-MD-
Member
The Last of Us is to Uncharted 2
Both different games as well.
Aiming, resources, enemy encounters, stealth, upgrading, crafting, platforming, comedy - drama/horror etc.
The Last of Us is to Uncharted 2
The dripping and oozing sounds they have put in the surround channels are creeping me out!
Also I had a checkpoint but in chapter 4, I guess in my favor.Spider girl chased me into the room with the large white door and killed me. When the checkpoint reloaded, the door was closed and she was on the other side. I guess I was supposed to press the button to close the door?
I'd argue that there's no such thing as an EASY survival horror game. It's self contradictory. If it's easy, it's not really SH.
Anyone know how long this game will take to finish? Is it about the same length as RE4?
I played the first two chapters on 360 last night (rented via redbox) and it's fine. Typical texture pop-in stuff we saw all gen thanks to unreal engine but it's no biggie. It looks fine and plays well.So can someone who has experience with the PS3/360 version of this game tell me how it fairs performance-wise? After hearing about how it is on PS4/XB1, I would really like to know.
So if you are really good at games (like I'm really good at Resident Evil 1 and 2), survival horror doesn't exist?
It's easy to see how this is labled horror. It's got tension, the soundtrack is creepy, the ammo managament,enemy design, locations, etc. This game has more horror aspects to it overall in design, sound, and visuals then RE5 ever had. It might not be what you consider horror, but to say it's foundation isn't horror is flat out wrong.
So if you are really good at games (like I'm really good at Resident Evil 1 and 2), survival horror doesn't exist?
Very nice man, looking forward to read themI enjoyed chapter 1 and 2 a bit more than most, I guess. I would agree with most of the common complaints, but they don't affect my enjoyment.
I don't even see the black bars on my 44" television. If that makes me like Cypher from The Matrix, then so be it. I'm sure it sucks on a smaller PC monitor, it is what it is.
I've only finished Chapter 3 and time is short, with a lot of other "stuff" going on in my life I have to take care of, so I'm not rushing through this by any means. Chapter 3 was extremely solid, though. I enjoy the stealth.
In contrast to my rather brief and obsessive posting style, I think I'll do two massive impression dumps, one at the half-way point, and one when I finish it.
A bunch of visual clues fall flat in making this survival horror, because the gameplay is the complete opposite. Even the stealth goes away after 2 chapters or so. At it's very worst, it became RE5 in that one other chapter, because it didn't even have horror aesthetics anymore, but during most of the rest of the game so far, it still is more shooter than anything else. And even though some potentially moody aspects are here and there, they are all ruined by inferior gameplay. This game can in no way be compared to REmake, Silent Hill 2, or even Amnesia (i.e. actual horror titles). And although you have little ammo, the enemies are way too generic in both strategy and appearance to really create any tension.
That sounds pretty sweet to me, you might sell a few copies with that post.
"easy slam dunking" doesn't exist, even though there are some people who can do it without too much trouble. and if you lower the hoop by a few feet, well, it ain't slam dunking.
Where do these people come from lol?I've seen so many people in youtube comments call this game an "Outlast clone".....
The insta-death "you got caught" stuff is lame, the action is not nearly as engaging as RE4, and I guess the Silent Hill-esque stuff sort of works out...though there aren't any interesting puzzles. And all the tension is sapped out by checkpoints. It's a modern brainless AAA action game with a horror motif, nothing more, nothing less. Hopefully it works out for them.
A bit of a shame it doesn't look as good as RE5.
And also if you're going to stare at a guy's back for 12 hours, at least create a decent running animation. Not a big deal but still.
A bunch of visual clues fall flat in making this survival horror, because the gameplay is the complete opposite. Even the stealth goes away after 2 chapters or so. At it's very worst, it became RE5 in that one other chapter, because it didn't even have horror aesthetics anymore. But during most of the rest of the game so far, it still is more shooter than anything else. And even though some potentially moody aspects are here and there, they are all ruined by inferior gameplay. This game can in no way be compared to REmake, Silent Hill 2, or even Amnesia (i.e. actual horror titles). And although you have little ammo, the enemies are way too generic in both strategy and appearance to really create any tension. And considering the emphasis on calling this ,,nostalgic horror'' above anything else, makes it even more laughable (and turns developers and reviewers calling it that into liars or simply incompetent).
Where do these people come from lol?
I've seen so many people in youtube comments call this game an "Outlast clone".....
It took me maybe a minute to kill that guy. You're definitely doing something wrong. The Agony crossbow is your friend.
Where do these people come from lol?
Bizarre. Maybe they've only seen the beginning of the game.
