So I finally played this tonight on my Xbone.
Do training looks and plays cool.
Go into a mission game and get my ass whooped. Game ends and my team are all single digit level players against a team of guys all in their high 20's....
Drop out, find another lobby...same story. Not a good way to encourage new players
I find it very useful when a Pilot rodeo's your titan deploy the electric smoke and wait for them to jump off. Then dash backwards a couple of times and half the time you will walk over them.
RIP dude in this thread that's a Gen 10.How do you kill something that has no life.
To be honest, Hardpoint matches lately plays really offensive and hardly anyone stay back to defend a point.
Went from the game's best mode to glorified Attrition, all due to one amazingly poorly-conceived balance change.
Went from the game's best mode to glorified Attrition, all due to one amazingly poorly-conceived balance change.
Yeah, I just play Attrition now. At least then i don't get ticked off when no one is paying attention to the objectives. I wish the game didn't encouraged such selfish play with the stupid challenges.
This guy.
Yes, someone from Respawn posted earlier in the thread about it (I think I was one of the only people to respond to it), part of it was due to the fact that people could abuse the system and not play the game at all and still get a lot of defence points, so it seems like it was adjusted to stop people who weren't playing the game properly (people doing nothing at all and just sitting around) - but they didn't really seem to take into account (IMO) that it would also greatly affect people who did play the game properly (people actually defending an objective).Did Respawn give any reasoning as to why they have changed hardpoint so early on in the game's life?
But yeah, this change has kinda ruined Hard point, its just another version of attrition now as everyone seems to scramble from one point to another and no one defends anything. CTF isn't much better, 1 flag capture gets a lot more points than returns and flag defence now (I posted a pic on this earlier - a person with 11 pilot kills and 7 flag returns scored less than a player with 7 pilot kills and 1 flag capture).The issue with 75pt hold was that it rewarded you for not playing the mode. To be #1 on the scoreboard you just needed to run to the least contested friendly hard point and hang out there, preferably hiding in a corner with satchels and DMT armed. If you died you just needed to get back to a base and start hiding again.
You could literally surf the web on another machine while you looked for movement out of the corner of your eye, and consistently get 3k+ defend points.
Whether or not 25pts is the final resting point depends on how it plays out. It's more effective to iterate in the wild than it is locally.
In order to get the Rodeo challenge, I can't rodeo kill auto-titans, correct?
If your win ratio is around 50% then I'd say the matchmaking is working as intended. That said the skill gap is way too big between the best and worst person in a match.This game is making me far too angry at the moment, I think I am going to take a break. That or I just need to forget my stats exist but I don't think I can do that.
I don't have exceptional stats but they are pretty good.
102 games played
Times MVP 27
Times TOP 3 72
1.7 K/D
And the one that is really pissing me off, 46% win ratio. Seriously, Top 3 pretty much 70% of my games and my win ratio is that low? So sick of losing because the rest of the team can't play.
I have a lower K/D (it's at 1.6 right now) and I've won 60%+ of my games.This game is making me far too angry at the moment, I think I am going to take a break. That or I just need to forget my stats exist but I don't think I can do that.
I don't have exceptional stats but they are pretty good.
102 games played
Times MVP 27
Times TOP 3 72
1.7 K/D
And the one that is really pissing me off, 46% win ratio. Seriously, Top 3 pretty much 70% of my games and my win ratio is that low? So sick of losing because the rest of the team can't play.
If your win ratio is around 50% then I'd say the matchmaking is working as intended. That said the skill gap is way too big between the best and worst person in a match.
This game is making me far too angry at the moment, I think I am going to take a break. That or I just need to forget my stats exist but I don't think I can do that.
I don't have exceptional stats but they are pretty good.
102 games played
Times MVP 27
Times TOP 3 72
1.7 K/D
And the one that is really pissing me off, 46% win ratio. Seriously, Top 3 pretty much 70% of my games and my win ratio is that low? So sick of losing because the rest of the team can't play.
The issue with 75pt hold was that it rewarded you for not playing the mode. To be #1 on the scoreboard you just needed to run to the least contested friendly hard point and hang out there, preferably hiding in a corner with satchels and DMT armed. If you died you just needed to get back to a base and start hiding again.
You could literally surf the web on another machine while you looked for movement out of the corner of your eye, and consistently get 3k+ defend points.
