Going through chapter six - it's wonderful whenever the game opens up and lets you play around in a big, intricate level - but I'm beginning to hate Joseph.
I'm really enjoying the nonlinear structure (thr level design I mean) so far. Also all the ridiculous locations the statues are placed. It pays to look through windows.
I'm really appalled at how sloppy I seem to be at the game, though I think part of it is I haven't upgraded my accuracy yet. Missing two headshots even though the reticle is right between the eyes is driving me nuts.
Nearly done Chapter 10. Chapter 9 withwas incredibly creative and tense. Whew, story is also getting interesting too, looking forward to seeing how it ends.Ruvik
Just beat chapter 4, I must say it took me a while to get a handle on how the shooting and such works, but once I got used to it it was quite dandy. I keep forgetting that this isn't RE4 and engaging in combat with every enemy probably isn't ideal. Also, I need to get used to those damn black bars. I didn't like them in Dragon's Dogma and I certainly don't like them here, especially when it cuts down on what I can see on screen.
Finally beat it, great game but I think they dropped the ball with the last chapter and specially the last boss.
Just beat chapter 4, I must say it took me a while to get a handle on how the shooting and such works, but once I got used to it it was quite dandy. I keep forgetting that this isn't RE4 and engaging in combat with every enemy probably isn't ideal. Also, I need to get used to those damn black bars. I didn't like them in Dragon's Dogma and I certainly don't like them here, especially when it cuts down on what I can see on screen.
I've just sat here for 4 hours.
Dabbled with KI for a little bit.
Need to get back into this tomorrow.
Here is a clip from my play through,
when you first deal with a Sadist..and this was Survivor difficulty:
Steal the keys in front of him.
How?
I mean, that's the nature of an open-ended upgrade system, right? You can't really balance the game around being able to sprint for more than three seconds if you can't be sure all players will choose to unlock it.
So, I always figure the point of an upgrade system like this isn't to be essential so much as it is to encourage personalisation and little discoveries. When your game is entirely linear, it's nice to give the player the feeling that they're doing something that makes their game feel different from everyone else's. It also forces you to make hard choices regarding what you want to upgrade and when --- do you hold off for the 50000 gel harpoon upgrade, or do you upgrade your stock now because you really need some more shotgun shells?
If there was just a one size fits all "this is clearly the optimal upgrade path"... well, I mean, what's the point? It's what I hated about the one Ratchet and Clank game I played (A Crack in Time, I think): you always, conveniently, had *just enough* currency to spend on the next upgrade as soon as it became available. The in-game economy was pointless.
when you first deal with a Sadist..and this was Survivor difficulty:
Steal the keys in front of him.
How?
Interesting. Dusk put chapters 10 and 15 as his top two chapters. I'm currently on chapter 10 so I dunno how 15 is yet. lol
I've just sat here for 4 hours.
Dabbled with KI for a little bit.
Need to get back into this tomorrow.
Here is a clip from my play through,
when you first deal with a Sadist..and this was Survivor difficulty:
Steal the keys in front of him.
How?
I honestly don't notice it anymore. But I'm on a 39" TV and I sit like 4 feet away. lol
I got a 50'' that I sit like 5 feet away from. I'm gonna have to have some serious vertical tunnel vision not to notice lol.
Holy hell.
Chapter 6 on Akumu is absolutely brutal. I literally just finished it, after keeping at it for over 6 hours.
But it feels so good to be past that. I can already tell Chapter 6 is going to be the breaking point for many who do a Akumu playthrough, it requires a lot of strategy, instant reaction time, survival skills, and effort.
The worst part was thesegment. The lack of checkpoint between the first and second part of that made it brutal. But nothing after that was easy either.house on fire
Theboss was surprisingly easier than I thought it'd be, but maybe my nerves were strengthened by that point by everything before it.dog
Congrats, now prepare yourself for chapter 11. Pure Hell.
Chapter 11 is one I knew from the get go is going to be hell. I mean, there's a number of tough positions, and Chapter 6 was brutal, though I think 7, 8, and 9 will be doable.
Chapter 10 I have some concerns about the boss, and chapter 11 I believe will be the hardest of it all.
Chapter 12 will be a bit difficult but doable, Chapter 13 is already mostly stealth based so that should be fine, Chapter 14 I am not looking forward to the boss fight, Chapter 15 will have its own challenges.
Just to be clearWas the spider lady in Chapter 4 killable or did I make the right decision in saving my ammo?
So Chapter 13 and 14 are video game ebola because they didn't make the list? ; pMy favorite chapters from favorite to least favorite
Chapter 15
Chapter 10
Chapter 9
Chapter 5
Chapter 7
Chapter 6
Chapter 3
Chapter 4
Chapter 12
Chapter 11
Chapter 2
Chapter 1
Chapter 8
So Chapter 13 and 14 are video game ebola because they didn't make the list? ; p
snip
I think I really hate this game :\ So bummed, I fucking love survival horror and love Mikami.
Just finished Chapter 3 which took me 2 hours and like 50 deaths because I'm the kind of person who likes to explore every nook and cranny of the village, kill every enemy, find every treasure. But since there's very limited ammo and your melee attack only gets you killed since it does no damage...was a looooot of trial and experiment to find out enemy locations/setups, where items/ammo were. Finding the save area helped A LOT but I didn't find that until about 80 mins in so was relying on random checkpoints. Was just way too punishing. Look here, there's a ladder to climb but there's a bomb in the way! Better disable it and you only get one chance and the meter arrow moves pretty fast w/tv lag and if you miss well INSTANT FUCKING DEATH TOO BAD YOU JUST DID A LOT OF STUFF RIGHT BEFORE THIS, time to do it again!
