Talking about writers, I'd love another game written by Koh Kojima. He randomly was in charge of Baten Kaitos Origins' scenario and if I'm being honest, BKO still has my favorite story of any Monolith game. Xenosaga was (overly) ambitious but kind of a mess. Xenoblade had some nice moments and cool twists, but I thought the characters were a bit on the bland side. Xenoblade X had interesting ideas, but by the end it felt like they barely touched the surface of what they initially had in mind. And Baten Kaitos Origins? It's just a nice story that worked really well from beginning to end with great twists and characters.
Thinking about it, in terms of characters it's kind of the antithesis to what Takahashi likes to make. While Takahashi likes to have a huge chast of characters, BKO mainly focused on just three characters and thanks to that I felt really close to all three of them by the end of it. I really liked what they've achieved there.
Anyway, it seems like Koh Kojima didn't write anything before BKO and didn't write anything since then. Instead, he's been the director of Xenoblade and Xenoblade X, so at least he managed to climb up the corporate Monolith ladder, I guess.
... And while I wrote this, I realized once again that I miss Honne as well. Ah, sigh.
Yeah the writing took a hit when Soraya left, some of the best material in those first games are hers. Takahashi is still responsible for most of the themes, concepts and ideas, it's crystal clear, but I'd wager that most of the writing is left to others (and it shows). And since the Xenosaga debacle they've clearly shifted focus: the two Blades are clearly "game first, story second" kind of games. Which is great in it's own way, but with a giant like Nintendo behind them I'd hoped for that interconnected complex saga that they were trying to do since Xenogears.
Instead we a have a self-contained game, a first episode of a potential new series and most likely a spiritual sequel to the self-contained game. Maybe they were burned too much by what happened with Xenosaga, but Jesus....
Well, with Xenoblade they intentionally went into a different story direction, so I'm not sure how much can be attributed to Soraya leaving and to them just following a different vision. (And I wouldn't be surprised if Nintendo specifically requested Takahashi to shift to something not quite as ambitious and less obtuse. )
The first game probably only had a British dub because there were doubts about it even getting released in America, I wouldn't count on this game one having one. I just want dual audio, don't really care what they do for the English dub.
NoA had no intention of localizing it, so it became one of the rare cases where NoE was responsible for the English version. Obviously, NoE wouldn't record their dub in the US for whatever reason. That's really all there is to it and I very much doubt that this is going to happen again. Not with the Xenoblade series, at least.
So if Xenoblade X can release from initial announcement to full game in a mere 3 years time. Assuming Monolith is indeed reusing the engine they already made from X and just adding and expanding upon it for Xenoblade 2, then two years is not some insurmountable task.
I'm not sure why you compare the Xenoblade X's time from initial announcement to its release to the total development time of Xenoblade 2. Considering Xenoblade released in 2010 in Japan, Monolith likely already worked quite a while on the game before the initial trailer was shown. Except if you are trying to imply that the time before the reveal was largely spend on creating the necessary tech, but how would we even know that. I think it's more likely that Xenoblade 2 is just going to have a significantly smaller scope compared to the giant open world of Xenoblade X. Which makes total sense, if they go back to the more linear and less open style of the first Xenoblade.