Whether or not 25pts is the final resting point depends on how it plays out. It's more effective to iterate in the wild than it is locally.
Yes you can, please do. Also, don't exit a game until it ends otherwise you may lose your counter.
That's strange. I just killed 2 auto-titans and it didn't count.
This is the case for every single MP game out there.I don't think win rate means much of anything without details on how often you were in a pre-made and/or how many times you faced other pre-mades. The stack is what wins the most matches in my experience.
There are some streamers with win rates over 95% because they always play in a full pre-made.
I don't have exceptional stats but they are pretty good.
(...)
So sick of losing because the rest of the team can't play.
This is exactly what the game does. I have noticed that in parties where I am the best player (which is not always the case), the wins basically boils down to if I am good on that particular map.Maybe the matchmaking system is trying to use you to balance a team of bad players.
I suppose any balancing system will end up penalizing good players by teaming them up with "bad" ones.
So i just wen to gen 2. How does this work? I have to get a whole bunch of 40mm and shotgun kills to regenerate?
The issue with 75pt hold was that it rewarded you for not playing the mode. To be #1 on the scoreboard you just needed to run to the least contested friendly hard point and hang out there, preferably hiding in a corner with satchels and DMT armed. If you died you just needed to get back to a base and start hiding again.
This is the case for every single MP game out there.
This doesn't jive with my experience. People are sitting around base and defending their one point and putting no effort in capping other points. So they have a bucketload of points, but they keep losing. The game was heavily skewed to defense. You do need offensive caps to win matches.I'm not sure I see a major problem there. It may sting the people who constantly just gun for kills in a team objective mode and end up 3rd or 4th on the scoreboard, but the player who sits at a defensive point with satchel charges at the ready - even the "base" point - is still helping their team. They are holding down one of three points in a mode where the objective is to hold down points, and the rest of the team has to gain control of one for a majority of the time to win the thing.
My experience with that is that it fragments the player base to much. I guess it could with Titanfall though, since I am assuming it sold pretty well.Some MP games have separate queues though so that solo-queue players don't get molested.
Other MP games aren't as affected by their version of platoons or squads because they're a relatively small segment of a much larger team.
Your only options in Titanfall are to leave any match with a stack or enter the stack arms race with your own stack.
Anybody else finding themselves not using burn cards all that much? I tried 'em out a few times and haven't used any of them since.
And this game frankly does a lot to promote selfish play through Top 3 and MVP records, K/D ratios, and prestige challenges. The latter are particularly damaging to any team-focused play, when you have a bunch of gen players on your team using unfamiliar loadouts and going for arbitrary challenges just to go up in gen rank.
This is the case for every single MP game out there.
Went from the game's best mode to glorified Attrition, all due to one amazingly poorly-conceived balance change.
This doesn't jive with my experience. People are sitting around base and defending their one point and putting no effort in capping other points. So they have a bucketload of points, but they keep losing. The game was heavily skewed to defense. You do need offense caps to win matches.
This doesn't jive with my experience. People are sitting around base and defending their one point and putting no effort in capping other points. So they have a bucketload of points, but they keep losing. The game was heavily skewed to defense. You do need offense caps to win matches.
Wasn't my experience at all playing Hardpoint and that is all I play and I'm Gen4/50 so I've played a few rounds.
What we did was this: Take points, leave satchels at those points, move to next point. Once we have two points have 2-3 people focus on holding those points while the other half of the team works as interceptors in between those two points and the last point. We typically didn't take the 3rd point because doing so made it harder to predict where the enemy would come from/attack.
Now the people stuck defending weren't having as much fun as the interceptors usually but this was offset by them getting nice exp rewards for defending. They don't get that reward anymore so now if people want to play to win they can expect to get less exp than if they ignored the objectives and just pretended it was a round of Pilot Hunter.
We played capture and hold which is what Hardpoint should be about. Respawn's change has turned it into catch and release. I'm sure they'll tweak it to a happy medium at some point in the future, particularly if the Hardpoint population numbers don't recover.
I haven't played the new hardpoint yet, but it was one of my favorite modes. All of this worries me. I never found an issue with the point distribution. The gametype welcomed all skill levels. People that weren't as confident in their maneuverability, could defend while still getting some nice points and the ones assaulting could also contribute in their own way.
