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What are your thoughts on Sony XDEV Japan?

What are your thoughts on Sony XDEV Japan?

  • I dislike them, their projects haven't been good, Sony should spend those resources somewhere else

    Votes: 0 0.0%

  • Total voters
    54

Unknown?

Member
Sony tried their hardest to bury Demon's Souls. From had to go out of their way to get a US release for it from Atlus. XDEV is a money hatting operation that does not fill the Japan Studio shaped hole in the hearts of gamers. Believing that these people are crafting games and staying up late to write lines of important code is pure fan fiction. They make phone calls and send emails. Nobody at XDEV has the chops to code a new Ape Escape. It's just business people wearing a Sony Japan skin suit.
Lol, if you say so. Japan Studio was more Xdev than studio after PS3 anyway. Your idea of what Xdev does doesn't really match reality.
 
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Unknown?

Member

Co-produced and supervised by Japan Studio.


--


Tokyo Jungle[a] is a survival action game developed by Crispy's! and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3.


--


The Last Guardian[a] is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4.


--


Everybody's Golf




--


Knack[a] is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4
nack[a] is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4
All that was by the part of their studio that reached out to 3rd parties and didn't develop their own internal games. Same as what Xdev is now.
 

Three

Gold Member

Co-produced and supervised by Japan Studio.
Got to love how you flip flop based on whether you're painting MS or Sony in a bad or good light:

And listed Bloodborne, which calls into question the whole statement. MicroSoft lawyers are fucking dumb.

Bloodborne is a 3P developed game but the IP is owned by a 1P. Death Stranding was the same case and that got a PC release on game pass. It's not really the slam dunk you guys seem to want to make it.

Some of those at Japan Studio were absorbed into XDEV Japan but yes it was a shame to see Japan Studio reorganised like that with the layoffs.
 

nial

Member
Bloodborne - XDev
Tokyo Jungle - XDev
Ico / Shadow of the Colossus / Last Guardian - XDev
Everybody’s Golf - XDev
Knack 1 & 2 - Sony Japan
Ueda's games were internal.
The projects seem safer and less interesting to me than what used to come out of Japan Studio before the restructuring. I don't see them producing games like What Did I Do to Deserve This, My Lord?, Tokyo Jungle or The Last Guy ever again.
The Last Guy was internal, but good point. 🤔
Yuunama (WDIDTDTML) had a pretty good 3D entry on PS4, I can see them returning to that.
I'm thinking you're confused by the "producing" aspect. Traditionally, the "producer" role in entertainment jobs isn't doing the work. He's writing checks and talking on the phone.

You think Sony employees are doing in-the-weeds coding on these games?

By your understanding on what XDEV does, who needs From Soft? Just let XDEV make Bloodborne 2. Let us know how it works out.
Never in my post I implied that they're straight up developing the games, lol.
And yes, producers' job are mainly to manage the project and ensure that it all goes well across the board.
AUuykyI.jpeg
Sony tried their hardest to bury Demon's Souls. From had to go out of their way to get a US release for it from Atlus.
No, they didn't. SCEI produced the game and that was it, this argument is tiring at this point because they couldn't control whatever SCEA and SCEE wanted to publish.
XDEV is a money hatting operation that does not fill the Japan Studio shaped hole in the hearts of gamers. Believing that these people are crafting games and staying up late to write lines of important code is pure fan fiction. They make phone calls and send emails. Nobody at XDEV has the chops to code a new Ape Escape. It's just business people wearing a Sony Japan skin suit.
Because mainline Ape Escape was never in the external production side of SCEI, you're looking at Team Asobi (internal production side of SCEI) at that point. Bloodborne, Yuunama, Everybody's Golf were all from external production, THAT's exactly what XDEV does.
Stop pretending that you have any idea about Sony.
 

nial

Member

Co-produced and supervised by Japan Studio.


--


Tokyo Jungle[a] is a survival action game developed by Crispy's! and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3.


--


The Last Guardian[a] is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4.


--


Everybody's Golf




--


Knack[a] is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4
nack[a] is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4
I wouldn't be paying too much attention to Wikipedia wording, again, Bloodborne, Tokyo Jungle and Everybody's Golf all came from external production, which is exactly XDEV these days.
Knack and The Last Guardian (that guy was wrong with this one) are indeed internal production.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I wouldn't be paying too much attention to Wikipedia wording, again, Bloodborne, Tokyo Jungle and Everybody's Golf all came from external production, which is exactly XDEV these days.
Knack and The Last Guardian (that guy was wrong with this one) are indeed internal production.

