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Wuthering Waves |OT| - Devil May Impact

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Finally hit the next SOL3 milestone - level 40 (took quite a bit of XP grind, lol). Did the calibration mission and then I leveled up my Camellya to 70 and her skills to lvl 5. In the next few days I'll level up the rest of my main team.

bCi82qf.png

5wZxx3I.png


Maxed out the Data Bank as well, although I still need to find a few tier 5 echoes.

ZLa5kCp.png


Oh and I also finished the Black Shores story a couple of days ago. Really enjoyed the story (great OST as well), and now I'll be patiently waiting for Shorekeeper's banner rerun!

Btw, kudos to Kuro Games for cooking such an S tier design. Like really, she's perfection.

0QGcpFO.gif
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
OST in that area totally reminds me Nier: Automata's OST.
Yep, the OST for Black Shores def gives off heavy Nier Automata vibes. I actually started to chill before logging off at Shorekeeper's new location (where she plays the piano). It's very relaxing, and the scenery is beautiful.

 

Spyxos

Gold Member
Yep, the OST for Black Shores def gives off heavy Nier Automata vibes. I actually started to chill before logging off at Shorekeeper's new location (where she plays the piano). It's very relaxing, and the scenery is beautiful.


Looks beatiful, is it modded, or does it happen like that in game?

I would like to try it out, but 2 gachas at the same time would be a bit time-consuming.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Looks beatiful, is it modded, or does it happen like that in game?

I would like to try it out, but 2 gachas at the same time would be a bit time-consuming.
It's exactly like that, no mods, although I just prefer to let my character sit on the piano instead of sitting next to Shorekeeper. It looks cooler that way.

I would share one of my own video recordings, but the game kept on crashing my shadowplay in the past few days so I couldn't clip anything.

Will try this evening after work and tag you here since I was meaning on recording a clip there anyway.

The game launches on PS5 on Jan 2nd, btw and it will have cross-progression with PC. I'd say def give it a try and see it you like it.

I think I've put in 80-90 hours over the past two weeks and thoroughly enjoyed my time with it, even more than with other gacha games, including ZZZ.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Spyxos Spyxos Finally managed to make ShadowPlay work with WuWa and made this short recording of what I mentioned earlier (the character sitting on top of the piano is Camellya).

The quality isn't that high since I had to crop a bit of the visible HUD. I think in a future patch they'll let us hide/disable it so I'm looking forward to that. Anyway, enjoy!

 

Pejo

Gold Member
Is there something that we're supposed to do here with the new mini-event? The daily progress gated one with the girl from Rinascota or whatever that's trying to make 30 billion dollars in sales.

7fDcsSh.jpeg
 

Nankatsu

Gold Member
Is there something that we're supposed to do here with the new mini-event? The daily progress gated one with the girl from Rinascota or whatever that's trying to make 30 billion dollars in sales.

7fDcsSh.jpeg

I honestly didn't fully understand the web event.

Did the pulls, share some cards, but there was a sharable step (think it was the one that requires 3 shares) that I didn't get at all how to proceed.
 

Pejo

Gold Member
I honestly didn't fully understand the web event.

Did the pulls, share some cards, but there was a sharable step (think it was the one that requires 3 shares) that I didn't get at all how to proceed.
No this is the in-game event I was curious about. The other one you just go to their socials to get pulls, then pull the cards, then when you get 2 or more of the same card, the Share button lights up for that card and you can link it to somewhere. I think if somebody clicks your link, it "gives" it to them, but I haven't clicked any links.

Here's a shared card I have, click it and try to see if you get to keep it.
Open now to claim the new Echo Card "Chop Chop: Headless (5-star)"! Participate now to win a Brand-New 5-Star Echo of Your Choice and Astrites! Wuthering Waves Version 2.0 is set to launch on January 2!
 
No this is the in-game event I was curious about. The other one you just go to their socials to get pulls, then pull the cards, then when you get 2 or more of the same card, the Share button lights up for that card and you can link it to somewhere. I think if somebody clicks your link, it "gives" it to them, but I haven't clicked any links.

Here's a shared card I have, click it and try to see if you get to keep it.
Open now to claim the new Echo Card "Chop Chop: Headless (5-star)"! Participate now to win a Brand-New 5-Star Echo of Your Choice and Astrites! Wuthering Waves Version 2.0 is set to launch on January 2!

Any idea how to claim a shared echo?

