Northeastmonk
Gold Member
that’s what happens when you live and die by your shareholders. You push all your talent out the window.
Duh.I was called chicken little
Done half-decently for a clone on a game plodding along in a dead genre? There's something to be said there. It's exactly what Sony wanted Concord to be without the things that made MR successful.Does Marvel Rivals really prove anything? It's Marvel done half decently at a time when everyone else is either fumbling (Insomniac) or outright flopping (MCU). I wouldn't have bet on a third person Overwatch clone before it, and I wouldn't now - especially if it doesn't have a major and fitting IP to do it with. Meaning a license.
Maybe if DC gets off their ass, they can benefit, but the game industry isn't full of talent that can build IP like Marvel or DC. They can't even build IP like they could 15 years ago.
Still think that Shu was just innocently joking ? .... LOL.. what a disaster
Arrowhead Game Studios: Helldivers II (Released February 2024)
Bend Studio: Unnanounced GAAS (Canceled 2025)
Bluepoint Games: God of War GAAS (Canceled 2025)
Bungie: Marathon (2025?)
Bungie: Payback (Cancelled 2024)
Firesprite: Twisted Metal GAAS (Canceled 2024)
Firewalk: Concord (Released, and Canceled 2024)
Guerilla Games: Horizon Online Title (TBD)
Haven Studios: Fairgames$ (TBD)
Insomniac: Spider-Man: The Great Web (Canceled Date Unknown)
London Studio: AAA New IP Fantasy Multiplayer Title (Canceled 2024 - Studio shuttered)
Naughty Dog: The Last of Us Factions Online (Canceled 2023)
You were saying?
it's tough to feel optimistic about PlayStation with guys like Hulst in charge instead of this.IIRC, it was David Jaffe and Barlog recounting stories of how when Shu was coming to play a game, everyone at the studio would tense up and work overtime to fix the bugs and make sure the game demo'd well. He would sit down and actually play the build and then storm out if he didnt like it. The devs knew they had to deliver or he would fuck em.
I think about this because there is no way Shu wouldve taken 4 fucking years to shut down tlou factions, bend's gaas game, bluepoint's gaas game, or allowed Concord to go past the design stage.
The man was not without his faults. He hated demon souls probably because it was janky as fuck and he couldnt see its potential back then, but unlike others, he immediately realized his mistake and signed Myazaki to do Bloodborne for PS5. Gave him access to Sony japan too. Then came full circle when he hand picked BP to remake Demon Souls. Thats a true leader. That;s a man who knows he fucked up even though he did let From release the game instead of cancelling it, even though, 2009 was the year sony launched KZ2, infamous, and uncharted 2. and won gotys for Uncharted 2. He couldve just said hey, i did alright but no, he went back and made amends with Myazaki immediately.
Sony said that 12 live service games would be *released* by the end of 2025. And they didn't say this in like 2015 or something, they said it in 2022.I was saying nothing's changed. Sony started this push with a high amount of games because they'd not stupid. They know not every game that gets proposed will get greenlit. Not every game that gets greenlit and begins pre-production makes it to full production. Not every game that makes it to full production ships. And not every game that ships succeeds. They played the numbers game with this strategy and they're still playing the numbers game. Nothing's changed.
Sony said that 12 live service games would be *released* by the end of 2025. And they didn't say this in like 2015 or something, they said it in 2022.
Then they revised it down to six, because so many canceled and Concord.
Now it is what, maybe 3? This is not going well.
yes, like I said, maybe 3. Point is that they had to axe 75% of them before release, oh not 75% because they brought one to market and had to shut it down a few weeks later in probably the biggest flop in gaming history.We don't know how many might get released before the end of next FY. Marathon and Horizon Online are good candidates to release. Fairgame$ is a possibility too.
yea, at some point even a game like Helldivers 2 isn't enough to cover for all thsi failure. It's popular, it sold well, it's still very popular, but it's not Counterstrike.hey even said long time ago all they need is one successful game to carry the rest. That's true if it's a giant success like a annualized COD or FIFA, or ongoing Minecraft or Fortnite. But there is no way H2's success and Bungie's drop in financials and brand value would compensate all the cancelled games and shuttered studios. Sony paid $3.6B for Bungie and they immediately tanked. And $1B+ was earmarked for retention payouts which isnt something that is real asset value. Money is gone.
yes, like I said, maybe 3. Point is that they had to axe 75% of them before release, oh not 75% because they brought one to market and had to shut it down a few weeks later in probably the biggest flop in gaming history.