You don't have to pay attention to Wikipedia's wording.

It was on the official Sony PlayStation JP website before they removed all traces of it.

Archive.org link:


Bloodborne, Last Guardian, Shadow of the Colossus (both the original 2005 release and the 'remake) are all listed under Japan Studio's portfolio.
 
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Three

Gold Member
I can just picture you salivating at the mouth typing up that gotcha, just like that Rise of TR 'but they canceled pre orders at the last minute' Hindenburg level zinger🤭
Your hypocrisy is off the charts is all I'm saying. Somebody said MS was dumb to list Bloodborne, a Sony/PS game as being kept off xbox in the activision trials. Yet you swooped in, balls in mouth, to suggest it was a third party game with IP ownership. Now you're out here of course talking about Japan Studio's involvement in co-development and production. Why? Because you're salivating about mismanagement.

What hindenburg level zinger. You just didn't understand what "last minute" meant. Hint: it didn't mean the literal last minute from release. Unless you think development time for TR was just 1 year you know I'm right but you're going to argue about it anyway.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
What hindenburg level zinger. You just didn't understand what "last minute" meant. Hint: it didn't mean the literal last minute from release. Unless you think development time for TR was just 1 year you know I'm right but you're going to argue about it anyway.

No game takes pre orders a year and half before its release. If some site erroneously mentioned it, like how Play Asia already has bullshit listings for REIX, that's on them.

You can stretch your definition of 'last minute' to a few months, but not 15~ months.

C'mon son, let it go.
 

nial

Member
You don't have to pay attention to Wikipedia's wording.

It was on the official Sony PlayStation JP website before they removed all traces of it.

Archive.org link:


Bloodborne, Last Guardian, Shadow of the Colossus (both the original 2005 release and the 'remake) are all listed under Japan Studio's portfolio.
That website states that they've existed since 1993 which is all wrong (have you seen anything 'Japan Studio' within Crime Crackers or Motor Toon Grand Prix?).
Around 2007 or so, SCEI started to brand every Japanese game of theirs, all the way from 1994; as 'Japan Studio'.
I mean, a single studio developing over 30 games in 1999 is pretty fucking stupid which should already give you some clue.
I suggest a much better thing; go check the credits of Bloodborne, Demon's Souls (original 2009 version, 2020 remake was internal), Everybody's Golf games, Boku no Natsuyasumi games and see that it's all producers (heck, even online and technical producers), and nothing exactly about developing-adjacent stuff like game design.
That one's idea guy of 'XDEV' within Japan Studio were the externally-developed games, such as the ones I mentioned, and he wasn't exactly wrong.
 

Three

Gold Member
No game takes pre orders a year and half before its release. If some site erroneously mentioned it, like how Play Asia already has bullshit listings for REIX, that's on them.
It was Amazon, Game, Smyths and several others "erroneously" doing it. Not Play Asia. Weirdly they had the correct box cover too go figure.
You can stretch your definition of 'last minute' to a few months, but not 15~ months.

C'mon son, let it go.
In terms of the usual announcement of a game being known to be exclusive or not during development yes it was late. You can get hung up on the use of "last minute" and be pedantic all you like but what does it change? Your bullshit "yeah but that was different" still wouldn't work. Just how you were suggesting Dead Rising 4 was published by MS so doesn't count as Capcom/a third party choice messing up their IP exposure, yet wax lyrical when it comes to PS published games.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
That website states that they've existed since 1993 which is all wrong (have you seen anything 'Japan Studio' within Crime Crackers or Motor Toon Grand Prix?).
Around 2007 or so, SCEI started to brand every Japanese game of theirs, all the way from 1994; as 'Japan Studio'.
I mean, a single studio developing over 30 games in 1999 is pretty fucking stupid which should already give you some clue.
I suggest a much better thing; go check the credits of Bloodborne, Demon's Souls (original 2009 version, 2020 remake was internal), Everybody's Golf games, Boku no Natsuyasumi games and see that it's all producers (heck, even online and technical producers), and nothing exactly about developing-adjacent stuff like game design.
That one's idea guy of 'XDEV' within Japan Studio were the externally-developed games, such as the ones I mentioned, and he wasn't exactly wrong.

I don't think anyone is arguing that Japan Studio solely developed all those games, they are (or were) a support studio with various levels of involvement in projects.

For Bloodborne, specifically, they seem to have been a big part, the core idea of the game seems to have come from them.





