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The BlazBlue: Calamity Trigger Official Thread [360/PS3] - Be Ready for the Rebel

Papercuts said:
The actual freeze times are shorter, but all of his drives seem to come out faster. Now the moves themselves are less telegraphed but you also may not have as many options as he previously had for landing it. It's mainly just re-adjusting the mechanic, which seems to be a pretty common thing for CS. A lot of people will need to take different approaches with their character's drive tweaks.



In ice? Yeah, I don't think following up will really be the issue. Doing legit combos with ice would still work(otherwise the drive is literally pointless), getting rid of the waggle just makes it less frustrating for the player who ends up jumping out of the ice or something by complete accident, or not waggling and seeing the Jin rack up a bunch of blackbeat combos. It may suck to lose that for Jin, but I personally think waggling out of ice in a fast paced game like this was a really annoying gimmick.

Yeah, you are right. This would be the only major nerf he would need anyway. I've come to appreciate most other things about his playstyle.

On another topic:
I know the new loketests are under way, and I hope they add overheads again. I'd also like to see DANGER levels come back after a second burst. I hear that they are trying to appease GG players who like to burst, and don't like penalties. I'm all for having longer matches, and new ways out, but I want the game complex not cheap.
 

Papercuts

fired zero bullets in the orphanage.
JosM88 said:
Yeah, you are right. This would be the only major nerf he would need anyway. I've come to appreciate most other things about his playstyle.

On another topic:
I know the new loketests are under way, and I hope they add overheads again. I'd also like to see DANGER levels come back after a second burst. I hear that they are trying to appease GG players who like to burst, and don't like penalties. I'm all for having longer matches, and new ways out, but I want the game complex not cheap.

They changed the burst a little bit for this test, most notably
- Using Burst will consume half of the Guard Primer
- Number of burst does not increase even if you lose the round

Apparently some characters have 2 per match and others only have 1, but I don't see any specifics.

I also think even if there's no direct penalty for it, the burst is already more complex with it. It's right now only used as a final chance type of thing, now you could use it early on to keep pressure rolling or just randomly in the middle of a combo.
 
Papercuts said:
They changed the burst a little bit for this test, most notably
- Using Burst will consume half of the Guard Primer
- Number of burst does not increase even if you lose the round

I see. It would be a perfect system if they implemented a DANGER mode after using those two bursts.

Papercuts said:
Apparently some characters have 2 per match and others only have 1, but I don't see any specifics.

I hope they make it so that only the characters with low guard primers have this advantage. Everyone besides Hakumen, Bang, and Tager doesn't really NEED the extra barrier bursts when you consider their high health. Carl, Taokaka, V-11(?), and the rest of the cast would benefit if that is the case.

Papercuts said:
I also think even if there's no direct penalty for it, the burst is already more complex with it. It's right now only used as a final chance type of thing, now you could use it early on to keep pressure rolling or just randomly in the middle of a combo.

I suppose I don't have a problem with the bursts themselves, but the purpose behind them. The intent a dev has in gameplay changes can have a large impact on a game, and it can be a pretty negative one depending on what they WANT to do. I'd prefer that they add the mechanic, because they'd like to make the game deeper/nuanced, and not because they are trying to cash in on the Guilty Gear crowd.
 
kensk said:

Awesome footage.

The Hazama, and Tsubaki footage won't really show much since no one can utilize the characters effectively yet. The Bang vs Nu film is probably the best this go around. Nu's swords seem to to have less reach than before. She also seemed to have less vulnerable frames on sword slashes which is good, because she had too many openings after her slashes. Bang had his overhead moves which is fantastic, the needles didn't really look much faster, and he had a new distortion drive(YAY!). Not much in the way of Barrier burst info, but good stuff nonethelsess.
 
Does anyone want to play right now? I've missed BB since I went on a trip :p

After this post I won't know you replied because I connect through modem! If you want to play, add me if you don't already have me and tell me you're a GAFfer or I'll decline you :p My GT's my GAF name
 

ultim8p00

Banned
Fuck, I just hope that they cut back on some of the bullshit they did to Noel in the newer loketests because she's practically useless now.
 