Look at Training Grounds: many times I will be the sole defender in a Titan busting my ass to make sure no one takes it. Seems like now, I won't be rewarded for holding that point so securely. Maybe they should have went to +50 instead of the huge jump to +25.
This video is from a friend of mine, not sure if it is a common glitch or not, but it is funny as hell.
Super Saiyan Titan.
In my experience I haven't noticed a huge change in the way people play. Maybe less people defending hardpoints...not sure.
Respawn needs to set the points to 50 for defending a hardpoint. Seems to me that'll be a most balanced solution.
This is true, however with the recent points changes its now heavily skewed to get people to play offense instead of even trying defence (as defence now earns so little). They need to find a balance so its worth doing both offense and defence - and the recent changes went way beyond it.This doesn't jive with my experience. People are sitting around base and defending their one point and putting no effort in capping other points. So they have a bucketload of points, but they keep losing. The game was heavily skewed to defense. You do need offensive caps to win matches.
This isn't right, and this is also the same with Hardpoint. You can have a great game and do a lot for your team while defending points, and then get less points over players who did less to help the team.
And that doesn't jive with my experience. I've mostly played Hardpoint in both the beta and retail release, and plenty of players used to attack and try to defend the middle point in particular. I've rarely run into this phenomenon where most of the team just sits at the base point.
I've in fact posted a few times in the past about how I loved Hardpoint's player scoring system because it so emphasized playing the objective over getting mindless kills (something that a game like Tribes: Ascend didn't understand), and as pub matches with randoms go, I've seen a surprising amount of team-oriented play due to that.
If there was a problem with Hardpoint before it's that people would too often emphasize Titan vs Titan battles once those came out, rather than continuing to focus on the objectives.
Don't get me wrong, most people don't play the objective at all in my experience. However that are more people defending then capping points in my experience (based on the scoreboard). Rather than nerfing defending, maybe offensive capping should give more points. There is a balance somewhere it wasn't there before imo and it isn't here now either though.Wasn't my experience at all playing Hardpoint and that is all I play and I'm Gen4/50 so I've played a few rounds.
What we did was this: Take points, leave satchels at those points, move to next point. Once we have two points have 2-3 people focus on holding those points while the other half of the team works as interceptors in between those two points and the last point. We typically didn't take the 3rd point because doing so made it harder to predict where the enemy would come from/attack.
Now the people stuck defending weren't having as much fun as the interceptors usually but this was offset by them getting nice exp rewards for defending. They don't get that reward anymore so now if people want to play to win they can expect to get less exp than if they ignored the objectives and just pretended it was a round of Pilot Hunter.
We played capture and hold which is what Hardpoint should be about. Respawn's change has turned it into catch and release. I'm sure they'll tweak it to a happy medium at some point in the future, particularly if the Hardpoint population numbers don't recover.
I agree with you. I was only talking about Hardpoint btw.This is true, however with the recent points changes its now heavily skewed to get people to play offense instead of even trying defence (As defence now earns so little). They need to find a balance so its worth doing both offense and defence - and the recent changes went way beyond it.
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Here's this CTF pic again (I posted it earlier), look at the highlighted player who very clearly was playing defence (and playing it well based on all the stats on returns and pilot/titan kills etc). Look at his/her position on the score board over the people above him/her and compare their stats to his - this player very clearly did more for the team over at least 2 people above him/her (I'd even argue 3 above) YET scored lower than them.
This isn't right, and this is also the same with Hardpoint. You can have a great game and do a lot for your team while defending, and then get less points over players who did less to help the team.
I think it could be the servers (thought I haven't had it as bad as you), since the recent server update I am taking a lot longer to get into matches (and even simply connecting to the data centres) and am seeing a lot of "waiting for server" messages.This completely slipped my mind although I am not sure how as it made me [INSERT MANY WORDS HERE] angry.
Yesterday I was getting an awful lot of retrying server connections during my matches thus losing my player control for that time. I was on a very good streak in one attrition map and I am about to execute a player. The game freezes momentarily and bang I am dead.
Is this a common issue for others (PC and on European server) at the time or is it my archaic internet connection?
No probs, I was just bringing up CTF as it to received a load of point reductions (more than Hardpoint) for defending and I spotted that pic that showed how bad it was.I agree with you. I was only talking about Hardpoint btw.