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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Reindeer

Member
That's a good one 👍. But remember Gears 5 on PC was using limited RT for certain ultra effects, and on XSX there are using HW RT to offload these demanding calculations (digital foundy has explained all of that in their video), so thats why game is running much faster now. Basically speaking Gears 5 is more potimized now than PC verison.
It hasn't even been optimised for Series X to take advantage of all the hardware features and it's already beating highest end PC in this game while running at higher quality settings. That just shows how beastly these new consoles are.
 

ethomaz

Banned
It's getting obvious that you can't produce a simple example of a poster (yet alone multiple posters), that used to think that TF was a liar, but now all of the sudden thinks he's the shit and is trolling Sony-fans.

And that's why it's ironic when you start talking about false narratives.
There are actually posts that confirms what he said... you are spining the wrong wheel here.
 
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THEAP99

Banned
Personally if I had to guess, Xbox Series X has more power. Due to the fact they’re really flexing those numbers. But I think PS5 will have the speed. If I remember correctly, the SSD was like the first thing they mentioned when talking about next-gen. They seem proud of the solution they got for that. That being said, I think the ps5 will land in the 11tf mark which really doesn’t matter from what I’ve read. It’s good to know though that the GitHub 9.2teraflop narrative is dead. I never really believed it.
 

ethomaz

Banned
If it is that easy, you could shut my mouth rather quickly, no? Feel free to post examples of this:

"Before they doubted him.
Now they think he is trolling Sony. "
So telling you people said that few pages ago is something wrong?

lol laughable.

Every body read it and you don’t want to go there to read it so stop to bother people if you can’t do the minimum to know what are you trying to make up is ridiculous.

Be happy to take that L.
 
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MarkMe2525

Banned
That is fine but it didn’t make a GPU with 12.1TFs be like 25TFs.
To be fair. Microsoft didn't say it made it like 25gb. That number came up in context on how it would perform Ray tracing calculations and was pointed out by DF. Now if Microsoft starts putting that number in adverts without context I would have a problem with that.
 

splattered

Member
I'm one of the peeps that said I wonder if Tommy was trolling Sony fans... throw stones at me haha I don't care. I just find it hard to believe this one person has exact specs of both systems. Plus all the other stuff he got wrong and the fake DS5 pic makes it feel like he had ulterior motives.

I'm more interested in seeing if Sony or MS have any last second AH-HA moments this go around... "BTW, we just upclocked our system specs! or upgraded Ram... etc)
 

TBiddy

Member
So telling you people said that few pages ago is something wrong?

lol laughable.

Every body read it and you don’t wan to go there to read it so stop to bother people if you can do minimum to know what are you trying to make up is ridiculous.

Be happy to take that L.

I'll be more than happy to go back and read. Which post do you want me to read? Which post do you think backs up your claim that "They used to doubt him. Now they think he's trolling Sony"?

Take the L, move on champ.

I've thoroughly missed your ability to discuss.
 
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lol so simply because XSX is 12.1 Teraflops, how in the world could people even speculate that PS5 is 25 TF? 13 TF is far more believable than that.
 

B_Boss

Member
Well well, Jamma Mama’s back lol...
You can order official Xbox controllers coloured more or less how you want them.


See shit like that is awesome on MS’s part...while I have to pray for Sony to offer a controller with a color I want. MS have also been ahead of the curve with their elite controller when Sony has only recently offered the back attachment..relatively small things but still, I wish Sony had done these things long ago.
because it is 100% raytraced.

games like Battlefield 5 use normal rasterized graphics for the vast majority of their graphics.
RT in these games is only used for some effects and even there they are usually supported by screenspace effects

everything you see in that Minecraft demo is 100% displayed by shooting rays into the scene.

it's like that Quake 2 RTX demo.

this is extremely intensive RT

“The more you know” 🤣👍🏻.
 

LED Guy?

Banned
Tommy was more accurate. He predicted the full spec. Klee is bingoing a totally different config that so happened to be around 12.1tf too.

anexanhume
Member


Dec 15, 2019

64 CUs is 12.083TF.



Kleegamefan

User requested ban
Banned


Dec 16, 2019

Bingo
Klee bingo'd the 12 TFs, not the CUs nor the clock speeds.

As you can see it here in this shot, he just bingo'd the TFLOPS count, not the math itself.


zTCyUq4.png



Also here's the link to the comment if you want it.

 
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01011001

Banned


that makes no sense.
how would they market a 9TF system alongside a 13TF system?
the PS4 and PS4pro / the Xbox One and the Xbox One X had very clearly defined differences, and that difference was this one targets 1080p screens, and this one targets 4K sceeens.

with a small TF difference like this it would be weird, because that 9TF PS5 could easily also target 4K screens... so we would have a situation where both would be 4K systems, but one was a somewhat worse 4K system and the other a somewhat better 4K system.

