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[Digital Foundry] PlayStation 5/ Xbox Series X New GPU Spec Leak Analysis: 9.2TF vs 12TF?

Panajev2001a

GAF's Pleasant Genius
I don't know what to expect from either tbh. I just know I want a competitive gen. Not another one sided one. Competition brings the best in everything.

For all we know these specs could all be true but not even final or vice versa.

Last generation was exactly what you should expect competition to do, better product winning, worse product offering being punished (even if it is from a richer company), and the company behind the losing product having to work hard to gain customers back.
 
I wonder how does AMD do ray tracing?

Real time ray tracing has been my fantasy since I was kid, and for me the amount of rays calculated is much more interesting performance figure, than amount of flops.

Does Nvidia count the performance that their RT cores add into their flops figure?

I'm not sure if the ray tracing is quite there yet, but if either console manufacturer could gain significant lead in ray tracing performance, it might help to speed up game development time as you wouldn't have to rely so much in the artist muscle in faking lighting. In addition to leap in graphical realism, the effect in game development seems like a holy grail.
 
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sinnergy

Member
What's "changed"? A leak with details which some people don't like, that's all. Personally speaking I don't like Jason Schreier, I don't trust his opinions/statements, I don't even accept terms such as "accessibility" which are complete phony corporate marketing speak for "we need to find a new current-year term to make our product appealing in the press". 30 years ago it was blast processing, now it's "accessibility". When I'm fighting against bad framerates in an underpowered console, I couldn't give a flying f about so-called "accessibility". So the previous leaks were just as dubious in my mind as this latest one, if not more considering the source of that particular kotaku one.

We'll know soon enough in early 2020, but I hope Sony don't go cheap.
Seems that was Vega 13 TF GCN, that’s what you get when you don’t specify architecture , lines up with the 9 - 10 Tf Navi PS5 rumors.
 

ruvikx

Banned
8tf being good for 4k60 frame?

Maybe for indie, small games or very narrow, guided games like the first hellblade, or 4k30frames.

I don't really think they are enough for big games or open worlds.

My gpu is far more than 8 tf and it's not even close to 4k60 in every games.
I know console optimization is a real thing, but still...

I think people looking at 4k from a 2017-2019 perspective (& what was required within current machines to reach that benchmark this gen) are making a mistake when they project that thinking onto next gen as well. In a new gen we usually get better textures, more details, better physics, better animation, better lighting & sometimes (at least we should) get better AI as well. That means reaching 4k under that criteria (with the increase in specs required to make the whole shebang work) will be more difficult than in 2019. A bit like the ps4 getting remastered GOW running at 60fps while new GOW could only hit 30 (& struggled to maintain that in larger areas). That's because the game was far more taxing.

That'll be the case with next gen games as well, hence why we need higher specs.
 

sinnergy

Member
I wonder how does AMD do ray tracing?

Real time ray tracing has been my fantasy since I was kid, and for me the amount of rays calculated is much more interesting performance figure, than amount of flops.

Does Nvidia count the performance that their RT cores add into their flops figure?

I'm not sure if the ray tracing is quite there yet, but if either console manufacturer could gain significant lead in ray tracing performance, it might help to speed up game development time as you wouldn't have to rely so much in the artist muscle in faking lighting. In addition to leap in graphical realism, the effect in game development seems like a holy grail.
Me 2, having worked with Vray for years, texture work and lighting are the most important things in rendering ! Looking forward to the new approaches to realism.
 

Bryank75

Banned
Ok.

I tried to track the source and the tests.

There is basically 4 chips that AMD tested in early August but nobody says what they are.
So people are assuming the 56 CU @ 1700Mhz is the Xbox One Serie X and the 36 CU @ 2000Mhz is the PS5.

The 56 CU @ 1700Mhz is suppose to be Xbox One Serie X because MS said it has twice the power of Xbox One X but nobody knows if it is TFs count or just overall performance (Navi delivery better performance per TFs than Vega).

For now I couldn't any evidence these chips are even related with next-gen consoles.


Nothing new... just comments on the assumptions about the chips tested.

There is an article if you feel better: https://www.eurogamer.net/articles/...laystation-5-xbox-series-x-spec-leak-analysed
As I was saying in another thread, isn't it possible that PlayStation also have 2skus. One basic and one 'pro'.... One at 9.2 tflops and one above 12... One with no ray tracing or backwards compatability and one with both of those....

