nial
Member
Remakes are on fire this generation, looking forward to Paper Mario?I wonder if we'll get remakes, or remakes?
Remakes are on fire this generation, looking forward to Paper Mario?I wonder if we'll get remakes, or remakes?
Remakes are on fire this generation, looking forward to Paper Mario?
Fair enough, but I'm not freaking out over a Bloodborne remake, I genuinely think it will be a launch title for the PS6.I have no problem with remakes but it's a bit sad seeing people talking about PS6 years in advance and freaking out over a remake. Is that really all it takes?
As for TTYD, it's a welcome addition to the Switch library but it's not a game that benefits very much from new tech and I have the original so whatever lol. Mario RPG looks cool though, but not cooler than...a new Mario RPG game.
Remakes of old games are so championed due to massive gaps and holes left by new ones. Never were people so pumped up to play an old game on a new advanced hardware in the past.
One thing I don't think they have to do is make any adjustments to their custom I/O tech.
Imagine doing a next gen console and one part doesn't need touching from the current console.
Hell, we already see from the MS leak their mid gen refreshes will make changes there.
That's nothing to do with Nanite though?When I said hardware built around Nanite, I was talking about a console built around this Mark Cerny patent.
A TV screen divided in 4 for GPUs A, B, C, and D.
This patent also resembles RDNA4 imo.
Each AID (3 in total) houses a Command Processor, so it can at as 3 different GPUs or 1 GPU.
A full Astro Bot game and Bloodborne remake are wishful thinking. A rerelease of The Last of Us is about as inevitable as the sun rising in the morning.I wonder if we'll get remakes, or remakes?
Wait a minute.That's nothing to do with Nanite though?
Is there such thing as physical only games today?Adorably all digital? No.
With us, it's Purely Physical.
Aye, split screen.Hopefully just a continuation of what they already have with more power added.
Could even disable online altogether for all I care. Split-screen with family and friends is the future.
No, that isn't what I am saying at all, it aids all rendering because it is using multiple CPU's to render different parts of the display, it has nothing to do with cluster based rendering or cluster culling or anything like that which would benefit nanite specifically.Wait a minute.
So your telling me that hardware (multi-gpu hardware that better handles geometry) doesn't help with Nanite which is all about geometry?
I think your reaching with this Nanite thing.No, that isn't what I am saying at all, it aids all rendering because it is using multiple CPU's to render different parts of the display, it has nothing to do with cluster based rendering or cluster culling or anything like that which would benefit nanite specifically.
Your original post mentioned hardware for nanite and I said no, too engine specific and they should only had hardware that would benefit all engines which the above does.
But Nanite is just software, they could add it to all engines if they wanted to, it's no secret how they are doing it. Nanite or something like it just isn't suitable for everything (that's why you can mix nanite meshes with regular meshes) and not everyone will want to use it so to put that at a hardware level seems kinda pointless to me.I think your reaching with this Nanite thing.
I never said hardware built for or to accelerate Nanite. I said hardware built around Nanite or something similar to Nanite.
Meaning a hardware level type Nanite so we can get Nanite on all engines.
What do you expected when games have long time development?I used to be so fucking excited for Sony first party games but this gen is so fucking dull, it worst than Marvel taking over movie industry. If it wasn’t for 3rd party games I have no fucking reason to keep my PS5.
But Nanite is just software, they could add it to all engines if they wanted to, it's no secret how they are doing it. Nanite or something like it just isn't suitable for everything (that's why you can mix nanite meshes with regular meshes) and not everyone will want to use it so to put that at a hardware level seems kinda pointless to me.
Now if you are talking about more advancement of the Geometry Engine and features like the cache scrubbers then I agree and that will happen anyway. I was just saying those things work with all rendering not just Nanite which is more specific in the way it works.
oh and to the gpu section i want to add that i also expect 4k smooth 60 fps in all games atleast in the first few yearsHere is my prediction and my hope for the Playstation 6 i hope i won't be disappointed.
cpu: zen 6 or better 5 Ghz or more with alot of cache.
gpu: rdna 5 or better 3-3.5 Ghz clockspeed and pathtracing (AMD should be able to do pretty good pathtracing by 2028) and very realistic graphics, maybe not completely real life graphics but close.
memory: 24-32 GB gddr7 1-1.5 Tb/s Bandwidth and some ddr5 or ddr6 for the OS.
storage/ssd: 15-50 gb/s speed raw and or unraw 3.3 TB size
optical drive: we may see an increase over the 100 GB disc we currently have but there is also a chance the ps6 will be digital only depending on if a large majority of ps5/ps5 pro users only buy games digitally.
game developers could also significantly increase the size of their games without the limitations of a disc size for their games.
i also expect significant improvements in ai ml dl etc on ps6.
price: 500-700 usd.
release date: november 2028.
