first impressions
A theoretical Han Solo simulator has long been our dream game. For decades there’s been almost nothing that comes even close to that idea and now suddenly there’s both Starfield and Star Wars Outlaws. Neither is exactly what we had in mind, but we can only hope that they’re both successes, so that it encourages even more space travel games and more chances at a dream come true.
From that perspective alone we were very much looking forward to Starfield, even if the almost complete lack of hands-ons previews was highly suspicious. Bethesda has never taken criticism well though and so it was little surprise to find them trying to withhold review copies until the last minute – although the bizarre logic they used for who did and didn’t get a copy until now was certainly unexpected.
Their actions immediately birthed a host of conspiracy theories but, as ever, the simplest explanation was the correct one: they were trying to hide the fact that the game’s not very good. It’s also not very bad, but the one thing we didn’t expect is what a poor first impression the game makes. And that is likely what Bethesda has been most concerned about.
If we were scoring Starfield’s marketing campaign we’d give it a straight 10/10, as that 30 minute preview at the Xbox Games Showcase was fantastic and seemed to suggest a classic for the ages – a sci-fi version of Skyrim that allowed you to do anything and go anywhere. However, last year’s gameplay footage gave a truer picture of the game, where it was more obvious that it was the same old Elder Scrolls/Fallout formula, just with a slightly different coat of paint.
We’ve played around three or four hours now, including the first three story missions and a few side activities; the game starts out with you cast as a lowly miner, who discovers a mysterious metal artefact that a semi-secret group of explorers called Constellation have been looking for. Touching the artefact gives you a brief vision (that is highly reminiscent of a similar scene in Mass Effect) which instantly convinces a Constellation rep to give you their spaceship and robot, and induct you into their club.
None of this makes much sense but it all moves along at a welcomingly fast pace. Naturally, the first mission is a tutorial in all but name and it introduces you to all the core elements of the gameplay. You also get a first impression of the game’s visuals and while the underground cave you find yourself in looks fairly good, and the facial animation is a definite step up from Bethesda’s usual potato-faced people, both are still clearly behind the current gen technology curve.
GameCentral begins its review coverage of Starfield with a detailed look at the opening hours and initial missions.
metro.co.uk