Edit: Nevermind. Found it. Here are mine.

Open now to claim the new Echo Card "Abyssal Patricius (5-star)"! Participate now to win a Brand-New 5-Star Echo of Your Choice and Astrites! Wuthering Waves Version 2.0 is set to launch on January 2!

Open now to claim the new Echo Card "Abyssal Patricius (5-star)"! Participate now to win a Brand-New 5-Star Echo of Your Choice and Astrites! Wuthering Waves Version 2.0 is set to launch on January 2!

Open now to claim the new Echo Card "Tubpup (5-star)"! Participate now to win a Brand-New 5-Star Echo of Your Choice and Astrites! Wuthering Waves Version 2.0 is set to launch on January 2!
 
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Pejo

Gold Member
Shorekeeper in 3...2...1.

Kickass trailer. Not a fan of most charaters, but the trailer is dope.
Supposedly Brandt (the pirate guy) plays with both a sword and a gun, so I'm curious to see how that goes. I'll probably roll for the main girl, Carlotta or whatever, then wait for Beachkeeper (whatever her name is, the one that looks like Italian Shorekeeper). I'm not feeling the short blonde and the purple hair kid. Hopefully they have some surprises down the line. THe sleepy office lady succubus girl will be mine, but I'm pretty sure leaks said she's a 4*, so....

Also some more codes:
GfUhmB1agAABzUW
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
They released a echo sampling from the new area too.



Now hear me out on that Jellyfish monster girl @ around 1:30...

Also, really cool how the music changes throughout the video. Fun idea.

Yeah, I was out in town when I saw a YT notification on my phone with the trailer, and then I checked out the other videos afterward.

I’m currently watching the recording of the version 2.0 livestream. There’s some great stuff coming, including the new outfit feature (the new Sanhua outfit we're getting for free is really cool!).

Cheers for the codes, btw!

Edit: Had to double take on the Jellyfish monster girl, lol.

kfG64Xl.png
 
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Pejo

Gold Member
Yeah, I was out in town when I saw a YT notification on my phone with the trailer, and then I checked out the other videos afterward.

I’m currently watching the recording of the version 2.0 livestream. There’s some great stuff coming, including the new outfit feature (the new Sanhua outfit we're getting for free is really cool!).

Cheers for the codes, btw!

Edit: Had to double take on the Jellyfish monster girl, lol.

kfG64Xl.png
I don't care for either of the costumes, but that's only a testament as to how good the original designs are.

Well, plus mods.

Anyways, looks like Zani is gonna be a shielder character, so don't expect DPS or anything out of her.
bmdd9udjx68e1.png


I'm ok with it, but I hope her kit is actually useful as a support. Poor Taoqi mostly sucked except for that one week where her self-buff was bugged and accidentally buffed the whole party. Wonder if they're gonna make shields a new weapon class or just give her an existing weapon like gauntlets and make her animations all about the shield regardless.
 


Not another I've been waiting for a long time character. It's getting old now. Changli, Shorekeeper and Cam already and now another one it seems.
 
I don't care for either of the costumes, but that's only a testament as to how good the original designs are.

Well, plus mods.

Anyways, looks like Zani is gonna be a shielder character, so don't expect DPS or anything out of her.
bmdd9udjx68e1.png


I'm ok with it, but I hope her kit is actually useful as a support. Poor Taoqi mostly sucked except for that one week where her self-buff was bugged and accidentally buffed the whole party. Wonder if they're gonna make shields a new weapon class or just give her an existing weapon like gauntlets and make her animations all about the shield regardless.

Not sure what use is a shielder unless its a shield like Zhongli's. Almost all content that provide awards are time based where you have to kill enemies within a certain time to get full points/awards so you are forced to keep dps up all the time.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire


Not another I've been waiting for a long time character. It's getting old now. Changli, Shorekeeper and Cam already and now another one it seems.

Wait, are you talking about this villainess? I've been looking forward to her being added as a resonator ever since I played the 1.0 story, which wasn't that long ago, lol.

mVuVdik.gif
 
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Wait, are you talking about this villainess? I've been looking forward to her being added as a resonator ever since I played the 1.0 story, which wasn't that long ago, lol.

mVuVdik.gif

Not sure if its her but in the end of video you hear someone say "I've been waiting for an eternity."

Edit: Also that girl looks awfully lot like Cam in colors, appearance and behavior.

