-tetsuo-
Unlimited Capacity
I hit 48 yesterday, played it once, you're not missing much, its a pretty shit map
Does not compute
I hit 48 yesterday, played it once, you're not missing much, its a pretty shit map
Rank 47.
Still haven't played Lagoon.
Help.
That's what that shit was. This junk is seriously impeding my career as a Titan hunter! Is there a cue if you're the pilot in this scenario or is it basically and insta kill if they have it charged?
No kidding, cool. I must have been low on health to begin with when they activated it, seemed like a one-shot. Thanks!It takes a bit for it to actually electrocute you, so you can jump off as soon as you see the smoke and probably be okay. Unless you're in a confined spot.
Do you mean Vortex Shield or is there another? And I switched to Arc grenades at the end of my session last night and I can already tell I'm all about them. But I was wondering, what's the effect of getting hit with one actually like for the person in the Titan? I'm wondering if I've experienced it in mine before.Oh yeah, definitely. Opening with an Arc grenade is an important part of the process.
I really don't like the Archer at all. Cyclone Shield hard counters it and it also lets the Titan know about where you are shooting from. I do need to try the Mag Launcher since I just got that last night. I've only used the amped version of it so far.
Brilliant, thanks. I didn't get that there was a window, I thought the titan activated the smoke and zap. If I can survive the initial cloud and get back on, hooboy.it takes maybe a second for the smoke to activate, you'll see the smoke cloud then the electricity activates, it does damage over time but pilots have low health so they can sit in it for about a second.
usually you'll only have enough time to break off the titan's hatch if a titan pilot notices you're rodeoing. once the smoke clears you jump back on with the hatch already exposed you can inflict damage immediately.
Absolutely, everybody should notice this immediately. My shotgun is essentially useless firing point blank into a titan, but the Hammond at least tears them apart. From a realism standpoint this makes borderline zero sense, but it's brilliant for balance.one thing to note is that your pistol does way more damage than your primary weapon and reloads faster so its actually better to use the sidearm when rodeoing.
Can anyone help with this? I'm having the same problem, but on PC. I couldn't play the beta as a result. Any help would be greatly appreciated.
I just finally tried a round of it.=pNot to rub it in, but Air Base is favourite map so far.
Anyone got the best SMG setup?
Do you mean Vortex Shield or is there another? And I switched to Arc grenades at the end of my session last night and I can already tell I'm all about them. But I was wondering, what's the effect of getting it with one actually like for the person in the Titan? I'm wondering if I've experienced it in mine before.
Do you mean Vortex Shield or is there another? And I switched to Arc grenades at the end of my session last night and I can already tell I'm all about them. But I was wondering, what's the effect of getting hit with one actually like for the person in the Titan? I'm wondering if I've experienced it in mine before.
Someone mentioned this earlier in the thread but playing CTF really reminds me of playing multiplayer in the original Halo for some reason.
Yeah, Vortex Shield is what I meant. When you get the lock on warning catching the missile is pretty easy. So since most people use the shield still it seems like that hurts the Archer's efficacy a lot.
Getting hit by an Arc grenade in a Titan takes out most of your shields and causes your screen to get all distorted for a few seconds. So it opens the Titan up to a nice volley from the Sidewinder that'll do a ton of damage if you hit the weak spots.
Regarding anti-titan weapons, is the sidewinder ever not the right option? Love this weapon.
Has anyone else been experiencing weird lag spikes on the PC? For a few games now, my ping when from 30-40 and jumped to 200-300+. It's like clockwork. I don't know whats up.
Has this been happening to anyone else?
Regarding anti-titan weapons, is the sidewinder ever not the right option? Love this weapon.
I notice that too, 5 shots and 51% health left, gun seems broken at times, lol.I'm also positive that there is something off on the hit detection on the g2
Regarding anti-titan weapons, is the sidewinder ever not the right option? Love this weapon.
Regarding anti-titan weapons, is the sidewinder ever not the right option? Love this weapon.
Did some Lagoon matches today and it performs really bad on X1, heck it's one of the worst maps in terms of performance.
Seems everyone is using the arc cannon now. Am I missing something? Im terrible with it.
Someone mentioned this earlier in the thread but playing CTF really reminds me of playing multiplayer in the original Halo for some reason.
Did some Lagoon matches today and it performs really bad on X1, heck it's one of the worst maps in terms of performance.
I don't know if it's that the RC101 is just too good or that the other long range guns are just too poor for fast paced play. The Hemlok is OK if you're really accurate with the burst, but the G2A4 semi-auto rifle fires too slow to be effective and the Spitfire LMG takes too long in order to ramp up to full accuracy. By the time you're accurate enough to do anything with the Spitfire, either you're dead or the target has moved away.
I don't know if they'll ever be able to do anything about that without providing some maps specifically tailored for longer range weapons. Right now, every single map is more conducive to run-and-gun close quarter fighting.
I havent played retail, but this is what Ive been feeling from the start. Everything sounds like it makes sense for CTF. From map design to movement. So glad to hear about the Halo comparisons.
I do, helps a lot.Do you guys even use your burn cards? I dont think I even get close to filling them to the limit. I use them every game because I just keep getting them...and what else am I gonna do with them? Discard them? Thats just silly.
The smart pistol...
Worst thing ever.
Screen tearing is bad on it too.I've played it multiple times and never had performance problems on it.
Really? Because all it does well is kill grunts, it's rather abysmal for pilot killing.
If you ask me the main benefit of the smart pistol is that the auto locks work really well as an active alert it just points at threats on screen.
I'm getting worse the more I play. KDR has fallen to .6.
It does that and it promotes corner camping.
Cosigned.If you're one of those people who play hardpoint and don't do the objective then you're what's wrong with America. I hate you.
This is exactly my argument.If someone is corner camping and you don't notice they'd kill you just as, if not more, effectively with many other weapons in the game.
You're probably getting harder matches since MM is skill based.
Really? Because all it does well is kill grunts, it's rather abysmal for pilot killing.
If you ask me the main benefit of the smart pistol is that the auto locks work really well as an active alert it just points at threats on screen.
It does that and it promotes corner camping.
You're probably getting harder matches since MM is skill based.
Only like 1 person killed me with that gun so far.I get killed by jumping smart pistol users about 75% of the time. It's ridiculously frustrating. Only thing that really makes me bummed out about the game.
If you're one of those people who play hardpoint and don't do the objective then you're what's wrong with America. I hate you.