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Gaf, why is Dark Souls 2 so bad?

I'm finding it a lot tougher than DS1 for some reason. I can't get the parrying down. I put it down for a while now and am going to get back to it soon though.

Quick question for those who have played. I accidentally aggroed the dude with the huge blue sword near the beginning of the game. Should I restart or is he not anyone worth restarting for?
 
I'm finding it a lot tougher than DS1 for some reason. I can't get the parrying down. I put it down for a while now and am going to get back to it soon though.

Quick question for those who have played. I accidentally aggroed the dude with the huge blue sword near the beginning of the game. Should I restart or is he not anyone worth restarting for?

Parry timing changed. I think they changed it from all parrying being done at the start of the animation to part way through at different points for each item.

Blue sword guy has a quest that goes through the game and you can get his sword. You can summon him for some fights. I think that he is supposed to be the Solaire of DS2 but he's not especially interesting or necessary.
 

takriel

Member
Just tried playing Dks 2 again. Had to stop. Why does it have to be this bad compared to the others? Why? Dark Souls 3 needs to come to the rescue, quick!
 
I thought it sucked at first, got frustrated as hell, traded it in, re bought it a few weeks later, and beat it. I guess i just slogged through it a little bit at a time, but i even beat some of the optional bosses. Now i am a big fan!
 
I'm finding it a lot tougher than DS1 for some reason. I can't get the parrying down. I put it down for a while now and am going to get back to it soon though.

Quick question for those who have played. I accidentally aggroed the dude with the huge blue sword near the beginning of the game. Should I restart or is he not anyone worth restarting for?

Scholar of the First SIn made the parry easier like brain dead easier even with low ADP. I beat the Pursuer by just standing in one spot using a parry shield and getting every single parry.
 

Sami+

Member
God I hated Dark Souls II. It sucks because Miyazaki wasn't involved and it was made by a different team, really simple answer honestly.
 
Yeah DS2's combat is a bit dogshit compared to bloodborne. Sounds like you're playing the game wrong though, you'll die very quickly if you try to hack & slash
 
Yeah, no. The Shadows of Yharnam was one of Bloodbornes many boring and terrible bosses. At least the amigos put up a fight.

Couldn't disagree more. Shadows of Yharnam each had distinct attacks and fighting styles that made you watch out for all three at the same time. They also had phases with crazier attacks that switched things up in the second half.

The Sentinels are three tall boring armored enemies that slowly swing their oversized weapon. From the same cookie-cutter template as 90% of the rest of the game's enemies/bosses.
 
That says more about how hype and cultural awareness affects reviews than it says about the quality of the game.

Not necessarily. I personally feel bloodborne is the best of them by far because its so focused. It may offer less variation because of this but its a master at what it does where as souls takes a more jack of all trades approach to offer more varied styles of play.

As with everything its a matter of taste.
 

gogosox82

Member
Couldn't disagree more. Shadows of Yharnam each had distinct attacks and fighting styles that made you watch out for all three at the same time. They also had phases with crazier attacks that switched things up in the second half.

The Sentinels are three tall boring armored enemies that slowly swing their oversized weapon. From the same cookie-cutter template as 90% of the rest of the game's enemies/bosses.

Yeah the sentinels are kind of boring to fight after you figure it out. I still think fighting the Shadows is fun even though I have it figured out.
 

Greddleok

Member
Yeah, no. The Shadows of Yharnam was one of Bloodborne's many boring and terrible bosses. At least the amigos put up a fight.

I agree. Every time I fight the Sentinels my heart is racing. It's a tough fight.

The Shadows...well I just kite them around a pillar and kill them without breaking a sweat. The problem with Bloodborne is that there are a bunch of bosses that are good, but not particularly memorable. DS2 has a ton of bosses, some are bad, some are good, but I could probably remember every single one.

Although let's be fair, they all pale in comparison to O&S.
 
I agree. Every time I fight the Sentinels my heart is racing. It's a tough fight.

The Shadows...well I just kite them around a pillar and kill them without breaking a sweat. The problem with Bloodborne is that there are a bunch of bosses that are good, but not particularly memorable. DS2 has a ton of bosses, some are bad, some are good, but I could probably remember every single one.

Although let's be fair, they all pale in comparison to O&S.

Heh. I think I'm the complete opposite. I found almost all the bosses in DS2 rather boring and easy. So many of them fight almost the exact same way. Bloodborne not only had visually very interesting bosses but they all felt very different to fight.

