More_Badass
Member
For the "I don't know what you do in this game" group, if someone said Elite or The Long Dark, would you ask "What do you do?" in those games?
For the "I don't know what you do in this game" group, if someone said Elite or The Long Dark, would you ask "What do you do?" in those games?
I want it, but at this point I'm tired of just hearing about it, they just need to release the damn thing.
The game doesn't work like that. Nor does it just recolor a finite group of animalsI will probably wait on reviews and maybe even wait to see how people feel after playing for a couple of weeks as I am not completely sold on this yet.
I feel like people are overstating how replayable this will be in the long term. The idea of infinite number of unexplored planets sounds cool at first but I am not confident that these planets will be that worthwhile to explore after you see all the game assets from the first few planets. If there is nothing purposefully put there for you to find, then I don't see how this isn't gonna get old unless there is some hook to the game that they haven't revealed yet.
At some point you are just gonna run into recolors of the same wild life and probably get bored. The question is how quickly does the magic wear off and that's why I am gonna wait a bit before jumping. I might be completely wrong but we'll see. After all, the last trailer I saw from them was pretty promising with space battles and such.
It's not a binary 1/0 parameter switch. The system is smarter than that. It's more fluid. It's more like the NaturalMotion Euphoria system: tick-by-tick it makes unique changes to each parameter to give crazy/unpredictable results. It doesn't just plug pre-set parameters into each other. It changes the actual parameters too.
I think it's Edge Magazine's preview where they discuss how it works. The way they described it is like this (I'm paraphrasing but it's exactly what they described):
'Say there's a planet with some animals who are shaped like dogs. The system has generated limb length, muscle build, limb number, head number, colour, fur type, 'accessories', etc, etc. But closer to the galactic centre the animation skeletons start morphing and warping away from what the model-type is, to increasingly extreme ends.
In this example, the computer looks at the model of the 6-legged-dog, then looks at our huge database of animation skeletons, and grabs a non-matching one (because we're near the centre), for instance the animation skeleton for a bird. It takes this animation skeleton and the model of the dog-thing, and then starts tweaking the bird animation to fit the shape of the dog, bit by bit, while simultaneously tweaking the model of the dog-thing to match the bird-skeleton, bit by bit.
It does a gradual, procedural, moment-by-moment change to create a completely new animation skeleton - which in turn creates a really weird set of movements/motions/postures for an already-unique creature.
There are multiple layers of by-degree uniqueness being introduced, basically.
I was all for it initially.
The delays, the messaging, honestly the later videos. All these combined have put me off it.
I'm gonna wait for a significant price drop
Wtf is that game even about
The game doesn't work like that. Nor does it just recolor a finite group of animals
1) The game adds new things and alters its algorithms as you get closer to the center, so you literally can't see everything in your first few hours or planets.
2) There's lore, factions, and other aspects to uncover, but that's beside the point. If you've played Elite Dangerous, then you may understand that there's also a drive in being a trader or pirate or explorer or whatnot. That's the purpose, besides the "reach the center" goal
3) The game mutates and alters its base skeletal structures and animals attributes, and can then blend multiple skeletons and attributes together to form new animals, and then mutate those. It doesn't random a set pool. It creates new pieces in that pool to create more new pieces
literally what I've been saying for over a year
just come out already so we can see what "it" really is
From what I've read and seen, it's basically an arcadey Elite in space, and Minecraft (gathering resources, crafting equipment, exploration) meets The Long Dark (weather, temperature, roaming predators/species, etc.) on planetsI see. This makes the game a whole lot more interesting. Sorry about my ignorance but I couldn't really piece together what's going on with this game from seeing the few trailers that I came across. Didn't really take the time to do any research about it either. Very ambitious if they pull it off well
looks like an indie game you'd see on PC for 15-20 dollars and they are charging triple that
The game doesn't work like that. Nor does it just recolor a finite group of animals
1) The game adds new things and alters its algorithms as you get closer to the center, so you literally can't see everything in your first few hours or planets.
2) There's lore, factions, and other aspects to uncover, but that's beside the point. If you've played Elite Dangerous, then you may understand that there's also a drive in being a trader or pirate or explorer or whatnot. That's the purpose, besides the "reach the center" goal
3) The game mutates and alters its base skeletal structures and animals attributes, and can then blend multiple skeletons and attributes together to form new animals, and then mutate those. It doesn't randomize a set pool. It creates new pieces in that pool to create more new pieces
looks like an indie game you'd see on PC for 15-20 dollars and they are charging triple that
From what I've read and seen, it's basically an arcadey Elite in space, and Minecraft (gathering resources, crafting equipment, exploration) meets The Long Dark (weather, temperature, roaming predators/species, etc.) on planets
This is just bait.
ugghhhhhliterally what I've been saying for over a year
just come out already so we can see what "it" really is
Right there with you.right here:
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Yup. All in. Cant waitright here:
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I was all for it initially.
The delays, the messaging, honestly the later videos. All these combined have put me off it.
I'm gonna wait for a significant price drop
Speaking of which... do we have to be online to play?
It's an expansive exploration/survival game with crafting elements. There are other games of this genre that exist already. It's not that complicated.literally what I've been saying for over a year
just come out already so we can see what "it" really is
I've seen this kind of sentiment a few times. Why would the messaging or delays affect whether the game is good or not? Does a studio need to seduce you in the right way to keep you "in the mood" to buy a game at full price? I know hype can be a fickle thing, but Sean has always tried to be sincere and honest about what they're doing. Hello is an indie studio that's been thrust into the AAA spotlight, and Sean is trying his best to be a showman without pulling a Molyneux or spoiling all the secrets.
The game will finally release in August (hopefully). Has been delayed multiple times, no show at E3 this year and a lawsuit settled recently. Their website was last updated in May with the IGN preview. Things aren't looking good for them.
I feel like the game will be mediocre at best.I hope I'm wrong because the game lloks great and the potential is huge.