• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Sales Disaster] Apparently, FFXVI has only sold 3.5 million units since its release.

Northeastmonk

Gold Member
I rolled my eyes when Sakaguchi praised XVI. Sakaguchi probably enjoys XIV than XVI any day of the week. Only reason he probably praised it was because he was releasing his iOS game with Square-Enix as the publisher. Post Sakaguchi Final Fantasy has never been the same. Square-Enix will be in its shadow forever. If it wasn’t for the FF7R and the Pixel Remastered releases we’d probably consider Atlus the new Square.
 

moogman

Member
If all the estimate inputs are wrong then the average will also be wrong.

Well, of course but we can only go from the accuracy in the past and it's not working any differently in terms of Steam user counts.

I suspect there's something out of context or lost in translation but we'll see. My own google translation suggests this was a passing mention rather than officially giving a sales number and it doesn't mention the recording period, physical vs digital or platforms counted.
 
Last edited:

Ebrietas

Member
This is the only mainline FF game I haven't played.
Grew up on the PSX/PS2 games and loved them.

FF16 just looked like a generic D&D action game.

FF15 lost it to me. It had it's merits but the overall experience was severely lacking as a game.
FF13 was a terrible experience.

FF games are not the FF games I remember.
It went downhill after 12 and never recovered.
 

Metnut

Member
The support for the premise of the article is really flimsy so I’d suggest people don’t take it as fact. That being said, I’d peg the sales number at around 4.25M which isn’t materially different than what they’re saying.

FWIW, I think Rebirth is right in the same place.
 
Last edited:

BennyBlanco

aka IMurRIVAL69
PC owners:, it will be saved by releasing it on PC but instead the sales fails oh typical "PC" master race agenda thinking PC market is best selling place for games with time exclusive issue

what-the-hell-what-are-you-talking-about.gif
 

Punished Miku

Human Rights Subscription Service
Try making a Final Fantasy game next time.
I think they are in deeper shit than that. More like try making a new IP next time.

We've had medieval chocobos / Cid / Summons. We've had sci-fi chocobos / Cid / Summons. We've had turn based / tactical / action chocobos / Cid / Summons. What is really left for a subversive take on Shiva at this point? We've seen the crystals be bad. We've seen the crystals be good. We've seen the crystals be machines. We've seen the crystals do just about everything.
 

Northeastmonk

Gold Member
I think they are in deeper shit than that. More like try making a new IP next time.

We've had medieval chocobos / Cid / Summons. We've had sci-fi chocobos / Cid / Summons. We've had turn based / tactical / action chocobos / Cid / Summons. What is really left for a subversive take on Shiva at this point? We've seen the crystals be bad. We've seen the crystals be good. We've seen the crystals be machines. We've seen the crystals do just about everything.
When Metaphor Re:fantazio smokes the 💩 out of the latest Final Fantasy. Someone should be paying attention.
 

DonkeyPunchJr

World’s Biggest Weeb
I was totally on board with the action combat and darker tone, but the game just bored the shit out of me.

I disagree that it was “a good game but a bad Final Fantasy”. It was just a bad game.


I’m convinced it started as some DMC-style FF spinoff game that would’ve consisted just of those linear story stages. Then they reworked it into a full mainline game and added those open zones to explore and crammed the game full of boring filler.
 

Nonehxc

Member
Fully deserved. It's a very short well crafted Main Quest (nothing extraordinary) surrounded by seas of MMORPG alike dredg.

Like it has been said many times, it's like two different teams made the game, one senior for the MQ and the rest was made by toothless interns . Hell, even the graphics and music go up several notches in the main quest quite notably compared to the rest of the game.
 
Last edited:

Mibu no ookami

Demoted Member® Pro™
Insane to me that over %75 of this game's sales are on PS5, but there's no PS5 Pro patch.

My guess is that so much of the original team on FF16 have moved on from the company or from that project, but they did update it for DLSS4 so who knows what the reasoning is. I know it's not a drop in implementation, but seemingly it would have been worth it.

My real guess is that Square Enix and Sony aren't on the best of terms lately

  • Square Enix wouldn't allow their characters in Astro Bot despite the deep history between the two companies
  • A lot of Square Enix's statements on supporting Xbox and needing to be more multiplatform
  • Square Enix's underwhelming sales on PS5

My guess is that neither Sony nor Square Enix were happy with the exclusivity deal results and Square Enix wanted to get out of the deal, but they couldn't agree on a price to break the contract. Sony probably heavily funded FF16 and Rebirth, so of course they'd want a near complete refund to break the deal and of course square enix wouldn't want to refund all the money because you're not going to make that up on Xbox (though maybe xbox and switch 2).

But then I can't explain why FF7 Rebirth got a PS5 Pro patch if this is the reason why, unless Square Enix just felt that there was an incentive to patch Rebirth but then didn't see much return in sales and stopped planning a 16 patch.

Even funnier that Yoshida kept taking photo ops with Spencer and Sarah Bond.. And still no Xbox port.

