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Capcom just doesn't seem... cool anymore.

wuth

Member
Honestly, yes.

Talking about SFV...


It's actually mostly rock/guitar-based. There's some electronic music, but overall it's pretty varied to be honest. I think the soundtrack was in general well received, compared to SF4.

Also, RASHIDOOOO



I mean, one would say the menu interface is pretty simple, workman like, even.

The in-game UI looks nice and most importantly is easy to read.



Necalli is honestly a really straight-forward design. He has a unique outline that makes him instantly recognizable. He has a simple color palette. He doesn't seem overdesigned to me. Compare him to some of the characters in Tekken 7 and he looks positively dull compared to the some of the weird shit that are the default costumes of Hwoarang and Heihachi.


Besides, there's all kinds of weird shit in SF3, if people like Necalli and Juri bother you. Necro, hello!?






I just don't see whatever it is you're seeing. Both SF3 and SFV use exaggerated, muscular proportions, and the same big hands/big feet design.

Man, I really don't want to dive into a whole diatribe on UX, but SF5 is all over the place. Just off the top of my head: their shop is a mess to navigate, the box navigation in the main menu is tedious, going through menus to choose your preffered character is convoluted, they lack necessary onboarding features for new players and modes that compliment that, and many mechanics are still hidden behind challenge mode tutorials that aren't properly explained. It's more than UI.

Regardless, i'm gonna open this up. I'm not comparing SF to Tekken. This is past Capcom to new Capcom and in my opinion the quality has dropped significantly.

When it comes down to it, I'm just not a fan of the new characters nor the general look of SFV. You call out the big feet aesthetic, but the reality is that those styles looked better in 2D than in 3D. I will admit, SF5 is an improvement over 4.

As for Necro:

It really comes down to how it's packaged. Necro is a strange character, but his design is quite original in context: An operatic orphan from Russia, kidnapped and experimented on in order to create a stretchy, electric fighter- two of the most outlandish character traits from SF2. Yet here, they're at least given a quality explanation.

Would his design work today? I'm not sure that people would buy the leather shorts, but otherwise I think he'd work fine in SFV. But the problems for him don't just end at costume- the entire aesthetic of SF3 is very anime and exaggerated. It can get away with more crazy designs because even at their craziest they're still very subdued and simple.
 

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MrCarter

Member
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I just don't see whatever it is you're seeing. Both SF3 and SFV use exaggerated, muscular proportions, and the same big hands/big feet design.

Good post. Not sure what the point of the thread was when he only used one game to make his argument about Capcom - and even then I think he's wrong. SFV may have messed up the launch with casual fans but the animation, gameplay, music and sound design in general is very good. The franchise won't die as long as it has its fans. Also, "the characters are over designed monsters" comment - uhh they've never played DarkStalkers before?

- Resident Evil 7 was also a critically acclaimed game and has set the standard in the horror game genre.
- Monster Hunter is one the highest selling franchises in Japan.
- Dragons Dogma is very popular too.

I think they definitely need to work on managing thier fighting game sector but I still think they have that "cool" DNA in them to make people coming back to them.
 
Juri is still my favorite from those 4. It's just that her design is such a massive downgrade for her that it seems worse than it is.

The biggest problem is that they originally intended her to be wearing nothing underneath with the open jacket, which was a terrible idea. But all they did was change hue/brightness/contrast to hide the original idea, making it look ugly and overdesigned. It would be 1000% better if instead they had zipped up the jacket and focused on a cool jacket design.
 
They were so good for most of last gen...

Yea? Y'all should have bought their games (as InPeople in general). Capcoms hanging on by a thread with a legacy that stems from making hardcore games. The industry changed quite a bit and it was hard to adjust. Look at all the remakes and games that were cool as hell that nobody played: Okami, viewtiful joe, God hand, Asura,.. as a business, how many L's you think they can take?