N14qUZz.jpeg
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Not sure if its her but in the end of video you hear someone say "I've been waiting for an eternity."

Edit: Also that girl looks awfully lot like Cam in colors, appearance and behavior.

N14qUZz.jpeg
Well, I hope it's her, since I love her character design. If not, at least I hope she has a big part in the upcoming Rinascita story.

 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
And me waiting for Scar:

Mr Bean Reaction GIF
Yeah, I get you. This game has cool character design for both males and females.

I usually don't go for husbando limited banners in these gachas, but in this one I might since I really like Jiyan, Xiangli Yao and Scar designs.

Still, I'll have to focus on first getting Changli, Shorekeeper, Yinlin (I'll probably skip her current banner since I'm saving pulls for version 2.0), Carlotta and Phrolova if she's added as a resonator in the future.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
By the way, here's 10 minutes of Rinascita gameplay via IGN:

Looks like they're doing an exploration quest so there shouldn't be any major spoilers.



Edit: Also, here are the limited banners announced so far for version 2.0 for anyone who didn't watch the livestream:

z9xif33k078e1.png


Full banners:

GfUbpcTXEAAH_u1

GfUbpctWsAAPtOG

GfUbpdTWkAAVI2z

GfUbpeEWQAAKIfh
One last edit, lol: These CN collabs look so cool

44r4cdxmx68e1.png

fj5345jnx68e1.png

m27v3w0ox68e1.png

Final, final edit: It looks like this new immersive mode will allow us to hide almost the entire UI.. I can finally make some dope captures!

GfUj41KbYAAXfu7
 
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Pejo

Gold Member
Not sure what use is a shielder unless its a shield like Zhongli's. Almost all content that provide awards are time based where you have to kill enemies within a certain time to get full points/awards so you are forced to keep dps up all the time.
I just mean she wields a shield as a weapon(?) based on the trailer. If she's a shielder character like Taoqi, it just means providing an HP shield, but hopefully she's more interesting than that.

Edit: Also, here are the limited banners announced so far for version 2.0 for anyone who didn't watch the livestream:
Damn, I want more Youhu copies but I'm not rolling on the kid banner and I don't really care for Jinhsi's gameplay. Ah well, sometime in the future.

Anybody have extras of these 3 echoes from the web event? They're the last ones I need to get the Echo selector. Shoot me a DM if you have any, also if you need any in particular.
sB0RB7L.jpeg
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Damn, I want more Youhu copies but I'm not rolling on the kid banner and I don't really care for Jinhsi's gameplay. Ah well, sometime in the future.

Anybody have extras of these 3 echoes from the web event? They're the last ones I need to get the Echo selector. Shoot me a DM if you have any, also if you need any in particular.
sB0RB7L.jpeg
I haven't given much thought to this web event, but I'll take a look later today to see what's about.

I'm going all in on Carlotta's banner since I also want to C6 my Sanhua (I have her at C3 currently). I've 10k Astrite and another 10 pulls saved so far, and from what they've said you can get an extra 32 pulls just from login events, the store currency conversion and whatever Astrites they're sending over email.
 

Pejo

Gold Member
Damn, leaks are out with the Jinhsi costume price. More importantly this sets the standards for the future skins.

28yzk7rf7l8e1.png


So to break it down in USD:

$21 (2x top up and discount)
$35 (no 2x top up and discount)
$45 (no 2x top up and no discount)

So if you want it later, and you already spent in the game and wiped out your yearly refreshing top-up double, 45 fucking dollars for the skin and weapon skin. Yea no fucking thanks. Idiots.
 

Pejo

Gold Member
How long would it take for just the story quest?
The initial story quest is yapyap skip button tier, but starting after that and with the character story quests it gets good. It's been a while since I've done them, but probably a 10~ hours for the main story stuff including travel time, but you have to build your characters also, so your mileage may vary. Character quests are usually an hour or two.

Honestly Thick Thighs Save Lives Thick Thighs Save Lives will have better info for you since he just started a bit ago and has basically caught up already in the main story at least.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
How long would it take for just the story quest?
It takes fair a bit, tbh, especially if you'll be doing some exploring, side quests and leveling up characters as well, and although you can rush the first 6 acts, I think that's a bad idea as most of the version 1.0 storyline is boring and you might get burned out before getting to the new exciting story stuff.

Things start to get interesting once you reach Act 7 as that's when you'll also unlock a new region. I've actually shared in a different thread a very short clip with the starting moments of Act VII. The cinematic direction, music and story goes up significantly during Act 7 and 8.