I think it's probably not worth breaking the exclusivity deal early just for an Xbox port, but once Switch 2 comes out, more time will have past and there will be more incentive to breaking the deal.

Such an incredibly mismanaged project.

Yeah, I think square enix is incredibly cheap and misguided on what their audience want. They see dollar signs from God of War, Devil May Cry, and The Witcher and they want to chase those dollars.

So many of their remakes seem so cheaply made, especially if you put them up against Breath of the Wild. There's no reason why Trials of Mana should look worse and play worse on PS5 than Breath of the Wild on Switch... It still doesn't run at a locked 60 on PS4 Pro and I doubt it does on the PS5 either. They're constantly giving the middle finger to fans and wonder why their games aren't selling well.
 

Kacho

Gold Member
I think they are in deeper shit than that. More like try making a new IP next time.

We've had medieval chocobos / Cid / Summons. We've had sci-fi chocobos / Cid / Summons. We've had turn based / tactical / action chocobos / Cid / Summons. What is really left for a subversive take on Shiva at this point? We've seen the crystals be bad. We've seen the crystals be good. We've seen the crystals be machines. We've seen the crystals do just about everything.
I'd just prefer them to stick to the basics and tell a good story.
 

DonkeyPunchJr

World’s Biggest Weeb
Fully deserved. It's a very short well crafted Main Quest (nothing extraordinary) surrounded by seas of MMORPG alike dredg.

Like it has been said many times, it's like two different teams made the game, one senior for the MQ and the rest was made by toothless interns . Hell, even the graphics and music go up several notches in the main quest quite notably compared to the rest of the game.
Yeah much of the game felt like filler from FF XIV A Realm Reborn.

Like:
- arrive at new outpost

- talk to the guy with the quest marker on his head who yaps on and on about some minor problem

- quest accepted, now talk to the 3 other people with quest markers on their heads who each give you some tidbit of info

- I know, it must’ve been those god damn bandits in that one cave 100m outside of town!

- go kill bandits and turn in quest

- next quest marker appears on another NPCs head….
 
Square should realise FF brand just isn't that it is. People who grew up with it are now 35 to 50 and probably just don't care any more.
The series can't seem to attract new fans either.

They need to take the atlus approach and build small and grow.

Budget their games with the expectation it will sell 3 million.

If this game launched simultaneously on all platforms I doubt it would have done much better.
 

Oberstein

Gold Member
For those who doubt the numbers, we obviously can't say for certain, but the total silence on sales since just four days after release speaks volumes. That means for nearly two years, there hasn’t been a single announcement.

We're talking about a mainline Final Fantasy, not a spin-off—that’s insane.

I get that these estimates should be taken with a grain of salt, but the Steam results confirm the general lack of interest in this FF.

And it saddens me because I used to love this franchise… but nowadays, I'd rather replay the Pixel Remasters, which says a lot.
 

Kacho

Gold Member
Yeah much of the game felt like filler from FF XIV A Realm Reborn.

Like:
- arrive at new outpost

- talk to the guy with the quest marker on his head who yaps on and on about some minor problem

- quest accepted, now talk to the 3 other people with quest markers on their heads who each give you some tidbit of info

- I know, it must’ve been those god damn bandits in that one cave 100m outside of town!

- go kill bandits and turn in quest

- next quest marker appears on another NPCs head….
I’m enthralled
 

Boss Mog

Member
I think it was a solid action game, that would've be better off as a spin-off FF game rather than a mainline entry. Longtime fans expect certain things from mainline FF games that they haven't really seen since FF12. FF7 Rebirth was a good example of what a modern mainline entry should look like.
 

kikii

Gold Member
A prime example of over shipment

Launch day 3 million units shipped in 4 days and only managed to push a little bit over 500k after nearly 2 years on the market.

Meanwhile Resident Evil 4 remake released on the same year as FF XVI
Shipment data
2 days - 3 million units
Currently - 9.2 million units
RE4R released on 8 platforms in 2023 while ff16 in 1 platform ^^
 

Minsc

Gold Member
I really disliked the game as a Final Fantasy game, so I'm ok with this. FFXVI hopefully does not carry forward in to FFXVII.

Someone mentioned Metaphor, I had a lot more fun with that game's battle system, and the story beats were better done, than this one's, and I'm sure Metaphor had a way lower budget.
 
Last edited:

GHound

Member
FFXVII is going to be an uphill battle and they'll have learned nothing from people rejecting these single playable character action games.
 
Last edited:

ShaiKhulud1989

Gold Member
Incidentally, "Final Fantasy XIV," released in June 2011, is said to have sold over 3.5 million copies at present (according to Square Enix HD President Takashi Kiryu at the financial results briefing).
Either Google Translate is lying or the entire premise of this article is fake news
 

adamsapple

Or is it just one of Phil's balls in my throat?
To fully grasp the disaster, SE announced 3 million units (likely distributed) just 4 days after its release. There have been no further announcements since then.

