• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ultra Street Fighter 4 will be played on X360 at EVO2015

Codiox

Member
Tried to play a few online rounds today. Good god is the netcode shit. I mean Mortal kombat X works good for me, but this is like playing on 56k Modem. The fucking input lag doesnt even matters when you got a 1 second lag online... Also 100mbit over here.
 

Kikujiro

Member
You need to calm the Fuk down. Only one here being a fanboy here is you calling me out. When I never said Capcom doesn't deserve the blame.

Yet at the very mention of Sony you are getting angry.


Also they should have been working on a patch much before the games actual release since it was submitted much earlier than that.

I think the only one who needs to calm down here is you.
As you can see by the posts I made in these threads I have been calling out Sony more than anyone else, but Capcom has its share of fault too (if you are the holder of the IP you need to check on it). That said, the game will be patched and I'm sure it will be ready by the Capcom Cup finals.
 

Shadoken

Member
its not the fact that you called me or anybody but I despise idiots that resort to a stupid dismissive answer. "O I can't make a good argument so I'll just dismiss them as being XYZ fanboys/defense force". It could of been any name beside sony and I would of still given you the same response.

Oh please you just used the same fanboys response a few posts back. Calling me Capcom fanboys and what not.

The Sony fanboy comment was on people bashing Capcom and not Sony. Your post wasn't even there before that.
 

jerry1594

Member
Also the switch to 360 pretty much confirms Sony doesn't give a shit and that the upcoming patch is probably gonna do jack squat . I hope Sony proves me wrong though, I really wanted this to be the definitive version.
They can't reasonably find and fix all the broken stuff in a month.
 
Oh please you just used the same fanboys response a few posts back. Calling me Capcom fanboys and what not.

The Sony fanboy comment was on people bashing Capcom and not Sony. Your post wasn't even there before that.

So you now can experience how dumb that line is and maybe you'll learn to stop doing it because it devolves any argument to "o you're just a fanboy/defense force"

Like I said, my post wouldn't have changed regardless of what "defense force" was here and if I did or did not post beforehand. The very moment you posted "o look at the defense force" is the moment I had issue with you.

Sony's fault for cheapening out and getting a shitty dev. Both of their faults for not overseeing the project from start to finish and fixing the issue before release. Out of the two, capcom should of been the first to notice the issues and make a stink about it.

If I had to say, it was all capcom's executive who didn't give two shits. The likelyhood of capcom FGC division knowing there were issues are very high. It either means capcom didn't bother pushing the issue enough or sony not giving a shit and burning bridges. What sounds more likely given capcoms executive's record?
 

zlatko

Banned
I think I said it in this thread or a different one about this topic, but I feel at this point ANY patches are a waste of time and money for all parties involved.

Once E3 2015 hits that SF5 hype train will be going 300MPH. We are at most, what, 9 months away from SF5? That means the beta will be well before that.

If anything it should get 1 patch to fix the biggest issues it can in one shot, then let it rock as is. (Input lag, invisible projectiles, and Decapre teleport issues) Other than that, fuck it, and if you want a functioning version of this game then 360 is the only one that truly delivered imo. The rest is junk in comparison.
 

Tripon

Member
I don't know if Capcom can wait 3 years from release of the PS4 to release SFV. The competition from other fighting companies is way to intense this generation.
 

thelastword

Banned
lmaoo you really act like Capcom is an innocent party in all of this. Sure Sony may have approached them first but Capcom no doubt took money and agreed to this. They also had no issue in accepting the 500k prize pot money Sony put up.

Don't act like Capcom was bullied into this. They agreed to this and they should have had eyes on it. It's one of their flagship games. They signed the dotted like to have this version be the one used for their pro circuit.

Also Capcom provides the code to port over correct? So why are people saying the PS3 version is the base when their is PC code that could have been ported over? Capcom provides the code. Sony and Other Ocean can't make the game from nothing.
Money post, people just say what they want.
 