The only bosses from ds2 that I would say were more fun to fight were the DLC bosses but that's only because they had larger move sets and often second phases. They were still pretty uninteresting visually.
 
Sure there was a thread like this maybe six months ago?

Ah well. I personally thought Dark Souls II was fantastic, never understood the complaints.
 
Yeah the sentinels are kind of boring to fight after you figure it out. I still think fighting the Shadows is fun even though I have it figured out.

Yep, they're a fun fight. Sentinels, on the other hand, can be easily destroyed with circle strafing. The only wrinkle is another sentinel flanking you, but it's still a boring fight.

I agree. Every time I fight the Sentinels my heart is racing. It's a tough fight.

The Shadows...well I just kite them around a pillar and kill them without breaking a sweat. The problem with Bloodborne is that there are a bunch of bosses that are good, but not particularly memorable. DS2 has a ton of bosses, some are bad, some are good, but I could probably remember every single one.

Although let's be fair, they all pale in comparison to O&S.

I don't know that DS2 is any better in boss variety than BB. BB's problem is too many bosses that follow the "beast" template (close distances fast, side swipes with their long arms). DS2's problem is that the vast majority of the bosses are humanoid, and once you figure out that circle strafing wrecks one boss, you've figured out circle strafing wrecks them all.
 
Sure there was a thread like this maybe six months ago?

Ah well. I personally thought Dark Souls II was fantastic, never understood the complaints.

There is at least one a month. It's a very divisive game.

I have said it before but if you value character build veriety, amount of game and PvP over everything else then you will probably love the game. However that doesn't mean peoples complaints aren't legitimate. I replayed most of ds1 recently just to confirm my issues were with ds2 alone and I wasn't just misremembering ds1 and I feel it is a much stronger game in things like character control, combat, enemy placement, level design, story and boss design. I feel ds1 takes a huge drop in quality after O&S though and will happily replay up to and including this fight. I have no real desire to play ds2 again.

So you say you don't understand the complaints but is that really true or do those things just not bother you? Because there is a difference.
 
Don't recall any point in the game where it throws 10 enemies at you, could you verify that OP?

It doesn't but enemies are tied together which for the most part they arnt in ds1. You can lure almost everything out 1 by 1 if you want to. In ds2 enemies have joined agro. You often pull one and immediately 2 or so other enemies also get agroed.

It grated on me because fighting these groups isnt hard or fun. It's just mundane and boring (backpedel, hit and repeat). So many enemies in ds1 where you had to learn a new move set and take them down 1 v 1. In ds2 most enemies felt pretty similar to fight, including bosses and it just tried to make it hard by sending groups at you constantly thinking that's what people like about souls games. It shows how much they mised the mark on what people love about ds1. Despite what the marketing would have you believe it isn't its difficulty.

Alright thats it, I give up. 20 hours odd of play, wasn't worth it. Probably trade it in or something.

How far in did you end up getting? I almost stopped multiple times when I played through it.
 

Clear

CliffyB's Cock Holster
There is at least one a month. It's a very divisive game.

I have said it before but if you value character build veriety, amount of game and PvP over everything else then you will probably love the game. However that doesn't mean peoples complaints aren't legitimate. I replayed most of ds1 recently just to confirm my issues were with ds2 alone and I wasn't just misremembering ds1 and I feel it is a much stronger game in things like character control, combat, enemy placement, level design, story and boss design. I feel ds1 takes a huge drop in quality after O&S though and will happily replay up to and including this fight. I have no real desire to play ds2 again.

So you say you don't understand the complaints but is that really true or do those things just not bother you? Because there is a difference.

If you like the game, and there are plenty of us who do, no amount of explanation of other people's dislikes is going to make us change our opinion. Especially when most of the complaints are completely subjective value judgements.

Telling people what they like is "wrong" is never going to fly.
 
It doesn't but enemies are tied together which for the most part they arnt in ds1. You can lure almost everything out 1 by 1 if you want to. In ds2 enemies have joined agro. You often pull one and immediately 2 or so other enemies also get agroed.

It grated on me because fighting these groups isnt hard or fun. It's just mundane and boring (backpedel, hit and repeat). So many enemies in ds1 where you had to learn a new move set and take them down 1 v 1. In ds2 most enemies felt pretty similar to fight, including bosses and it just tried to make it hard by sending groups at you constantly thinking that's what people like about souls games. It shows how much they mised the mark on what people love about ds1. Despite what the marketing would have you believe it isn't its difficulty.



