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Where do you stand on No Man's Sky?

For the "I don't know what you do in this game" group, if someone said Elite or The Long Dark, would you ask "What do you do?" in those games?
 
For the "I don't know what you do in this game" group, if someone said Elite or The Long Dark, would you ask "What do you do?" in those games?

It's like this big group of people didn't realize exploration for the sake of exploration within a simulation was a thing before NMS was revealed. It's been strange watching this cycle play out over and over for nearly 3 years.
 

Tunavi

Banned
They should have released it long ago. However if they make the game much more interesting than the initial reveal the wait will be worth it
 

sublimit

Banned
I'm interested but i'll wait for at least a year before i pull the trigger. I'm pretty sure that the game will be getting lots of patches and bug fixes after release.
 

Podge293

Member
I was all for it initially.

The delays, the messaging, honestly the later videos. All these combined have put me off it.

I'm gonna wait for a significant price drop
 

Relique

Member
I will probably wait on reviews and maybe even wait to see how people feel after playing for a couple of weeks as I am not completely sold on this yet.

I feel like people are overstating how replayable this will be in the long term. The idea of infinite number of unexplored planets sounds cool at first but I am not confident that these planets will be that worthwhile to explore after you see all the game assets from the first few planets. If there is nothing purposefully put there for you to find, then I don't see how this isn't gonna get old unless there is some hook to the game that they haven't revealed yet.

At some point you are just gonna run into recolors of the same wild life and probably get bored. The question is how quickly does the magic wear off and that's why I am gonna wait a bit before jumping. I might be completely wrong but we'll see. After all, the last trailer I saw from them was pretty promising with space battles and such.
 
I will probably wait on reviews and maybe even wait to see how people feel after playing for a couple of weeks as I am not completely sold on this yet.

I feel like people are overstating how replayable this will be in the long term. The idea of infinite number of unexplored planets sounds cool at first but I am not confident that these planets will be that worthwhile to explore after you see all the game assets from the first few planets. If there is nothing purposefully put there for you to find, then I don't see how this isn't gonna get old unless there is some hook to the game that they haven't revealed yet.

At some point you are just gonna run into recolors of the same wild life and probably get bored. The question is how quickly does the magic wear off and that's why I am gonna wait a bit before jumping. I might be completely wrong but we'll see. After all, the last trailer I saw from them was pretty promising with space battles and such.
The game doesn't work like that. Nor does it just recolor a finite group of animals

1) The game adds new things and alters its algorithms as you get closer to the center, so you literally can't see everything in your first few hours or planets.

2) There's lore, factions, and other aspects to uncover, but that's beside the point. If you've played Elite Dangerous, then you may understand that there's also a drive in being a trader or pirate or explorer or whatnot. That's the purpose, besides the "reach the center" goal

3) The game mutates and alters its base skeletal structures and animals attributes, and can then blend multiple skeletons and attributes together to form new animals, and then mutate those. It doesn't randomize a set pool. It creates new pieces in that pool to create more new pieces
It's not a binary 1/0 parameter switch. The system is smarter than that. It's more fluid. It's more like the NaturalMotion Euphoria system: tick-by-tick it makes unique changes to each parameter to give crazy/unpredictable results. It doesn't just plug pre-set parameters into each other. It changes the actual parameters too.

I think it's Edge Magazine's preview where they discuss how it works. The way they described it is like this (I'm paraphrasing but it's exactly what they described):

'Say there's a planet with some animals who are shaped like dogs. The system has generated limb length, muscle build, limb number, head number, colour, fur type, 'accessories', etc, etc. But closer to the galactic centre the animation skeletons start morphing and warping away from what the model-type is, to increasingly extreme ends.

In this example, the computer looks at the model of the 6-legged-dog, then looks at our huge database of animation skeletons, and grabs a non-matching one (because we're near the centre), for instance the animation skeleton for a bird. It takes this animation skeleton and the model of the dog-thing, and then starts tweaking the bird animation to fit the shape of the dog, bit by bit, while simultaneously tweaking the model of the dog-thing to match the bird-skeleton, bit by bit.

