sammyCYBORG
Member
As someone about to start ch 11 tonight the last few pages haven't made me optimistic haha.
As someone about to start ch 11 tonight the last few pages haven't made me optimistic haha.
Just beat it with a time of 15:12:53 and 78 deaths. Overall, I enjoyed it (Chapter 9 being my favorite). Definitely some things that could have been improved but very enjoyable regardless. I was hoping for a chapter select after beating the game since I missed two of the specific chapter achievements but oh well.
I just finished chapter 7 and am not really enjoying myself anymore. I kind of just want to get it over with to get the rest of the story. I didnt see too much from this game before release, so maybe shame on me, but almost every location looks the exact same to me now, pretty boring stuff. There is not much variation in the gameplay either. At least I can blow through most of it now because I saved up so many parts to make explosive bolts. I also dislike how gore is apparently equivalent to horror to Mikami now....alien isolation was scarier and a better survival horror game imo..meh
if it helps CEX is giving £32 cash for trade in so you could only be wasting £8.
Can't really agree with a lot of it looking the same. I was surprised how different everything looks. None of the houses look exactly the same. The stuff placed in them definitely isn't the same. And I definitely didn't find the gameplay boring.
Kinda curious how Alien Isolation has more varied gameplay. I haven't played it yet, but it looks like a lot of hiding for the most part. I enjoyed doing that in Outlast but that was only a 4 hour game.
Not really sure what's supposed to make a game scary really anymore. I stopped being scared of them really after awhile. RE1 scared me because I was pretty young. But now nothing really scares me anymore. The only thing that scares me is if I'll be able to make it through a game based on what they give me and how I play.
I found this game to be pretty awesome and it gave me that RE4 feel again of "man I don't want this to stop I wish there was more to play" lol. At least we'll be getting DLC and I'm really looking forward to that. Considering how small the team was for this they did an AMAZING job.
Alien Isolation did have a lot of the same and it was pretty long. But the randomness of the Alien kept it fresh when it was there throughout the game. One thing I also dont really like is that I am about to be 9 chapters in and still have no fucking clue what is happening in the plot. Having to go this long with knowing literally nothing is not enjoyable for me. I really enjoyed resident evil 4, but I feel that re4 had better boss fights, gameplay, and I enjoyed its more coherent plot
Worse as in you can't kill 9 enemies with just a knife stab to the head, followed by a roundhouse kick and then stab them to death before they can get up? Then I agree, it's definitely worse.
You can say RE4 had more polish, but if you remove the janky melee TEW has, it can do everything RE4 can and then some. It's not worse by any means. I feel like the emphasis on stealth rather than kick-ass german suplexes is a lot more satisfying, and as good as popping heads was in RE4, it's a lot better here.
Better feedback, the shotgun actually has a purpose as a crowd control weapon (instead of the all mighty kick to the teeth) and the agony bolts are the closer we're gonna get to grenade launchers in classic RE. I'm a huge fanboy of RE4 and it's easily on my top 5 games ever, but TEW has better combat, with more challenging enemies. The one thing I couldn't stand in RE4 is how badly you could cheese the AI. Just take two steps forward towards an enemy, make him try to give you a friendly hug, back away one step and stab his head. If he's alone, he's as good as dead. If he brought some friends with him, they will all be staggered and it's like shooting fish in a barrel. Those invincibility frames trivialized a lot of encounters.
The enemies in TEW are more unpredictable and a headshot is a risky proposition: should I go for it and risk missing, wasting ammo and opening up for a lunge attack? Even if I hit it might just destroy half of his skull, thus making a second headshot harder cause the hitbox shrunk to half. The gunshot to the leg is kinda the same as in RE4. It will almost work all the time and that is a weakness they both share, but at least here you use it just to have a chance of using a match which most of the time are too valuable to waste on a single scrub enemy.
If you're talking in tech terms, then yeah. RE4 has tighter controls but it's cause it's more arcade-y, and it didn't hurt that it had better production values and bigger budget, which this game doesn't have. The combat in RE4 is nowhere as deep as in TEW, and I say that as a Mercs addicted son of a bitch. It's really easy to cheese the game even when overwhelmed. It's not as easy to do so in this game. Different strokes, I guess.
RE4 is still king, overall, but as a supposed "survival horror" experience, TEW takes RE4's cake and then some. And all I said still applies to RE4's professional difficulty, which also had the enemies do a ton more damage, while being more aggresive their stupid AI remained exploitable.