This was rumoured before.
 

GymWolf

Member
Xbox people on this thread when they heard of PS5 = 14 teraflops be like

tenor.gif
More like
giphy.gif


And understandably so, 14tf on a 400-500 machine is basically science fiction...
 
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pawel86ck

Banned
Maybe because 12tf for a 500-600 dollars machine at loss with microsoft infinite money is far less absurd than fucking 14+teraflop on a 400-500 machine from sony...

They are both pretty absurd tbh, a 12tf gpu is 700 dollars without the ssd, the cpu, the ram, the cooling system etc.
I don't know how much lower is the price when you buy 5 milions stock of gpu but it's still an absurd idea until we know the official specs from M or sony.
Many people expect 12TF+ yet are not willing to pay more than 400$ for console. At 400$ even 5700XT (around 1080ti performance in many DX12 games) + ryzen 2 + fast SDD is extremely good deal.

If MS console is indeed much faster, then next year I'm only buying XSX and I will wait for PS5Pro (many sony exclusives should be available then).
 

GymWolf

Member
Many people expect 12TF+ yet are not willing to pay more than 400$ for console. At 400$ even 5700XT (around 1080ti performance in many DX12 games) + ryzen 2 + fast SDD is extremely good deal.

If MS console is indeed much faster, then next year I'm only buying XSX and I will wait for PS5Pro (many sony exclusives should be available then).
I have a pc for microsoft games so my interest is only for the ps5 and i'm one of the few guus ready to pay 600+ dollars for a beast console, but it's not gonna happen, especially on the sony side.

Credit to microsoft if they can actually pull off a beast console for the right amount of money.
 

GymWolf

Member
Jesus its almost New Years Eve and you guys still here fighting about videogame console teraflops

Get a life ffs
Xbox people on this thread when they heard of PS5 = 14 teraflops be like

tenor.gif
Says who? Arogant cocky xbox fanboy couldnt fathom the idea of another console manufacturer creates a better system than them

I though PS2 and PS4 where you guys getting hammered pretty badly already thought you guys to be humbled but aparently not
Not to be that guy, but do you have a bipolar disorder or what? :ROFLMAO: :lollipop_blowing_kiss:
 

R600

Banned
My opionion is that when Sony designed PS5 they went to push tech as much as possible for 400-500$ price. This obviously meant it was always designed as console form factor.

Console Form Factor + TDP + Single SKU + Navi being power hungry = 9.2TF

Tbh, back when I speculated about PS5 and XSX I put them both at 9-10TF max since anything over that is no longer console, but PC tower. Thats what MS went with, along with 2nd SKU, how could Sony react to this if they are almost playing the game by different rules (single sku, smaller form factor, ~200W etc)?
 

ZywyPL

Banned
I wonder how does AMD do ray tracing?

Real time ray tracing has been my fantasy since I was kid, and for me the amount of rays calculated is much more interesting performance figure, than amount of flops.

Does Nvidia count the performance that their RT cores add into their flops figure?

I'm not sure if the ray tracing is quite there yet, but if either console manufacturer could gain significant lead in ray tracing performance, it might help to speed up game development time as you wouldn't have to rely so much in the artist muscle in faking lighting. In addition to leap in graphical realism, the effect in game development seems like a holy grail.

The measure for RT is GigaRays per second, that's the figures NV shows for their RTX cards. As for AMD counterpart, nobody knows yet, they will most likely unveil RDNA2 architecture along with its RT capabilities at CES2020.
 

thelastword

Banned
I don't think that you can duct tape 2 ps5 together like we do with gamecubes...
Who said anything about PS5? :messenger_grinning_smiling:……...We will all know when Cerny San hits the stage in a bathtub filled with rubber duckies, sipping on some wine.....He will reveal all then....
 

pawel86ck

Banned
I have a pc for microsoft games so my interest is only for the ps5 and i'm one of the few guus ready to pay 600+ dollars for a beast console, but it's not gonna happen, especially on the sony side.