Usually, it's a bad idea to continue to double down on a losing strategy.Shit happens, that doesn't mean they should tuck their tail between their legs and go sob in the corner. They carry on.
Before clueless people react to the blurb and ignore the context, here's a breakdown of this from one of the Era posters:
"The section starts at 01:08:05 and the specific joking quote is at 01:13:39.
Long story short, he says he stopped allocating money to the development of multiplayer games like SOCOM, Killzone, and Resistance after the PS3 era because he thought it didn't make much sense when you are limited to one platform while other multiplayer games like COD don't have that limitation, and when you already get these games on your platform as well anyway. What was different this time when he left first party and they started their new multiplayer/live service push, is that the Sony Group actually allocated specific and additional resources for that endeavor.
Then he makes that joke that they offered him that indie role to make that live service push more smooth. Really wouldn't read too much into this lighthearted comment."
In other words, it's nothing major and he isn't against live service.
Usually, it's a bad idea to continue to double down on a losing strategy.
I mean, Concord was a game they felt was good enough to take to market. They really thought putting a remake studio on God of War live service was a good idea. At some point it's tough to ignore the fact that they don't seem to be very good at this and Helldivers 2 is an exception.
Joke is just japanese way of politely expressing his feelings. He is still a voice for playstation, he doesn’t want to directly throw his friends under the bus
This kinda tie back to our speculation of a power move by ps euro boys. Herman jimbo done the japanese teams dirty
The problem Sony had with their PS3 shooter success was they made too many of them. There were a million IPs and the quality was hit and miss. At that time, pretty much every game maker who wanted to make shooters focused on 1 or 2 IPs. MS had Gears and Halo, Activision had I think just COD(?), EA had BF and MoH. Sony had about 10..... Resistance, KZ, MAG, Starhawk/Warhawk, SOCOM, Haze, those 2-3 big battle PC games Dust 451 or whatever. The gamer base is spread too thin.Before clueless people react to the blurb and ignore the context, here's a breakdown of this from one of the Era posters:
"The section starts at 01:08:05 and the specific joking quote is at 01:13:39.
Long story short, he says he stopped allocating money to the development of multiplayer games like SOCOM, Killzone, and Resistance after the PS3 era because he thought it didn't make much sense when you are limited to one platform while other multiplayer games like COD don't have that limitation, and when you already get these games on your platform as well anyway. What was different this time when he left first party and they started their new multiplayer/live service push, is that the Sony Group actually allocated specific and additional resources for that endeavor.
Then he makes that joke that they offered him that indie role to make that live service push more smooth. Really wouldn't read too much into this lighthearted comment."
In other words, it's nothing major and he isn't against live service.
what a weird response to this continued string of failuresI do not presume to know the series of events that lead to Bluepoint working on a God of War live service game. I do not presume to know what the pitch was that caused it to be greenlit.
They're a talented bunch of folks and they probably would've had support from Santa Monica Studios to help guide them.
What I do think is a safe assumption is that Bluepoint are the ones who made the call to pursue that game since that's been the case with every other live service game that we have any data on for the SIE live service strategy. The studio charts their course and Sony provides the time, money and resources. If it didn't work out then it didn't work out. Games get cancelled all the time, whether they're single player or live service. They'll move on.
Yeah, I'm not a mind reader and I'm not going to read too much into that joke.
Man I empathize with this so much.It really seems an end of an era for me .. the current management, direction and output from Sony .. are really out of touch with all I come to expect from them.
what a weird response to this continued string of failures
"durr lots of stuff fails"
yea and the response is to evaluate your business so it doesn't keep happening. Nobody is proposing Sony close up shop. But maybe it's time to rethink this strategy that has practically resulted in a lost generation for your first party studios and making totally baffling decisions. Bluepoint on GOW live service is totally retarded, and no, Bluepoint does not have total autonomy on what game to make, Sony controls the purse strings and production and the bottom line is that they started working on a GOW live service because Sony wanted them to do a live service because that was the strategy.
IIRC, it was David Jaffe and Barlog recounting stories of how when Shu was coming to play a game, everyone at the studio would tense up and work overtime to fix the bugs and make sure the game demo'd well. He would sit down and actually play the build and then storm out if he didnt like it. The devs knew they had to deliver or he would fuck em.
