FunkMiller
Banned
Story is everything for me.
I've gone in the exact opposite direction and love features like the sleep button on the Switch and quick resume on the Series S. I never feel like I can pause a multiplayer game, so I never feel comfortable playing one.If anything having 3 kids is why I know play more online games (quick short bursts, 20-30 minute sessions when they’re in bed). Starting a new single player campaign now feels like a huge time commitment for me. I’ll actively seek out shorter single player games.
When I was single I could play single player games for days though.
I don't think they really care whether that fun is being had with AI or with other humans.
I will always prefer predictable, learnable and exploitable AI routines over human randomness when it comes to investing myself with a game in the long term, simply because it's a more reliable way to spend my time.
Comparing MP games with SP ones is like comparing sports with reading books. Complete different interests targeted at different people.
Some people like going to a sports court to play with others, others like holing up in their room and reading.
and by that you mean...?This was true.
It's not true moving forward.
and by that you mean...?
While people waste hundreds of hours in their favorite MP and achieve what? I don't know the answer and I'm not sure if I even want to know it![]()
This is more akin to a paintball game or a RPG session than reading.Old multiplayer vs new multiplayer.
Old multiplayer was overwhelmingly 1 v 1, 5 v 5, 8 v 8 etc. round based gameplay. Think Street Fighter, Goldeneye, League of Legends, Halo, Rocket League, Overwatch... You just put a small number of people on a small map together and tell people Go for 10 minutes. That's analogous to sports.
New multiplayer is open world, persistent online with longer narrative arcs. Think DayZ, Rust, Ark, Battle Royale etc...The player participates in the narrative formula called "The Heroes Journey" that's frequently found in film, books, and single player games.
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Player starts weak, finds resources, builds shelter, crafts weapons, makes alliances, participates in big battles, becomes King. The Heroes Journey lends itself to asymmetrical gameplay (Orcs, Elves, Hobbits, Nasgul etc...) which means players who prefer specific playstyles (I prefer playing at my own pace) are more likely to be catered to.
Multiplayer is no longer just sports. It's now pursuing the people who like holding up in their room and reading.
Exactly that.Definitely single player for me. To me they just has more depth and enjoyment for me. Storylines, exploration, character development, play at my own pace, more interesting level designs, more variety in gameplay typically, etc.
I don’t know, most multiplayer games to me generally feel kind of shallow and get repetitive pretty fast. Not to mention, it seems like most people seemingly eat, breath and sleep online games 24/7 now and that can make them way more stressful than a single player game.
Yet, for some reason I’ll play fighting games online. Can you imagine if you sucked st fighting games or shooters and all you could do is play online and there are mostly professionals, lag switchers, spammers and cheaters online? What fun would that be if you lose all the time?
Maybe I don't care for other player behavior. I just want to sit down and play a game.From a single player gamers perspective: It's more interesting to see to see the behaviors of real people rather than AI.
People have preferences, and game for different reasons. You cannot and will not be able to make a game that fits everyone's tastes. And that is not a problem that needs fixing, that is just reality of humans being.
car analogy
You also can't have a car that is affordable, reliable, super fast, sturdy, flashy and holds 6 people.
Do you prefer platformers, where AI, performs extremely simple behavior (Goombas move in one direction until they hit a wall) over games with more intelligent AI such as Halo, MGSV, F.E.A.R. etc?