Credit to microsoft if they can actually pull off a beast console for the right amount of money.
I also have PC, but can you imagine what will take to run XSX / PS5 ports on PC? I'm not willing to buy new 2500$ PC (3080ti + ryzen 3 + mobo + equally fast SDD) next year just to play console ports with comparable graphics quality.

I'm only willing to buy new PC when I will be able to run games with much better results. Maybe 4080ti will finally offer enough headroom to run PS5 / XSX ports with ease.
 

DJ12

Member
The measure for RT is GigaRays per second, that's the figures NV shows for their RTX cards. As for AMD counterpart, nobody knows yet, they will most likely unveil RDNA2 architecture along with its RT capabilities at CES2020.
I don't think you can compare the two without specifics. Amds ray tracing solution is said to do 'certain' lighting tasks Nvidia also has various levels of ray tracing available.

Could be amd only offers the lowest tier of nvidias offering, could be it's also better than the best option.

Time will tell.
 

GymWolf

Member
I also have PC, but can you imagine what will take to run XSX / PS5 ports on PC? I'm not willing to buy new 2500$ PC (3080ti + ryzen 3 + mobo + equally fast SDD) next year just to play console ports with comparable graphics quality.

I'm only willing to buy new PC when I will be able to run games with much better results. Maybe 4080ti will finally offer enough headroom to run PS5 / XSX ports with ease.
You kinda have a point....

But pc gaming is more of a life choice, choosing the framerate, what details you wanna put high and what you can lower, choose of joypad, multyplayer gratis, better prices etc.
 

thelastword

Banned
I don't think that you can duct tape 2 ps5 together like we do with gamecubes...
Speaking of which, where is O onQ123 in all this mess...….I think I've heard rumblings of a DGPU.....Will PS5 be a dual 9.2TF GPU, butterfly style.....One GPU on each side of the V at 18.4TF FP 32 and 36.8 FP 16 performance....?

The truth is we know nothing of final spec Jon Snow.....The design and custom architecture is what I'm looking forward to the most....
 

Airbus Jr

Banned
Not to be that guy, but do you have a bipolar disorder or what? :ROFLMAO: :lollipop_blowing_kiss:

Sorry wasnt excited to participate but got litle excited and got caught up in the midle of this fanboy war

Happy new years ( if youre already celebrating in your time zone)
 
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ethomaz

Banned
Eh?

X1X has the same architectural foundation as X1, but with various optimisations on both the CPU and GPU ends to make it more efficient. It even includes all the same audio features in the SoC.

As for UMA, that's something that MS beat Sony to by about 12 years, and that all other off the shelf and semi custom AMD SoCs use.

Console warz result in some kinda out-there claims.
Xbox One X has nothing similar to Xbox One in terms of architecture.
It is basically a PS4/Pro on esteroides.

Similar arch: PS4 -> PS4 Slim -> PS4 Pro -> Xbox One X
Different arch: Xbox One -> Xbox One S

Sony has success with PS4 and MS copied it with Xbox One X giving up what they created on Xbox One.
 
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Marlenus

Member
My opionion is that when Sony designed PS5 they went to push tech as much as possible for 400-500$ price. This obviously meant it was always designed as console form factor.

Console Form Factor + TDP + Single SKU + Navi being power hungry = 9.2TF

Tbh, back when I speculated about PS5 and XSX I put them both at 9-10TF max since anything over that is no longer console, but PC tower. Thats what MS went with, along with 2nd SKU, how could Sony react to this if they are almost playing the game by different rules (single sku, smaller form factor, ~200W etc)?

Navi is only power hungry when you push the frequency and voltage to the limit, like any architecture.

This is why a 2Ghz clock speed is rediculous unless RDNA2 has had some rather large changes under the hood to make it possible to hit that in a reasonable TDP budget.
 
Sony have that cooling patent. Which looks to me like they have made a way to have a heat sink on either side of the APU.

Maybe that is how they are indeed capable of running at 2GHz
 

pawel86ck

Banned
You kinda have a point....

But pc gaming is more of a life choice, choosing the framerate, what details you wanna put high and what you can lower, choose of joypad, multyplayer gratis, better prices etc.
Yes I know and that's why I prefer to game on PC. However I bought new PC (3570+ GTX 680 2GB) one year before PS4 launch and later on I couldnt even mach PS4 settings, because my GPU was VRAM limited in many games. People who waited and bought maxwell GPU's (970,980,980ti) could play all console ports with ease till now while I was forced to upgrade. I'm not doing the same mistake again. I should be fine with XSX unltil Nvidia will launch 4080 series.
 