And "were they ever cool"? ...cool enough to make a thread about:p

All I'm saying is, yea they need another hit, before taking yet another hit.
 

Mesoian

Member
I think the music in SFV is a big improvement over IV. Ken and Guile remakes are awesome as is Rashid's theme.

This is true, but put along side Guilty Gear's fucking mindblowing ost, it falls short.

It's not bad, it's just overshadowed. I do like Rashid's theme a lot though.

I was really hoping SF5 would channel this album a little bit more music wise...but that's not a safe bet.

Because man, that album is COOOOOL.
 

vg260

Member
HOLD UP

SF4 and SFV Juri are literally the best capcom designs in recent memory. Can't believe you'd go that far.

I agree about Necalli though.

Juri in SFIV was one of their best SF designs in ages. What they did to her design in SFV was horrible. They nailed it on the first try in SFIV, and people would have been thrilled just to get her back with the same design, but they just had to mess with a good thing they created for some reason. It's not like it ever got stale.
 

Seraphis Cain

bad gameplay lol
I was kinda thinking something along these same lines last week when Capcom had that sale on the PS Store. Last gen, that would have excited the hell outta me. This gen? Eh...
 

JusDoIt

Member
This is true, but put along side Guilty Gear's fucking mindblowing ost, it falls short.

It's not bad, it's just overshadowed. I do like Rashid's theme a lot though.

Matter of taste. Overall, I'll take SFV's OST (mixed bag as it is) over Xrd's metal ass metal all day.
 

so1337

Member
It's really offputting that somehow full adult women are somehow getting bigger breasts and hips with each installment and now all have identical body sets.
I'm aware of this exact thing happening to Soul Calibur characters, but the Street Fighter crew looks pretty similar from game to game if you ask me.
 
I was honestly never a fan of Street Fighter's characters or the stories in the games. They fall in that category of "so bad, it's terrible" and not in the "so bad, it's amazing" category that many of my favorite Capcom franchises fall into.

I dunno why, but I've just never genuinely liked a Street Fighter character besides maybe Zangief and Q. Doesn't help that every SF game besides 3 has awful art direction, especially when it comes to the 3D games.
 

Mesoian

Member
Matter of taste. Overall, I'll take SFV's OST (mixed bag as it is) over Xrd's metal ass metal all day.

And that's fair. I just think GG's OST has more high points than SF5's in it's respective package.

If Capcom were smart, one of the things they'd add to SF5 going forward is new OST's that you can get for fight money.
 

MrCarter

Member
I'm very surprised people like the look. I mained him and I HATED the design. He just doesn't seem Street Fighter to me. He lacks all of the charisma of classic Urien and Gill, the two characters he seems to be aligned with most closely, and his mannerisms are annoying. Plus, in his non-triggered form I am not especially fond of the dreadlocks. Those, out of everything, feel as though they were tacked on simply to show off the Unreal engine's physics with no regard for actual design.

Speaking of Urien, I would say he transferred over from SF3 to SFV very well. His design, animations, moves and overall aesthetic is perfect. In fact, I would say he actually looks better in his 3D form than his 2D sprite.

tumblr_o9rklk8YDQ1ua3ziio1_500.gif
 
This is true, but put along side Guilty Gear's fucking mindblowing ost, it falls short.

This is extremely subjective, what if I don't like rock music? That makes GG instantly a turd on the music front.
SF5 at least has something in there for everyone, including whatever weird shit laura's theme is.
 

wuth

Member
Good post. Not sure what the point of the thread was when he only used one game to make his argument about Capcom - and even then I think he's wrong. SFV may have messed up the launch with casual fans but the animation, gameplay, music and sound design in general is very good. The franchise won't die as long as it has its fans. Also, "the characters are over designed monsters" comment - uhh they've never played DarkStalkers before?

- Resident Evil 7 was also a critically acclaimed game and has set the standard in the horror game genre.
- Monster Hunter is one the highest selling franchises in Japan.
- Dragons Dogma is very popular too.