Fun-fact, there was a GAF thread on this very subject in 2017.

 

Banjo64

cumsessed
You know it's all fucked when people like simpatico simpatico and Banjo64 Banjo64 start shitting on your thread. I'm not against discussion (I have no issue doing it with adamsapple adamsapple right now), but those people aren't really arguing in good faith.
I’ve posted 1 picture in this thread. Hardly shitting on anything but I am sorry if I’ve upset you.

You’re desperation to credit Sony with third party projects continues to be a source of great amusement to me (y) whenever I’ve tried to talk to you the only thing you can do is try to pigeon hole me as a Nintendo fanboy, because you need to do that in order to validate your view.
 

nial

Member
I don't think anyone is arguing that Japan Studio solely developed all those games, they are (or were) a support studio with various levels of involvement in projects.
Which brings us back to this:
That one's idea guy of 'XDEV' within Japan Studio were the externally-developed games, such as the ones I mentioned, and he wasn't exactly wrong.
It's clear that he was expressing a dislike to the internal development teams (LocoRoco, Puppeteer, Gravity Rush, Knack), while generally liking the output of the external production team.
I mean, the people that developed Knack or LocoRoco weren't exactly behind the production of Boku no Natsuyasumi or Everybody's Golf series, so there's definitely a sound logic to what he said.
Japan Studio was, first and foremost, a division (the Japanese branch of Worldwide Studios, to be quite clear) with a ton of departments itself.
 

nial

Member
You’re desperation to credit Sony with third party projects continues to be a source of great amusement to me (y)
Like this...?
You could equally flip it and say look at Nintendo releasing Metroid Prime Remastered, TotK, Pikmin 4, Beyonetta Origins and Advanced Wars
Another day, another amazing Nintendo game.
whenever I’ve tried to talk to you the only thing you can do is try to pigeon hole me as a Nintendo fanboy, because you need to do that in order to validate your view.
No, it's due to your lack of self-awareness for how hypocritical you can be with this. See, if you had a single, true view I would just ignore you, but it's amazing to see you getting triggered for the exact same things you do as well.
As much as I don't like Nintendo, I would never discredit them for stuff like Astral Chain, Bayonetta 3 or Kirby and the Forgotten Land.
Heck, learning and reading those posts about the Nintendo EPD groups that produced externally-developed games is what made me look for similar things around Sony's organization, lol.
 

Banjo64

cumsessed
Like this...?



No, it's due to your lack of self-awareness for how hypocritical you can be with this. See, if you had a single, true view I would just ignore you, but it's amazing to see you getting triggered for the exact same things you do as well.
As much as I don't like Nintendo, I would never discredit them for stuff like Astral Chain, Bayonetta 3 or Kirby and the Forgotten Land.
Heck, learning and reading those posts about the Nintendo EPD groups that produced externally-developed games is what made me look for similar things around Sony's organization, lol.
Yeah, I'm the triggered one :messenger_tears_of_joy:
 

Three

Gold Member
Here you go buddy adamsapple adamsapple
June 16 2014:


Excerpts from the article

"Rise of the Tomb Raider is now available to pre-order on Amazon for PlayStation 3 and Xbox 360."

"Square Enix's Tomb Raider sequel has so far only been officially announced for PC, PlayStation 4 and Xbox One."

Fast forward a month to Gamescom in August and it was announced Xbox one/360 exclusive all of a sudden and all that had disappeared for PS/PC.

"No game takes pre orders a year and half before its release."



They did a lot more in the past. I had GT5 preordered years and years before it actually came.
 
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Banjo64

cumsessed
Good choice within the lack of arguments, oh well.
I don’t need to argue with you.

I don’t care if it’s Sony or Nintendo doing this: games developed by third party studios are not first party developed games.

It’s ok that people disagree with you (y)

In the interest of peace and love on New Years Eve, I would like to offer an olive branch to you by framing some of my previous ‘godtendo’ comments. The context being that we have a lot of well meaning but ardent fans on this forum ( Ass of Can Whooping Ass of Can Whooping James Sawyer Ford James Sawyer Ford adamsapple adamsapple ) etc. and a lot of us have engaged in a lot of back and forth over the years and I simply find it funny to juxtapose their love of beefy home consoles and mature games with my (moderate and reasoned) love of Nintendo and their baby games in the interest of balance.

I’ve been framed as a fanboy of every corporation in my small handful of years here which is why I tend to disengage as soon as it happens again.
 

nial

Member
I don’t need to argue with you.

