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[WIRED] Exclusive with Mark Cerny, PS5 specs detailed

Nikana

Go Go Neo Rangers!
Ray tracing to me signals the 60 fps everything dream isn't going to happen. I'm cool with it but 60 fps and Ray Tracing isn't gonna happen.

Love the idea of moving to faster storage. Huge undersight this gen.
 

DanielsM

Banned
I'm curious as to the capacity of the SSD, because getting something that's at least comparable in space to a PS4's drive won't be cheap even in 2020. And 500GB would hardly be enough considering ballooning game sizes... ideally, you'd have at least a 1TB drive.

Possibly a hybrid, you have both, more frequently used items would be on SSD for quick access, long-term storage on HDD. (?) Say a 1tb or less SSD, than if you want more storage you buy a HDD, if you can use your PS4 HDD that would be a plus.... just move your HDD over from the PS4.
 
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Xyphie

Member
You can have really "bad" SSDs with high bandwidth like for example a Intel 660p. Definitely expect a QLC NAND drive if it's not a caching solution.
 

ethomaz

Banned

Most Sony first party games archived the "no loading times" dream that Cerny is trying since 2014, of course, they use tricks to made that happen like Uncharted that use pre-rendered story cutscenes while the game load the next level... works perfectly.

I can see more tricks already integrated on the SDK to easy use of all devs.
 

Fake

Member
For example, the next-gen console will still accept physical media; it won’t be a download-only machine. Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console.

I think OP should quote the best parts of the article in the first post.
 

Geki-D

Banned
I don't think that with backwards compatibility there will be remasters/crossgen titles, just a performance patch.

I assume they already tried with that Spider-Man test
Surely though games that were made for the PS5, even if they're just ports, are still going to have the upper hand over a patched PS4 version?
 
It is. Or at the very least the speed of the SSD matches NVMe speeds.

I hadn't read the whole article yet so now what I have read sounds insanely exciting! It must have a PCIe Gen 3.0 x4 NVMe slot based on that, and I know that has a theroretical bandwidth of 3.94GB/s so that SSD drive they have in that machine should be interesting...
 

Ogbert

Member
Ray tracing to me signals the 60 fps everything dream isn't going to happen

I would be over the moon if developers targetted 60fps for their console games, and then did their best with graphical fidelity after that.

The power in the machine is actually kinda besides the point. It's the developer's priorities that matter.
 
I don't think that with backwards compatibility there will be remasters/crossgen titles, just a performance patch.

I assume they already tried with that Spider-Man test

Id still rather own a physical ps5 edition of TLOU2 than a ps4 edition with downloaded ps5 patch. Also, I imagine most games will come with a complete edition which i personally always wait for.
 

Gamernyc78

Banned
Ray tracing to me signals the 60 fps everything dream isn't going to happen. I'm cool with it but 60 fps and Ray Tracing isn't gonna happen.

Love the idea of moving to faster storage. Huge undersight this gen.

Hopefully thy give us an option like some games this gen tht had 60fps at 900/1080p res or Higher res at 30fps. I can see it being 30fps with Ray tracing on or the option of 4k/60fps with ray tracing off.
 

DonF

Member
Surely though games that were made for the PS5, even if they're just ports, are still going to have the upper hand over a patched PS4 version?
Of course. The back compat will just emulate a ps4, nothing will change and I doubt many games will have a ps5 patch just for retro compat. A native game should have more work put into it, better textures, load times. Etc.

Its like old ps4 that were never patched for ps4 pro, just get boost mode. Vs games that have a ps4 pro patch and assets.
 
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chinoXL

Member
word this sounds beast i love it...i think for once i will use backwards compatibility..havent had time to get thru all the ps4 games this gen
 

ethomaz

Banned
I don't think that with backwards compatibility there will be remasters/crossgen titles, just a performance patch.

I assume they already tried with that Spider-Man test
We will have both.

You will probably play the TLOU2 PS4 version on PS5 but if you want the best version with 60fps, 4k graphics, etc etc etc you will need to buy the TLOU2 PS5 remastered.

I can see an upgrade plan cheaper for these that already have TLOU2 PS4.

This just came out of complete nowhere. Odd timing...
Well interviews happens when the interviewer find a free time in his schedule to meet.
 
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Geki-D

Banned
Of course. The back compat will just emulate a ps4, nothing will change and I doubt many games will have a ps5 patch just for retro compat. A native game should have more work put into it, better textures, load times. Etc.

Its like old ps4 that were never patched for ps4 pro, just get boost mode. Vs games that have a ps4 pro patch and assets.
Indeed. Though it's a shame people might feel the need to wait on what will no doubt be some of the best games of 2019/early 2020.
 

Ovek

7Member7
Wonder how much ram this thing has? Quite a lot I would imagine, can't wait to see what the Sony first party studio's can do with this hardware.
 

shark sandwich

tenuously links anime, pedophile and incels
I would be over the moon if developers targetted 60fps for their console games, and then did their best with graphical fidelity after that.

The power in the machine is actually kinda besides the point. It's the developer's priorities that matter.
This gets mentioned every time a new console is rumored.

I remember when we heard the PS2 specs and thought “WOW!! 6.4 GIGAFLOPS! Surely all PS2 games will be 60 FPS.”

Now here we are with a console with 6 teraFLOPS and still not everything is 60 FPS.
 

sdrawkcab

Banned
People just don't understand that it's not just any SSD. They are usually some form of an M2.SSD or a NVMe drive. The hard drive will look like this.

61J0insULpL._SL1500_.jpg
These things ain't cheap buddy.

I highly, highly doubt they'll use an M2 SSD. Probably a regular SSD with some tweaking for better performance.
 
don't know about that SSD,because they are really expensive and I don't think they want their console to be over 500$,so things can change
 
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Achillias

Member
Meh, going to wait for the Xbox One X follow up, really don't like the UI of Sony in their Playstation consoles. They rarely update the way it looks, and one of the console experience in my eyes must be a good UI, which Microsoft is always strong on.
 

Fbh

Member
Everything sounds nice.
Backwards compatibility pretty much ensures I'll pick one up eventually. I hope it also means they won't have 2 version of late current gen games, would be nice if there's only one version of games like TLOU2 and Ghosts of Tsushima, and it simply adapts to which console you are running it on.

Now to wait for the actual reveal to see if it's worth it to jump in early. Will depend on the games and other features
 

DonF

Member
Forgive me if I'm wrong, but won't they actually try and boost performance?

Isn't that something the X1X does with BC games. Or am I mistaken?
Ideally, yes. But sometimes devs "hack" some features into games and this could break compatibility. The perfect retrocompatiblity should aim to be as close to the source system. They could include improvements, but make it optional to lessen to possibility of breaking a game.

That's why X1X's BC isnt system wide, not every x360 game is backwards compatible, there is a list, every game is tested, and even then there are some issues.

Here all points out that ps5 will be fully backwards compatible.
 
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