How far in did you end up getting? I almost stopped multiple times when I played through it.


Dead mans wharf is it? I made it through there, opened up the shortcut, took on flexible sentry, got beat. Then I lost lots of souls twice.

I'm kinda tempted to go back least till I beat the sentry, but, I dunno. Its driving me mad.
 

Greddleok

Member
I don't know that DS2 is any better in boss variety than BB. BB's problem is too many bosses that follow the "beast" template (close distances fast, side swipes with their long arms). DS2's problem is that the vast majority of the bosses are humanoid, and once you figure out that circle strafing wrecks one boss, you've figured out circle strafing wrecks them all.

I guess I don't see that as a problem in DSII. I love the duel style fights. I think that's where Dark Souls style combat shines.

I don't really agree that circle strafing works on all the bosses in DSII. You can't walk your way around Sir Alonne or The Fume Knight.

What I loved about DSII, is that the bosses forced me to play differently. Even the duel style fights force you to change your combat style. It was brilliant. Bloodborne is the definition of play the same for each fight. Dodge, attack, retreat. Repeat. Don't get me wrong, it's still difficult, the timing varies, the fights are still crazy fun, but you're never requires to alter your tactics between bosses. I never thought "maybe this weapon combination would be better" but I found I was constantly swapping weapons in DSII. Some fights I'd rock a shield and mace. Others I'd use a single large blade. Some I even took a spear or fast thrusting sabre. Once I found the weapon I enjoyed in Bloodborne, I never wanted to change it. There was no need.
 

Manu

Member
Dead mans wharf is it? I made it through there, opened up the shortcut, took on flexible sentry, got beat. Then I lost lots of souls twice.

I'm kinda tempted to go back least till I beat the sentry, but, I dunno. Its driving me mad.

Flexile Sentry is a really easy boss. Also, you're about to reach Lost Bastille which is one of the best areas in the game.
 
If you like the game, and there are plenty of us who do, no amount of explanation of other people's dislikes is going to make us change our opinion. Especially when most of the complaints are completely subjective value judgements.

Telling people what they like is "wrong" is never going to fly.

I'm not saying people are wrong for liking it or trying to change people's opinions. I'm glad people like it, and overall I still think it's a good game. There is just a disappointment I felt when I played through it and while I own bloodborne and ds1 there is no reason for me to revisit it.

My point was I don't understand how people can say they literally don't understand the complaints because a lot of them are objective facts that they don't like.

It's fact that the level design is inconsistent and makes no logical sense.

It's fact that the movement has huge dead zones on ps4 version at least.

It's fact that you have to fight way more groups of enemies.

It's fact that a lot of the bosses have very similar move sets.

If you say you cant understand these issues then I find that strange. If you say they don't effect your enjoyment then that's fine and an entirely different argument.

It does some thing better as well though. It's way easier to start a build suited for you early on in this game because you don't have to scour the world for embers where you can't make a fire weapon till the end of the game for example.

You get more materials to level up more gear which is nice.

You get more weight allowance before you get a really slow roll allowing more armour options

There are several things like this that I feel are better in ds2. However those don't help my personal enjoyment when I dont find the level design or encounter design very fun.

There is a reason this game is so divisive.
Dead mans wharf is it? I made it through there, opened up the shortcut, took on flexible sentry, got beat. Then I lost lots of souls twice.

I'm kinda tempted to go back least till I beat the sentry, but, I dunno. Its driving me mad.

What build are you doing? Maybe try some magic? Maybe a hybrid or magic and melee.

I guess I don't see that as a problem in DSII. I love the duel style fights. I think that's where Dark Souls style combat shines.

I don't really agree that circle strafing works on all the bosses in DSII. You can't walk your way around Sir Alonne or The Fume Knight.

What I loved about DSII, is that the bosses forced me to play differently. Even the duel style fights force you to change your combat style. It was brilliant. Bloodborne is the definition of play the same for each fight. Dodge, attack, retreat. Repeat. Don't get me wrong, it's still difficult, the timing varies, the fights are still crazy fun, but you're never requires to alter your tactics between bosses. I never thought "maybe this weapon combination would be better" but I found I was constantly swapping weapons in DSII. Some fights I'd rock a shield and mace. Others I'd use a single large blade. Some I even took a spear or fast thrusting sabre. Once I found the weapon I enjoyed in Bloodborne, I never wanted to change it. There was no need.

