True that, I really like the mystery and charm behind the setting and characters. Especially the nurse you encounter, she's somehow the best thing since the merchant from re 4
If you want 60 FPS the framerate is very inconsistent and will sputter about. If you stay locked at 30 though it seems well optimized. I have a 780Ti and I never drop below 30 FPS at 3200x1800 with every setting at max and SMAA. Great mouse and keyboard controls, rebindable keys(with double input option), and onscreen prompts change depending on your custom bindings. It's pretty good!I don't want to know anything about the game itself, but I REALLY need to know about how it performs on PC.. solid version or a bad port?
As of "very easy backup way to finish off".
That's missing the point of the game entirely, sorry.
I don't want to know anything about the game itself, but I REALLY need to know about how it performs on PC.. solid version or a bad port?
Ugh i wanted the whole pre-load, playing at midnight experience. So I bought digital. Then i go to best buy, and see the awesome retail copy with the lenticular slip cover. I WANT THE RETAIL COPY! Too late now! Should i feel bad, gaf?
But yeah,I killed the chainsaw guy with just guns. I didn't lead him into any of the traps.
I really don't understand the dated complaints, I mean you can't throw yourself around like in Resident Evil 6 but you have free movement, can sneak around and create distractions, sprint at will, and so on. Has all the features of a modern action game and controls well. You are faster than every enemy in the game while sprinting so you have plenty of opportunity to gain distance, although managing your sprint is important early on. Hit reactions are great, with pieces of their face breaking off in different ways when you don't get a crit. It just feels great to me, and the bosses up to this point have been pretty diverse.
Melee is pretty useful when you upgrade the damage. Is never a focus point like in RE4/5/6 but it's good for finishing off enemies. Also useful in that it will interrupt attacks and sometimes knock enemies to the ground. If you get cornered by a group you can melee and run through them while they're staggered. One on one it's my preferred way of taking out enemies to save ammo, and there are certain types later on that it's very useful against.
I guess it's dated in the sense that you aren't running around willy nilly while explosions go off all around you and you crouch dance your way through bullets but there are no real control issues.Get good?
As an FYI, I have played Silent Hill 1 through Homecoming. For some reason never played the latter games.I feel you but if you played the Silent Hill games you would say it is RE4 mixed in with SH, I agree though, I am enjoying this far more than RE4 just because it's leaning more towards the horror side as well as being consistent about it. No minigun general wearing enemies up in this bitch. Fell in love from the moment I saw all the mindfuckery mess of the first chapter.
For me, it's not dated because it's difficult. I feel that it's dated because it doesn't do anything new.
For me, it's not dated because it's difficult. I feel that it's dated because it doesn't do anything new.
I really don't understand the dated complaints, I mean you can't throw yourself around like in Resident Evil 6 but you have free movement, can sneak around and create distractions, sprint at will, and so on. Has all the features of a modern action game and controls well. You are faster than every enemy in the game while sprinting so you have plenty of opportunity to gain distance, although managing your sprint is important early on. Hit reactions are great, with pieces of their face breaking off in different ways when you don't get a crit. It just feels great to me, and the bosses up to this point have been pretty diverse.
Melee is pretty useful when you upgrade the damage. Is never a focus point like in RE4/5/6 but it's good for finishing off enemies. Also useful in that it will interrupt attacks and sometimes knock enemies to the ground. If you get cornered by a group you can melee and run through them while they're staggered. One on one it's my preferred way of taking out enemies to save ammo, and there are certain types later on that it's very useful against.
I guess it's dated in the sense that you aren't running around willy nilly while explosions go off all around you and you crouch dance your way through bullets but there are no real control issues.Get good?
This is such a half-assed and not well thought out rebuttal. You're arguing that the game is so great and that "specific people just won't get it" because of how much it supposedly plays like an old-school SH, yet it's missing a crucial element that all of them had.
The most ridiculous thing of all is thatHe has a fucking knife on him from the start of the game!
Honestly... that's most games. Also I'd say it combines a few types of games into it own beast. But if you need constant genre defying experiences, I can see the issues you have.
Honestly... that's most games. Also I'd say it combines a few types of games into it own beast. But if you need constant genre defying experiences, I can see the issues you have.
Quick question: would you all recommend upgrading sprint/running all the way to level 5 (or whatever the highest lvl is)?
I've already upgraded sprint up to the penultimate highest lvl, and to lvl it up one final time requires a beefy 30,000 gel.
I'm already at the start of chapter 8 or 9 (can't remember which one it is. I had just finished the; so whichever chapter comes after that, that's where I'm at.)epic Safehead battle in the gas-filled rooms
So, is it really necessary, and worth spending the 30,000 gel on that last sprint lvl?
Thanks!
Chapter 6 down
this really is B-tier/movie Resident Evil 4. Strong combat/encounter design/level design, but sub-30 framerate, awful FOV, too close camera, bland and stilted characters/dialog, janky animations, and (intentionally) clumsy controls make it seem like they did it on a budget. Or maybe idtech5 just sucks, IDK. Mikami came back to the genre, but he didn't have any new ideas.
The "zooming" is intended.
"The player wants to aim, let's go all to way to a FPS (half-life ish) perspective)"
It's the first game that does it (besides devil's Third who goes further).
It was a risk that people wouldn't like it.
Personally it helps me aim better as I don't have a character taking up space screen.
Glad to see so many with the same feels on chapter 10.
The checkpoints sort of take the "Survival" out of "Survival Horror". There is no fear of death in this game.
The checkpoints sort of take the "Survival" out of "Survival Horror". There is no fear of death in this game.
A valid opinion, and one that I share.
There's no way to turn off black bars on the PS4? Kinna gets annoying plus in 3rd person main character being so close...bad combination.
They do. Just checked.
Nope it's gonna get longer after Chapter 4I only did the first 2 chapters last night, not bad so far. My question is are all the chapters this short? Not a huge deal since there are so many, just curious.
Nope...I hate it also but I got use to it I guess...
or you could just melee and shotgun in the face. Worked for me..
I only did the first 2 chapters last night, not bad so far. My question is are all the chapters this short? Not a huge deal since there are so many, just curious.
wait, seriously? whats the point of saving then?