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[Sales Disaster] Apparently, FFXVI has only sold 3.5 million units since its release.

The thing is, in the modern era, FF is not that big anymore. DQ and Monster Hunter are.

So, expectations should be set with that in mind. IMO the JRPG people have moved on to another franchises, and it won't be easy to get them back.
I disagree any Jrpg fan would jump right back in to a classic turn based FF game.
 

near

Member
The thing is, in the modern era, FF is not that big anymore. DQ and Monster Hunter are.

So, expectations should be set with that in mind. IMO the JRPG people have moved on to another franchises, and it won't be easy to get them back.
Are we talking about expectations from fans or Square Enix? Either way, it's going to be considered a failure. This is Square Enix's highest-selling franchise of all time, and it always will be considered important, a franchise which has sold more than DQ and Monster Hunter combined. We don't know how much it cost to develop—it may or may not have been profitable—but the bar is high for a reason. These numbers indicate that the franchise hasn't gained enough market traction to sustain long-term growth and is instead showing signs of market resistance. This is bad. This is bomba :p
 

Northeastmonk

Gold Member
What were the sales for metaphor?
I don’t know. All I can find is that it sold a million copies at launch.

Final Fantasy is a much bigger IP. I have a lot of love for those games, but Metaphor did such a better job at being an RPG. I love action games but I’d rather play one made by Capcom. Keep NieR as SE’s action game that they don’t even develop themselves. I’m just fed up with SE outside their classic stuff. Kingdom Hearts III felt like a slug even though graphically it was great.

They get high sales for their games but no one wants to bad mouth at how much of a step back the quality is in their games. What SE does the best at now is remastering their old stuff. Even Bandai Namco has had better quality in story and gameplay. Next SE game that sounds good is the Front Mission 3 Remaster. I fear how dull the dialogue will be in Kingdom Hearts 4. Can’t wait to see the worlds though. As you can tell I’m not a huge numbers/sales kind of fan. I finished XVI, but you couldn’t pay me to play it again.
 
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This game had a great 1st week start but lost it's legs and got bad word of mouth. The RPG and the art style just didn't appeal to that many people. FFVII Rebirth is 100% going to end up being more if not already selling more due to better leg/word of mouth and a better and more interesting art style and character design.
 

LordOcidax

Member
It's fucking INSANE to me that they still haven't done this.

FF was the turn-based JRPG in the west for years. A return to that would make people go nuts.
The strategy was to attract a new and younger audience making the game an action game and shiting on the hardcore audience… Now looks like the younger audience doesn’t give a shit about the Final Fantasy Franchise and the Hardcore audience doesn’t like the change… I think is matter of time to go back to the old formula… But who knows, is Square.
 

DonkeyPunchJr

World’s Biggest Weeb
The Game should be called

Devil May Cry: A Fantasy World.

The RPG elements are weak , side quests a joke. But has great action gameplay.
It was bad as an RPG but I thought it was just as bad as an action game. Vast majority of enemies don’t even fight back, they just stand there like training dummies while you hack away at them slowly draining their health + cycling through your moves off cooldown.
 

diffusionx

Gold Member
The strategy was to attract a new and younger audience making the game an action game and shiting on the hardcore audience… Now looks like the younger audience doesn’t give a shit about the Final Fantasy Franchise and the Hardcore audience doesn’t like the change… I think is matter of time to go back to the old formula… But who knows, is Square.
The totally weird thing about this mindset is that all evidence points to younger audiences liking turn based RPGs more than DMC games.

Square also can make competent turn based games, Octopath 2 is very good. I wonder what it would have been sold if it was FF16.
 

LordOcidax

Member
The totally weird thing about this mindset is that all evidence points to younger audiences liking turn based RPGs more than DMC games.

Square also can make competent turn based games, Octopath 2 is very good. I wonder what it would have been sold if it was FF16.
I remember people here saying that turn based games was a thing of the past… maybe Square was gathering information in wrong places.
 
