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What are your thoughts on Sony XDEV Japan?

What are your thoughts on Sony XDEV Japan?

  • I dislike them, their projects haven't been good, Sony should spend those resources somewhere else

    Votes: 0 0.0%

  • Total voters
    54

Banjo64

cumsessed
First party games != first party dev.
Is MicroSoft Flight Sim a first party game? Yes.
Is the studio behind it a first party dev? No.
It depends on the game in question.
At a push you could probably persuade me that it could come down to IP ownership as I wouldn’t argue that people viewed stuff like Donkey Kong Country and 64 as Nintendo games even at the time.

But that doesn’t cover for the stuff like Death Stranding being spouted.
 

nial

Member
I’m not trying at all. I’m literally only replying to you because you called me out by name.

Co-production typically does not work at a level where 2 companies are equally responsible for creative control. That’s why when you a co-produced piece of media it usually comes down to one company funding another. A developer like From Software does not need narrative or gameplay advice from Sony and simply would not allow Sony to have full access to assist technically as Sony are their competition.

So apart from case by case examples where the help has gone further (e.g with smaller studios like Larian who are new to the platform and may have welcomed Sony’s technical help) - the common sense stance is that Sony are merely offering financial assistance with these projects.
I think I can just quote this again and be done with it.
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No one has mentioned creative control (creative input IS a thing, btw), there's far more layers between creative control and just money in the act of producing. Management of the project and ensuring quality across the board is literally Sony's responsibility; it's not just XDEV producers giving From Software a certain amount of money and that's it.
 

Mr Moose

Gold Member
At a push you could probably persuade me that it could come down to IP ownership as I wouldn’t argue that people viewed stuff like Donkey Kong Country and 64 as Nintendo games even at the time.

But that doesn’t cover for the stuff like Death Stranding being spouted.
Death Stranding is no longer a first party game, ownership of IP changed hands (and 505 publishes everything except PS release). It's still a bit of a weird one, was funded by Sony and uses a Sony engine.
 

yurinka

Member
I think they did a great job it titles like Bloodborne, Demon's Souls, Death Stranding or Stellar Blade.

So it's the new Japan Studio
Team Asobi is that it was the internal development part of Japan Studio.
XDEV Japan is what it was the second party publishing/support part (XDEV) of Japan Studio.

Both continue working in the same Sony HQ building and doing the same than before, but now as separate entities.

Death Stranding is no longer a first party game, ownership of IP changed hands (and 505 publishes everything except PS release). It's still a bit of a weird one, was funded by Sony and uses a Sony engine.
Death Stranding and DS2 continue and will continue being PS first party games because continue being published on PS by its platform holder. The IP ownership isn't related to being 1st party or not, first party means that the publisher is the platform holder and 3rd party means that the publisher isn't the platform holder.

Having a partner to port it somewhere doesn't make it 3rd party on PS. It's 3rd party on PC because it isn't published there by the PC/Steam platform holder, same as the other Sony games released on PC.

What does XDEV actually do? I honestly don't think anyone here has any clue. Money? Game design tips? Tech optimization over completely different proprietary 3rd party engines? That last one seems especially unlikely.
XDEV = eXternal DEVelopment

They basically manage external development in multiple areas. Basically, they are the Sony team in charge of managing and overviewing the internal and external support teams that the first (which include second) party games use.

This means that for an internally developed game as could be Ghost of Tsushima, they manage different internal support teams like PlayStation Studios Creative Arts (which include people like PS Studios Visual Arts, but also for coders, audio, etc) or external teams (many external outsourcing companies who game specific job for hire for many companies).

And for second party games (2nd party means a game published by Sony whose lead gamedev studio isn't owned by Sony), XDEV is the Sony team who is in charge of them: funding, publishing, providing them any internal or external support they may need, QA, localization, marketing etc.

XDEV is a global team has basically 3 branches/teams:
  • The original one in Europe that was a spinoff team of SCEE Liverpool, where they started. They basically are in charge of the games developed in EU.
  • The North American one, that was a spionff of Sony Santa Monica, where they started. They are in charge of the American games.
  • The Asian one, that was a spinoff of Japan Studio, even if they started back in 1993 before Sony had any internal development team in Japan (had another name, later the internal development team was created, then they merged and then they changed their name a couple times until they separated again). They were in charge of the Japanese games, but now are in charge of games developed in the whole Asia.
 
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Mr Moose

Gold Member
I think they did a great job it titles like Bloodborne, Demon's Souls, Death Stranding or Stellar Blade.


Team Asobi is that it was the internal development part of Japan Studio.
XDEV Japan is what it was the second party publishing/support part (XDEV) of Japan Studio.

Both continue working in the same Sony HQ building and doing the same than before, but now as separate entities.


Death Stranding and DS2 continue and will continue being PS first party games because continue being published on PS by its platform holder. The IP ownership isn't related to being 1st party or not, first party means that the publisher is the platform holder and 3rd party means that the publisher isn't the platform holder.

Having a partner to port it somewhere doesn't make it 3rd party on PS. It's 3rd party on PC because it isn't published there by the PC/Steam platform holder, same as the other Sony games released on PC.
Sony published Minecraft, that wasn't a first party game.
 

yurinka

Member
Sony published Minecraft, that wasn't a first party game.
True, because in this case they were that partner that helps them port a game somewhere (or publish/distribute it only in some specific region).

As an example, when Destiny 1 and 2 were Activision games, Sony published them on PS only for Japan. There are other cases where it's the opposite: a Japanese game that has an original publisher for Japan, and then they sign a deal with Sony where Sony will publish/distribute it in the west.

These are different cases of when Sony is the original publisher of the game. And then in some case may ask for help to some partner to bring it somewhere.
 
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I don’t need to argue with you.

I don’t care if it’s Sony or Nintendo doing this: games developed by third party studios are not first party developed games.

It’s ok that people disagree with you (y)

In the interest of peace and love on New Years Eve, I would like to offer an olive branch to you by framing some of my previous ‘godtendo’ comments. The context being that we have a lot of well meaning but ardent fans on this forum (@Ass of Can Whooping James Sawyer Ford James Sawyer Ford @adamsapple) etc. and a lot of us have engaged in a lot of back and forth over the years and I simply find it funny to juxtapose their love of beefy home consoles and mature games with my (moderate and reasoned) love of Nintendo and their baby games in the interest of balance.

I’ve been framed as a fanboy of every corporation in my small handful of years here which is why I tend to disengage as soon as it happens again.

No worries, it's all fun and games. We all have our preferences. I don't miss out on great games regardless of who makes them. You and I are kind of inverted in that you love most of what nintendo currently offers, but not much of sony, and I am the opposite. Nintendo still drops some amazing games and I am day 1 on Switch 2, but I'm more of a fan of their ambitious titles rather than the smaller scale stuff they tend to release in most years.

Happy new years.
 
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