So it only shipped .5 million more in the next 2 years after they announced the first 3m in the week of release?

yikes
 
Last edited:
3.5 million was the last sales announcement though, and I'm not surprised if it hasn't reached something like the 4 million mark yet.

Idk what happened tbh as the game is great for a first run but dies shortly after for the lack of replayability. Even people like myself, who are die hard fans of Devil May Cry combat system, criticized the game for lacking more in-depth combat customization. It tried to please both the character-action crowd and the more casual crowd and forget the core of FF fans that are heavily RPG players first and foremoost, and in the RPG department FFXVI is a disaster.

As I said earlier, the game isn't bad by any means but its flaws are glaring issues for people who are long time RPG fans or the Final Fantasy franchise. If anything, it felt like FFXIV-lite in story structure but without any of the charms of Final Fantasy as an RPG, with a story pace that came to a halt in the most crucial moments with padded and uninteresting side quests that killed people's investment in the plot in the long-run.
 

Dane

Member
Even funnier that Yoshida kept taking photo ops with Spencer and Sarah Bond.. And still no Xbox port.
According to Nate, it should be coming in the next few months, perhaps E3 would be the deadline IIRC.
I think it's probably not worth breaking the exclusivity deal early just for an Xbox port, but once Switch 2 comes out, more time will have past and there will be more incentive to breaking the deal.
FF16 exclusivity deal was just six months.
 

xenosys

Member
The figures make no sense with the estimate on PC alone to be around 500,000 to 600,000 now.

The article states OVER 3.5m copies sold not 'only' 3.5m copies sold as the OP states.

If it had sold over 4m copies, the SQEX president would have stated so, so it's probably somewhere between 3.5 - 4m.

There's no way it hasn't sold over 500k copies in almost 2 years with DLC and a PC release. Not to mention all the discounts etc. Still ... not a great look for a mainline entry.
 
Last edited:

Brigandier

Member
It's highly likely that the real numbers are anywhere between 5-6m since the site that are claiming it sold 3.5m are just clickbait guessing.

I'd like to see the PSN sales figures, Copies sold worldwide in 2 years after an initial 3m shipped and the PC sales ontop of that.

But to claim 3.5m is just unrealistic, It's time for digital sales figures to be disclosed!!!
 

ShaiKhulud1989

Gold Member
It's highly likely that the real numbers are anywhere between 5-6m since the site that are claiming it sold 3.5m are just clickbait guessing.
Source is literally stock overview without any new info, the thrown around 3.5m number is directly linked to Square's own financial reporting.

People are just randomly pulling news out of their asses without even trying to use deepl.
 
Last edited:
First FF game I ever beat. Made me more tolerant of aspects I don’t like about Remake’s gameplay. So for me it was a great first step and I still plan to do the dlc at some point.
 

rm082e

Member
I've tried twice with this game. I get so bored playing it that I feel guilty for spending time on it and not exploring other games in my backlog.
 

pulicat

Member
RE4R released on 8 platforms in 2023 while ff16 in 1 platform ^^
Capcom made a good business decision with RE4R while SE didn't.

RE4R is a successful and profitable project for Capcom, and Resident Evil franchise is growing steadily on many platforms. Final Fantasy franchise, on the other hand, is trending downward.
 

Certinty

Member
It's not a good game.

The game is literally the definition of running through boring linear environments facing harmless enemies and then reaching a boss at the end.

Again and again.

Huge disappointment and this is coming from someone who actually loved parts of XV and FF7 Remake.
 

Astray

Member
I think they are in deeper shit than that. More like try making a new IP next time.

We've had medieval chocobos / Cid / Summons. We've had sci-fi chocobos / Cid / Summons. We've had turn based / tactical / action chocobos / Cid / Summons. What is really left for a subversive take on Shiva at this point? We've seen the crystals be bad. We've seen the crystals be good. We've seen the crystals be machines. We've seen the crystals do just about everything.
The biggest issue for Final Fantasy is that the constant chopping and changing of gameplay in the PSX era and beyond has rendered all these things into mere decorations and window dressing. The series has thoroughly lost its soul.

Chocobos and Moogles are now to FF what Ewoks are to Star Wars, just some mascot creature that's made for merch.

Square not only needs to go back to its roots with its core franchises, but it also needs to start making new ones too.

An Xbox port is needed to remedy the situation.
Which is why it's absolutely ridiculous it's taking this long. The game's exclusivity clause lapsed ages ago, they should have put out that Xbox port already and moved on to other business. Kojima launched Death Stranding on Xbox the very moment his deal lapsed with Sony. Why is this difficult for Square exactly?
 

diffusionx

Gold Member
A lot of people like me foolishly bought the game at launch and then quickly told whoever we could not to make the same mistake. The game had horrible word of mouth and landed on the PC like a wet fart. Even if it did sell more copies later, I doubt they were at full price and I doubt it was that many because, again, the game sucks.

Square made huge mistakes with this game and I hope they change course with FF17.
 
Top Bottom