Sure. Even if there were no technical glitches in this game. Can you trust Sony or Other Ocean to know the frame data and other nuances to look for in this game?
From my experience as a tester, very few people would ever have caught input lag like this. Fighting games were not in many tester wheelhouses. Much more likely bugs to be reported would be: "This character has straps on his right leg but when he faces the opposide direction, the straps swap to the left leg (in a 2D fighter). Or, "player 1 cannot see player 2's cursor when selecting their character in an online match".
 
From my experience as a tester, very few people would ever have caught input lag like this. Fighting games were not in many tester wheelhouses. Much more likely bugs to be reported would be: "This character has straps on his right leg but when he faces the opposide direction, the straps swap to the left leg (in a 2D fighter). Or, "player 1 cannot see player 2's cursor when selecting their character in an online match".

yeah this sounds interesting. I actually assumed that capcom/sony would hire a FGC person to test the game or use combofiend/haunts. But even 2 people for a game this big would be hard to check...

So why didn't they pull a NRS and hire more FGC heads just to test the competitive side and see if it all hits? Weird.
 

Tripon

Member
From my experience as a tester, very few people would ever have caught input lag like this. Fighting games were not in many tester wheelhouses. Much more likely bugs to be reported would be: "This character has straps on his right leg but when he faces the opposide direction, the straps swap to the left leg (in a 2D fighter). Or, "player 1 cannot see player 2's cursor when selecting their character in an online match".
I would agree with you, but Corsi's PR specifically said the PS4 version got rid of the PS3 lag, so somebody somewhere must have tested the input lag.

Or course this could be another bold face lie Gio Corsi has said.
 

thelastword

Banned
This entire debaucle is an embarrassment, from all the companies involved to the people arguing over which company gets more blame instead of the problems involved in the port.
Everybody is to blame, but we have persons who are just on the "blame the Sony train" and there are also people pretending that they know for a fact that the PS3 version was used for the port. Marketing was pushing hard that the PS3 version's lag was gone, it's all they kept on saying. Maybe they used the 360 version, isn't that the version with the least lag?... the 360 also has a start button, isn't that more plausible?

The port is bad, but no one knows what is causing the lag, which happens to not only exist in input delay but also affects the menus. It affects the entire game. So perchance, when the patch goes live next week and people retest and find out that the lag is similar to that of the 360, what will they say then?

The point is, there's a lot we don't know yet, the patch will be the first indicator come next week or we can get someone at Other Ocean to answer some questions.
 

Biker19

Banned
LOL, Sony blew it. BIG.

Though it's best for Capcom & EVO to use the Xbox 360 version, because if they use the PS4 version, it would greatly embarrass Sony beyond belief. They can't afford negative PR like that.

Team Spooky's not even using the PS4 version at NLBC & are using the 360 version as well. At this point, only Capcom Cup will be using the PS4 ebb version of it.
 

Laconic

Banned
The only people who are to blame, are the people who bought the game day-1, without waiting for the reviews to come out.

Seriously, this industry has become the embodiment of Caveat Emptor.

Without actual purchases, this kind of shit would go away faster than Capcpom's profits ought to.
 

Agent X

Member
I wonder where Gio got that whole less delay than the PS3 version stuff. Maybe Other Ocean just straight up lied to him about it.

I've been wondering the same thing. All of Sony's recent comments about the PS4 version of USF4 (prior to release) made specific mention about the reduction of input lag. Was this an actual major design goal for the PS4 version?

If so, did they ever actually achieve that goal at some point? If they did, then perhaps some other part of the game added late into development (e.g. the addition of the PS3 joystick driver) ended up ruining it. In that case, it might not be too difficult to fix, if they can work backward from there.

On the other hand, if the developers never truly hit that goal, then this was nothing but PR fluff and deception. In that case, there's virtually no hope for salvaging the PS4 version, especially since the tourneys have reneged on using it this year anyway.

I would really like to know what happened behind the scenes.