I didn't circle strafe any bosses in ds2 really. But I used the same set up and tactics for almost all of them. Dodge the attacks. Wait for the 2-3 attacks that have a big opening for a hit or 2. Back off and repeat. You don't need a different set up for any bosses at all. However all the humanoid bosses were very very similar. A charge lunge style attack (gap closer) a 2-3 hit combo. And over head smash and some kind of magic AOE attack. It got really boring seeing it over and over again. At least the DLC humanoid bosses had larger movesets.

Saying all that I have certainly watched videos of people who absolutely did just circle strafe fumey and alonne.
 

Clear

CliffyB's Cock Holster
I guess I don't see that as a problem in DSII. I love the duel style fights. I think that's where Dark Souls style combat shines.

I don't really agree that circle strafing works on all the bosses in DSII. You can't walk your way around Sir Alonne or The Fume Knight.

What I loved about DSII, is that the bosses forced me to play differently. Even the duel style fights force you to change your combat style. It was brilliant. Bloodborne is the definition of play the same for each fight. Dodge, attack, retreat. Repeat. Don't get me wrong, it's still difficult, the timing varies, the fights are still crazy fun, but you're never requires to alter your tactics between bosses.The absolute most fun fights are those where you can also gun parry and visceral. Bloodstarved Beast and Martyr Logarius were highlights.

Agreed. Bloodborne's bosses are great, but once you get past the initial shock-and-awe of how they look and sound terrifying, they tend to be pretty straightforward to beat. On the whole I found BB to be the easiest game in the series.
 
Agreed. Bloodborne's bosses are great, but once you get past the initial shock-and-awe of how they look and sound terrifying, they tend to be pretty straightforward to beat. On the whole I found BB to be the easiest game in the series.

Do you not feel all the ds2 and even ds1 bosses are also rather straight forward to beat once you work them out?
 

silva1991

Member
Agreed. Bloodborne's bosses are great, but once you get past the initial shock-and-awe of how they look and sound terrifying, they tend to be pretty straightforward to beat. On the whole I found BB to be the easiest game in the series.

So every non gimmicky Soulsborne boss every with the exception of some DLC bosses?

and by DLC bosses I mean old hunter bosses and Fume knight

granted maybe flame lurker forced me to use purple shield, but that's it

dodge and attack that's how I beeat pretty much all non gimmicky bosses like bed of chaos and dragon God etc.
 
Agreed. Bloodborne's bosses are great, but once you get past the initial shock-and-awe of how they look and sound terrifying, they tend to be pretty straightforward to beat. On the whole I found BB to be the easiest game in the series.

I love reductionist posts.
 

brawly

Member
Imo it's because of SotFS. People can go on all day how it's superior, I don't care. I enjoyed the original quite a bit and I just hate SotFS. It just feels wrong.
 

Clear

CliffyB's Cock Holster
It's fact that the level design is inconsistent and makes no logical sense.

While there are spatial/geographical discontinuities, I think you're overstating the problem. Level design is generally top-notch, with the DLC/SOTFS areas being as good as anything in the canon.

Either way, this shouldn't be such a big deal. The quantity and degree of variation in the zones should be more than adequate compensation.

It's fact that the movement has huge dead zones on ps4 version at least.

Can't say I've noticed this, and I've platinumed the game on both PS3 and PS4.

It's fact that you have to fight way more groups of enemies.

Again, this issue is overstated. There are a handful of locations where mobs link on aggro, but generally they attack only based on proximity. Meaning that there is always a way to mitigate/avoid becoming overwhelmed. SOTFS particularly offers a bunch of ways to control aggro on a zone-wide basis.

More to the point though, why is fighting groups of enemies a bad thing anyway? If you can handle it, you can handle it and reap the benefits. Its only a problem if it falls outside of a narrow definition of what Souls' combat should be, or you simply struggle with scenarios like that.

It's fact that a lot of the bosses have very similar move sets.

Its a fact that there are far more bosses in DS2 than DS1, so given that it eschews divisive tactics like scripted "event" bosses (e.g. Bed Of Chaos) similarity is to be expected. There is plenty of variety still.

If you say you cant understand these issues then I find that strange. If you say they don't effect your enjoyment then that's fine and an entirely different argument.