Lockhart at 4TF makes way more sense in that regard, because its target specs (if true) would fall pretty well in line to target 1080p at roughly the same settings the Series X runs (maybe slightly lowered here and there but at 1080p you wouldn't notice anyway most likely)
that one would be easy to clearly market to the general public. here's the 1080p system that supports 4K but games target 1080p, and here's the 4K system, that supports 8k but targets 4k for games. and even more simplified, it could just be Series S = 1080p, Series X = 4k... nice and easy.
 
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TM6zhfnq_o.jpg

In my dream last night PS5 looked like this.
Wider footprint than Series X but also taller and narrower than PS4 Pro. Vents at bottom and top. Top looks to be housing huge fan for exhaust. Bottom section of console smaller fan for intake.
And in my dream Sony did not reveal any TF numbers 🤣

Also in my dream, Jason Schrier tweeted that Tommy Fisher is full of shit and a fraud.
 
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01011001

Banned
I was comparing the read times.
Greater read times means faster loading which is how they reduced load times from 8.1secs to 0.8 secs.

it's hard to compare these 2 still because while we know how the Series X ran this game, it was the Xbox One X version running on backwards compatibility, on the other hand Spider-Man, for all we know, could have been a highly optimized demo that fully utilizes the system's SSD.
a game that is optimized to run off of an HDD will never load as fast as a game that is specifically optimized for SSD. which is why on PC even on the fastest SSDs you still have multiple seconds of load times. I currently play Ori 2 on PC on a pretty good SSD and still have multiple seconds of load times for fast travel.
 
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pawel86ck

Banned
they specifically mentioned no RT hardware was used. they literally said it in the video that the RT lighting was not supported by the RT cores.
and the game ran at above PC Ultra with higher particle density and other enhancements. the raytraced global illumination is a new addition btw.
I have watched DF video again and you are correct. DF has said RT hardware "could" be used to offload RT calculations in gears 5. So I'm even more impressed now, because game is already running at ultra settings 4K 60fps (even RTX 2080 cant run these settings on PC at 60fps) without any optimizations. Maybe RDNA2 is even more efficient than I thought 🤔.
 
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01011001

Banned
I have watched DF video again and you are correct. DF has said RT hardware "could" be used to offload RT calculations in gears 5. So I'm even more impressed now, because game is already running at ultra settings 4K 60fps (even RTX 2080 cant run these settings on PC at 60fps) without any optimizations. Maybe RDNA2 is even more efficient than I thought 🤔.

yeah but to be fair, screen space Raytraced GI isn't that intensive on the hardware. it would maybe get a 10% boost is what I would guess with RT hardware
 

semicool

Banned
Microsofts been pretty upfront and forthcoming about the Xbox specs even from starting in the summertime even without specific numbers from the start whereas Sonys been pretty secretive so I think anybody getting Xbox specs right is pretty reasonable. Xbox information hasn't been so secretive whereas information on the PS5 I would take anything speculated about it with a grain of salt.

There was the Wired article talking about it but nothing concrete in regards to specifications.
 
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ethomaz

Banned
I'll be more than happy to go back and read. Which post do you want me to read? Which post do you think backs up your claim that "They used to doubt him. Now they think he's trolling Sony"?
So make your home work and go read the thread instead to bother posters with useless denial.

After your attitude nobody will give you easy the links:messenger_tears_of_joy:
 
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bitbydeath

Member
it's hard to compare these 2 still because while we know how the Series X ran this game, it was the Xbox One X version running on backwards compatibility, on the other hand Spider-Man, for all we know, could have been a highly optimized demo that fully utilizes the system's SSD.
a game that is optimized to run off of an HDD will never load as fast as a game that is specifically optimized for SSD. which is why on PC even on the fastest SSDs you still have multiple seconds of load times. I currently play Ori 2 on PC on a pretty good SSD and still have multiple seconds of load times for fast travel.

Possibly but the higher bandwidth would also play a large role which Cerny was quoted as saying at the time that it was higher than anything on PC last year.
 

01011001

Banned
Yea their game shwoing was poor .from minecraft to sate of decay 2 to gears RT all were underwhelming .no holy shit wow moment.atleast the system was a beast

nah man, that Minecraft demo is the best way to show off RT, that or maybe the Quake 2 demo, but that one is basically co-developed by Nvidia, so they couldn't get that i guess lol.
because what better to show off RT with than a game that is fully pathtraced? with other RT stuff in many games you can use trickery to mitigate RT performance impact. Battlefield 5 for example mixes SSR and RT reflections in order to display decals and other small stuff, which would be way more taxing if it was fully raytraced reflections.

so in a filly pathtraced Minecraft you can't do that, all you see is produced by having rays intersect and reflect off of surfaces.
 