I've been playing a lot of Wuthering Waves on PC ever since I started it a week ago. The combat and traversal are very well done for an open world gacha, and the character designs are some of the best I've seen in a gacha game as well. The music is pretty great too, like in this scene here.



Played it so much that I even managed to save enough pulls to get the current limited banner character, Camellya. :messenger_grinning_sweat:



During the recent dev livestream they also mentioned they'll be adding a feature where you'll be able to skip to the version 2.0 storyline, which is set in this new Italian inspired region called Rinascita once you're done with Act I to III of the main story.

All that being said, I think it should take you around 20 - 25h of gameplay to get to Act 7 and unlock the 1st new region, if you focus mostly on the main story with some exploring, side quests and building up characters.

Btw, will you be playing on PC, PS5 or both? If you play on PC I'd suggest starting right now so you can be caught up with the story by the time version 2.0 releases on Jan 2nd which also coincides with the PS5 release.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Anyway, I was also going through the Camellya companion story just a short while ago and I'll have to say that I’m really enjoying it so far.

I've even made several reaction gifs of her from all the gameplay I've captured. :messenger_grinning_sweat:

uzEUH57.gif

bW0Ysmo.gif

BrL4KAf.gif
 
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Spyxos

Gold Member
It takes fair a bit, tbh, especially if you'll be doing some exploring, side quests and leveling up characters as well, and although you can rush the first 6 acts, I think that's a bad idea as most of the version 1.0 storyline is boring and you might get burned out before getting to the new exciting story stuff.

Things start to get interesting once you reach Act 7 as that's when you'll also unlock a new region. I've actually shared in a different thread a very short clip with the starting moments of Act VII. The cinematic direction, music and story goes up significantly during Act 7 and 8.



During the recent dev livestream they also mentioned they'll be adding a feature where you'll be able to skip to the version 2.0 storyline, which is set in this new Italian inspired region called Rinascita once you're done with Act I to III of the main story.

All that being said, I think it should take you around 20 - 25h of gameplay to get to Act 7 and unlock the 1st new region, if you focus mostly on the main story with some exploring, side quests and building up characters.

Btw, will you be playing on PC, PS5 or both? If you play on PC I'd suggest starting right now so you can be caught up with the story by the time version 2.0 releases on Jan 2nd which also coincides with the PS5 release.
I think a mix of both.
 
Is anyone else not feeling the story much?

Rover is like some super important being who has been responsible for almost everything that has been revealed so far. The story and characters are almost always the same. Rover was responsible for creating and setting things in motion and some characters have dealt with Rover in the past and have been waiting to meet again.
 

Pejo

Gold Member
Is anyone else not feeling the story much?

Rover is like some super important being who has been responsible for almost everything that has been revealed so far. The story and characters are almost always the same. Rover was responsible for creating and setting things in motion and some characters have dealt with Rover in the past and have been waiting to meet again.
I think they were already locked into this for Jinzhou after the initial story got changed in the beta. They went from everyone being distrustful/antagonistic towards the Rover to the Rover being MVP VIP panty-dropping awesome. I think the worse part is just that they dance around it too much without explaining anything. If they would have waited until much later in the story to reveal Rover's past, I think it would have been a much better, more compelling story. Everyone likes a good fluffing now and then, but they did take it a bit far.

Hopefully Rover's influence lessens a bit outside of the continent, and not-Italy has a different major plotline. For what it's worth, I think they fucked up a little making Somnoire part of the "Rover made this!" gang. That would have been better as something he's not involved with but has to fix regardless.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
How are y'all liking the game now that it's been out for a while?

I started just under a month ago after they confirmed there would be cross-progression between the PC version and the upcoming PS5 release, and I'll say that after putting 100 hours into it, I'm loving it. I'm really looking forward to the version 2.0 release on January 2nd.

The only thing I'm a bit bummed out is that I didn't start sooner so I could get The Shorekeeper, but it's no biggie; I'm sure they'll rerun her banner in two patches or so.