I remember people here saying that turn based games was a thing of the past… maybe Square was gathering information in wrong places.
It could also just be course correction. Sometimes things trend one way only to trend back. When they said that, it may very well have been the case, and it could also be the case that turn-based is now popular again.
 

Seomel

Member
Hold..............no way this game cost $59 million to make. Do others believe this?
Well thats just dev without marketing. This is not american game per se and not every games costs 200mil to make you know
 

RafterXL

Member
Are we talking about expectations from fans or Square Enix? Either way, it's going to be considered a failure. This is Square Enix's highest-selling franchise of all time, and it always will be considered important, a franchise which has sold more than DQ and Monster Hunter combined. We don't know how much it cost to develop—it may or may not have been profitable—but the bar is high for a reason. These numbers indicate that the franchise hasn't gained enough market traction to sustain long-term growth and is instead showing signs of market resistance. This is bad. This is bomba :p
Yeah, it's sold more than both of those franchises, but per game it doesn't come close. There are like 130 FF games, so 190 million sold isn't as many as it would seem. Meanwhile Monster Hunter has sold half as many copies in 1/4 of games. And the last three Monster Hunters have sold half of that themselves. Same goes for DQ. The idea of FF is much larger than the franchise of FF. Fans need to re-align their expectations and Square needs to re-align their budgets to account for this.
I remember people here saying that turn based games was a thing of the past… maybe Square was gathering information in wrong places.
If I want to play an action game, I'll play a real action game. I hate everything about modern FF combat. It's just a half-assed version of much better games. When I'm a 100 hour JRPG, I'd rather have a laid back tactical, party based combat over whatever it is they think modern audiences want.
 

Coconutt

Member
Personally liked ff16 but can understand why others did not, if everything remained the same but combat was changed to be more rpg like this could have been one of the best FF games.
Hot Fuzz Shame GIF
 

Northeastmonk

Gold Member
The totally weird thing about this mindset is that all evidence points to younger audiences liking turn based RPGs more than DMC games.

Square also can make competent turn based games, Octopath 2 is very good. I wonder what it would have been sold if it was FF16.
I think this “younger audience” isn’t buying actual games, but rather currencies. They’re playing action games but Final Fantasy isn’t on their list. It’s GaaS or something like Rocket League and League of Legends. I’d love to see the young crowd purchasing that $60-$70 JRPG, but I don’t think it’s happening. I think there’s this large percentage of gamers who understand what long time fans are saying and that enforces their decision to not buy the expensive RPG on the market.

I think developers are clueless when they try and pin point what the market wants. They claim this is for modern audiences, but they’ve just turned their game into something else. They don’t stick with why people enjoyed those games to begin with. Make the controls better, make the graphics better, but don’t screw the one thing you were actually known for in the first place.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Well thats just dev without marketing. This is not american game per se and not every games costs 200mil to make you know

WOW! This is impressive. So, probably add another $30 million for marketing and that'll be a total that's less than $100m.
 

Shifty1897

Member
I'll keep saying it.
Should have been a spin off, shouldn't have had an open world or any RPG elements. Trim the story. Should have just been action set piece -> Boss -> Cutscene -> Repeat for 20 hours. Would have been a 9/10 like that.
 
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N30RYU

Member
Just like MGSV or Breath of the Wild... good game bad fanchise game...

S-E should focus on Persona, Methaphor or Expedition 33 numbers and invest as such.
 
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Is that figure from Square-Enix's recent financial results meeting held back in February? If so, then yeah...not exactly great, considering we got the 3.4 million (sold-in) number a few days after launch over a year prior to that meeting.

I think it's definitely worth pointing out, then, that exclusivity wasn't the problem despite what some want to try claiming. Especially when we're seeing new IP like Astro Bot doing so well while being an exclusive, or established IP like Mario Party (Jamboree) doing extremely well while also being exclusive to one system. A game doesn't have a harsh drop-off and slow sales like XVI unless it simply isn't appealing to large segments of the market. The game alienated a lot of hardcore FF fans, and it likely didn't cross over cleanly to a big enough segment of non-FF fans despite the deviations.