Everybody is to blame, but we have persons who are just on the "blame the Sony train" and there are also people pretending that they know for a fact that the PS3 version was used for the port.

I keep hearing this, too. I'd also like to know if that's true, and (if so) if that would prevent the game from ever having reduced input lag compared to the PS3 version. I wouldn't necessarily think that porting the PS3 version would automatically mean that the PS4 control response could only be "equal or worse".

The point is, there's a lot we don't know yet, the patch will be the first indicator come next week or we can get someone at Other Ocean to answer some questions.

That would be great, but I doubt Other Ocean would come forward at this time. They'd probably only speak up if they were confident that the patch would solve most or all of the problems.

It would be nice if the gaming press would try to push for some answers, though (whether it's from Sony, Capcom, or Other Ocean). It's easy for journalists to write an article that says "LOL PS4 GAME SUX", but it would be much better if they presented a thorough analysis, followed by an effort to interview the developers and publishers about how they intend to fix the problems. Now that would be quality journalism!
 

PAULINK

I microwave steaks.
The only people who are to blame, are the people who bought the game day-1, without waiting for the reviews to come out.

Seriously, this industry has become the embodiment of Caveat Emptor.

Without actual purchases, this kind of shit would go away faster than Capcpom's profits ought to.

Yeah, I bought it the moment it came out, why? Because This was going to be the new tournament standard, I bought a brand new stick for this port and was planning to go to evo this year for fun. And on the sony blog, they made the claim that this was going to be the definitive version. This game has come out on a total of 4 platforms and has gone through 4 revisions, under what circumstance was anyone to believe that anyone could possibly fuck this port up?

Don't blame the consumer for falling for false advertising, especially when there were no reviews to contradict what we were led to believe.
 

Imm0rt4l

Member
I answered your question about it being fixed in the long run.






its not the fact that you called me or anybody but I despise idiots that resort to a stupid dismissive answer. "O I can't make a good argument so I'll just dismiss them as being XYZ fanboys/defense force". It could of been any name beside sony and I would of still given you the same response.
I'm with you there.
 

vg260

Member
Yeah, I bought it the moment it came out, why? Because This was going to be the new tournament standard, I bought a brand new stick for this port and was planning to go to evo this year for fun. And on the sony blog, they made the claim that this was going to be the definitive version. This game has come out on a total of 4 platforms and has gone through 4 revisions, under what circumstance was anyone to believe that anyone could possibly fuck this port up?

Don't blame the consumer for falling for false advertising, especially when there were no reviews to contradict what we were led to believe.

Exactly. Buyer beware is a valid stance, but applies within reason. If they just released the port with no information, then buyers wouldn't have much basis to be mad about the input lag. However, they explicitly touted this as a game feature under no uncertain terms, so there's no reason to believe that would not be the case. There's a difference between customer assumption with no basis and something that is flat out advertised to be true and is not. What makes it even more insulting is Sony's staunch "no refund" policy under any circumstance.
 

Shadoken

Member
Sony's fault for cheapening out and getting a shitty dev. Both of their faults for not overseeing the project from start to finish and fixing the issue before release. Out of the two, capcom should of been the first to notice the issues and make a stink about it.

If I had to say, it was all capcom's executive who didn't give two shits. The likelyhood of capcom FGC division knowing there were issues are very high. It either means capcom didn't bother pushing the issue enough or sony not giving a shit and burning bridges. What sounds more likely given capcoms executive's record?

Out of these two points the first one is a fact and the second one is an assumption. As highly possible the assumption may be( and am agreeing with you on that) , it is still an assumption. So throwing equal blame on both Capcom and Sony isn't really fair imho. Without knowing the entire story.

The points people are making here about testing and ensuring the product is the job of the publisher. The PS4 version isn't like the PC version where Capcom were directly publishing and had to take steps to ensure quality.