But to sum up my experience in pros and cons:

Pros:
  • Great combat for an open-world gacha
  • S-tier character designs
  • Great soundtrack (check some of the stuff I'll link at the bottom of this post)
  • Pretty varied open world with good exploration rewards and interesting puzzles to solve
  • Traversal in the open world feels super good
  • The gacha system is fair and better than in HoYo games
  • Cool companion stories (I've played 3 so far, and they were all good to great experiences)
  • Dope cinematics (some of them are seriously incredible)
  • Good art direction
  • Their English VA is excellent (haven't tried CN and JP dubs)

Cons:
  • The version 1.0 story is weak/boring, but it steps up significantly after that
  • Some events are annoying to clear if you don't have two or even three good teams
  • It takes a while to level up characters, as you need lots of materials (EXP, Ascension, Skills, etc.)
  • They could improve the menu user experience for controller users like myself (i.e. I have to use mouse and keyboard for managing my echoes)
  • The battle pass feels like more work than in other similar gachas, especially as the seasonal rewards that give you more EXP are hard to achieve for people like myself who haven't reached the endgame yet.
All that being said, here are some my fav songs from WuWa OST:









They're also releasing some great MVs for their characters, like they did here with The Shorekeeper:



Overall the positives far outweighs the negatives. I think they have something special here and I hope they continue building on that with the upcoming version 2.0.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Please don't tell me that you can no longer redeem the free character?
You should be getting the free 5* star selector via in-game mail as soon as you finish the tutorial.

Btw, if you've just started, check out this beginner's guide video. It touches on most of the aspects you should keep in mind as a new WuWa player.



Your main character, Rover, is very strong, even in late game. Same with Sanhua (4 star character you'll be getting from one of the permanent activities).
 

Arsic

Loves his juicy stink trail scent
So is this the best of the bunch of genshin, tower of fantasy, etc?

Is there an end game? Is it difficult at all? Any kind of story?

Curious what makes this one different since it hits ps5 soon.
 

Spyxos

Gold Member
You should be getting the free 5* star selector via in-game mail as soon as you finish the tutorial.

Btw, if you've just started, check out this beginner's guide video. It touches on most of the aspects you should keep in mind as a new WuWa player.



Your main character, Rover, is very strong, even in late game. Same with Sanhua (4 star character you'll be getting from one of the permanent activities).

I played a bit few months ago, just arrived in a big city. Is it still tutorial?
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I played a bit few months ago, just arrived in a big city. Is it still tutorial?
I think the tutorial is basically done as soon as you unlock the option to use the convene feature aka the character and weapon banners (there will be a tutorial on how to pull on one of the beginner character banners). I think that happens shortly after you reach the city and do some more stuff in there (just follow the main story and don't do any exploration or side quests as it shouldn't take too long).

Btw, here's how the selector mail looks. It should be in there in your inbox.

SJLLKfW.png

Hljdn1k.png
 
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Pejo

Gold Member
So is this the best of the bunch of genshin, tower of fantasy, etc?

Is there an end game? Is it difficult at all? Any kind of story?

Curious what makes this one different since it hits ps5 soon.
It's the best gameplay by a long shot. Story and worldbuilding, I'd say Genshin still beats it. Character designs are more to my taste in WuWa too, for the most part.

Endgame is mostly score challenges and HP bloated bosses that you need to grind gear (Echoes in this case) for. But even the farming stages are challenging enough to make them at least enjoyable for the fights themselves.

When PS5 version drops, give it a shot. It's free after all. The worst part about recommending this game is that the beginning is by far the worst part of the game. Once you get a little further in it gets a lot better, but I'd imagine a lot of people drop it before they get there.

Anyways, Jinhsi dress promo vid. It's nice but not for the price they're asking.


*edit*

Looks like Gamewith (a JP gaming community site) rated the WuWa characters. Number one was expected but I'm surprised Yinlin scored so low.
tf9pbpepa69e1.jpeg
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I just hit Union Level 45 and snagged that sweet Emerald of Genesis as my 5* weapon reward. Works very well on my Camellya so I'm happy with that. :messenger_sunglasses:

Oh, and I have 15k Astrites and 10 pulls saved up for Carlotta so far. With all the resources we'll be getting once version 2.0 releases, I should be able to guarantee her. I should be able to get her weapon as well, since I'm 40 pulls away from hitting the pity on the limited weapon banner.

wUc1MyG.png
 
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I just hit Union Level 45 and snagged that sweet Emerald of Genesis as my 5* weapon reward. Works very well on my Camellya so I'm happy with that. :messenger_sunglasses:

Oh, and I have 15k Astrites and 10 pulls saved up for Carlotta so far. With all the resources we'll be getting once version 2.0 releases, I should be able to guarantee her. I should be able to get her weapon as well, since I'm 40 pulls away from hitting the pity on the limited weapon banner.

wUc1MyG.png

Congrats. I am on UL 78 and not sure what they are contributing to now. The max SOL phase was reached several levels ago so enemy level and domain awards are unaffected.
 