I think about this because there is no way Shu wouldve taken 4 fucking years to shut down tlou factions, bend's gaas game, bluepoint's gaas game, or allowed Concord to go past the design stage.
The man was not without his faults. He hated demon souls probably because it was janky as fuck and he couldnt see its potential back then, but unlike others, he immediately realized his mistake and signed Myazaki to do Bloodborne for PS5. Gave him access to Sony japan too. Then came full circle when he hand picked BP to remake Demon Souls. Thats a true leader. That;s a man who knows he fucked up even though he did let From release the game instead of cancelling it, even though, 2009 was the year sony launched KZ2, infamous, and uncharted 2. and won gotys for Uncharted 2. He couldve just said hey, i did alright but no, he went back and made amends with Myazaki immediately.
Is that a one-off story? Or are there stories of Shu being like this all the time?IIRC, it was David Jaffe and Barlog recounting stories of how when Shu was coming to play a game, everyone at the studio would tense up and work overtime to fix the bugs and make sure the game demo'd well. He would sit down and actually play the build and then storm out if he didnt like it. The devs knew they had to deliver or he would fuck em.
Oh no... is retardedI was addressing the anti-live service crowd and I still do. Todays news doesn't change a thing for me. Sony has existing live service games that I play (Destiny 2, Helldivers 2, GT7) and have multiple upcoming live service games that interest me (Marathon, Horizon Online, Horizon MMORPG, maybe Fairgame$ too).
Keep going with the live service push Sony!
I was saying nothing's changed. Sony started this push with a high amount of games because they'd not stupid. They know not every game that gets proposed will get greenlit. Not every game that gets greenlit and begins pre-production makes it to full production. Not every game that makes it to full production ships. And not every game that ships succeeds. They played the numbers game with this strategy and they're still playing the numbers game. Nothing's changed.
Shocking. Stupid decisions leading to mass failure. In a normal company they would fire everybody in charge. Fairgames will be the next Concord style failure.Arrowhead Game Studios: Helldivers II (Released February 2024)
Bend Studio: Unnanounced GAAS (Canceled 2025)
Bluepoint Games: God of War GAAS (Canceled 2025)
Bungie: Marathon (2025?)
Bungie: Payback (Cancelled 2024)
Firesprite: Twisted Metal GAAS (Canceled 2024)
Firewalk: Concord (Released, and Canceled 2024)
Guerilla Games: Horizon Online Title (TBD)
Haven Studios: Fairgames$ (TBD)
Insomniac: Spider-Man: The Great Web (Canceled Date Unknown)
London Studio: AAA New IP Fantasy Multiplayer Title (Canceled 2024 - Studio shuttered)
Naughty Dog: The Last of Us Factions Online (Canceled 2023)
You were saying?
He retired, its just many years ago he was moved to oversee indies and to bring in partners, like hes main reason for example Stellar Blade was made as it is today.Sony sacked Shui? I thought he retired.
2020 really is starting to feel like the peak of contemporary gaming, we have been downhill hard ever since.It really seems an end of an era for me .. the current management, direction and output from Sony .. are really out of touch with all I come to expect from them.
Sounds like Hermen/Sony retired Yoshida.Sony sacked Shui? I thought he retired.
Sounds like Hermen/Sony retired Yoshida.
Is it known what he's doing next?I think Shu was given a last hoorah year with Stellar Blade and Rise of the Ronin and they didn't perform as well as they hoped, small fan reception aside, and he simply chose to step down and move on. Shu has said he has no plans to retire.
No, I don't think it is but he's said he doesn't plan to retire just yetIs it known what he's doing next?
Shu lost interest in AAA games a few years ago and was more interested in Indies and was overlooking that side of the business.lol I thought Phil Spencer fanboys were bad, but Herman's got a defense force too?
I always thought Sony did Shu dirty. there was zero reason to replace him after he got them gotys in 2013, 2016, 2018, 2019 and 2020. But Herman probably came in with a snake oil salesman pitch, and fooled everyone into giving him the keys to arguably the best first party studio in playstation history. He took what Shu had built over decades and ruined it all in a few years.
I was called chicken little and mocked at every turn for years by these same Herman defenders. Year after year, no show after no show. Nothing to show at E3. Nothing to show at Gamecom. State of plays over showcases. I was like wtf are these studios doing under Herman? Now we find out that he was having Bend and Bluepoint make GaaS games that were just cancelled. 4 years of development lost. Almost 25-30 years in cumulative development across the 6-10 studios who have seen their gaas projects cancelled over the last few years. All Over one man's retarded vision. And people still stan for him. Garbage.
