A swinging lamp?
The walking. It's a bit odd. It is at its worst when he walks downstairs.
A swinging lamp?
A swinging lamp? Oh I thought you meant the shadows :S
The run/jog animation.
My bad. That is a bit meh. Maybe from limiting the distance covered too much/being sped up?
this animation
I mean, it probably won't be a dealbreaker for me, but good god. How does this happen.
Okay.
I think you enjoyed the game more than you let on and you hate yourself for that, so to save other potential victims you find a way to mention it's overrated nature on every other page hoping to dissuade them from the torment you endure through loving TLOU.
What a brave selfless soul you are!!
Wonder how long this will be?
My purchase will depend on how long the Julie chapters are.
Wonder how long this will be?
My purchase will depend on how long the Julie chapters are.
Wonder how long this will be?
My purchase will depend on how long the Julie chapters are.
Okay, so this is not a spoiler, but might be? I'm not sure, it's music related.
My friend just linked me to something, I don't know if he's pulling my tail or what, but but it's supposedly a song from The Evil Within. The recording is in low quality and it's a pretty short loop.
https://www.youtube.com/watch?v=9ykntowfjO0
HOWEVER, the song sounds nothing like anything I've heard in TEW, it sounds like it'ssong. Is it from something else, is it actually in Evil Within, and if it is, what does that mean?a PSX horror game
God dang it, now I'm super curious.
He looks like he runs on mattresses.
Third gif looks terrible
In what way?
At this point, review wise I'm expecting a lot of 6 through high 9s critic wise. From all I've seen, heard, played, read, it sounds like one of those games that won't be a game changer like REmake or RE4, but maybe more like Dino Crisis. Dino Crisis reviewed very all over the place back when it came out, and blended more action with horror to RE's formula. It was still a horror game, but more of an action direction than RE. However, it went on to find people who absolutely adored it and has become something of a cult classic.
I think Evil Within will be all over the place review wise, though I suspect maybe more centered around 8's. Some will dock it down for some jank the game has and some technical things. Some will rate it higher as they absolutely adored their time with the game and its different from a lot of games that release and really strike it out within certain niche groups. Some will dislike it for not going full-on old-school horror or not being super scary focused like Amnesia or Outlast (not saying that's my definition of super scary, but general opinion). Maybe for some it will have the adverse effect of being liked more by trying things different and with good pacing and design.
My prediction at this point is that the metacritic will probably be somewhere between 7.8 - 8.4, I think I personally am going to love it, and I think it's going to become like Mikami's other games like God Hand and Vanquish where people tell others it's so good and some crowning achievement that does really well at what it tries to be. Some flaws, but worth playing.
My prediction, at least.
Some non-spoiler gifs from very early in the game.
We can all agree a game as ugly as this has no right dropping frames.
Isn't that called like the collective unconscious or something? I think I remember my high school psychology teacher talking about some shit like that.
Game is good ? Worth to 60$ ?
We can all agree a game as ugly as this has no right dropping frames.
We can all agree a game as gorgeous as this has no right looking as good as it does.
Man, I feel so blessed that even as primarily a PC gamer, I don't care as much about occasional frame rate dips and muddy textures as you guys, lol.
And for the record: I'm going to play this on PS3.
I had a very in-depth discussion about the tone, pacing, and other stuff about the game with a horror-loving friend who got the game early and has played it almost all the way through to completion. He didn't need to talk about how the game plays as I already knew that from the demo, but I want to paraphrase some points of conversation about the game (no spoilers, just general things).
We were talking about Mikami's games up until now, and what they have in similar and what they have in difference. In particular, we talked about Mikami's horror games, probably understandably. Resident Evil 1, REmake, Dino Crisis, and Resident Evil 4. I've always felt that all four/three have some things in common, but all were also very different games that focused on completely different things (except RE1 and REmake, for obvious reasons).
So I was asking as he's late in the game both what he thought of it and what sort of game he thinks it is. His answer was interesting, to the point I want to paraphrase it.
In basic, he says it's like a modern game with old-school tendencies. That was his first reply, and I asked him what he meant by that. He went into it deeper saying that the game at many times has less to do with old-school survival-horror than the game let's on. It has the sort of mechanics that gamers are used too from modern trends; Stealth capabilities and sometimes reliance, crafting things, free movement and camera, some cinematic set-pieces. But it blends these with some old-school game design and theory. Ammo is scarce, the enemies are tough, not everything is trying to be super realistic with things like items are unrealistically large or very game-y situations and environments, the game isn't throwing a ton of enemies at you all the time to keep you entertained. And then this mixed in with the sort of things you expect from a Mikami game, like hammy dialogue, excellent pacing and design, atmosphere.