DanielsM

Banned
You guys misunderstand me. Im not saying Sony isnt wildly successful. They are. Thats undisputed! Sales over 100 million consoles sold and insanely successful Ip's for a majority of this generation. But they arent innovative in a way that actually pushes the industry forwards in new and creative ways. Ninty came with the Switch. Brilliant device to take gaming on the go and the couch. Microsoft went all in with the Xbox One X and its architecture. No one thought they'd be able to get native 4K games (especially open world) with that console. Suffice to say they did. And they pushed the industry forward with their controller for the disabled gamers -- which is brill!

Sony just doesnt really move in that direction.

The X is simply hardware, nothing really innovative about it. The PS5 is going to be more powerful than the X, so what. Its very clear where Sony will move the hardware.. SSD and some RT, and eventually PSVR2. But in the end it doesn't really matter much.... they have the customers. I don't really see Apple being innovative since Jobs, not sure what that has anything to do with anything.

How about MS fix their fucking shitty ass store MS Store and client? Literally, I have no idea how they have any customers that use that.
 
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ethomaz

Banned
As I was saying in another thread, isn't it possible that PlayStation also have 2skus. One basic and one 'pro'.... One at 9.2 tflops and one above 12... One with no ray tracing or backwards compatability and one with both of those....

This was rumoured before.
I hope that is not the case but with so little info everything is possible.
 
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onQ123

Member
Speaking of which, where is O onQ123 in all this mess...….I think I've heard rumblings of a DGPU.....Will PS5 be a dual 9.2TF GPU, butterfly style.....One GPU on each side of the V at 18.4TF FP 32 and 36.8 FP 16 performance....?

The truth is we know nothing of final spec Jon Snow.....The design and custom architecture is what I'm looking forward to the most....

There is like 27 GPUs on the PS5 check Uranus


just-how-many-moons-does-uranus-have-5W6vVKUbh48.jpg
 

Dory16

Banned
This is basically an AD for Series X......


Yet nothing official has been stipulated......You have already made your mind only means it's what you want to see happen as opposed to it being reality....


Power is great, especially if you have great devs…….I'd want more power in th ehands of the best devs in the industry....ND, Guerilla, Santa Monica, Astro team, Insomniac, Poliphony Digital, Sucker Punch, San Diego etc....


How about plusses like "TV TV TV", Snap other apps, Skype, XBOX Kinect, all great reasons to purchase the most balanced console...…."XBONES is the ultimate media center device and it will take over the living room"...…..Ohhhhh, the games??? Don't worry about that......1080 - 900P is negligible at best, you get the same experience, even if PS4 has a 15fps advantage and better effects.....Ohh did we mention Halo 5 is the best looking 720p game we've ever seen?


Quite the contrary, right there at launch in 2013...….HBAO on Need For Speed Rivals on PS4 is said to be inferior to SSAO on XBONES, till the dev pitched in and corrected them...…...COD Ghosts run faster on PS4, it even exceeded 60fps and therefore was causing some mild stutter, they went on to declare XBONES as running faster......So quick to denounce any issue on PS4 as superior XBONES performance...….GTA, AC UNITY, Witcher run better on S at launch because of the better XBONES CPU, till GTA was patched to prove that wrong, AC and Ubi games early on were particularly dumbed down as verified by a Ubi dev and Witcher was a mess on PS4 with MS marketing...….Funny enough after Ubi was exposed, all ubi games run fine on PS4 and even better in CPU bound scenarios, FC4 by NXGAMER is a big eye opener......There are countless examples of funny stuff before the XBONEX debuted in 2017......

Never forget the article by DF "Does resolution matter"…….It surely mattered to them in November 2017...…..There was nothing negligible in their faceoffs on resolution, even when PRO had the framerate advantage on many games...….


What evidence? Rumors about PS by dataminers and MS parties? You are so enthused to support these guys and their message, but when Cerny says PS has hardware raytracing, people are skeptical, devs say PS is more powerful because they have actual devkits, but no, lets listen to dataminers and Penello instead.....Is this logical?


