Bethesda On Starfield's Big, Empty Planets: Not Every Location "Is Supposed To Be Disney World"
According to Bethesda's managing director Ashley Cheng, Starfield's more barren planets came about from the studio needing to walk a fine line between enjoyment and authenticity. Not every planet "is supposed to be Disney World," Cheng said to the
New York Times. The other reason for some of the desolate worlds that you'll encounter is that it helps keep expectations in check, emphasizes the vastness of space, and is designed to make you feel small against this backdrop of the infinite expanse of space.
Turns out that a big, empty planet is the perfect environment in which you can contemplate your insignificance in a cold and uncaring universe.
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