Great name
great taste in music
great taste in games
Enjoy the experience I'm on chapter 10 and still digging it quite a lot.
If the enemy fell down and his head still hasn't been blasted off then burn the body because it's going to get up and try to attack you so don't waste ammo and just burn the sucker. It also helps if you are being attacked by many then as soon as one drops burning would be a good option since A) you'd be done with one quickly and B) if any others are near the body you are about to burn, they will burn as well.
Can anyone comment on match use? I'm still pretty early. Should I be burning every single body I come across?
edit: Even the ones that appear burned or dead?
The movement controls are janky enough that I avoid wire traps entirely. Trying to get close to one without the janky movement causing you to accidentally set off the bomb and having to restart at the checkpoint twenty minutes earlier isn't worth it.
Thanks for the answer. I assume bodies that I come across that are not moving and appear dead will be scripted to attack me?
Is there any news or anything on a patch for removing the black bars? Black bars good for performance? Or did they put those just for the looks?
lol god dammit. pro tip:
time only slows down when you're in the menu. OOPS. https://www.facebook.com/video.php?v=10100569526865706
What difficulty setting is this game best played on?
I honestly don't mind the black bars, though the camera can feel a little close. I'm actually impressed with how the game looks on screen all things considered. Seriously hope they patch the framerate though.
Didn't know that, may he rest in piece, I feel every part of that album was their best work sad to hear he's passed..yeah this game is intense I have to beat it tonight though, too many mysteries not too!Hahah thank you! Their old keyboardist passed away today. Dude wasn't even 40.
But yeah, I just finished 9 which might've been my favorite chapter, and I'm taking a break to savor the game haha.
I must have died 30X on chapter 3. Everytime I die I go through the same motions of collecting loot throughout the level than BAM. Dead. Rinse and repeat. Need to take a break an come back to this tomorrow. I'm all for hard games but this is kicking the shit out of me and have like 2 bullets to defend myself
Survival, if you are up for a challenge.
I almost never take screen shots but I've felt tempted a few times. Game is most definitely an example of art design trumping tech.
Side note, the shadows are ridiculously fucking good.
I like good challenges like God Hand, or The Last of Us on higher difficulty settings than normal. I don't like bullshit challenging games like Dead Space 2 on Hard or any Suda51 game on hard.
I did that a few times and just went back to save first before trying to finish it off.
I'm not sure if you lose stuff though.
The story never gets better does it.
This game is cheap, it's not like dying in a precise action game. It rather will close you in with traps and tight spaces and piss you off.
I'm up to chapter 10 and it's failed to interest me even as I learn more about it.
The story never gets better does it.
"oh, this is obviously going to be another large scale horde fight"
"I'll leave this trap intact so it blows some of them up"
5 seconds into the fight, walk face first into the tripwire and die.
It's still one big cluster of mindfuck, I'm on chapter 10 and I still don't exactly know what the hell is going on. However, I think going by the newspapers, missing person's papers, notes.etc I am beginning to piece everything together slowly but not surely. That as well as some details in the level design itself. Hopefully the ending shows what the fuck is up, to be honest though Mikami's games never had amazing stories but this one is very intriguing. Reminds me alot of Silent Hill games which is a great thing.
I'm definitely liking the Silent Hill moments.
Really what's bothering me is how the characters are going through this stuff but it doesn't seem that odd to them. Which is really throwing me off.
I'm definitely liking the Silent Hill moments.
Really what's bothering me is how the characters are going through this stuff but it doesn't seem that odd to them. Which is really throwing me off.
I must have died 30X on chapter 3. Everytime I die I go through the same motions of collecting loot throughout the level than BAM. Dead. Rinse and repeat. Need to take a break an come back to this tomorrow. I'm all for hard games but this is kicking the shit out of me and have like 2 bullets to defend myself
RE4 story was fun for the camp, for me TEW is fun for the mind fuckery.I don't think that's a problem so much as that the characters don't have anything memorable or interesting about them. And because you're constantly moving forward from one environment to the next, it doesn't have the advantage of RE1 or Dino Crisis where you spend a lot of time slowly unlocking areas in one big place, and finding out more about what happened there through files. It's more like RE4 where you're constantly moving forward, but without the campy humor that makes that game's story entertaining.
I've not heard one line of quotable dialogue so far.
Shame.
Chapter 3 and 4 are exquisite. Fucking love this game minus the shit framerate on ps4 (hope that can be addressed somehow)
LMAO.
I could only imagine what your reaction was like when you saw thatswinging by out of no where.chainsaw
"The black bars"
That's how retarded we've gotten.
Just say you don't dig the widescreen. Which re4 also had.
Sure as shit didn't bother anybody 10 years ago.
Hunting is a double barrel that shoots twice with each pull as far as I see..it also came with poison bolts and incendiary bolts none of the mentioned can be upgraded.What's the difference between the Shotgun and the Hunting Shotgun from Fighting Chance DLC?
What's the difference between the Shotgun and the Hunting Shotgun from Fighting Chance DLC?
This game is hard as fuck, yo. Survival is way harder than TLoU on Hard w/ LM off.
"The black bars"
That's how retarded we've gotten.
Just say you don't dig the widescreen. Which re4 also had.
Sure as shit didn't bother anybody 10 years ago.
"The black bars"
That's how retarded we've gotten.
Just say you don't dig the widescreen. Which re4 also had.
Sure as shit didn't bother anybody 10 years ago.
On gamecube?I don't see any black bars. Just 60 FPS, 16:9, the way Mikami intended.