Yeah I think that's where Bethesda erred - these kind of comparisons were widespread for at least a year before the game launched and they didn't do anything to temper expectations. Starfield is not the same kind of game as Elite. It doesn't do the same things. It's an RPG set in space, not a space simulation. Elite has no story, no voiced cutscene content in game, no main plot to follow and no long side quests. You can't pick up and move items. You can't create your own outposts, build your own ships. In Starfield you can do those things, but you don't have the same fidelity of the galaxy, space travel & flight model. Incidentally, Star Citizen seems to be trying to do everything and you can see where that projec is at right now. It's hard.
Elite focuses on the gameplay systems while Starfield focuses on the story elements. Those are the fundamental core differences. Bethesda allowed people to continue to think it was a space simulator and now they have a lot of disappointed potential customers - that's on them. If you can resolve in your mind what the differences are and accept Starfield for what it is, there's a heck of a lot of fun to be had I think. At least I'm finding it to be so. Some people won't be able to get over the disappointment that it isnt' what they hoped it would be.
I think this is a good outlook but there's something not being considered; I haven't played the game yet (theoretically I could, could just borrow a family member's Series S and rent Game Pass for a month & play it that way), but I've seen other people play it and I've seen more than a few either just outright quit on the game or find it not very interesting...and it's not because it isn't a space simulator.
It's because of things like the UI, or characters not reacting to getting shot point-blank multiple times, or the dialog feeling plain & boring, or the story not being that interesting, or the RPG mechanics not feeling interesting to them. Some saying they'd of much preferred if it were more like Skyrim; maybe that means different things to each person but it's a sentiment I've been seeing. I think people who like to exploit game systems or like to find skilled ways to speed-run will be among the most dedicated fans of the game, but I don't think that'll be majority of Bethesda fans because a LOT of Bethesda's modern fans are fans due to Skyrim, and Starfield just isn't that type of game.
Hell, I think the somewhat muted sci-fi approach the game's taken (which less high fantasy sci-fi and more hard sci-fi with some modest sci-fi fantasy elements sprinkled in there) is not going to appeal to a lot of the Bethesda fans into the Medieval mid/high fantasy of the Elder Scrolls games. And it doesn't seem like the game's presentation of its story makes up for that (or that the story itself is unique enough to do so), but I'm speaking as someone who hasn't touched the game yet themselves, FWIW.
Yeah i don't understand that kind of argument
Oh look that game was bad at launch it's okay for this one
No it's not, and gamers keep forgiving devs like this and pre-ordering games
This is why we'll never get good games day one anymore, instead we have 40 bucks early access to play the mess a few days earlier
I think Nintendo are maybe the only AAA publisher who routinely releases games Day 1 without major bugs, although Pokemon Scarlet & Violet ran like dogshit on the Switch and had some hilarious graphical & character limitations.
Sony's up there, though HFW did have a decent number of (non-breaking) bugs or glitches at launch. Ran into three of them myself (asset float glitch, soft lock bug, hard lock bug), only the third one was actually annoying (lost some loot on that run due to it).
Out of the Big 3, Microsoft's games seem to have the most bugs (including actual game-breaking bugs) at launch by far. They need more resources in their QA, especially considering the number of platforms they support Day 1 launch-wise.
They already confirmed TES 6 will be on the same engine as starfield
Is this for real? Nah, someone at Microsoft needs to step in and force Bethesda to either make a new engine, or switch to UE5. TES6 is going to get lapped by so many RPGs on the market by the time it releases, if it's hamstrung by Creation Engine getting minimal improvements over where it's at with Starfield.
That's just pure complacency on Bethesda's part if they stick with CE and don't do a massive overhaul at the very least.