If capcom fgc division really were allowed to test and knew about the bugs , don't you think tourney heads like Mr Wizard would have gotten any info on the state of the game ? But they seemed just as surprised as the rest of us. Heck so did Ono.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Kinda upset that the sony mvp program gaf members didnt mention any issues when they had the game like a week early

You'd think when someone says "input lag is completely eliminated" they would know that the player base they are selling to would automatically know that its not the case.

Where exactly was the communication during the development of this port? For Sony to let it out like this, and seemingly no one, even the people developing it, Other Ocean to understand the backlash for this kind of thing.

Start button prompts on the title screen? Really? Where was the quality control?

Its just a huge fuck up and no one is wanting to say anything to come clean.

The most nefarious conclusion to come to is that Sony pushed OO to release the game in that state before EVO and the other FGC's so they would have their names on everything. I don't want to believe that, but if its the case, congratulations, you essentially ruined your own cred as well as the entire point of the port.
 

I-hate-u

Member
Because of how confident they were that this version was the ultimate version of the game, it makes me wonder if Sony uploaded an old version of the game that was being developed to their serves by mistake.
 

zlatko

Banned
Why are people saying sf5 is in fall of 2016?

Capcom said the release window is first quarter 2016 I thought.... Did that change?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Why are people saying sf5 is in fall of 2016?

Capcom said the release window is first quarter 2016 I thought.... Did that change?

People are concerning about SF5 because of this USF4 fuck up.

As far as we know SF5 is still on track for Q1 2016
 
You'd think when someone says "input lag is completely eliminated" they would know that the player base they are selling to would automatically know that its not the case.

Where exactly was the communication during the development of this port? For Sony to let it out like this, and seemingly no one, even the people developing it, Other Ocean to understand the backlash for this kind of thing.

Start button prompts on the title screen? Really? Where was the quality control?

Look Sony could have invested in hiring a quality studio for this port who wouldnt pretty much do the bare minimum to get the PS3 version (assumption, but a start prompt strongly supports that) to the PS4. Sony's Third Party Production internal group could have oversaw a quality port, ensuring that the game actually met the promises they made. Capcom could have voiced concern on the quality of product before it released.

But they didnt. Instead, they probably sold a decent number of copies of the port, are performing lip service right now about fixing the problems (its already too late for this year's tournament scene and if SFV is next year, then who cares if SFIV is played on PS4), and will learn and change nothing. You get what you pay for and by scraping the bottom of the barrel with a port studio, this is what you get. It has me pretty worried about the RE Rev 2 on Vita port as that studio seems to have not done much outside of mobile games.

Good job on ya Sony, Gio, Sony Third Party Production, Other Ocean and Capcom.

Because of how confident they were that this version was the ultimate version of the game, it makes me wonder if Sony uploaded an old version of the game that was being developed to their serves by mistake.

You sir are an idealist. The logical answer is that they went for the cheapest studio possible in order to shit out a port that was guaranteed lots of sales not only because it was touted as the definitive version of the game BUT because it was the only game to be featured/used at officially sanctioned tournaments going forward. Some fool made the executive decision to ignore the credibility and reputation hit for a cash grab. I mean, every comment was how amazing this port was and how it fixed every wrong, and most of the comments I am reading are that its pretty much the PS3 version of the game ported to the PS4 (the start button prompt lends credence to that).

This is the version of the game they meant to upload. If it wasnt, they would have pulled it and put up the right version and not be floundering to save face with a patch which if I was a betting man, will not fix the vast majority of things. Further the damage is already done. The game is no longer the official version at tournaments, something Sony and Capcom have been touting since December. If Sony goofed and uploaded the wrong version, the right one would have been up by the weekend. You get what you pay for.

The fact that 360 is now being used in a tournament which Sony spent a good chunk of dough on to begin their plan of associating Street Fighter with Playstation is nightmare PR enough. That prize money and the PS4 port itself are essentially wasted investments at a crucial time leading up to SFV.