It does a gradual, procedural, moment-by-moment change to create a completely new animation skeleton - which in turn creates a really weird set of movements/motions/postures for an already-unique creature.

There are multiple layers of by-degree uniqueness being introduced, basically.
 

Hikami

Member
I was all for it initially.

The delays, the messaging, honestly the later videos. All these combined have put me off it.

I'm gonna wait for a significant price drop

Same here, I've just lost interest in it. There's other games releasing around it now that I'd rather play.
 
I'm going to wait on some impressions before I purchase it. It's right up my alley, but I need to see how much is really there.
 

Relique

Member
The game doesn't work like that. Nor does it just recolor a finite group of animals

1) The game adds new things and alters its algorithms as you get closer to the center, so you literally can't see everything in your first few hours or planets.

2) There's lore, factions, and other aspects to uncover, but that's beside the point. If you've played Elite Dangerous, then you may understand that there's also a drive in being a trader or pirate or explorer or whatnot. That's the purpose, besides the "reach the center" goal

3) The game mutates and alters its base skeletal structures and animals attributes, and can then blend multiple skeletons and attributes together to form new animals, and then mutate those. It doesn't random a set pool. It creates new pieces in that pool to create more new pieces

I see. This makes the game a whole lot more interesting. Sorry about my ignorance but I couldn't really piece together what's going on with this game from seeing the few trailers that I came across. Didn't really take the time to do any research about it either. Very ambitious if they pull it off well
 
I'm excited for it but I'm still sceptical. I still don't believe the hype, but I want to believe. I still wonder what there is to do in the game, or what there is to keep my interest after traveling to a dozen planets - what makes the next dozen, the next hundred, the next thousand planets any different?

I know there is fair amount of information about what the game entails, but I still feel very much in the dark.
 
I see. This makes the game a whole lot more interesting. Sorry about my ignorance but I couldn't really piece together what's going on with this game from seeing the few trailers that I came across. Didn't really take the time to do any research about it either. Very ambitious if they pull it off well
From what I've read and seen, it's basically an arcadey Elite in space, and Minecraft (gathering resources, crafting equipment, exploration) meets The Long Dark (weather, temperature, roaming predators/species, etc.) on planets
 

bunkitz

Member
I recall being in the 'what exactly do you do in this game?' camp not too long ago. Then I read some preview article that got me excited cause they explained more of what we can do (I believe guns and NPC's were mentioned) in the game. Now I can't quite remember what it said... but I'm more excited about it now. Regardless, though, I'm excited for it from a technological standpoint, in that it's a procedurally generated shared universe.

Speaking of which... do we have to be online to play?
The game doesn't work like that. Nor does it just recolor a finite group of animals

1) The game adds new things and alters its algorithms as you get closer to the center, so you literally can't see everything in your first few hours or planets.

2) There's lore, factions, and other aspects to uncover, but that's beside the point. If you've played Elite Dangerous, then you may understand that there's also a drive in being a trader or pirate or explorer or whatnot. That's the purpose, besides the "reach the center" goal

3) The game mutates and alters its base skeletal structures and animals attributes, and can then blend multiple skeletons and attributes together to form new animals, and then mutate those. It doesn't randomize a set pool. It creates new pieces in that pool to create more new pieces

Shit, this sounds fucking amazing. It's insane. I love it so much.
 

cool_dude

Banned
Lost interest with every showing.

The game is super hyped on neogaf, but it will be like Spore in that it is a tech demo with bugs and performance issues. We've seen the animal and asteroid pop-ins, the masking of load times with clouds and transitions, the poor combat, the slow walking, the one biome rule, the sentinel responses, and the repetitive nature of the game.

Once you've acknowledged that things will get weirder near the center, you've basically taken away the magic since you already know what to expect.