So, basically an RTX 4090?Honestly 60FPS or 120 if they can manage with full ray tracing at 4k would be it I think.
Unreal 5 will see that doesnt happen.So, basically an RTX 4090?
So, basically an RTX 4090?
Thats like saying what difference does it make if Insomniac, Santa Monica or Naughty Dogs games are first party or not. Same as Nintendo or Xbox games. Your still gonna get it.What difference does it make to you if the Japanese games are first-party or not? You're still getting Miyazaki, Ueda or Toyama games regardless of their status relative to the console manufacturer.
If you care even a little about fidelity and Japanese games are a must for you, then there is no question on whether or not you should get a PlayStation console, as they are the home of AAA Japanese games by default.
The thing is that, unlike games from Insomniac, Santa Monica or Naughty Dog, the majority of the works from the Japan Studio in the last 15 years have barely moved the needle for any of the PlayStation platforms they've released on, with the exception of Demon's Souls, Bloodborne, The Last Guardian and Astro-Bot which at least were critical darlings.Thats like saying what difference does it make if Insomniac, Santa Monica or Naughty Dogs games are first party or not. Same as Nintendo or Xbox games. Your still gonna get it.
None of it matters but if your a fan of the platform and the games they use to produce it matters.
They still made lots of classics, including SOTN, they been a part of PS. I would of loved if they stayed. Way more than alot of studios they currently have or bought. For me its big one of the biggest issues and mistakes. I miss the JPS games and the smaller games from PS. It was a good mix. They dont all need to be AAA 10+ sales gamesThe thing is that, unlike games from Insomniac, Santa Monica or Naughty Dog, the majority of the works from the Japan Studio in the last 15 years have barely moved the needle for any of the PlayStation platforms they've released on, with the exception of Demon's Souls, Bloodborne, The Last Guardian and Astro-Bot which at least were critical darlings.
But excluding Astro-Bot (which will live on through the newly-established Team Asobi), all of those critically acclaimed games were the result of second-party collaborations, which can be handled by XDEV Japan without the need of a proper Japan Studio and all the filled that used to come with them. That was my point.
Tell that to Sony and Nintendo, who won't refund digital games after release. Can't trust them when they act like that. MS will refund digital games a few times per year though.Is there such thing as physical only games today?
This isn't 2010
No the major players aren't.Every major player is going full digital, the two consumers/people hanging on to physical releases isn't going to affect their success.
I don't think 2028 is really that set-in-stone. Aren't these plans a couple years old already?
Gen5 NVMe and ML cores for physics/AI/upscaling is already here.
I think these are a bit pointless. Far too early.Added the leaked Next Gen Xbox specs -
CPU: ARM64 or AMD Zen 6 x86 (Chiplet-style design)GPU:
Custom AMD GPU or AMD Navi 5
NPU: Machine learning silicon
Features: Next-gen DirectX Ray Tracing, Dynamic Global Illumination, ML Super Resolution, Micropolygon Rendering Optimization, Extensibility Model for Faster Iteration and Innovation
Microsoft’s next console will feature either an ARM CPU, or an advanced AMD Zen 6 CPU with a chiplet-style design. The GPU will also be either a custom solution developed by
Microsoft and AMD or licensing the Navi 5 name. It’s likely that Microsoft would use an off-the-shelf Navi 5 GPU if the company chooses to go with ARM over x86.
I think they might make the optional disc drive a day one thing, for PS6. By then I think the digital vs physical sales will heavily skew towards digital. It’s already gone that way but I think digital will make up even more of the sales in a few years time, regardless.Honestly, I don't think Sony goes all digital next generation. That is a big bold move, they will let someone else do it first. I imagine they will have some sort of physical drive available, either included or at a cost. Especially if MS were to go all digital, I could see Sony using physical games options as a PR selling point.