Ass of Can Whooping
Member
its not like I'm gonna sit down on my ship and fly for 2 hours.
You should try it. The planet I was chasing and running away from? We got to know each other and we're pretty intimate now.
its not like I'm gonna sit down on my ship and fly for 2 hours.
Yeah, it's a fallout game in space with better writing and missions but you are basically fast travelling around. Flying seems like its for dog fights and looting ships, but you're not just gonna fly through space.
They could build on that side, but I'm just in love with the missions, the conversations, the raiding outposts. Doing missions basically. The flying is fun for me but its not like I'm gonna sit down on my ship and fly for 2 hours.
I think you’re trying to reference the purchase price of Bethesda’s parent company, Zenimax Media. Which was USD$7b. If you’re going to shit post, please be funnier.70 Billion dollars
Yeah Twitter, people here are pretty chillI guess you're seeing this on twitter?
Nah not at all.
But why...
I've seen lots of people complain about that, and I get it, but I'm not sure what the alternative is. If you want to manually fly to a planet, would it be a case of aiming at the coordinates of a planet that's too far in the distance to see, setting engines to full and waiting for it to appear? I think that expecting to fill the void of space with enough dog fights, asteroid fields and comets to make it interesting would surely get repetitive pretty quickly. People would be saying "I just want to advance the story, not fly through another asteroid field."gave up on this one boys.
First bethesda game I wont ever finish. It's just ass.
Absolutly confused as fuck why they would make out the game is this big vast open explorable universe and it literally is you just clicking on a star map where to go and teleporting there back and forth. I have had more exploration and sense of adventure taking a shit.
My gripe is just how barebones the travel and exploration experience is. When you land on an objective on a planet, why not have the ship land 1000 meters from the objective and have some exploration? See some things, experience the planet. It literally goes from loading screen to spawn right on top of the objective. Such a missed opportunity, I still can't believe this is a thing that actually happens.
It doesn't have to be one or the other. Why not both in their space exploration RPG sim?I can imagine the complaints that would come in from that - "all I want to do is talk to this character to advance the quest, why can't my ship land at the city's port? Why have I got to trudge through a desert for 5 minutes each time?"
And if it's not a desert, then what is it? How much work would it be to make this a good experience? To me it sounds boring, I'm not saying it would be for everyone, but I don't personally get the appeal and think the game would be absolutely crucified for it.
Got it, im seeing some mods already that could fix my problems, but im on xbox
Having watched this it's now abundantly clear that some people are telling fibs about what the game is. Why?
I mean, those guys are nuts. Let the guy give it a 7. He's wrong but that's fine lol.
I feel the closest to @Karak review. Amazing review that mirrors my thoughts exactly.
They are going to be brutal on it. Doing these comments after 3 hours of play. This game will be around for years, and the people that love it will play it for years. It's not for some people and that's fine.
The flying is fun for me but its not like I'm gonna sit down on my ship and fly for 2 hours.
There's no way
Having watched this it's now abundantly clear that some people are telling fibs about what the game is. Why?
Playing a Bethesda RPG on anything other than a PC is akin to swimming upstream against a tide.
Landing on planet #850:And yet across a playthough you'll collectively spend dozens of hours traversing barren landscapes on foot for little to no reward because of the way they've designed the planets and the fact that there are no vehicles.
Make it make sense.
Not having content they otherwise would have is a net negative.PlayStation missing on Bethesda’s games is truly a blessing in disguise.
I've seen lots of people complain about that, and I get it, but I'm not sure what the alternative is. If you want to manually fly to a planet, would it be a case of aiming at the coordinates of a planet that's too far in the distance to see, setting engines to full and waiting for it to appear? I think that expecting to fill the void of space with enough dog fights, asteroid fields and comets to make it interesting would surely get repetitive pretty quickly. People would be saying "I just want to advance the story, not fly through another asteroid field."
The game's an RPG, not a space flight simulator. People make entire games (Everspace 2 just came out) of that, but this would represent a small part of what Starfield sets out to achieve, which is to offer stories for players to immerse themselves in, it's a different game to Elite Dangerous, which is what these criticisms would seem to satisfied by, to me.