I think they definitely need to work on managing thier fighting game sector but I still think they have that "cool" DNA in them to make people coming back to them.

I really don't think SFV was a move in the right direction, not just with casuals but in general. Mechanically it is definitely a step back but that's for another discussion. On topic, I still feel like the SFV presentation is flawed from the most basic level. The further drift from anime aesthetics have pushed characters into weirdly exaggerated and ugly realms of psuedo-realism that don't do any of the old characters favors and seems to necessitate grunging up characters with additional noisy details.

To speak directly to what you said:

Yes, you're right. I was focused on the Fighters because that's where I felt the steepest decline in quality had developed. Resident Evil 7 was good, Monster Hunter is still holding down the ship, and Dragons Dogma, if it ever gets a sequel, will probably sell well.

Speaking of Urien, I would say he transferred over from SF3 to SFV very well. His design, animations, moves and overall aesthetic is perfect. In fact, I would say he actually looks better in his 3D form than his 2D sprite.

tumblr_o9rklk8YDQ1ua3ziio1_500.gif

We are two very different people.
 

Shredderi

Member
This is extremely subjective, what if I don't like rock music? That makes GG instantly a turd on the music front.
SF5 at least has something in there for everyone, including whatever weird shit laura's theme is.

It's honestly a very good thing that Xrd doesn't have something for everyone. There's something to be said about a cohesive image that it's trying to go for (hard rock metal in it's general aesthethics and also music). I'm glad that there's a few games out there with just metal/rock music because I love it. It creates a certain kind of vibe you wouldn't get if it mixed in different genres in there.

It's cool that SFV goes for something different and I'm not sure if rock/metal would even suit the series, although there is not one remotely memorable song in that game for me. I actually don't particularly like any song in the series aside from Guile's theme. SF as a series actually might have the worst music in a fighting game I've heard. Well, not bad but nothing good really.
 

L Thammy

Member
I'm not sure if "cool" is what it is, I sometimes get a different feeling from playing a lot older Capcom games. Some of them have the sense that the people behind them loved their jobs and were just putting in whatever the hell they felt like without feeling too concerned about the business end. Power Stone's probably the best example, but even when you get to Resident Evil 4 and you're free to completely destroy the horror tone by throwing eggs at enemies or holding your gun like Dan Smith. Rival Schools gives me that feeling too.

It's not gone, though. Monster Hunter has it in spades. It's also not really related to quality, and it's totally just my perception, which doesn't necessary tie in with reality. It could just be a confirmation bias thing.
 

UncleMeat

Member
This is true, but put along side Guilty Gear's fucking mindblowing ost, it falls short.

It's not bad, it's just overshadowed. I do like Rashid's theme a lot though.

I was really hoping SF5 would channel this album a little bit more music wise...but that's not a safe bet.

Because man, that album is COOOOOL.

Guess I need to give GG a try, I keep hearing and seeing good things. Thanks for the link, pretty cool so far.
 

vg260

Member
This is extremely subjective, what if I don't like rock music? That makes GG instantly a turd on the music front.
SF5 at least has something in there for everyone, including whatever weird shit laura's theme is.

What do you think about 3rd Strike's soundtrack, then? Personally, it was not my style, but a lot of people loved it for its general feel, which, imo, went for a thing rather than trying to please everyone.
 
It has been better.

When?

I think SFV is a shit game and will gladly jump at the chance to shit on it, but even I have to give credit where credit is due. The music in this game is mostly amazing. Only a few stinkers to be found (Juri's theme, Laura's theme, Akuma's theme)
 
It's honestly a very good thing that Xrd doesn't have something for everyone. There's something to be said about a cohesive image that it's trying to go for (hard rock metal in it's general aesthethics and also music). I'm glad that there's a few games out there with just metal/rock music because I love it. It creates a certain kind of vibe you wouldn't get if it mixed in different genres in there.