It's no more credible because DF enters the rumormill spill...….It would only be credible if Sony releases specs via Wired right now that is similar to said rumors.....


There's going to be lots dejected and wounded souls when this turns out to be false...….

And yet, you seem to have an attachment in every thread to those attached to their pieces of plastic.....Are you an emotional plastic chaser stalker cop?


Even an ex MS employee who defended Crackdown 3 and Anthem so much on twitter, because he wanted these games and their hype to propel XBOX has seen; this just does not work......He sounds like a free guy, who can finally cleanse his palate from mountains of forced PR and hype without delivery....
Damn bro. Happy new year on behalf of Digital Foundry’s staff. They asked me to tell you.
 

R600

Banned
Navi is only power hungry when you push the frequency and voltage to the limit, like any architecture.

This is why a 2Ghz clock speed is rediculous unless RDNA2 has had some rather large changes under the hood to make it possible to hit that in a reasonable TDP budget.
That point stands, but I would be vary of using relatively rushed Navi 5700 series on PC that was released in middle 2019 with consoles using its derivate and coming 1.5yr after it on, what is most likely be N7P process (10% improvements in wattage on same clock).

Remember, as we go forward and moores law is slowing down, die space is paramount and you want most of your chip - hence pushed clocks.
 

ethomaz

Banned
That point stands, but I would be vary of using relatively rushed Navi 5700 series on PC that was released in middle 2019 with consoles using its derivate and coming 1.5yr after it on, what is most likely be N7P process (10% improvements in wattage on same clock).

Remember, as we go forward and moores law is slowing down, die space is paramount and you want most of your chip - hence pushed clocks.
Moore’s law is not slowing down yet... it is stable... each 2 years the transistor density doubles.
 
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R600

Banned
Moore’s law is not slowing down yet... it is stable... each 2 years the transistor density doubles.
By all accounts it is, if you are console maker. Its getting more and more expensive to get to node down, and pump out big chip to recoup as much perf as possible.

Just take a look at Sony's console die sizes since PS2, as node goes further down, clocks go up and die size goes down.

PS2 550mm² (clocks - 294MHz)
PS3 490mm² (clocks - 500MHz)
PS4 348mm² (clocks - 800Mhz)
PS4Pro 325mm² (clocks - 911MHz)
PS5? 316mm² (clocks - 2.0GHz)?

Very telling IMO. This is why its almost certain AMD Navi2 chip will be clocked 15-20% higher then this years one. Node maturation, design improvements and push for more perf per mm.
 

DanielsM

Banned
Moore’s law is not slowing down yet... it is stable... each 2 years the transistor density doubles.

The brick wall is coming and coming fast. People need to start dampening their expectations going forward. And of course, we're at the point of diminishing returns on the graphics side of the house.
 

Dory16

Banned
These games will be on other platforms and hardware, and via services... ms dedicated hardware is not that important to them.
MS: Here are 3 different consoles, Pc and Xcloud. We don’t decide where you should play. Go play our games where it’s convenient for you.

GAF console warrior: MS doesn’t care about the hardware that they spend billions to develop. I’m offended that they don’t tell me that their latest box is the only one that matters and prevent me from going anywhere else.
 

ethomaz

Banned
The brick wall is coming and coming fast. People need to start dampening their expectations going forward. And of course, we're at the point of diminishing returns on the graphics side of the house.
Well I'm not saying that won't ever happened but the industry is prediction the death of Moore's low for over a decade already without success.
About the graphics I believe there is so much to improve yet... in real-time we are reaching now the 20xx level of GCI movies.
 
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Marlenus

Member
That point stands, but I would be vary of using relatively rushed Navi 5700 series on PC that was released in middle 2019 with consoles using its derivate and coming 1.5yr after it on, what is most likely be N7P process (10% improvements in wattage on same clock).

Remember, as we go forward and moores law is slowing down, die space is paramount and you want most of your chip - hence pushed clocks.

It will likely be 7nm euv as AMD are already working on that node so Sony and MS might as well piggy back on it. Also it leads directly to 5nm and lower where as 7P leads to 6nm and then dead ends so shrinks will be more expensive.

Even with 10% savings a 5700 will still have a 160W tdp at around 1.7Ghz.