TEW is about as "extremely" different from RE4 as The Last of Us is to Uncharted 2
Its clearly the same guy behind the enemy design, the level design, the combat design, the set pieces, the upgrade system, etc. Just one of them you tend to have less ammo then the other one.
Her boyfriend didn't spank her enough.
Chapter 3.
Why don't the bombs go off or hurt the chainsaw man?
Yeah it was for the intro, I can see similarities but a "clone" is a bit much
at what point does a game cross the concept of having 'horror' be a motif into it being the 'horror' genre
that kinda line is what makes me real curious about people's reactions to this game when considering how much that line differs between folks
Alright I'm calling it on chapter 7. This one's heading back to the store.
Getting serious RE 6 flashbacks in terms of quality and reception. Most people will probably not like it. Some will get a kick out of it. A few very loud folk will call it the second coming and claim the rest of us just didn't get it.
If you're on the fence and want one more opinion its a bellow average shooter that occasionally makes you walk around hallways covered in blood. Very slow paced action based on animation exploits - which I think people are confusing for difficulty - and there is some fun to be had in small bursts. If you really love close up shots of people slowly turning their head to the camera this will be your heaven.
No, its not a return to form. And no, its not a good horror game even without failing the Mikami name.
I give it a C- as a game but I'm bumping up the score to a solid A for all you head turn fanatics out there.
Buy FEAR 3 once you're there. That's the game you want.
rofl
Chapter 7 spoilers.
The battle with The Keeper was a little disappointing, especially after all the hype. He was pretty slow and his traps were easily avoided. I also got the achievement for only 'killing' him twice.
Chapter 7 spoilers.
The battle with The Keeper was a little disappointing, especially after all the hype. He was pretty slow and his traps were easily avoided. I also got the achievement for only 'killing' him twice.
Buy FEAR 3 once you're there. That's the game you want.
rofl
Heh.
sweet, this thread is still a "no criticism allowed" zone. You can still like your game. It's okay if not everyone gives you validation on your video game taste.
sweet, this thread is still a "no criticism allowed" zone. You can still like your game. It's okay if not everyone gives you validation on your video game taste.
Glad to hear the stealth goes way in later chapters(to an extent)
Tired of using bottles to distract enemies and stuff...Had enough of this mechanic in TLoU and Hitman Absolution.
He was a bit slow ya but I had a lot of fun in that fight, I liked where they went with chapter 7 after 6.
if you wanna talk about a horror video game, it needs some source of tension. For the gameplay: Checkpoints, an abundance of resources and environmental possibilities, and matches with the strength and splash damage of a hydrogen bomb pretty much undermine the gameplay tension. I don't think any of the classic Resident Evil games are particularly scary for their story/plot presentation, but on those first few playthroughs when you don't know what's ahead of you, you get in many tense gameplay situations. Then that tension drops off from 4 and onward. This game tries to have its cake and eat it too-- simplified gameplay but giving you the illusion of an under-resourced horror game protagonist. This doesn't work for me.
As for story/plot, if I had the answer, I'd be an award winning horror writer. All I can say is that everything here really feels like it comes from somewhere else and while the environments look scary, they don't actually fill me with any dread because I feel like I'm playing a modern big budget game in a horror game's clothing. The atmosphere's mere spooky existence isn't really enough. Also, Sebastian's lines are pretty hilariously flat, which also makes it feel more aimed at the dull masses. The way he stays super focused and objective in the face of what he's going through is just...wow. The dialogue in general has that weird PS1/PS2-like "obviously translated from japanese" feel. They need a better translator.
Didn't you know OT's are a designated hug box zone? Its great for people who are insecure in their own enjoyment.
I find this rebuttal really weird. How is "without much trouble" not a description of ease? Slam dunks are entirely relative to your height and the height of your jump. What is considered the "correct" hoop height is also entirely relative to the height of humans who invent and change the game. Finally, slam dunking is a physical motion, so yes, you can slam dunk on a lowered hoop, especially, for example, if you are a child.
if you wanna talk about a horror video game, it needs some source of tension. For the gameplay: Checkpoints, an abundance of resources and environmental possibilities, and matches with the strength and splash damage of a hydrogen bomb pretty much undermine the gameplay tension. I don't think any of the classic Resident Evil games are particularly scary for their story/plot presentation, but on those first few playthroughs when you don't know what's ahead of you, you get in many tense gameplay situations. Then that tension drops off from 4 and onward. This game tries to have its cake and eat it too-- simplified gameplay but giving you the illusion of an under-resourced horror game protagonist. This doesn't work for me.