superdeluxe
Member
Is this a bug? Professor good feels was at the co-op, I found a terminal to turn him into a MR.Gutsy. But now he is gone. Is that a bug?
I kinda don't like how they handled companions this time around. I kinda wish that they had gone the New Vegas route with companions always giving perks as long as you have them and these perks changing depending on your choices for them. As it is now (permanent perks, but only if you max out relations) it's really hurting the little roleplay elements that are left IMO, especially since some of those perks are insanely overpowered. For instance, I've got Preston as a follower now and I find myself every conversation thinking, 'which answer will increase my standing with him?' instead of thinking 'which answer suits my character the best?'
I kinda don't like how they handled companions this time around. I kinda wish that they had gone the New Vegas route with companions always giving perks as long as you have them and these perks changing depending on your choices for them. As it is now (permanent perks, but only if you max out relations) it's really hurting the little roleplay elements that are left IMO, especially since some of those perks are insanely overpowered. For instance, I've got Preston as a follower now and I find myself every conversation thinking, 'which answer will increase my standing with him?' instead of thinking 'which answer suits my character the best?'
Uhh, choice and consequence then? If you want to preserve the roleplaying element of your character, just don't do stuff that may betray his/her character and accept that by doing so you may miss various things/compensations/rewards and only get the rewards that you get by doing stuff consistent to your roleplay. What kind of "roleplay" is it if your aim is "to have it all regardless of whatever"?It's more fun for me this way personally.
I kinda don't like how they handled companions this time around. I kinda wish that they had gone the New Vegas route with companions always giving perks as long as you have them and these perks changing depending on your choices for them. As it is now (permanent perks, but only if you max out relations) it's really hurting the little roleplay elements that are left IMO, especially since some of those perks are insanely overpowered. For instance, I've got Preston as a follower now and I find myself every conversation thinking, 'which answer will increase my standing with him?' instead of thinking 'which answer suits my character the best?'
So like talking with my wife. Say something that suits her or I....
Is romance a "one shot" thing?, Piper turned me down :-(
no you get other chances I failed like 3 times withbut then wore a high charisma outfit drank alcohol and won the speech challengeCait
Ok, I'm confused. I just did the quest Battle for Bunker Hill.
Was I supposed to be able to kill everyone with no negative side effects? I could attack anyone: Brotherhood, Railroad, and Institute. None of them would ever shoot back at me. I ended up just killing everything because it was really good loot and xp lol.
at this point it's accepted the settlement aspect is bugged whenever you leave.
I hope that whenever they patch it they also make it clear whether food/water can be shared if one place has an excess and is in a trade route. I keep seeing conflicting info.
Excellent, I was planning on bashing clams with her
You still get the perk when they turn you down though, so not all bad.
yeah but you don't get lovers embrace unless you successfully romance
I'll make sure I musk up next time I get the chance you romance her![]()
Yeah, they don't do anything to you. Deactivate or free the synths to end the mission.
Gaf, I need help stuck on The First Steps sidequest, I'm trying to reach the top floor of the interior to kill all the enemies but the place is a maze and I just keep getting lost.
First game breaking bug last night. Lost about 3-4 hours play.
Make sure you save your game before starting the 'Confidence Man' quest.
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First game breaking bug last night. Lost about 3-4 hours play.
Make sure you save your game before starting the 'Confidence Man' quest.
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PeeCee or peeEsfour4 or xbawks? I have been hearing about this quest a lot.
It's definitely a bug
http://i.imgur.com/EEkNKOS.jpg
Not like it matters anyway, companions are pretty useless, especially if you play a stealth character.
Is that the Corvega Factory? If so, keep your eyes out for an elevator.
How do I ge rid of companions?
Telling them to stay doesn't do anything, considering they reappear after loading another area.
How do I ge rid of companions?
Telling them to stay doesn't do anything, considering they reappear after loading another area.
Holy crap this is good
Gamma guns don't work against Ghouls and Robots, and do virtually nothing to anyone in power armor.
Just a heads up.
Mines put away in a closet and sits there looking pretty.Gamma guns don't work against Ghouls and Robots, and do virtually nothing to anyone in power armor.
Just a heads up.
They don't, but the ones the children of atom carry don't half mess my character up!
Supply lines only works with crafting material. I did some testing last night by putting food, water, stored items, weapons and ammo in the workbench at two different camps. I was even able to transfer stuff between two places despite not having a direct line - they were both connected through a third settlement.
I wanted to make this crazy Las Vegas-type settlement, with make-shift hotels and everything, that would get its food/water from other camps. If they don't share food and water though I don't think I'll put too much effort into making my whole network of cool commercial camps. And I guess this also means I won't be putting any effort into the system. I already have my central hub and a second settlement. That's good enough for now.
Never again will I go back to Dunwich Borers.
God damnit Preston.
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...
It's like Fallout 1 all over again.