Icymanipulator
Member
Critical Defense reset done all S Rank. Forgot about it til just now.
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And some nice Burnice art
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And some nice Burnice art
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Playing the MSQ makes me kind of want to pull for her, running around with her in the city and HAND is enjoyable for... Reasons. Also I notice some cool little details like how the color of her hair ribbon changes when she changes stance. However I encountered a bug during the quest and can't progress on PC... Downloading the update on the ps5 and hopefully it'll let me finish itManaged to win the 50/50 again and got Yanagi. 80 pulls total, but I had the savings. I really really like her playstyle. Kinda basic for a stance character, the stances more or less just function as a buff mechanic, but still satisfying to play. Seems really strong too, and she can create Disorder all on her own. Definitely going to be pumping up my Electric team FINALLY. I've only been playing her in the demo because I didn't pre-farm anything...
I'm debating going for her W-Engine, but it seems like it's only good for her. I can't justify the expenditure for a single-character equipment like that when I'm trying to stay light spender (30 day login thing + BP). I'll probably just skip it. I have the BP Engine + 3 different 4*s. I'm sure one of those will work well enough.
Shiiiiit, that's ~170 tapesWorst luck for me in ZZZ so far. 140 pulls just got me 1 Koleda. Im 27 pulls away from a garanteed pull but all my resources are gone. WIll still probably get enough to get her before her banner ends, but not today.
She's a fuckin' mazin'. Not only she can trigger disorder on her own, but she also has really cool evasive attacks somewhat similar to Ellen's, has PEN focus with her stances so PEN stat is no longer a waste on discs (you literally have a combat stance to activate PEN and get bonus damage as a part of character's combat kit), has AOE attacks just like Qingyi and overall an absolute monster in combat.From the test, she looks even better than i expected as she can trigger disorder by herself so she can be used in mixed enements teams, or mono electric teams, or even go solo.
It's one of the best TV events they ever had imho, the previous one was about the treasure vault. I've literally zero negative things to say about it, it's very cool, the music is great, there's not a lot of text, the rewards are decent and it's relatively short when it comes to how much time you're spending in one of the levels.Really digging the mystery of arpeggio fault minigame they made. It's fun lol
If anyone had plans to pull for Harumasa, apparently there's a leak:
Also, new code (60 polychrome)
SGJADSHBF
Supposed to be an S rank. Not exactly unheard of, Hoyo gave out a free 5* in HSR last year for winning some game award, there's speculation that ZZZ could be getting nominated for something/win at TGA this year.If he will be free, he has to be an a Rank?
If anyone had plans to pull for Harumasa, apparently there's a leak:
Much appreciatedAlso, new code (60 polychrome)
SGJADSHBF
*edit* just realized that the ice symbol is an alternate form. Maybe ice+electric dual elementMiyabi drip
But this is interesting, lifted the image from gamefaqs
What in the hell element is she?
Ice + ?
Huch interesting, too me it looks like ice+ether.Miyabi drip
But this is interesting, lifted the image from gamefaqs
What in the hell element is she?
Ice + ?
Miyabi has an Ice Scorch mechanic, like Burnice, where she applies an Ice DOT on the enemies. So her element symbol might be to illustrate that. Can also be the case that her element count as 2 diferent elements, in that case my guess would be Ice + Fire. Curious to see what they gonna do with her.Miyabi drip
But this is interesting, lifted the image from gamefaqs
What in the hell element is she?
Ice + ?
Secretary mommy finally came home. It only took 160 pulls....
Miyabi has an Ice Scorch mechanic, like Burnice, where she applies an Ice DOT on the enemies. So her element symbol might be to illustrate that. Can also be the case that her element count as 2 diferent elements, in that case my guess would be Ice + Fire. Curious to see what they gonna do with her.
That was my first impression tooHuch interesting, too me it looks like ice+ether.
Miyabi's kit is up, apparently no dual element, she's just got extra special ice damage that can cause disorder with normal ice damage and has some unique status effects
Sounds to me like they're saying "don't bother pre-farming disks for her, she's gonna need her own set".Miyabi's kit is up, apparently no dual element, she's just got extra special ice damage that can cause disorder with normal ice damage and has some unique status effects
To your point, there's no discs which are specifically made for disorder yet and since we've got at least two chracters who can trigger it on their on.... I think it's about time to get the disc, which I'm sure won't be tied to any specific element if they're going to make them.Sounds to me like they're saying "don't bother pre-farming disks for her, she's gonna need her own set".
Totally agree with everything. I can't believe they still haven't fixed this shit. It's not an issue at all when you have just 2 characters, but if it's 3.... you're fucked.Really starting to detest dodge characters, it's so annoying the game decides to switch to them instead of the block character I want to switch to; just completely messes up my rotation.
It can also completely mess up staggering bosses that have a pattern that needs to be blocked several times (like dead end butcher), why not just do exactly what I'm pressing? There's two switch buttons so if I wanted that other character I would've just pressed that button.
I'm guessing this is some side effect of the mobile version not having two switch buttons at launch, and the game considering the dodge more "beneficial" sometimes so it tries to "help" you, but it really just messes everything up.
Really starting to detest dodge characters, it's so annoying the game decides to switch to them instead of the block character I want to switch to; just completely messes up my rotation.
It can also completely mess up staggering bosses that have a pattern that needs to be blocked several times (like dead end butcher), why not just do exactly what I'm pressing? There's two switch buttons so if I wanted that other character I would've just pressed that button.
I'm guessing this is some side effect of the mobile version not having two switch buttons at launch, and the game considering the dodge more "beneficial" sometimes so it tries to "help" you, but it really just messes everything up.