While I'm not without sympathy for Sony, since it was a well-intended gesture which just happened to blow up in their faces really hard, the shame they face is entirely deserved at the end of the day, particularly when they literally lied to us.

That is a really good point. I mean they want so desperately to have SF associated to Sony and the investments in the tournament scene was a good way to do that. However, they then decided to get a studio as bad or worse than High Voltage Software to due the port, essentially paying the lowest of the lowest price contractors to handle something hugely important to them. Its like the PR side had the right intentions and then the Third Party Productions side said "lets give this to the lowest priced contractor we can find, I am sure it will work out."
 

alstein

Member
People are concerning about SF5 because of this USF4 fuck up.

As far as we know SF5 is still on track for Q1 2016

This being jacked up shouldn't impact SF5 because it was farmed out, unless Capcom has to work in this port itself- which I doubt they'll do- they'll prob just let this release rot instead of delaying SF5 if they have to choose.
 

Laws00

Member
doesn't an arcade release come first or they're skipping that this time around and going straight for a console release?
 

Neff

Member
LOL, Sony blew it. BIG.

Though it's best for Capcom & EVO to use the Xbox 360 version, because if they use the PS4 version, it would greatly embarass Sony beyond belief. They can't afford negative PR like that.

The fact that 360 is now being used in a tournament which Sony spent a good chunk of dough on to begin their plan of associating Street Fighter with Playstation is nightmare PR enough. That prize money and the PS4 port itself are essentially wasted investments at a crucial time leading up to SFV.

While I'm not without sympathy for Sony, since it was a well-intended gesture which just happened to blow up in their faces really hard, the shame they face is entirely deserved at the end of the day, particularly when they literally lied to us.
 

Agent X

Member
Yeah, I bought it the moment it came out, why? Because This was going to be the new tournament standard, I bought a brand new stick for this port and was planning to go to evo this year for fun. And on the sony blog, they made the claim that this was going to be the definitive version. This game has come out on a total of 4 platforms and has gone through 4 revisions, under what circumstance was anyone to believe that anyone could possibly fuck this port up?

This is a really good point. Between the other versions all turning out fine, the pre-release hype and claims of technical superiority for the PS4 version, and the total lack of criticism from the people who were given early copies (which, BTW, might've been different if hardcore Street Fighter players played it first), there wasn't much reason to doubt that this would've been anything other than a grand slam.

I can't blame the people who bought it right on the first day, out of confidence. I was prepared to do the same, and even bought $30 of PSN cards for that reason. The only reason that I didn't get the game is because I happened to read some of the negative impressions here on NeoGAF first.

I think that people who bought in early should be given the opportunity to request a refund, since Sony specifically made a lot of hoopla about the reduction of input lag, when the resulting product on the contrary has a measurable increase in lag. If they hadn't called attention to it, then the PS4 port would merely be "disappointing", and we'd leave it at that. The fact that they went out of their way to hype it up as a selling point (and then failed to deliver) elevates the situation to a whole other level.
 

RedAssedApe

Banned
Kinda upset that the sony mvp program gaf members didnt mention any issues when they had the game like a week early

why? just because they are "mvp" members doesn't mean they are hardcore fighting game /sf4 fans and would necessarily notice this stuff.
 

trixx

Member
I don't see how it's Cpcom's fault when Capcom is tied up with developing their own games including street fighter 5
 

Kai Dracon

Writing a dinosaur space opera symphony
They would have noticed how slow menu Lag is.

I seem to recall people coming into the many threads saying they couldn't see the "lag" and that the menus were like any other version.

Some people can't tell the difference between 30fps and 60fps.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Has sony said anything about fixing the game?

Other Ocean has already tweeted that they "are working with their core partners in Sony Computer Entertainment and Capcom to fix all reported issues in a timely manner"


The thing is, Other Ocean is still handling the patches. If it really is a PS3 port like people are saying, how are they gonna fix it when that's just the nature of using an inferior version?
 
Top Bottom