I don’t care if it’s Sony or Nintendo doing this: games developed by third party studios are not first party developed games.

It’s ok that people disagree with you (y)

In the interest of peace and love on New Years Eve, I would like to offer an olive branch to you by framing some of my previous ‘godtendo’ comments. The context being that we have a lot of well meaning but ardent fans on this forum ( Ass of Can Whooping Ass of Can Whooping James Sawyer Ford James Sawyer Ford adamsapple adamsapple ) etc. and a lot of us have engaged in a lot of back and forth over the years and I simply find it funny to juxtapose their love of beefy home consoles and mature games with my (moderate and reasoned) love of Nintendo and their baby games in the interest of balance.

I’ve been framed as a fanboy of every corporation in my small handful of years here which is why I tend to disengage as soon as it happens again.
Modern Family Ok GIF

Not sure how all of that has anything to do with the discussion (not even the "it's ok that we disagree" part), but alright then...
 

Banjo64

cumsessed
Modern Family Ok GIF

Not sure how all of that has anything to do with the discussion (not even the "it's ok that we disagree" part), but alright then...
This is literally all there is to it from my POV

I don’t care if it’s Sony or Nintendo doing this: games developed by third party studios are not first party developed games.

Never considered Rareware’s N64 games as first party despite Miyamoto having some oversight of certain projects and Nintendo publishing them (indeed no one else did either).

If you want to count these From Software, Kojima, Team Ninja etc games as Sony projects then you can - and it’s ok for people to disagree with that.
 

ungalo

Member
Well, they definitely are the most interesting thing Sony has going on. Probably the reason why those games came out as polished as they did.
 

nial

Member
and it’s ok for people to disagree with that.
I think just disagreeing is different from framing things these ways:
A team dedicated to money hatting 3rd party exclusives?

Yeah they suck. Most these games would be made without there interference.
XDEV is a money hatting operation that does not fill the Japan Studio shaped hole in the hearts of gamers. Believing that these people are crafting games and staying up late to write lines of important code is pure fan fiction.
Everyone in the thread perfectly knew that they weren't the actual developers of these games, and just calling it a moneyhatting team is straight up wrong.
There's disagreeing, and then there's all of that.
 
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Aenima

Member
Are you familiar with a game called Elden Ring? Somehow, against all odds, From was able to squeak it out without help from XDEV. Glory be to God I suppose...
FromSoft is actually one of the studios that could get some help in the technical department for better optimisation. Look how Death Stranding came out from a new studio that made the game in 3 years in a engine they never worked on, compared to how Elden Ring runs and looks on consoles.
 

near

Gold Member
I don't think anyone is arguing that Japan Studio solely developed all those games, they are (or were) a support studio with various levels of involvement in projects.

For Bloodborne, specifically, they seem to have been a big part, the core idea of the game seems to have come from them.





Fun-fact, there was a GAF thread on this very subject in 2017.


I’ve had this discussion a few times here now with nial nial and Mibu no ookami Mibu no ookami , and I agree with you but I have also come to agree and understand nial nial as well. Japan Studios involvement in Bloodborne gets undermined a lot, they played a massive role in the projects inception conceptually, and had those Japan Studio producers not conceived the idea and approached From Software, the game wouldn’t exist.

Having said that, Japan Studio functioned as an internal developer and an External Development Group which is pretty much what XDev is today with its own outreach program and allocated producers. Initiatives like Playstation CAMP are prime examples of this. Masaaki Yamagiwa was producer on Bloodborne, and probably was the one who conceived Bloodborne along with Teruyuki Toriyama, the former also produced the PS CAMP titles.

What nial nial is saying is just that, that Bloodborne is a product of Japan Studio’s External Development Group which is XDev as some of those staff got consolidated into that arm of the business when they got restructured. Either way, I miss Japan Studio.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Here you go buddy adamsapple adamsapple
June 16 2014:


Excerpts from the article

"Rise of the Tomb Raider is now available to pre-order on Amazon for PlayStation 3 and Xbox 360."

"Square Enix's Tomb Raider sequel has so far only been officially announced for PC, PlayStation 4 and Xbox One."

Fast forward a month to Gamescom in August and it was announced Xbox one/360 exclusive all of a sudden and all that had disappeared for PS/PC.

"No game takes pre orders a year and half before its release."



They did a lot more in the past. I had GT5 preordered years and years before it actually came.



That means absolutely nothing lol.