Pejo

Gold Member
I just hit Union Level 45 and snagged that sweet Emerald of Genesis as my 5* weapon reward. Works very well on my Camellya so I'm happy with that. :messenger_sunglasses:

Oh, and I have 15k Astrites and 10 pulls saved up for Carlotta so far. With all the resources we'll be getting once version 2.0 releases, I should be able to guarantee her. I should be able to get her weapon as well, since I'm 40 pulls away from hitting the pity on the limited weapon banner.

wUc1MyG.png
Nice, that's a great Rover weapon for both current elements too, if you ever get Camellya's signature.

So a recent Korean interview about the game was just released. There are a lot of people interested in spreading misinformation with it for some unknown fucking reason. I looked at a few sources and most people that know Korean are saying that this is the most accurate translation. Quoting because it's long, but it's worth a read.
Original Link: https://m.inven.co.kr/webzine/wznews.php?idx=301847&iskin=webzine

On January 2, 2025, “Wuthering Waves” Will Launch Version 2.0 and Its PS5 Edition

Released globally on May 23, Wuthering Waves is an open-world game that showcases Kuro Games’ signature aesthetic, with stunning characters and fast-paced action that has received widespread acclaim. In its upcoming 2.0 version, the game will introduce “Rinascita,” a brand-new European-inspired region distinct from Huanglong, and a new chapter in its narrative.

From Punishing: Gray Raven to Wuthering Waves, Kuro Games has steadily honed its unique identity, becoming an indispensable name in the subculture gaming scene. With Wuthering Waves 2.0, what new surprises does Kuro Games aim to deliver? We spoke with Kuro Games CEO Solon to delve deeper into their vision.

https://preview.redd.it/7qfvyuoxud9...bp&s=0b25be5e9f1015e45f373fa85d76489afe1e3995

▲ Solon, CEO of Kuro Games

“Rinascita: A New Experience to Meet Expectations”

Q: Wuthering Waves has reached its half-year anniversary since launch. How do you feel?


Solon: It has been a journey from uncertainty to confidence. When Wuthering Waves was released, I often wondered if it would be loved by players and hoped it could survive. But the amount of love it received exceeded our expectations and motivated us to consider long-term content that could repay that love.

Looking back, I feel we initially lacked confidence that our work would be recognized. Through Wuthering Waves, we realized we were growing, and that realization reinforced our determination to aim higher, knowing our creations would be acknowledged.

Q: The transition from version 1.0 to 2.0 feels quick. Was this a deliberate decision?

Solon: The world of Wuthering Waves, Solaris, contains various regions beyond Huanglong. After introducing Jinzhou in Huanglong, we immediately presented “Rinascita” to showcase aspects we hadn’t revealed before and to demonstrate our evolution. As I mentioned, long-lasting love from our players requires us to continually prove ourselves, and this was part of that effort.

While we’re cautious, we aim to deliver significant new content roughly every half year. With this in mind, we’ve worked hard to bring “Rinascita” to life for our players.

Q: Gun-focused characters have felt somewhat underwhelming until now, but Carlotta in 2.0 seems to address this. Can we expect more engaging gun characters in the future? Additionally, will the weak parry performance of 4-star gun characters be improved?

Solon: I’m glad players are taking notice of Carlotta and giving her positive feedback. We’re considering multiple aspects when it comes to gun characters. In fact, we are closely examining overall weapon and character balance.

Q: Alongside 2.0, the PS5 version is also launching. What was the most challenging part of its development?

Solon: Optimization, without a doubt. This is our first release on PlayStation, so there was a lot of uncertainty about how to optimize the game for it. Since optimization directly impacts the gaming experience, we devoted significant attention to this aspect.

Q: In Rinascita, Echoes—previously seen as enemies—are now integrated into daily life, which is intriguing. Could you clarify what Echoes are? Will they appear similarly in other regions as game mechanics or interactive elements?

Solon: Echoes have been a complex aspect, both in terms of world-building and content integration. We’ve explored many possibilities, and their usage in Rinascita is the result of ongoing research. Players can expect further applications in future content.