Really frustrating game so far on survival. Even the boss fight took a few tries because I was nailing the boss with explosive bolts, using traps to fucking IMPALE THE BOSS and shotgunning it for an entire ammo clip while running backwards and it still didn't want to die until the very last shot. I couldn't even tell if I was doing what the game wanted me to or if I needed to find some context sensitive trigger to kill the boss. Meanwhile it can kill you so fast if you get cornered. Just feels like playing RE4/5 on the hardest difficulty mode right off the bat which is super frustrating even if the underlying game is fun.
Also theenemies were totally bullshit and added another couple of unexpected deaths out of nowhere losing all the last 5-10 minutes of progress. Feels like Dark Souls, die and learn what to expect, repeat repeat repeat.gun
Think I'm gonna bite the bullet and be lame and change to casual for ch.4 on and see if it makes the game more enjoyable and less trial and error for me.
I feel like it's an action game that's trying too hard to be survival but the problem is 1) there's not a whole lot of room for stealth sneaking/hiding like a non-shooting action game in some of these areas like ch.3 because the game forces combat on you & 2) RE4 worked because the knife melee action fucking worked and was a useful stun/takedown technique; it feels like RE4 if you took out the knife, dropped the ammo down to 1/10th the amount and increased the damage taken by 3-4x. I'm fine with limited ammo but you gotta give me viable alternatives like a WORKING MELEE or good useful stealth all the time.
snip.
Depends. To save ammo (shoot them in the leg and light them up when they fall before they get up), prevent environmental enemies to get up at some later point, burn a body while others are standing nearby so you burn them as well etc.What's the point of burning bodies? I must have missed it
Wow, I'm sorry that's how your experience is so far. I haven't really found it to be THAT difficult and I'm currently on chapter 10 of survival mode. I've got a ton of ammo and plenty of health items. So I don't think it doesn't give you enough.
I think you just gotta get used to how the game works more. The melee is more of a last resort or one-on-one type of thing. If we could do the stuff Leon does, I think the game would be too easy.
The stealth I think works fine. The enemies don't seem to have a long pattern of movement. Just watch them a couple of seconds, sneak up, stab them in the head. If there are too many enemies or at least one that'll see you do that to the other, well you might have to find another angle, throw a bottle, or something else. I feel like I'm really clever when I pull off the stuff I do and it feels more rewarding conquering these enemies than it does in other games.
Chapterboss is TOUGH10
What? lol, no, just no. RE1 had a clear context which this game clearly lacks. And despite having tank controls RE1 was easier to controls the TEW, which speaks a lot about the latter.You better change to casual and never play Resident Evil 1 (Remake). Hard to believe you like Survival Horror. Resident Evil 1 was much more punishing than this and is regarded Survival Horror. Resident Evil 4 is an easier action approach to the formula. Instakill Hunters and ink ribbons so save intervalls are up to 30-40mins of replaying in RE1. And yeah good luck with the knife there.
Chapterboss is TOUGH10
I'd be more ok with the stealth if it played as smoothly as The Last of Us. I've had so much glitching in ch.3 where I'd sneak right behind a guy and not get the instant kill prompt or hit him in the head with a bottle and rush him and not get the prompt. Just haven't had much luck with stealth in ch.3.
I don't even know how to use melee in 1 on 1. It goes like this: I hit the enemy twice, they hit me once for 50% of my life, I hit them twice, they hit me again and kill me. Melee just seems absolutely useless. I was thinking I could use it to conserve gun ammo but shooting them once in the head and then run up and melee, but the melee hits just seem to do so little damage it's frustrating.
Yeah... i just used every sniper bullet and every explosive arrow on it. There are also bullets scattered throughout the area
Also i found that you canhide under the cars? lol i never used that as i constantly run away from it
Depends. To save ammo (shoot them in the leg and light them up when they fall before they get up), prevent environmental enemies to get up at some later point, burn a body while others are standing nearby so you burn them as well etc.
You however don't have to burn bodies after stealth kills and after headshots. Those enemies won't get up.
You better change to casual and never play Resident Evil 1 (Remake). Hard to believe you like Survival Horror. Resident Evil 1 was much more punishing than this and is regarded Survival Horror. Resident Evil 4 is an easier action approach to the formula. Instakill Hunters and ink ribbons so save intervalls are up to 30-40mins of replaying in RE1. And yeah good luck with the knife there.
Yeah... i just used every sniper bullet and every explosive arrow on it. There are also bullets scattered throughout the area
Also i found that you canhide under the cars? lol i never used that as i constantly run away from it
For me the game's just not clicking for whatever reason and so Chapter 3 was probably the most difficult survival horror game experience I've ever had (I can't think of any other single section in a horror game where I've had as many deaths as tonight on Ch.3; didn't help that over a dozen of them were instant deaths losing all progress).
I thought chapter 3 was great - don't remember too many instakills, other than the rather obvious one involving a chainsaw. Sneaking gets you around bombs and all the patrols are slow moving zombies that go down in one shot + a match, if you can't get a stealth kill.