Brofist
Member
Speak for yourself.
No I think I speak for most normal people.
Speak for yourself.
They do, well, up to a point.tl;dr Both consoles are beasts. TFlops don't matter.
Can you show me which specs are are looking at? Maybe you need glasses.No its not. GPU, RAM and CPU are.
Sorry, i meant to write "years" ago. As in, ~10 years. I just remember a better level of respect and less of the fanboy crap.Xbox One got absolutely clowned on at release, and Sony could do no wrong. It was a lot less civil than this right now. Things have flipped though with the Xbox taking the crown this generation before we have even started.
Where did you read that?PS5 is 125% faster on SSD than XSX to be precise. I read somewhere that the console could load an entire level by the time your character does a 180° turn. A game made to exploit that capability is pretty much tied to that system. Anything slower breaks it. I imagine God of War 2 to have instant realm travel for example.
I think it's in Digital Foundry video about their reaction to ps5 specs and it's the older dude that says something like that. Also something something "capable of filling the entire gaming allocated RAM in 2 seconds" something something.Where did you read that?
GitHub, 9.2, and team Xbox’s gas lighting on teraflops being the end all be all metrics has done serious psychological damage to some people.
The Ps5 is *10.3, not 9.2.
Accept that. I get it, 12 doesn’t look as good against 10. It remains to be seen but I’d think 399 would the number that matters and between the 2 of them Sony is most likely to be the one to get there.
yeah 10.08 to 10.28 based on cerny .10% electrical power reduction by dropping the clocks 2%.*up to 10.3
Actually, Cerny says he EXPECTS the the GPU to spend most of its time at OR CLOSE to that frequency (2.23ghz). Cerny doesn't know, but he thinks it might be close to 10.28.yeah 10.08 to 10.28 based on cerny .10% electrical power reduction by dropping the clocks 2%.
cerny doesnt know and you know? do you listen to your self?wtfActually, Cerny says he EXPECTS the the GPU to spend most of its time at OR CLOSE to that frequency (2.23ghz). Cerny doesn't know, but he thinks it might be close to 10.28.
I have no idea, just relaying what Cerny actually said.cerny doesnt know and you know? do you listen to your self?wtf![]()
![]()
![]()
![]()
![]()
exactlyI have no idea, just relaying what Cerny actually said.
First of all we have no idea if the pro actually outsells the x, the ps4 is outselling the Xbox one. Secondly, no the ps4 isn’t outselling the Xbox one because of the games, it has huge brand recognition and was helped by the Xbox one launch debacle , and it was a debacle in everything (power, price ), thus gaining huge momentum way before the games (which are basically 1-2 big games per year) arrived.It's the same situation as with Xbox one x and ps4 pro. Pro outsells the x because of their games. If Ms can step their first party line up up they win otherwise Sony. That's it.
yeah 10.08 to 10.28 based on cerny .10% electrical power reduction by dropping the clocks 2%.
i m sure soon it will be clarified by next round of interview with digital foundryPretty sure he clearly said "a couple of %"... I know people are downplaying every single unpleasant bit of information as much as possible to not to mention the 9.xx TF figure, but that's what it is, PS5 is more or less a 10TF gaming console, there's no need/no point in denying reality.
I don't think I'm trying to hide my stance or be unbiased. It's right there in the OP where I stand. What a redundant comment.
Regardless of what my stance is or bias, the point of the topic stands and the facts speak for themselves. If there are factual inaccuracies in the OP or the figures are somewhat skewed due to my biases, it's not my intention, but the figures in the OP doesn't have anything that would imply any kind of bias. After an OP is posted, I'm just part of the discussion like everybody else. It's not my job or obligation to be impartial.Read the comment I replied. You seem to be open to giving drive-by trash comments attention. Doesn't make the current thread or topic look any better if you are biased and blind to any argumentation.
You may very well be right OP...computers nowadays are too complex to be compared using a single number like teraflops.
I mean.....it’s pretty simple to measure performance game to game on PC. We will know which console is more powerful by the multi-plat performances, won’t we?
Because certain people are overblowing the differences like OP stated.
Can we all just agree that multiplats are going to perform better on the PS5? The inevitable meltdowns that are going to occur when multiplat after multiplat performs better on the PS5 is all but a given. And in the unlikely event that some titles, ported to the PS5, don't then the couple of FPS lost will be more than made up by the PS5's superior sound coprocessor, bus speeds and load times. I keep coming back to the word "creativity" when thinking about the PS5. All I see with the Xbox Series X is a grey PC box.
![]()
Of course they matter the point is both consoles have beefy high end GPUs and the difference is so small (way smaller than this gen) it will amount to a small resolution difference. The PS5 bandwidth worries me more than anything GPU related.I absolutely LOVE how “teraflops don’t matter” now.
super convenient, dontcha think?