The only realistic way to get 9+ Tflops is to go wider and lower clocked. Add 50% to the 5700XT, fuse off 4CUs so you can increase yield and decrease clocks to 1.6ish GHz and you have a chance of hitting 12 Tflops in a tdp lower than 200W.
 

R600

Banned
It will likely be 7nm euv as AMD are already working on that node so Sony and MS might as well piggy back on it. Also it leads directly to 5nm and lower where as 7P leads to 6nm and then dead ends so shrinks will be more expensive.

Even with 10% savings a 5700 will still have a 160W tdp at around 1.7Ghz.

The only realistic way to get 9+ Tflops is to go wider and lower clocked. Add 50% to the 5700XT, fuse off 4CUs so you can increase yield and decrease clocks to 1.6ish GHz and you have a chance of hitting 12 Tflops in a tdp lower than 200W.
But you are comparing first gen Navi released half a year ago on new node with console chip that will be released late next year on improved process.

Still, 5700 at 1.7GHZ is 160W card. RX580 is 190W card at 1.3GHz and Xbox one X is 180W at peak (entire system).

Mind you RX580 and X were released in same year, while comparing 5700 and hypotetical PS5 or X chip is not apples to apples.

Btw I doubt EUV. Its different process and chip needs redesign. To make things worse, N7P gives you straight 10% less TDP at same clocks while reported 7nm EUV gives you 15% with higher density - but apparently clocks are lower, so I am not sure they will redesign it all for small improvements over N7P.

BTW I think there is a reason why X went with 20CU more then reported 36CU part of PS5. I think this is because there is a sweatspot between nr of CUs and cache/rops in frontend.

Thats why big Navi is rumored at 80CUs.
 
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REDRZA MWS

Member
Well, they're not gone but people are already invested in one eco-system. How am I going to play COD MW on my Xbox SEXY if the copy is on my PS4? The only thing that is going to be really different this cycle is resolution/framerate. Nobody is going to jump back and forth unless someone f's up.


“I did not get why the world needed the third ecosystem in phones unless we changed the rules … But it was too late to regain the ground we had lost. We were chasing our competitors’ taillights.”

The changing of the rules is an eco-system within each of the hardware platforms, of course, this won't really work in gaming but that is Nadella's take, same as their mobile strategy.

Microsoft doesn't care about selling hardware, and everyone knows it - dead man/woman walking like Windows Phone was. Its about services.
That’s exactly why and how they HAVE changed the game, Ridiculous fanboy “console wars” only really USED to matter because of install base. Obviously, before MS mad every Windows 10 PC an Xbox, hardware sales matter much less. By default MS will always have the larger install base.

MS has said time and time again, they don’t care WHERE you play their games. Console, PC, and upcoming X cloud literally any device.

Console wars are over. Cant we all just play video games and have fun?
 

Panajev2001a

GAF's Pleasant Genius
That’s exactly why and how they HAVE changed the game, Ridiculous fanboy “console wars” only really USED to matter because of install base. Obviously, before MS mad every Windows 10 PC an Xbox, hardware sales matter much less. By default MS will always have the larger install base.

MS has said time and time again, they don’t care WHERE you play their games. Console, PC, and upcoming X cloud literally any device.

Console wars are over. Cant we all just play video games and have fun?

MS does not care where you play their games... as long as it is not on PlayStation and Switch (save for some exceptions) ;).
 

quest

Not Banned from OT
I wonder how does AMD do ray tracing?

Real time ray tracing has been my fantasy since I was kid, and for me the amount of rays calculated is much more interesting performance figure, than amount of flops.

Does Nvidia count the performance that their RT cores add into their flops figure?

I'm not sure if the ray tracing is quite there yet, but if either console manufacturer could gain significant lead in ray tracing performance, it might help to speed up game development time as you wouldn't have to rely so much in the artist muscle in faking lighting. In addition to leap in graphical realism, the effect in game development seems like a holy grail.
Form their patent and my layman understanding from a high level view the intersection testing and transversal engine will reside inside the TMUs lots of cache there. The CUs will do all the scheduling ie function calls of the ray tracing. There is more to it than that of course but that is a simplistic idea of the approach. One of the more technical programmers can give a better break down.
 
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