DForce

NaughtyDog Defense Force
It's getting obvious that you can't produce a simple example of a poster (yet alone multiple posters), that used to think that TF was a liar, but now all of the sudden thinks he's the shit and is trolling Sony-fans.

And that's why it's ironic when you start talking about false narratives.

It's all in the same post.

You're also creating a false narrative about me by using the word "liar" instead of "doubt."


Read his post again.

I would guess Tommy Fisher is trolling Sony fans when he dropped that number. Clearly he knows someone around the console to get his specs. He doesn't drop that picture without knowing full well what was coming. He's lying about the Sony number. He probably doesn't know the real specs...maybe at best it's what inside secrets thought Sony was at.

He knows about the picture he posted.
He thinks Sony is lying about the number.

He knew something about Tommy beforehand if he knew about the picture being posted. This means he at least doubted his information or it's possible that he believed he was a liar after the mods caught on.

This post was made while people were laughing at Tommy getting banned.
Man everyone speculating on specs...which is what we all want to know but anyone else really excited for BC? This seems like a long overdue feature that has been on PC since...I don't know? Forever? I'm hoping PS5 is full BC with all their previous consoles. Is it going to be software or hardware emulated? Only thing worrying is PS3. I want full hardware emulation giving 100% BC but that's probably unrealistic.

Seems wasted if it's not full BC and like 40% of each system's library. That would mean only the biggest releases get to be put up as BC.


Do you think he ignored all the Tommy drama when this was posted?

Think he found out from someone else about the picture today? No, he knew about he because he was on this thread.

Evidence points to the fact that he knew about Tommy and didn't think he was correct until today.
 

Shio

Member
I was looking at the Xbox Series X vids and i saw that it had a round disc at the bottom, is this a rotating disc so you can spin the console around whilst vertical or is it fixed? does anyone know?
 

kyliethicc

Member
it's hard to compare these 2 still because while we know how the Series X ran this game, it was the Xbox One X version running on backwards compatibility, on the other hand Spider-Man, for all we know, could have been a highly optimized demo that fully utilizes the system's SSD.
a game that is optimized to run off of an HDD will never load as fast as a game that is specifically optimized for SSD. which is why on PC even on the fastest SSDs you still have multiple seconds of load times. I currently play Ori 2 on PC on a pretty good SSD and still have multiple seconds of load times for fast travel.


“In the case of 4K and HDR, in the same way that when they were working on the PS5 they did some collaborations with Insomniac using the Spider-Man codebase, we were that codebase on much of the PS4 Pro. We just provided them the compileable code and let them hack on it for a little while, which is useful for everybody.”

- Brian Fleming co-founder of Sucker Punch Productions in Game Informer interview.

edit link - https://www.gameinformer.com/feature/2019/12/03/the-first-25-years

I think that 0.8 seconds fast travel demo of Spider-Man was this “codebase” testing to showcase maximum gains, theoretically, from the SSD.
 
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01011001

Banned
Possibly but the higher bandwidth would also play a large role which Cerny was quoted as saying at the time that it was higher than anything on PC last year.

I bet the PS5's SSD will be faster. the point of interest is the heat and reliability tho. SSDs get hot when under intensive use... very hot even. so hot people put heatsinks on them after all. Microsoft seems to be very specific about their system having absolutely no thermal throttling of any kind including the SSD. so the SSD is designed to run at that promised speed at all times.

my fears are that Sony will not be able to consistently hit that high performance with their SSD that they promise, and that could be an issue. so I hope they are very confident in their thermals, hell maybe the super expensive cooling solution that is often brought up is also including the SSD? maybe that's what makes it so expensive?
 
Bruh you probably were abducted by alienz! That's a space ship!
I did wake up with an itchy bum

EDIT:
@bolded:
Not really. I've always envisioned a PS5 that is function over form. The above sketch is almost square in shape with angular vents top and bottom for intake and exhaust. Its a very thick console like 2 Xbox One X's stacked ontop of each other thick.
I guess my reasoning for having this dream and the console looking this way is Orisis Black's post yesterday on the newer develop kits being thicker than the original silver ones.

The PS5 concept sketches we have all seen so far are all pie in the sky concepts that don't take into account 'thermal efficiency' (looking at Series X specs). Id love for someone more competent in creating concept designs to think about the thermals first and how these beastly systems need to run cool and quite before starting the design.
 
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