Are those raid zero floppy drives? they can be pretty fast!Can we all just agree that multiplats are going to perform better on the PS5? The inevitable meltdowns that are going to occur when multiplat after multiplat performs better on the PS5 is all but a given. And in the unlikely event that some titles, ported to the PS5, don't then the couple of FPS lost will be more than made up by the PS5's superior sound coprocessor, bus speeds and load times. I keep coming back to the word "creativity" when thinking about the PS5. All I see with the Xbox Series X is a grey PC box.
![]()
Talking about perspective, has you looked at what can happen when you connect an SSD directly to a GPU's memory pool? This is what Sony has done here, you can do things that just can't be done with a traditional setup, this may remove the biggest bottleneck to extremely detailed games rendering that nobody even talked about.Of course they matter the point is both consoles have beefy high end GPUs and the difference is so small (way smaller than this gen) it will amount to a small resolution difference. The PS5 bandwidth worries me more than anything GPU related.
For perspective:
Base PS4 & XBONE
Pro vs X
- PS4 is 38% faster
- XBONE is 28% slower
PS5 & SEX
- X is 42% faster
- Pro is 30% slower
- SEX is 18%-21% faster
- PS5 is 16%-18% slower
This shows just how terrible idea is to have high clocked GPU.yeah 10.08 to 10.28 based on cerny .10% electrical power reduction by dropping the clocks 2%.
This shows just how terrible idea is to have high clocked GPU.
I am not saying that they won't but if you need to draw 10% more power, while you get 2% higher clocks than it's not a good design.MS's next console after XSX will utilise a Variable Frequency, Continuous boost GPU/CPU like PS5. They might use different buzzwords, but it won't have fixed clocks.
Bookmark this post. You'll see.
You've got it backwards. It's a 10% reduction in power that will give you 2% less clock, but no CPU or GPU on the planet is pegged at 100% constantly, especially while gaming. MS just used the word "fixed" to confuse the misinformed.I am not saying that they won't but if you need to draw 10% more power, while you get 2% higher clocks than it's not a good design.
You said basically same thing, when GPU drop 2% on clocks which then draws 10% less power or at least that's what I read in the post I reacted to. And MS probably have sustained max on 1825Mhz, which than lowers when idle. But as in wording Sony appears to throttle the GPU in load for better thermal performance. I am not sure who is misinfromed, but GPU most definitely does not lower closk when loaded, if you does not have some vsync in play or something like that, even though 3D cloks at least on my RTX2070 goes to max value and stay on it during gaming. I am talking about clocks, obviously load is variable. On PC when utilising 3D graphics, closk automatically sets to maximum a GPU throttles when VRM cannot provide enough power (common in RTX, which is power bound, not thermal bound due to large die, so heat can easily be transfered due to bigger surface area).You've got it backwards. It's a 10% reduction in power that will give you 2% less clock, but no CPU or GPU on the planet is pegged at 100% constantly, especially while gaming. MS just used the word "fixed" to confuse the misinformed.
Lol they did not it was Sony causing confusion with no detailed chart on the variable clocks. Let's blame Microsoft for having a home console act like every other one the correct way not variable. Variable is ok for pc and hand held but not home console where I pay for guaranteed performance not under this situation.You've got it backwards. It's a 10% reduction in power that will give you 2% less clock, but no CPU or GPU on the planet is pegged at 100% constantly, especially while gaming. MS just used the word "fixed" to confuse the misinformed.
Not the case, if every other console has been fixed why would MS needed to have come out and explicitly mention it. It's only because they knew about Sony's variable clocks and they tried to confuse the masses. It's clear that many people would also be confused about the variable clocks of PS5, but that's because it's totally new. I'm not saying Sony's messaging was good in any way, quite the contrary.Lol they did not it was Sony causing confusion with no detailed chart on the variable clocks. Let's blame Microsoft for having a home console act like every other one the correct way not variable. Variable is ok for pc and hand held but not home console where I pay for guaranteed performance not under this situation.
They wanted to be clear they wouldn't throttle under heavy load like Sony. If they were not clear the internet would have 200 articles is the series x really 12tf or sometimes like Sony. Blame Sony they should of cut clocks and locked them avoid confusion.Not the case, if every other console has been fixed why would MS needed to have come out and explicitly mention it. It's only because they knew about Sony's variable clocks and they tried to confuse the masses. It's clear that many people would also be confused about the variable clocks of PS5, but that's because it's totally new. I'm not saying Sony's messaging was good in any way, quite the contrary.
I don't agree at all man, Sony's solution is a paradigm shift in how consoles and cooling systems are designed and is the future. Fact of the matter is that you keep using the word "throttle", but it's not doing anything of the sort. It can run at the maximum clocks indefinitely due to a constant power draw. It's just altering its clock based on workload. Look, I can keep talking to about it until I'm blue in face, but you won't try to understand what is going on until you see it, then something might click and you'll realise it's not what you think it is.They wanted to be clear they wouldn't throttle under heavy load like Sony. If they were not clear the internet would have 200 articles is the series x really 12tf or sometimes like Sony. Blame Sony they should of cut clocks and locked them avoid confusion.