TheBlueBomber
Member
I immediately felt like replaying after theunlocks at the end.
Oh me too, i was like " NOW I HAVE TO PLAY IT AGAIN" lol
I immediately felt like replaying after theunlocks at the end.
I loved RE4. One of my top games of all time. Will I enjoy this?
I loved RE4. One of my top games of all time. Will I enjoy this?
I loved RE4. One of my top games of all time. Will I enjoy this?
I loved RE4. One of my top games of all time. Will I enjoy this?
the pacing is worse, combat is infinitely worse generally
I just started playing last of us and it's strikingly similar to evil within in terms of game play and controls. I'm really surprised I haven't seen this comparison..
I'm only 2 hrs in though
The pacing is a toss up (the castle and island drag on imo, only the village was 100% on point) but the combat isn't even close for me, I love TEW's combat.
Have you tried playing on Akumu yet? The combat flaws can easily be covered up by syringes on Nightmare and below. Sebastian was simply not tuned correctly for multiple combatant scenarios. Like I said before, it's like RE4 speed for everyone but Sebastian, who is stuck in 1995 (and even then sometimes not even that good).
how long was The Evil Within in development and how big is the team behind it ?
I just started playing last of us and it's strikingly similar to evil within in terms of game play and controls. I'm really surprised I haven't seen this comparison..
I'm only 2 hrs in though
I haven't tried Akumu yet, I assumed from the jump the game wouldn't be tuned around that though and it'd be unfair in a lot of ways. That's how most 1-shot difficulties seem to be.
People have made the comparison. I thought to myself "This game is like The Last of Us, only fun." That all goes out the window after chapter 3.
4 years and Tango has ~65 employees according to wiki. This is also their first game as a studio.
People have made the comparison. I thought to myself "This game is like The Last of Us, only fun." That all goes out the window after chapter 3.
There are at least 5 different chapters where stealth can be used to good effect.
2, 3, 6, 9, 11
RE6 had 600 people working on it in comparison for a good 3 years or so and less platforms to work on.
The proof that Quality > Quantity
They aren't the same at all despite some vague similarities in specific levels. TEW is more like a mix of Silent Hill, Dead Space, REmake, Outlast, F.E.A.R., RE5 and hints of RE4. It's nowhere near as polished as RE4, the pacing is worse, the levels don't connect and the combat is infinitely worse generally, but it's a little more tactical.
RE4 is still king, overall, but as a supposed "survival horror" experience, TEW takes RE4's cake and then some. And all I said still applies to RE4's professional difficulty, which also had the enemies do a ton more damage, while being more aggresive their stupid AI remained exploitable.
There are at least 5 different chapters where stealth can be used to good effect.
2, 3, 6, 9, 11
Worse as in you can't kill 9 enemies with just a knife stab to the head, followed by a roundhouse kick and then stab them to death before they can get up? Then I agree, it's definitely worse.
You can say RE4 had more polish, but if you remove the janky melee TEW has, it can do everything RE4 can and then some. It's not worse by any means. I feel like the emphasis on stealth rather than kick-ass german suplexes is a lot more satisfying, and as good as popping heads was in RE4, it's a lot better here.
Better feedback, the shotgun actually has a purpose as a crowd control weapon (instead of the all mighty kick to the teeth) and the agony bolts are the closer we're gonna get to grenade launchers in classic RE. I'm a huge fanboy of RE4 and it's easily on my top 5 games ever, but TEW has better combat, with more challenging enemies. The one thing I couldn't stand in RE4 is how badly you could cheese the AI. Just take two steps forward towards an enemy, make him try to give you a friendly hug, back away one step and stab his head. If he's alone, he's as good as dead. If he brought some friends with him, they will all be staggered and it's like shooting fish in a barrel.
The enemies in TEW are more unpredictable and a headshot is a risky proposition: should I go for it and risk missing, wasting ammo and opening up for a lunge attack? Even if I hit it might just destroy half of his skull, thus making a second headshot harder cause the hitbox shrunk to half. The gunshot to the leg is kinda the same as in RE4. It will almost work and that is a weakness they both share, but at least here you use it just to have a chance of using a match which most of the time are too valuable to waste on a single scrub enemy.
If you're talking in tech terms, then yeah. RE4 has tighter controls but it's cause it's more arcade-y, and it didn't hurt that it had better production values and bigger budget, which this game doesn't have. The combat in RE4 is nowhere as deep as in TEW, and I say that as a Mercs addicted son of a bitch. It's really easy to cheese the game even when overwhelmed. It's not as easy to do so in this game. Different strokes, I guess.
RE4 is still king, overall, but as a supposed "survival horror" experience, TEW takes RE4's cake and then some. And all I said still applies to RE4's professional difficulty, which also had the enemies do a ton more damage, while being more aggresive their stupid AI remained exploitable.