I hear your complaints, but respectfully disagree with your criticisms for the reasons I outinedabove. Furthermore I submit to you that even if were I to agree, I'd consider none of those issues in any way egregious enough to justify the degree of negativity some folks have to the game.
 

dnmt

Banned
This may sound weird but I actually enjoyed DS2 more than BB. I think it's because I prefer playing these games with people rather than alone and that part of the game was vastly more accessible in DS2.
 

Hypron

Member
Its a fact that there are far more bosses in DS2 than DS1, so given that it eschews divisive tactics like scripted "event" bosses (e.g. Bed Of Chaos) similarity is to be expected. There is plenty of variety still.

Yeah, and let's not act like DaS didn't have some bosses that felt similar to others. Hell, it had three bosses that were essentially the same.
 

Greddleok

Member
I didn't circle strafe any bosses in ds2 really. But I used the same set up and tactics for almost all of them. Dodge the attacks. Wait for the 2-3 attacks that have a big opening for a hit or 2. Back off and repeat. You don't need a different set up for any bosses at all. However all the humanoid bosses were very very similar. A charge lunge style attack (gap closer) a 2-3 hit combo. And over head smash and some kind of magic AOE attack. It got really boring seeing it over and over again. At least the DLC humanoid bosses had larger movesets.

Saying all that I have certainly watched videos of people who absolutely did just circle strafe fumey and alonne.

I can't really argue with your experience, but that certainly wasn't the experience for me. I also can't really imagine how you used the same tactics for Duke's Dear Freya as you did for Sir Alonne. Sounds straight up ridiculous to me.

The fight everyone hates in Bloodborne, the DDF carbon copy, Rom, is the only fight where I had to shift my play style. It was awesome, but everyone hates it because it wasn't just dodge, attack, retreat, repeat.
 

myco666

Member
I guess I don't see that as a problem in DSII. I love the duel style fights. I think that's where Dark Souls style combat shines.

I don't really agree that circle strafing works on all the bosses in DSII. You can't walk your way around Sir Alonne or The Fume Knight.

What I loved about DSII, is that the bosses forced me to play differently. Even the duel style fights force you to change your combat style. It was brilliant. Bloodborne is the definition of play the same for each fight. Dodge, attack, retreat. Repeat. Don't get me wrong, it's still difficult, the timing varies, the fights are still crazy fun, but you're never requires to alter your tactics between bosses. I never thought "maybe this weapon combination would be better" but I found I was constantly swapping weapons in DSII. Some fights I'd rock a shield and mace. Others I'd use a single large blade. Some I even took a spear or fast thrusting sabre. Once I found the weapon I enjoyed in Bloodborne, I never wanted to change it. There was no need.

What are the different tactics you need for bosses in DaS2? It is about finding an opening to hit the boss and dodge / block everything else for every single boss aside from the gimmicky ones. No need to change weapons or tactics at all and you only need to adjust your timing. I've always used one weapon from start to end and only changed shield if I found better one.
 

silva1991

Member
Yeah, and let's not act like DaS didn't have some bosses that felt similar to others. Hell, it had three bosses that were essentially the same.

And those three bosses were literally taken from Demon souls


latest



I'm still surprised that they also share the attack pattern and animation.
 

Neoweee

Member
Dead mans wharf is it? I made it through there, opened up the shortcut, took on flexible sentry, got beat. Then I lost lots of souls twice.

I'm kinda tempted to go back least till I beat the sentry, but, I dunno. Its driving me mad.

The game is very open. Try other areas. There are 5 paths heading out of Majula for you to try.
 
I hear your complaints, but respectfully disagree with your criticisms for the reasons I outinedabove. Furthermore I submit to you that even if were I to agree, I'd consider none of those issues in any way egregious enough to justify the degree of negativity some folks have to the game.

There will always be people who over react both ways and express there opinion in a hyperbolic way. But that's just people.

Your rebutals to the points I didn't quote just show they don't effect you which is fine. Personally I found them a big deal.

But I would also say that for someone who complains the game is hated needlessly you like to attack the other games to make your point. I think it's clear really that dark souls 2 changes things in a way that a bunch of people love meaning they find it the best souls game but equally in a way a lot of people find it the worst.

I actually think that's kind of good because I like it when developers at least try new things. Look what they did with BB and it became my favourite game of all time. The changes they made in DS2 sat really well with you.

That's a good thing overall. I would love them to try a souls style game focused on just magic to see what they would do with it.
 

Solaire of Astora

Death by black JPN
Flexile Sentry is a really easy boss. Also, you're about to reach Lost Bastille which is one of the best areas in the game.