"Ah, I see the elbow extensor range of motion for the birddoggie is now 15 degrees more than before. Can't wait to see it be 30 degrees. Onward!"
 

Mahonay

Banned
looks like an indie game you'd see on PC for 15-20 dollars and they are charging triple that
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All of my hype has pretty much deflated on this one. Will wait for reviews, but I'm not expecting anything phenomenal anymore. Every time I learn more it seems like there is less and less to "do."
 

GamerJM

Banned
I don't know if I could potentially be less interested in a big release game, or any video game that looks competently designed. Exploration is probably my least favorite activity in video games, I hate controlling ships in video games, and nothing about it beyond that looks interesting to me.
 

cyba89

Member
I'm interested but will wait for reviews and impressions first. With it being full-priced it's definitely not a blind buy for me.
 

SirNinja

Member
Pre-ordered. Which is not something I usually do these days.

From what I've read and seen, it's basically an arcadey Elite in space, and Minecraft (gathering resources, crafting equipment, exploration) meets The Long Dark (weather, temperature, roaming predators/species, etc.) on planets

Basically this. Can't wait.
 
I was all for it initially.

The delays, the messaging, honestly the later videos. All these combined have put me off it.

I'm gonna wait for a significant price drop

I've seen this kind of sentiment a few times. Why would the messaging or delay affect whether the game is good or not? Does a studio need to seduce you in the right way to keep you "in the mood" to buy a game at full price? I know hype can be a fickle thing, but Sean has always tried to be sincere and honest about what they're doing. Hello is an indie studio that's been thrust into the AAA spotlight, and Sean is trying his best to be a showman without pulling a Molyneux or spoiling all the secrets.

Speaking of which... do we have to be online to play?

Nope, you can play completely offline. You just won't have any of your discoveries uploaded to the NMS server.
 

Mahonay

Banned
literally what I've been saying for over a year

just come out already so we can see what "it" really is
It's an expansive exploration/survival game with crafting elements. There are other games of this genre that exist already. It's not that complicated.
 

OmegaDL50

Member
I've seen this kind of sentiment a few times. Why would the messaging or delays affect whether the game is good or not? Does a studio need to seduce you in the right way to keep you "in the mood" to buy a game at full price? I know hype can be a fickle thing, but Sean has always tried to be sincere and honest about what they're doing. Hello is an indie studio that's been thrust into the AAA spotlight, and Sean is trying his best to be a showman without pulling a Molyneux or spoiling all the secrets.

Hell I think the Molyneux comparisons are been unfair. Sean Murray has never made claims or promises beyond what his game aims to be. He has always said it was a Space exploration survival game. We are getting space exploration survival game.

Press that played the preview with videos of Balari V have said the same thing, about it being a space exploration survival game.

Sean Murray has been modest in every interview seen with him in what the overarching goal is about the game. If people want to hype it and exaggerate more than this, this isn't the fault of the developers.
 
The game will finally release in August (hopefully). Has been delayed multiple times, no show at E3 this year and a lawsuit settled recently. Their website was last updated in May with the IGN preview. Things aren't looking good for them.

I feel like the game will be mediocre at best.I hope I'm wrong because the game lloks great and the potential is huge.

Delayed multiple times? Where are you getting this from? They only ever announced one ship date, and then it was delayed. They've been showing the game off for a long time, true, but they never committed to a date until the June date. And then it was delayed - only by a few weeks at that.

Do you remember when the flooding wiped out all the work they had done on this game? We should be thankful it came together at all.

I'm really not sure where this "Things aren't looking good" sentiment comes from. Things look great. The game being delayed a few weeks is a good thing, rather than coming out and having to go through multiple patches before being playable.
 
Excited but worried. I'm not convinced the procedural nature of the game won't get old after a while. Still, been following the game for a while and would really like to play it.
 

Oneself

Member
It won't be as good as some people expect but it will be a great game with great ideas. We will ask for a sequel to expand on the good parts.

I'm in obviously, day one.
 
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