The combat is abysmal compared to RE4 in regards to movement, fluidity and perspective while everything else around you is sped up. The perspective is probably the worst thing about the game. The intent may have been to cause a panic reaction, but it's more annoying than anything.
Agreed. Apart from that, I don't really see the problem with ch11. I am starting to worry about my resource management though!It wasn't something that made me want to quit or anything, i took it in stride, it was just one of those things i felt didnt need to be a thing, it was just time wasting and boring
Dude this game is glitchy.
I'm fine with the framerate, but I'm in Chapter 4 and right after you go back to the hospital set and back to the world theres a part wherebut the enemy is like invisible and then it will pop into existence for a split second right before it attacks me. Its ridiculous. I'm really into the game but glithces like this are intolerable.you're in a room with the patient kid and a monster busts through the door
Dude this game is glitchy.
I'm fine with the framerate, but I'm in Chapter 4 and right after you go back to the hospital set and back to the world theres a part wherebut the enemy is like invisible and then it will pop into existence for a split second right before it attacks me. Its ridiculous. I'm really into the game but glithces like this are intolerable.you're in a room with the patient kid and a monster busts through the door
Agreed. Apart from that, I don't really see the problem with ch11. I am starting to worry about my resource management though!
Except for the fact that the game turns into a full blown action game during many of its chapters with limited ammo being the only "Survival Horror" element left.
RE4 had pretty tanky controls.
I really don't think RE4 has combat that makes TEW feel abysmal ,but to each their own.
This game's combat has different strengths and is pretty damn good.
That's not a glitch
That's not a glitch. The game has.invisible enemies
Dude this game is glitchy.
I'm fine with the framerate, but I'm in Chapter 4 and right after you go back to the hospital set and back to the world theres a part wherebut the enemy is like invisible and then it will pop into existence for a split second right before it attacks me. Its ridiculous. I'm really into the game but glithces like this are intolerable.you're in a room with the patient kid and a monster busts through the door
oh wait nvm
Yeah, I literally just figured that out. You know, the game doesn't do a very good job of presenting things like this. I think the first two times it happened there was also significant texture pop-in and none of the characters reacted this new threat.
Good game but it is definitely rough.
i find them pretty similar, i mean on RE you can suplex your enemies and shit like that, i'm pretty sure that's why he thinks that the controls are better on RE4, but on TEW the supplex and kicks are replaced with the matches, you shoot a group of hauted, they hit the floor and you drop a match on them, and done. just because TEW is not as flashy as RE4 it doesn't mean it got worse controls, i mean, at least you can move and shoot at the same time
i find them pretty similar, i mean on RE you can suplex your enemies and shit like that, i'm pretty sure that's why he thinks that the controls are better on RE4, but on TEW the supplex and kicks are replaced with the matches, you shoot a group of hauted, they hit the floor and you drop a match on them, and done. just because TEW is not as flashy as RE4 it doesn't mean it got worse controls, i mean, at least you can move and shoot at the same time
I just got to that chapter, and, having now realized that will be a constant thing, I am seriously considering dropping this game for good.
So far this game has just been one moment after another of being pretty good, but being unable to get out of its own way with some major glaring flaw(s). That or just consistently avoiding its strengths (exploring and taking on enemies as you choose). Getting to this chapter where it opens up a bit and lets you explore only to have that big "Fuck you" thing is just... maybe the final straw.
Wait...he's a one hit kill? Shit, I was basically running in wide circles around him since I thought he was harmless or something just there to spook you a bit. That's kind of creepy to find out after the fact.
That chapter was awesome though.Just a big ole Resident Evil mansion. I more or less made out like a bandit too, my ammo is in good shape even after the boss. I was low on bolt parts after killing Keepers over and over but I'm back up around 30 now.
That bit, and the end of chapter 10, are horrid which is unfortunate because both chapters are awesome outside of those elements. I don't plan on dropping it because the game's been getting better and better in spite of that stuff.
I guess I should spoiler tag this?
The first time he showed up was tense and cool and I assumed he'd just throttle Sebastian around but nope, head explodes if he even so much as pokes you by mistake. I experienced that more times than I'd have preferred. Being punished for exploring should never be a thing. It killed the entire flow and everything that the chapter had been doing and damn near ruins what would have otherwise been an incredible part of the game. I know you can hide but that doesn't work out when he spawns on top of you or he hasn't spawned yet and you have no idea where he's gonna pop up and suddenly you're in his face >.>
Any chance this will get a mercenaries, horde mode later on? The pure action combat sections in this game are fantastic.
I left off at the end of Chapter 10, I rage quit at the part in 11 where.you have to fight off waves that come from the cage in the roof through a giant metal door, after the guy pulls that lever. So many of them have guns
Between the end of 10 and all of 11, it's just been a slog of heavy, wave-based combat for like 2 hours straight and I was fed up with it.