No, I don't think it is but he's said he doesn't plan to retire just yet
Opportunity cost. We now have a lost generation for Sony first party games because of these initiatives. And the fact is, 12 games, which again - they planned to RELEASE, they planned to have 12 live service games out there, basically telling customers they were a live service company - even if they did get those games out, the userbase is not large enough to support 12 live service games. Most people can not play more than one of these.Sony gave them a ton of money to start up an initiative. Sony aren't idiots, they know that it's incredibly hard and that successes will be few and far between, they still felt it was worth it. To that end they started with a dozen projects in mind to give themselves the best possible shot at finding those successes. I really don't find it that difficult a concept to understand. Building something like this, on this sort of scale is incredibly hard, so why not hedge their bet by going with a large number of initial projects and let nature take its course?
The studio chose the project in large part because they knew Sony was looking for these games. If you know Sony cares more about live than singleplayer, if you want to get your project funded, you will offer them what they are looking for. It's not like all these studios came up with this idea of live service shit independently.Again, with each instance that we're aware of, the studio chose their project. That's the case with Guerrilla (Horizon Online), Naughty Dog (TLOU Online), London Studios and their fantasy game. Bend asked to be taken off of Uncharted and work on their own IP back in 2021 according to Jasons reporting, the studio wanted to do that. Haven presented 3 game concepts to Sony initially and Sony wanted to greenlight all 3, but Haven decided to start with 1 project as it was their first.
And they are taking the hit as their first party lineup looks pathetic compared to past generations. I don't see the investment and decisions they made as wise, I see them as foolish, they wasted hundreds of millions if not billions of dollars, the games that are still coming down the pike look mid (like Marathon), and this was a huge mistake. Maybe they'll turn out ok because MS is asleep at the wheel but this is bad.The way I view it is that you don't achieve greatness without taking risks. It might not always work out, but when it does it can be a great thing. Sony is flush with cash and SIE is more profitable now than they ever have been. This is an investment they're making to expand their portfolio for the future. It's their money to burn when it fails and it's their money to rake in when it succeeds.
Concord was not greenlit by Shu.Yoshida didn't resist anything when he greenlighted Concord, Helldivers 2, Gran Turismo 7, TLOU Online, London Studio new IP and more I may forget. Sony was also publisher for Japan of Destiny 1 and Destiny 2 when it was an Activision game.
They all started development before November 2019, meaning they were greenlighted by Yoshida, not Hermen.
Yoshida also said in the interview that this GaaS push isn't an issue because it didn't affect the SP games output, since they gave Hermen additional, separate resources to work on them (and same for PC ports or remasters).
True, but the Vita was a great system.He couldn’t prevent the failure of the Vita in his time as president.
That system had such a great potential.
Just like Jim Ryan.Sony sacked Shui? I thought he retired.
Indeed, but the lost potential it had was such a waste.True, but the Vita was a great system.
Concord was greenlighted by Shuhei Yoshida.Concord was not greenlit by Shu.
Concord started development at firewalk under a publishing house called ProbablyMonsters; Sony didn't greenlight the game. It wasn't until 2021 that ProbablyMonsters and Sony agreed to collaborate on the project, and then in 2023 (for some godforsaken reason) Sony bought firewalk.
He was president of WWS (now called PS Studios), not president of SIE. He was only in charge of the first party games, not in charge of the hardware or the division.He couldn’t prevent the failure of the Vita in his time as president.
There was a reason to replace him: he prefered to leave first party to support indies. So after he left they had to put someone as president of PS Studios.I always thought Sony did Shu dirty. there was zero reason to replace him after he got them gotys in 2013, 2016, 2018, 2019 and 2020. But Herman probably came in with a snake oil salesman pitch, and fooled everyone into giving him the keys to arguably the best first party studio in playstation history. He took what Shu had built over decades and ruined it all in a few years.
I was called chicken little and mocked at every turn for years by these same Herman defenders. Year after year, no show after no show. Nothing to show at E3. Nothing to show at Gamecom. State of plays over showcases.
Working on and releasing many award winning and sales record breaking games. And keeping the teams them focused on working on the game themselves, not losing time on making specific demos for E3 trailers that were going to put extra pressure on the teams and generate complains about downgrades.I was like wtf are these studios doing under Herman?