Really? It's probably my least favourite area in the entire game...
Opinions, I guess.

Someone mentioned earlier in the thread that Dark Souls 2 has a fantastic series of levels at the end, and while I mostly agree, the early game is such a total bore, I can barely muster up the enthusiasm to make it to Drangleic Castle for repeat playthroughs. I'm currently playing through Scholar for the first time (finished vanilla twice and started a few other runs but gave up due to tedium) and I doubt I'll ever do a full playthrough again. People often talk about Dark Souls 1 dipping in quality in the second half, but Izalith is the only iffy level in my opinion. And that's just a quick fifteen minute or so chunk of the game.

Dark Souls 2 is not a bad game by any stretch of the imagination, but with the poor early-mid game levels, the floaty/imprecise movement and combat (compared to Demon's, Dark 1, BB) and the subpar level design (again, compared to Demon's, Dark 1, BB) it's my least favourite souls game by quite a bit.

It's not without it's merits though. The weapon/build variety is excellent and I really like the fact that things change during NG+ (wish Miyazaki would take note of that), but I'm not much of a pvper and that leaves me with three better games I could be spending my time on. And from what little I've seen of Dark Souls 3, it's looking likely that I could be adding a fourth to that list soon.
 

Mman235

Member
That's a good thing overall. I would love them to try a souls style game focused on just magic to see what they would do with it.

With the whole "magic estus" thing in Dark Souls 3 it's seems they're going for something like that, although given weapon arts I guess it's more like making MP relevant for every type of character.
 

Clear

CliffyB's Cock Holster
But I would also say that for someone who complains the game is hated needlessly you like to attack the other games to make your point. I think it's clear really that dark souls 2 changes things in a way that a bunch of people love meaning they find it the best souls game but equally in a way a lot of people find it the worst.

I'm hardly attacking the other games, I love them all and have stated that I really struggle to rank them in order of favouritism!

I just really disagree with the notion that DS2 is such an outlier.
 
It's fact that you have to fight way more groups of enemies..

That's not really a bad thing. It gives AOE spells and weapons with large swing arcs, a reason for existence. Otherwise why have them? Some of those spells/weapons are so good at AOE that they literally turn those fights into 1 button spam. You can one button spam Congregation and Skeletal Lords with Dark Storm.
 

LeleSocho

Banned
Whatever people say (I haven't played it) there obviously is something that didn't click with DaS2.
Be the bad hotboxes, be the level design, be the lack of supervision from Miyazaki the game lacks something that people liked... It's not like Souls fanbase all together one day woke up and decided to say that DaS2 is a bad game.
 

120v

Member
omeone mentioned earlier in the thread that Dark Souls 2 has a fantastic series of levels at the end, and while I mostly agree, the early game is such a total bore, I can barely muster up the enthusiasm to make it to Drangleic Castle for repeat playthroughs. I'm currently playing through Scholar for the first time (finished vanilla twice and started a few other runs but gave up due to tedium) and I doubt I'll ever do a full playthrough again. People often talk about Dark Souls 1 dipping in quality in the second half, but Izalith is the only iffy level in my opinion. And that's just a quick fifteen minute or so chunk of the game. .

that's pretty much my only issue with DS2... DS1 i can pretty much start a new game at any time and have fun. my overall experience with DS2 was great but starting a new game is like pulling teeth. i can't even find gumption to get past Forest of the Fallen Giants in SotfS
 

Greddleok

Member
that's pretty much my only issue with DS2... DS1 i can pretty much start a new game at any time and fun. my overall experience with DS2 was great but starting a new game is like pulling teeth. i can't even find gumption to get past Forest of the Fallen Giants in SotfS

Weirdly enough, I've played DS2 more than 1. I consider 1 to be one of my favourite games of all time, but I only ever hear praise for it. So I just think...yeah, it is a great game. People keep saying DS2 is bad, and I can't agree with it, so I go back, replay it to see if I'm such an outlier in enjoying it, then get sucked in and finish it.

The fact people talk shit about it, makes me play it. It's by no means a perfect game, but it's not the trash some make it out to be, and I prove that to myself every time I do a play through.
 

tbd

Member
I couldn't tell you without criticising the whole franchise and its core gameplay and game design. No idea what people see in them.
 

Greddleok

Member
I couldn't tell you without criticising the whole franchise and its core gameplay and game design. No idea what people see in them.

Do it. I'd be interested in hearing what someone who doesn't like Souls games has to say, other than "I just don't like them."
 
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