Q: Story and direction seem to be improving with each update. Characters like Chang Li, Shorekeeper, and Camellya left a strong impression. Will “Rinascita” exceed those expectations? Are there plans to refine the early story?

Solon: It’s heartening to see the positive response to each new update. However, our core storytelling approach hasn’t changed. We design characters and themes that align with the unique identity of each region the Rover visits. By letting players gradually discover and connect with these elements, we aim to foster emotional engagement.

This approach remains consistent in Rinascita. The new region is a carnival city filled with secrets, distinct from Jinzhou. With its characters and storylines, we aim to deepen player connection. We’ve crafted something special, and I hope players look forward to the new story.

Q: What key aspects of 2.0 and Rinascita would you like players to enjoy most?

Solon: There are so many! (Laughs) If I had to choose, I’d say I hope players appreciate how Wuthering Waves continues to evolve, showcasing endless possibilities. From 1.0 with Mt. Firmament and Black Shores to Rinascita, each version has been a step forward, aiming to surprise players. Our team has been relentless in its efforts to improve, and 2.0 reflects this progress. Player feedback is one of the most important things for our development team.

Q: It might be a bit early to ask, but in the beginning, Wuthering Waves mentioned the seven regions of Huanglong, including Jinzhou. Now, you’ve moved to Rinascita, a completely different setting. What can we expect next in the world of Wuthering Waves?

Solon: As you mentioned, Huanglong alone has regions beyond Jinzhou, and Rinascita itself has additional cities. Wherever we go next, there are expansive storylines ready to unfold. Our challenge is determining how to present them fully and effectively.

Another major consideration is meeting player expectations. The experiences we provide must satisfy our audience. Knowing how much players have cherished what we’ve shown so far and their anticipation for what’s next motivates us to rise to the occasion. One of our key directions is delivering fresh and diverse experiences players haven’t had before, and we’re constantly refining ideas to achieve this.

Never Settling: Kuro Games Refines Its Unique Identity

Q: Wuthering Waves has achieved significant global success. Did you anticipate this level of achievement? How much has the company grown since?


Solon: The overwhelming love and interest we’ve received globally have far exceeded our expectations. This has instilled in us a strong sense of duty to create even better content to meet the expectations of players worldwide.

In the six months since launch, our team has grown significantly in many areas, including development pipelines, talent cultivation, and technical capabilities. We’ve achieved remarkable progress compared to our pre-launch state and remain committed to continual growth.

Q: Wuthering Waves has been especially successful in South Korea. What do you think contributed to this success? Also, you’ve engaged with Korean players through events like G-Star last year and other offline gatherings. Do you have any plans to meet with Korean players again?

Solon: While we’ve received incredible support globally, we’re particularly aware of our success in South Korea. It’s surprising and deeply gratifying to see how much love we’ve garnered there. It feels as though our vision and efforts have been acknowledged, which is incredibly moving. Although we still have room for improvement, we’re determined to repay that love through our work.

I often visit Korea for personal travel, but I’ve always hoped to have more direct opportunities to meet players. In fact, we’d love to meet players wherever they enjoy Wuthering Waves. However, our current focus is on ensuring the highest-quality content and experiences for players, especially with Rinascita in development. Once the timing feels right, we’ll definitely explore ways to meet players face-to-face.

Q: Personally, I’ve been impressed by the high-quality action and unique art style from Punishing: Gray Raven to Wuthering Waves. How has Kuro Games managed to maintain and refine this distinct identity?

Solon: The key lies in the passion of our developers and their desire for creative expression. It’s driven by a relentless commitment to innovation and a willingness to embrace challenges. At Kuro Games, we constantly pursue new ideas and strive to bring them to life through continuous exploration.

Q: Kuro Games has become a prominent name in the subculture gaming scene. What is the guiding philosophy and vision behind the studio’s success? What kind of experience do you ultimately aim to offer players through Wuthering Waves?

Solon: This year, Kuro Games established our core vision as "Challenge Is Greatness." The idea is to pursue seemingly impossible challenges and realize greatness through them. We aim to embody this spirit in our games.

Additionally, we strive to create valuable and innovative gaming experiences that aren’t confined by specific genres or conventional game formats. Our goal is to deliver something truly unique and meaningful to players.

Q: Lastly, do you have a message for Korean players?

Solon: “Korean Rovers, fighting! Thank you so much for your continued support. Please keep looking forward to what’s next in Wuthering Waves.”

*edit*

2nd interview from the same guy.

 
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