Grifter

Member
Papercuts said:
The only thing that matters:
-You don't need to waggle to get out of Jin's ice

Thank you.
Yay! Hate when games introduce mash points, reducing fun. I'd rather a straight guarantee on whatever follow-up.
 
gutabo said:
Hey! i'm a fighting game nut and I adored GG. What's this about, is this game any good?(serious question)
Then you'll most likely adore this, too. (Serious answer :p) I personally prefer this over GG even though I started with GG.

Anyway, I finally read the link Tager Papercuts posted and reading Hakumen's had me grinning :D
 

gutabo

Member
dragonlife29 said:
Then you'll most likely adore this, too. (Serious answer :p) I personally prefer this over GG even though I started with GG.
Oh, that sounds great! I dropped GG altogether because of 0 competition around(well, we were like 3 guys that loved the game and were serious about it, and a couple of scrubs that just mashed the buttons), how's the online? Because that's the deal maker for me.

Also, is the game getting a revision? Something like GGXX reload? Maybe I should wait for that to jump in...

BTW... LONG LIVE POTEMKIN BASTA!
 

DrFunk

not licensed in your state
gutabo said:
Oh, that sounds great! I dropped GG altogether because of 0 competition around(well, we were like 3 guys that loved the game and were serious about it, and a couple of scrubs that just mashed the buttons), how's the online? Because that's the deal maker for me.

Also, is the game getting a revision? Something like GGXX reload? Maybe I should wait for that to jump in...

BTW... LONG LIVE POTEMKIN BASTA!

Online is fantastic, though I haven't played in months, so YMMV.

Continuum Shift is the 1st reversion, with new characters, balance issues fixed, and whatnot. It's what everyone's gushing about atm
 

gutabo

Member
DrFunk said:
Online is fantastic, though I haven't played in months, so YMMV.

Continuum Shift is the 1st reversion, with new characters, balance issues fixed, and whatnot. It's what everyone's gushing about atm
Oh ok so I will wait then ;) I live in Peru so online has to be great...

Thanks for the quick replies!
 
Degen said:
Hazama's GET OVER HERE move looks dope. Day 1
Can't wait to see what the console version improves on, since the online play for CT is probably the best in the genre already.

And his NEVER MIND, I'LL COME TO YOU is great, too! :lol
 
Papercuts said:
http://www.youtube.com/watch?v=fankwBdeM0M

The Hazama combo around 40 seconds in is badass. Actually that Hazama in general was fun to watch, some nice stuff from the Noel too.
Hazama shall be amongst Hakumen and Litchi as my mains :D

To be honest, though, it looks like that Noel could've broken the combo on the second Uroboros by teching (I could be wrong, of course). Still, not many people may time it right so it's certainly a good combo to know.

AAAAAHHHH! He looks so fun! :D
 

Papercuts

fired zero bullets in the orphanage.
dragonlife29 said:
Hazama shall be amongst Hakumen and Litchi as my mains :D

To be honest, though, it looks like that Noel could've broken the combo on the second Uroboros by teching (I could be wrong, of course). Still, not many people may time it right so it's certainly a good combo to know.

AAAAAHHHH! He looks so fun! :D

Yeah, it was still a legit 12 hits though. I guess instead of turning black the number goes blue now.
 

tafer

Member
Wow at Hazama... so fast at close range and awesome at long range too!

On the other hand, the lambda vs bang. I can't tell if they really took 50% of lambda's health: the player was too defensive, and the video usually hides the character's health. Anyone noticed a significant change?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
tafer said:
Wow at Hazama... so fast at close range and awesome at long range too!

On the other hand, the lambda vs bang. I can't tell if they really took 50% of lambda's health: the player was too defensive, and the video usually hides the character's health. Anyone noticed a significant change?

That was a joke. Her hp wasn't really reduced 50%.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
The improvements to Carl are making him a beast... Lambda looked like shit against him.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
akachan ningen said:
I saw hakumen combo hcf C, C, qcb B. His profile at dustloop said that he couldn't do that anymore. :p
That was during the first test - its the third go round right now so a lot of things have been tweaked since then.