In Chapter 5 how do you defeat theIt says its allergic to fire but I shoot all the canisters and that momentarily hurts it and then it keeps chasing me so I ended up trapping it in both furnaces but even after that it keeps coming! Is there more than 1 and if so how do you beat them after you already pull the switch on both furnaces?Centipede girl?
Thoughts on this - should The Evil Within have had a merchant in the game like RE4?
Might have smoothed out the feast or famine that players have with ammo and equipment. On the other hand it might make managing supplies too easy.
There are torches laying around that can be used, alternatively you can burn bodies on the ground as she's walking over them.
That's so much fucking better.
Finally finished this thing. I may up some lengthier impressions later on, but this game basically hit its peak at chapter 9 and then it turned into a nonstop downward spiral of bad ideas. There's some incredibly frustrating choices here that do nothing but destroy your enjoyment of the game. So many goddamn one-hit kills. It will be a cold day in hell before I replay this game.
As disappointing as the game betraying itself near the end by turning into a shooter and becoming even nuttier than the nuttiest parts of RE5 and RE6, the story has to have been even worse. Again, first 10 chapters or so, I was really intrigued by everything. Despite some awkward acting and whatnot in the cut-scenes, I was very engaged by it all. I was into the mystery and wanted to see the payoff. But nothing gets resolved. Nothing gels together. You get no closure. There is no payoff. It ends with a total whimper of an ending. I cannot believe everything that goes on in the save room goes absolutely nowhere. The game builds up nicely, and then crumbles.
Missed potential is what this game is. Plot aside, there were way too many angering, frustrating moments in this game.
Why, man.
My final thought is that less would have been so much more with The Evil Within.
I also dislike how gore is apparently equivalent to horror to Mikami now....alien isolation was scarier and a better survival horror game imo..meh
and here i am, on chapter 14 on my second run, lol
Yeah. I can't agree that it's all a downward spiral from 9. I freak'n loved Chapter 10. 11 wasn't as bad as people made it out to be. 12 I probably could've done without but whatever I still had fun with the last part of it. 13 was pretty cool. 14 was back to being some pretty creepy shiz. 15 was pretty good but could've been better. I didn't really care for thebrainy arena but given the context of the game it was okay. The two keepers were easier than I thought they'd. Kinda wish they were in a cooler area. The final boss was somewhat disappointing to fight but was pretty cool. Wasn't bad having something easy to do after all the other stuff I dealt with.
But I was constantly immersed in the environments. Played the PS4 version and it was really nice looking. So much going on.
people complaining about the insta kills as well... im sorry kid but if someone put a chainsaw through your neck....
[/IMG]
I might be misremembering the details of chapter 9, but generally I didn't feel it was outstanding over past chapters as some say. The setting was a nice familiar throw back for sure, but surprisingy short and straightforward. It wouldve been great for it to have had chapter 10s length instead of that one overstaying its welcome.
Finally finished this thing. I may up some lengthier impressions later on, but this game basically hit its peak at chapter 9 and then it turned into a nonstop downward spiral of bad ideas. There's some incredibly frustrating choices here that do nothing but destroy your enjoyment of the game. So many goddamn one-hit kills. It will be a cold day in hell before I replay this game.
As disappointing as the game betraying itself near the end by turning into a shooter and becoming even nuttier than the nuttiest parts of RE5 and RE6, the story has to have been even worse. Again, first 10 chapters or so, I was really intrigued by everything. Despite some awkward acting and whatnot in the cut-scenes, I was very engaged by it all. I was into the mystery and wanted to see the payoff. But nothing gets resolved. Nothing gels together. You get no closure. There is no payoff. It ends with a total whimper of an ending. I cannot believe everything that goes on in the save room goes absolutely nowhere. The game builds up nicely, and then crumbles.
Missed potential is what this game is. Plot aside, there were way too many angering, frustrating moments in this game.
Why, man.
My final thought is that less would have been so much more with The Evil Within.
Ehhh... Sure, whatever you say man.
Well I used up the torches to stall her while I pulled the switch to open up the furnace. I guess I should burn the bodies first to get extra damage on her
Just finished Chapter 11...is this the toughest chapter in the game?
just started playing and was wondering if anyone turned the filter option all the way to 0 %? It looks way better doing it.
Most likely.
I died way, way, WAY more times in chapters 7, 10, and 15 than 11. Chapter 11 is a cake walk aside from like two trollish enemy placements.