Sure, if the entire direction of your game is a certain tone, then it makes sense to keep everything that way.
But that's not really fitting for SF, Ken having his guitars is fitting for him, Karin having Jazz is fitting for her, Hillside plaza having that brazilian carnival injection is fitting for the stage.

In the end it comes down to taste, but to just dismiss the music because it's not what you like, is just closeminded.

What do you think about 3rd Strike's soundtrack, then? Personally, it was not my style, but a lot of people loved it for its general feel, which, imo, went for a thing rather than trying to please everyone.

I can appreciate it for what it is, but I prefer SF2 style much more. Balrog's SF2 is probably my favourite SF theme of all time.
 

Mesoian

Member
When?

I think SFV is a shit game and will gladly jump at the chance to shit on it, but even I have to give credit where credit is due. The music in this game is mostly amazing. Only a few stinkers to be found (Juri's theme, Laura's theme, Akuma's theme)

Keep in mind I'm not saying that the music is across the board terrible. But I really wish there was a way to put SF3 or SFA/2/3 music in over a good number of the tracks, if only the stage tracks. SF5's music is not a low point, but it has been better.

Edit: a good official way, because I already have replaced quite a few tracks. And I put indestructible back in as my menu music because fuck the haters.

Hell, just give me lyric control over Ed's theme for christ's sake.
 

klee123

Member
Soundtrack wise, the SF games have been terrible since 4.

Then again, I never thought the Capcom fighting games other than SF2 had many memorable tracks. SNK did a much better job in the OST department In my opinion.

The EX series is an exception though, SF EX plus Alpha had a godly soundtrack, but that's more on Arika.
 
I mean, I think they're just trying to keep costs and development times down by using existing characters from previous entries.

Capcom is going to charge us everytime there is a DLC pack for 1 amazing character, and we will pay it every single time.
Street fighter v poor sales showed consumers won't put up with that garbafe.
 

Shadoken

Member
It's honestly a very good thing that Xrd doesn't have something for everyone. There's something to be said about a cohesive image that it's trying to go for (hard rock metal in it's general aesthethics and also music). I'm glad that there's a few games out there with just metal/rock music because I love it. It creates a certain kind of vibe you wouldn't get if it mixed in different genres in there.

It's cool that SFV goes for something different and I'm not sure if rock/metal would even suit the series, although there is not one remotely memorable song in that game for me. I actually don't particularly like any song in the series aside from Guile's theme. SF as a series actually might have the worst music in a fighting game I've heard. Well, not bad but nothing good really.

What? I dont think many would agree with you. SF3 alone puts the franchise among the best ever in Gaming. Not to mention iconic themes from Alpha and SF2.

SFIV was bad , SFV has its highs and lows. I think the stage music does a much better job than the Character remixes.

https://www.youtube.com/watch?v=jQGOcwDReHs

https://www.youtube.com/watch?v=mRgVM2Iv33c&list=RDjQGOcwDReH
 
RE7 has me feeling even lesser about capcom tbqh

While I enjoyed RE7 for what it was, it lost pretty much any of the lovable charm from previous RE games expect for Welcome to the Family Man and his crazy shenanigans.

RE1, 2, 3, 4, 5, and especially 6 were all amazingly dumb and full of lovable characters getting into stupid situations. RE7 felt very vanilla and safe in comparison.
 

oneida

Cock Strain, Lifetime Warranty
they're not. and they're not alone. i love sega but they're a shadow of their former selves at best.
 

JusDoIt

Member
I disagree entirely when it comes to SF5. In general I love the character design in that game. <3 Laura.

Laura sums up my mixed feelings about the game. Her costumes are tacky. Her persona is dizzy and manic. But she's one of my favorite characters to play in the whole series. If not my absolute favorite. Mentally crush countering an opponent who tries to dp, neutral jump, or back dash out of a command grab warms my ice cold and hollow heart. And I love them cornrows.
 
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