I think there's obviously an impact going on where reality is meeting expectation, it's a shame it's gone this way, but I would say that Bethesda would be able to argue their case that players are given freedom to explore, even if they're not able to fly a spaceship in the way some players want to and even if the generated surfaces can be disappointing for various reasons.
I think it probably does have to be one or the other purely because of the manpower required.It doesn't have to be one or the other. Why not both in their space exploration RPG sim?
I've seen lots of people complain about that, and I get it, but I'm not sure what the alternative is. If you want to manually fly to a planet, would it be a case of aiming at the coordinates of a planet that's too far in the distance to see, setting engines to full and waiting for it to appear? I think that expecting to fill the void of space with enough dog fights, asteroid fields and comets to make it interesting would surely get repetitive pretty quickly. People would be saying "I just want to advance the story, not fly through another asteroid field."
The game's an RPG, not a space flight simulator. People make entire games (Everspace 2 just came out) of that, but this would represent a small part of what Starfield sets out to achieve, which is to offer stories for players to immerse themselves in, it's a different game to Elite Dangerous, which is what these criticisms would seem to satisfied by, to me.
I think there's obviously an impact going on where reality is meeting expectation, it's a shame it's gone this way, but I would say that Bethesda would be able to argue their case that players are given freedom to explore, even if they're not able to fly a spaceship in the way some players want to and even if the generated surfaces can be disappointing for various reasons.
Agreed, I don't think it would be any fun to do interplanetary flight.My guess is the STarfield guys foresaw that it would get old after a while and decided to just implement the fast travel options
1000 apologies, please forgive me.Everspace 2 is not a flight simulator.
I think it probably does have to be one or the other purely because of the manpower required.
They are owned by Microsoft for fucks sake.
Seems to be when they want to buy up the largest storied third parties.So budget is unlimited?
400 million dollarsSo budget is unlimited?
That is on the very high end. If Ragnarok costed PlayStation 200 million, then it is safe bet Starfield cost atleast 300 million dollars.400 million dollars
Even more ironic is that Starfield highlights a lot of what could've benefited from being on PS5 hardware (ex. seamless loading, DS pressurized triggers and haptics for different tools and weapons, just to name few)PlayStation missing on Bethesda’s games is truly a blessing in disguise.
Elite Dangerous is literally the same thing ... go to galaxy map, plot a course, make the jumps at each star. After a while it gets old. Most Elite players would agree. Autopilot as an option comes up from time to time, FD actually implemented a super cruise autopilot as a halfway measure. My guess is the STarfield guys foresaw that it would get old after a while and decided to just implement the fast travel options. I think should have gone the route of manual flight first and then autopilot for the people that want it. But honestly having played these games where mindless travel seems to take the bulk of time, I'm not really missing it here ...
1000 apologies, please forgive me.
thats atleast 290mi wasted on this game, hopefully Bethesda ll use the next check to change their shit engine.That is on the very high end. If Ragnarok costed PlayStation 200 million, then it is safe bet Starfield cost atleast 300 million dollars.
So budget is unlimited?
Now we know why more established reviewers were refused review copies, so the shill review could flood the internet at early access and release.
The next Doom game disagrees and wishes it wasn't associated with Bethesda's shit brandPlayStation missing on Bethesda’s games is truly a blessing in disguise.
But why...
I've seen lots of people complain about that, and I get it, but I'm not sure what the alternative is.
FYI — in this game, you can walk on the moon without your helmet, breathe the air, and not die.
But why...
There's "space magic."
Worth a buy review:
4.5/10
The review I was waiting for, legendary
Yes, I blame them too. Bethesda set those expectations, however. Calling it a space exploration sim themselves and once again, allowing people to run wild, even Hines saying you can explore an entire planet on twitter where people then used that as proof you can run completely around it like NMS or other games last gen.
Will be interesting to compare Ubisoft upcoming's Star Wars game to this. For all the shit Ubisoft gets, I have no doubt it will be more seamless than Starfield and that game wasn't hyped to no ends.
I'll take Starfield for what it is... no doubt the game will thrive in a couple of years with the modding scene.