It's the same as Play Asia having pre orders for unannounced games for year(s). Also, that game never came out on PS3 in the first place, even after the exclusivity window.

Official pre orders for the game didn't go live until August 2015, not too long before its retail release.



Rise of the Tomb Raider Preorder Packs

We’re kicking off preorders for Rise of the Tomb Raider at Gamescom 2015, detailing some of the unique offerings found at participating retailers around the world.


-


And not sure where Eurogamer got the "announced for PS4" part.

It wasn't officially announced until E3 2014, at the Xbox stream.


Swing Miss GIF by MOODMAN
 
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Ar¢tos

Member
A team dedicated to money hatting 3rd party exclusives?

Yeah they suck. Most these games would be made without there interference.
"I have no idea what they really do (or I do but I'm disingenuous) , but I have the compulsive need to drive-by shit post some BS and FUD in this thread without giving any reasoning and ignore everyone quoting me so I can, at last, feel superior to others"
 

Three

Gold Member
That means absolutely nothing lol.

It's the same as Play Asia having pre orders for unannounced games for year(s). Also, that game never came out on PS3 in the first place, even after the exclusivity window.
Now you're just being silly. The game went up for preorder on Amazon for PS4, XB1, 360 and PS3. How can you say it means nothing having just claimed games don't go up for preorder? It even leaked the fact that it was crossgen before it was officially announced. Much like Amazon France usually leaked this info.
The XB1 and 360 ones remained on the site. The reason it didn't get a PS3 release is because the exclusivity that was done between June 2014 and August 2014 pushed the PS release 1 year further out into 2016 making that release the same year that PS4 Pro launched. Nobody was buying PS3 games at that point anymore. I don't know why you continue to deny this.

It's your "laracroftonline.com" link showing what preorder bonuses you get that means nothing. Not the Eurogamer one showing the game went up for preorder after E3.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
It's your "laracroftonline.com" link showing what preorder bonuses you get that means nothing. Not the Eurogamer one showing the game went up for preorder after E3.

It's a copy paste from the official TR social media lol.



That means a lot more than any place like Amazon putting up palceholder pages without any official announcement.

The official communication channels on the game opened up pre-orders in August 2015. Any third party site adding or removing pages beforehand is inconsequential.

You're just arguing for arguments sake how, fighting against official communication over erroneous placeholder pages.

let it go GIF
 

Banjo64

cumsessed
I think just disagreeing is different from framing things these ways:



Everyone in the thread perfectly knew that they weren't the actual developers of these games, and just calling it a moneyhatting team is straight up wrong.
There's disagreeing, and then there's all of that.
To me it’s a reasonable position to take that Sony’s only significant contribution to established studios like Team Ninja and From Software can be money.
 

Three

Gold Member
It's a copy paste from the official TR social media lol.



That means a lot more than any place like Amazon putting up palceholder pages without any official announcement.

The official communication channels on the game opened up pre-orders in August 2015. Any third party site adding or removing pages beforehand is inconsequential.

You're just arguing for arguments sake how, fighting against official communication over erroneous placeholder pages.

let it go GIF

You claimed it didn't go up for preorder when it did. You claimed preorders weren't removed for PS when it was. You think it leaking the crossgen nature of the game discredits it when it leaked it.

You posting their Preorder bonuses marketing/PR on social media and laracroftonline.com nearer release doesn't mean you couldn't preorder from sites like Amazon or game earlier. You need to let it go when you are so blatantly wrong here but you won't. You'll still pretend it didn't go up for preorder.
 

Crayon

Member
If you could check the credits (where they are credited) on a game they worked on and the kind of positions they had, would it clear any of this disagreement up?
 

nial

Member
To me it’s a reasonable position to take that Sony’s only significant contribution to established studios like Team Ninja and From Software can be money.
Which would be a misunderstanding of how the industry at large works.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You claimed it didn't go up for preorder when it did. You claimed preorders weren't removed for PS when it was. You think it leaking the crossgen nature of the game discredits it when it leaked it.

You posting their Preorder bonuses marketing/PR on social media and laracroftonline.com nearer release doesn't mean you couldn't preorder from sites like Amazon or game earlier. You need to let it go when you are so blatantly wrong here but you won't. You'll still pretend it didn't go up for preorder.

A third party website putting up erroneous listings is not the developer or publisher's fault or responsibility.

You should lodge a complaint at Amazon's customer support for this grievous error instead of trying to turn this into a Crystal Dyanmics conspiracy. 🙏
 
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Mr Moose

Gold Member
I don’t need to argue with you.