He also said something interesting. The game shifts tones and moods multiple times through its going time. He's in Chapter 13 right now. He says there's moments that it harkins more to the old school survival-horror of yesteryear, moments that feel more novelty as being designed like old-school horror games. There's moments more designed like Resident Evil 4, with a lot of enemies, encounters and design. But there's a lot of other stuff in there also. There's moments that seem more surreal and like a nightmarish version of the world, ala something like Silent Hill. There's parts that feel more action-y and something in line with Gears of War or F.E.A.R.. And there's other parts too.
He would say that the game doesn't feel exactly like an old-school horror game, but it also feels more like an old-school horror game than most anything that's released recently. He also interestingly says the game shifts more into a horror tone in its second half. There's still action, and over-the-top moments, but he says there's more parts in the second half of the game that tones things down and the game gets weirder. And moments the atmosphere is absolutely oppressive and tense.
However, he said if you want to try and imagine it, basically imagine some recent video game trends (not all, as the game lacks things like QTEs, cover-based shooting, etc), turned it into a horror game that harkens back to various styles it's had in the last 15 or so years, but with Mikami charm.
He likes it a lot, but he thinks the game will be the type people are at first going to want a straight up sequel or something similar to RE4 or REmake and they're going to be disappointed with what is, but if they can let that go there is an excellent, a little janky, but well designed and paced game here that gets better and better the deeper into it you go. He thinks it will find an audience and that it's going to really strike with some players, but is really uncertain how it's going to do with reviewers and mainstream audiences.
Man, I feel so blessed that even as primarily a PC gamer, I don't care as much about occasional frame rate dips and muddy textures as you guys, lol.
It is disturbing to see a few frame dips (not specifically in this thread per se) become 'OMG lazy fucking devs / It super distracts me, its just become no buy / Im gonna wait till its $2'
A team of creatives have worked diligently for years to make a product which could be the best game ever and a few graphical dips within the 15 hour + product is enough for some gaffers to write off the whole thing.
few graphical dips within the 15 hour + product is enough for some gaffers to write off the whole thing.
The real horror will be this game's reviews. I expect a lot of 6 and 7. some 8 and a few 9. I expect it to sit between 72 to 78 on Metacritic.
And you know what ? I'm still buying it. I already know why this game will be criticized. You can bet that some people will criticize the plot, claiming that the game isn't original, taking things from a lot of games such as Resident Evil 4 (lol). And of course, the technical aspect.
And you know what ? I'm still buying it.
Eh, fuck 'em.
Says the guy who just bought a new graphics card to play the PC version of this game.
Bought it for Witcher 3 actually, this game just made me buy it sooner.
Still think anyone skipping the game due to minor technical issues is a joke. Really couldn't give two shits if someone cancelled their preorder, I'll enjoy the game for them instead.
"bad port of a badly optimized game on a shit engine".
I didn't actually know which game you purchased it for (I actually assumed if anything it was TW3 and this was just a happy coincidence). I do wonder though if you would have the same outlook if you had not been able to get a new card.
At this point, review wise I'm expecting a lot of 6 through high 9s critic wise. From all I've seen, heard, played, read, it sounds like one of those games that won't be a game changer like REmake or RE4, but maybe more like Dino Crisis. Dino Crisis reviewed very all over the place back when it came out, and blended more action with horror to RE's formula. It was still a horror game, but more of an action direction than RE. However, it went on to find people who absolutely adored it and has become something of a cult classic.
I think Evil Within will be all over the place review wise, though I suspect maybe more centered around 8's. Some will dock it down for some jank the game has and some technical things. Some will rate it higher as they absolutely adored their time with the game and its different from a lot of games that release and really strike it out within certain niche groups. Some will dislike it for not going full-on old-school horror or not being super scary focused like Amnesia or Outlast (not saying that's my definition of super scary, but general opinion). Maybe for some it will have the adverse effect of being liked more by trying things different and with good pacing and design.
My prediction at this point is that the metacritic will probably be somewhere between 7.8 - 8.4, I think I personally am going to love it, and I think it's going to become like Mikami's other games like God Hand and Vanquish where people tell others it's so good and some crowning achievement that does really well at what it tries to be. Some flaws, but worth playing.
My prediction, at least.
If I had to call critic complaints right now:
-Game is too hard
-Checkpoints are unforgiving
-Technical issues (pop-up, some occasions of slow-down)
-Archaic design choices
-Silly/ridiculous plot with hammy/bad voice acting
-Uninspired
Watch it happen.
although I doubt someone will ever reach classic RE1 voice acting glory.
Isdifficulty unlocked straight away? I might very well make that my first playthrough.Nightmare
-Game is too hard
-Checkpoints are unforgiving
-Archaic design choices
-Silly/ridiculous plot with hammy/bad voice acting
.
I replied to someone awhile back about someone doing a new game on the level of RE1's legendary voices. Not sure if it was you or not but that'd be amazing.