Too tame, should be inspired by scanty & kneesocks from panty&stockingBetter or worse?
Inferno metal is her best in slot, but it limits her team options. If you have burnice then it's fine, but iirc woodpecker is also good. I think woodpecker loses some value if you have her sig weapon because the atk% bonuses stack togetherOk, so I know there way more exciting things to talk about but…. For those of you who have built up Solider 11, what direction did you take?
I see inferno metal is highly recommend, and the 4pc does give a lot of Crit, but only when burning. How has this actually worked in practice with her?
Because I was leaning more towards 4pc woodpecker, as landing crit hits gives the set buff and that shouldn’t be hard to do considering I will be building her with crit in mind.
I don’t have her sig, I’m either gonna use that event attack engine, or the battle pass one six shooter I think that gives crit as a sub statInferno metal is her best in slot, but it limits her team options. If you have burnice then it's fine, but iirc woodpecker is also good. I think woodpecker loses some value if you have her sig weapon because the atk% bonuses stack together
Anyway, speaking of the devil, they updated her model and she looks WAY better now:
This took me literally 2 hours, there's a lot of little inconsistencies and weirdness with zzz's combat system, which in another way could be said to be broken in places, so I had to work around that so I wouldn't get my life deleted in a single hit.
I probably could've started the run over and finished with more health, or even brought avocaboo, but I felt like I should just power through, funny enough the moment I started recording I beat her lol.
No it's more a lot of small different things that seems to not work or get reset in certain situations, maybe it's by design, or it could just be the result of how they coding interacts with itself; either way it gets in the way of full player agency.I would say that if you feel the combat system being inconsistent it's because you can activate a perfect dodge even after getting hit,
I think what you're describing is specific to Jane, I think from what I can tell if she's being juggled she gets like hyper poise recovery and can recover in the middle of attack strings and start counterattacking. As for her dash attacks, I think the hitbox is just gigantic - although idk. I'll try to record some gameplay later and see if I can nail it downNo it's more a lot of small different things that seems to not work or get reset in certain situations, maybe it's by design, or it could just be the result of how they coding interacts with itself; either way it gets in the way of full player agency.
An example would be if you switch out the character, the enemy, in this case jane's stagger gets reset, so if I were to switch out during a series of attacks that might seem to have jane on lock, it just stops and transfers this property to the new active character instead, but because it stops briefly, the enemy can immediately retaliate.
This had gotten me killed a couple of times because I thought my attacks were meaty, in this case meaning hitting her with the switch character while the other character is still attacking, but it's not because her state just gets reset.
This also kind of happens with seth's charge attack and ex attack, both of them will put jane in stagger, however you cannot link them into staggers together, that brief moment where seth isn't hitting her resets her state into non-stagger and she immediately retaliates, this is why in order to land the charge attack, you can see me doing a dodge attack first, this was the only way to consistently land both attacks on her while staggering.
But then I couldn't switch out jane with seth's perfect block quick assist too quickly either, you kinda have to wait till seth's nearly done attacking, otherwise jane will recover quicker and she can interrupt your attack.
The other thing is how her line dash attacks operate, they seem to hit you not via movement, but almost in a hit scan fashion, so there's no reacting to the actual movement, you have to be dodging while the hitbox becomes active, it feels like this hitbox is either a giant straight line, or 3/4 separate hitboxes that update in steps while jane moves across the line, because I've been hit by it even when she was already past me, so her hitbox was active behind her.
There's a few more little things but I don't feel like writing that much.
I did notice however that the goat amillion was able to restagger jane with her gattling gun attack, which is why you see me switching to seth every time she blasts jane, since it's a free full charge.
heh I was specifically not talking about having her in mid-air, since she will automatically recover then after a number of hits, this is also why you can see me switch to seth sometimes after I knock her down, she stays down long enough to get a charge off then, but if you actually keep attacking she's stop recovering and just counter attacks; this is also why I wait till she either attacks or lands from mid-air juggle before using the ultimate, otherwise it won't hit her.I think what you're describing is specific to Jane, I think from what I can tell if she's being juggled she gets like hyper poise recovery and can recover in the middle of attack strings and start counterattacking.
Damn Zhu Yuan is actually pretty fun, i have no idea what i am doing but still winning pretty fast. And more info in Miyabi.
Not better or worse, it's how it should be if they'd gone all-in into DMC. It would've made Nagi even more unique and interesting as a character as well.Better or worse?
This took me literally 2 hours, there's a lot of little inconsistencies and weirdness with zzz's combat system, which in another way could be said to be broken in places, so I had to work around that so I wouldn't get my life deleted in a single hit.
I probably could've started the run over and finished with more health, or even brought avocaboo, but I felt like I should just power through, funny enough the moment I started recording I beat her lol.
There's just absolutely no other way of sayin' it - it's infuriating! There must be i-frames for this stuff everytime you switch to a character and the one you switched from finishing his move for example, but ending up being hit like a truck. I can't tell you how many times I restarted some of the fights cuz you're like fighting, dodgin', doing assists and all that knowing and seeing full well that haven't fucked anything up and then look up and what you see - 80% of the character HP is gone! Worse still, you even can lose 2 characters at once during switch transition (!!!!), it happened to me multiple times and you literally can't do anything about it cuz there's no i-frames. How can this even be called good combat design? It has been like that since launch and 4 months later the issue is still not fixed.I wish there was a way to also turn off quick assist, it kinda sucks that it takes priority over parry, so you press parry but then the character just runs out to gets punched in the face instead.