I don’t care if it’s Sony or Nintendo doing this: games developed by third party studios are not first party developed games.
First party games != first party dev.
Is MicroSoft Flight Sim a first party game? Yes.
Is the studio behind it a first party dev? No.
It depends on the game in question.
 

Three

Gold Member
A third party website putting up erroneous listings is not the developer or publisher's fault or responsibility.

You should lodge a complaint at Amazon's customer support for this grievous error instead of trying to turn this into a Crystal Dyanmics conspiracy.
Third party sites (Amazon, Smyths, Game) with the correct box art, and even knowing that it's crossgen. So "erroneously" that they didn't even remove the 360 and xbox one versions either to fix this 'error' of early preorders!

Nobody wants to lodge a complaint but maybe it's time for you to stop denying reality. Nobody cares.
 
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bitbydeath

Gold Member

Co-produced and supervised by Japan Studio.


--


Tokyo Jungle[a] is a survival action game developed by Crispy's! and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3.


--


The Last Guardian[a] is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4.


--


Everybody's Golf




--


Knack[a] is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4
nack[a] is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4
XDev was part of Japan Studio before, it was split out at the same time as Asobi. Whenever a game was collaborated on with a 3rd party it was made by XDev which stands for the External Development team.
 

adamsapple

Or is it just one of Phil's balls in my throat?
XDev was part of Japan Studio before, it was split out at the same time as Asobi. Whenever a game was collaborated on with a 3rd party it was made by XDev which stands for the External Development team.

Ok, sure, it might have spun out of Japan Studios, but all the games I listed above are credited *to* Japan Studio, so kinda baffled that you'd say something like 'all those awful games you played are from them'.
 

bitbydeath

Gold Member
Ok, sure, it might have spun out of Japan Studios, but all the games I listed above are credited *to* Japan Studio, so kinda baffled that you'd say something like 'all those awful games you played are from them'.

Most of the popular games were made by the XDev team within Japan Studio, same as saying Astrobot was made by the Asobi team within Japan Studio, ultimately they all lived under the one umbrella and it was just the least popular dead weight that got scrapped. (Knack series)
 

nial

Member
Most of the popular games were made by the XDev team within Japan Studio, same as saying Astrobot was made by the Asobi team within Japan Studio, ultimately they all lived under the one umbrella and it was just the least popular dead weight that got scrapped. (Knack series)
Eh, there wasn't any clear distinction within Asobi Team (Astro Bot Rescue Mission, Astro's Playroom) and the rest of internal development. Many folks who worked on the Astro Bot games were also part of the development of Knack, Gravity Rush, The Last Guardian, Demon's Souls (2020), etc. (heck, several of them are still at SIE within the current Team Asobi).
So, it is external production (Everybody's Golf, Freedom Wars, Bloodborne) versus internal production (Astro Bot, Gravity Rush, Knack).
 

bitbydeath

Gold Member
Eh, there wasn't any clear distinction within Asobi Team (Astro Bot Rescue Mission, Astro's Playroom) and the rest of internal development. Many folks who worked on the Astro Bot games were also part of the development of Knack, Gravity Rush, The Last Guardian, Demon's Souls (2020), etc. (heck, several of them are still at SIE within the current Team Asobi).
So, it is external production (Everybody's Golf, Freedom Wars, Bloodborne) versus internal production (Astro Bot, Gravity Rush, Knack).
I suppose it’s not as clear but would expect it was the team working on the latest Astrobot game that got salvaged.
 

Banjo64

cumsessed
Common sense does not equal to an uninformed point of view. You're trying way too hard.
I’m not trying at all. I’m literally only replying to you because you called me out by name.

Co-production typically does not work at a level where 2 companies are equally responsible for creative control. That’s why when you a co-produced piece of media it usually comes down to one company funding another. A developer like From Software does not need narrative or gameplay advice from Sony and simply would not allow Sony to have full access to assist technically as Sony are their competition.

So apart from case by case examples where the help has gone further (e.g with smaller studios like Larian who are new to the platform and may have welcomed Sony’s technical help) - the common sense stance is that Sony are merely offering financial assistance with these projects.
 

nial

Member
I suppose it’s not as clear but would expect it was the team working on the latest Astrobot game that got salvaged.
Which includes people who also worked on ""trashy"" games like Knack.
Got any idea on who's the lead game designer of Astro Bot (2024), that was also present at TGA? Hironori Yatoku, the lead battle designer of Knack 1-2.
 
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