I do also think Square-Enix talking so much about the eventual PC version before the PS5 version even launched, damaged potential sales of the game on PS5 and by the time it came to Steam, it'd seem large amounts of the customer base had moved on. It's likely games like Metaphor stole a lot of that potential thunder, and even VII Rebirth's PC announcement would've hurt it to some extent, too.

Square-Enix need to do a lot of soul-searching with Final Fantasy going forward. Simply making another XVI with XVII and making it multiplat Day 1 won't do too much. It might be time to do away with the hard breaks per entry where none of the story or characters persist, for example. It might be worth giving turn-based combat another look and exploring how to innovate with it (even including some real-time elements still). It might be worth finding more clever ways to utilize the fantasy elements in more off-kilter ways, and build a story universe that can be pushed in other media more regularly (i.e anime & manga).

Some of these things, Square-Enix have been doing with FF VII over the years. But the current remake project is mostly just that: a remake of a story that's already been told before. That said, it's not completely a bad thing to have a soft-reset with each new entry, since that offers an easier means for new players to jump in. Just that larger aspects of the world lore should be more interconnected between entries. Each installment should act more like a saga in a shonen anime where you have a principal cast of some mainstays but some other party members who are new to that installment, and maybe some of them become mainstays later on. Maybe main characters from a previous installment become secondary characters living their lives in the next, but you can interact with them as NPCs and maybe even do some quests for them.

They have the foundation and structure to support that attempt. If they can do such while also taming the budget costs down some (they don't need VII Rebirth sized scope & budget; something between RS2R and VII Remake/Rebirth for visuals would be more than adequate for new mainline FF titles), I think they could truly revitalize the IP as undisputed king of JRPGs.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Just like MGSV or Breath of the Wild... good game bad fanchise game...

S-E should focus on Persona, Methaphor or Expedition 33 numbers and invest as such.

Sure, but TPP and Ground Zeroes combined sold around ~17 million units, they were extremely successful games, and generally outside of some studio meddling, they're also very well regarded by most fans of the franchise.

XVI is pretty divisive all things considered, I liked it .. but a lot of people on GAF clearly don't.
 
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Mercador

Member
I did my part but unfortunately, I didn't like it, I wonder if I'll ever finish it. For me the golden age is IV-VI but I totally understand why VII and X are the most popular. I would say I prefer 10 than 7, 7 was a masterpiece but also because it was the first 3D one.
 
Yet again, FF needs to be on Switch.

What I was thinking was that Square should try to get FF7 Remake Part 3 out by the end of next year... then work on FF17 afterwards using it's Engine, being Switch 2/PS5(6) Day 1. And then if FF17 still flops, that be the end of the franchise's new games.
 

Loomy

Thinks Microaggressions are Real
Only 2 issues with FF16 combat. Difficulty needs to be better balanced and more diverse, and the ability to switch to and control other companions. Other than that, it's fine.

Main story was fine, but man, the side quests were massively disappointing. I don't feel like I know the world at all.

This is not an FF16 problem though. Rebirth also underperformed according to SE.

Also, at no point in the article do they call FF16 sales a disaster or quote Square Enix calling it a disaster. As far a we know, sales were disappointing, but I don't know if we should be editorializing headlines.
 

yogaflame

Gold Member
Square soft biggest mistake are changes and direction of the series that they did with FF16, making the game mature theme, not ATB, not much party base, lack of rpg elements, and not turn base. And this game should had not been a numbered FF game. They could had use a different title for the game.
 
I was like 8 hours into the game and asking myself "why hasn't anyone else joined my party yet?" Then I asked in the OT and found out it's just solo Clive for the entire game so I stopped playing lmao

Production values are top notch, but holy fuck this franchise needs to rediscover its roots
 
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