Noel still looks horrible though.... she may be the worst character in the game now that Carl's been given the buff of the century (Ada's sniper rifle).
 

Papercuts

fired zero bullets in the orphanage.
The Take Out Bandit said:
Hmmm how many new backgrounds are there? I don't recognize some of these. Then again I didn't get much play time with the game in the first go around. :|

So far Tsubaki's stage is the only completely brand new one shown, but all of the stages have gone through visual changes. A lot of them are at different times of day, raining, whatever. In the videos you quoted Arakune's is yellow instead of blue which makes it look completely different.
 

ARC Euro

Member
992477_DarkSSJShinji.jpg
 

Wrekt

Member
Alright gaf I have a dilemma. I'm picking up Brutal Legend and Uncharted 2 tomorrow at Toys R Us for their buy 2 get 1 free deal. I've been craving a fighting game so I've been weighing my options. I've narrowed it down to Blazblue and Street Fighter 4. Which would you pick?

Blazblue is also still $50 while Street Fighter has already had $20 sales so I'd get more for my free game buck. The last Street Fighter I have played was Super Street Fighter 2 and although that was 10 years ago, I'm bad at sticking with fighting games for more than one generation. I usually get tired of fighting game sequels quickly but at least I know I enjoyed the Street Fighter series at one point. So gaf, assuming you were in my position and renting them both is out of the question, which would you pick?

I realize I'm posting this in the Blazblue thread but it seems the majority of you have at least played both games. Most Street Fighter fans are quick to call Street Fighter 4 better without giving any real reasons or even playing Blazblue.
 
Wrekt said:
Alright gaf I have a dilemma. I'm picking up Brutal Legend and Uncharted 2 tomorrow at Toys R Us for their buy 2 get 1 free deal. I've been craving a fighting game so I've been weighing my options. I've narrowed it down to Blazblue and Street Fighter 4. Which would you pick?

Blazblue is also still $50 while Street Fighter has already had $20 sales so I'd get more for my free game buck. The last Street Fighter I have played was Super Street Fighter 2 and although that was 10 years ago, I'm bad at sticking with fighting games for more than one generation. I usually get tired of fighting game sequels quickly but at least I know I enjoyed the Street Fighter series at one point. So gaf, assuming you were in my position and renting them both is out of the question, which would you pick?

I realize I'm posting this in the Blazblue thread but it seems the majority of you have at least played both games. Most Street Fighter fans are quick to call Street Fighter 4 better without giving any real reasons or even playing Blazblue.

I like them both and I think BB is WAY better. Online play is way smoother first of all. All the characters are unique in their play styles, unlike SF, where all characters fall into 3 or 4 different types of fighter.
 
KAL2006 said:
OK what does this mean for the PAL version

We know currently the PAL version of BlazBlue is headed for early 2010, it would be stupid to release an old version of the game when the new one is already announced. So what I'm saying is can we PAL gamers expect to get the new version.

I have the odd feeling that the old version is going to be released in february and the new one later or never.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Wrekt said:
Alright gaf I have a dilemma. I'm picking up Brutal Legend and Uncharted 2 tomorrow at Toys R Us for their buy 2 get 1 free deal. I've been craving a fighting game so I've been weighing my options. I've narrowed it down to Blazblue and Street Fighter 4. Which would you pick?

Blazblue is also still $50 while Street Fighter has already had $20 sales so I'd get more for my free game buck. The last Street Fighter I have played was Super Street Fighter 2 and although that was 10 years ago, I'm bad at sticking with fighting games for more than one generation. I usually get tired of fighting game sequels quickly but at least I know I enjoyed the Street Fighter series at one point. So gaf, assuming you were in my position and renting them both is out of the question, which would you pick?

I realize I'm posting this in the Blazblue thread but it seems the majority of you have at least played both games. Most Street Fighter fans are quick to call Street Fighter 4 better without giving any real reasons or even playing Blazblue.

We know Super Street Fighter IV is coming out in the Spring but we don't know when BlazBlue Continuum Shift will come out quite yet. So I'd get BlazBlue now and then wait for SSFIV. Plus, BlazBlue is far more stable online atm.
 
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