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The most impressive looking next gen graphics so far

ManaByte

Member
Tomb Raider never was "Sony" or "Playstation" brand. Always multiplatform. Every game on PC, some on Dreamcast, every after Crystal Dynamic take over production published on XBox.

After Tomb Raider 1, Sony bought exclusivity. Tomb Raider II and III were exclusive to the PSX and the dogshit Angel of Darkness was exclusive to the PS2, but other that the series was completely multiplatform.

So three exclusive games out of 12 makes it a PlayStation brand?
 

Hunnybun

Banned
Call me a simpleton but I thought Returnal and Kena were the two best-looking games so far. Returnal appears to be a procedurally-generated roguelike, but with AAA graphics and full 3D landscapes. This blows my mind. Kena is supposed to be the token shitty launch platformer like Kameo or Knack or whatever, but I've watched the gameplay several times and I can't find fault with it yet. Aside from the fact that it doesn't look innovative or groundbreaking, everything else looks solid to me. The controls look responsive, the art direction is AAA, you can tell the artists are very self-aware as to the cuteness factor, and even the combat looks serviceable. My 7 year old daughter went wide-eyed when she watched the trailer.

Yeah Kena is basically faultless. It's hard to imagine how those graphics could be better realised. I'm sure they could, of course, but it's not immediately apparent.

Returnal is another good shout. Very much underrated, the little we've seen so far is up there with the best.

I think Project Athia has gone under the radar as well. Only a few snippets of gameplay but it looks grogeous, like a next gen FF XV. So clean and vivid.


In general I think Hellblade is the best thing we've seen yet, but we have no idea how it's actually going to look in game, so it's not really admissible.

I still think the most impressive gameplay is Ratchet, though. Amazing to have that running at native 4K with RT reflections. Well beyond my expectations for next gen that.
 

Valentino

Member
Final Fantasy began on Nintendo. It's not "rooted" in the PlayStation brand.

But again, you're saying it's OK for Sony to buy exclusivity but not anyone else.

Eh? Why do you keep saying that? I'm not saying it's okay. I'm just pointing out the longevity those franchises had with the Sony brand and the fanbase they built up so they were big staples and pretty much the face of Playstation. So microsoft coming into the DM's out of no where trying to bag some money by taking it away from a primary console these franchises were on just has no bennefit for that franchise because in Tomb Raiders case they damaged the brand (first from even proposing exclusivity and second to giving it no send out whatsoever) Final Fantasy was prepelled when it released on Playstation. Just as Tomb Raider hit harder on Playstation. They eventually grew to be synonymous with Playstation. So what happened with Nintendo? Were the nintendo fans pissed?
 

kuncol02

Banned
After Tomb Raider 1, Sony bought exclusivity. Tomb Raider II and III were exclusive to the PSX and the dogshit Angel of Darkness was exclusive to the PS2, but other that the series was completely multiplatform.

So three exclusive games out of 12 makes it a PlayStation brand?
"Console exclusive". For me Tomb Raider was always PC game. PSX version is like poor cousin in comparision with PC one. Especially PAL versions were terrible.
 

Hunnybun

Banned
Yeah Ninja theory was amazing before joining XGS and now with a AAA size team and MS money they are completely in a class of their own. I know there was some PR thing about The Initiative being AAAA, but I think that title rightfully belongs to Ninja Theory.

You have to be joking.

They're a AA studio which now has a chance to be a AAA one. If such as thing as AAAA exists, Ninja Theory are about 5 consecutive AAA releases from being considered one.

You're basically talking about a tiny group of stellar developers: Rockstar North, Naughty Dog, Bungie.
 
Wrong on 2 counts. In engine means it is produced by the game engine. In engine can be pre-rendered or real time.
Digital Foundry analysed the trailer and determined that there were many imperfections that wouldn’t exist in a pre rendered trailer.
We’ll see in July (hopefully) how close the gameplay comes to the trailer.
But even real-time gameplay can be labelled as in-engine. So everything is actually in-engine. In-engine is the lowest denominator description, it can mean anything from pre-rendered cutscenes to real-time gameplay. But when they only say "in-engine" you can be sure in 99% of cases it means it's only pre-rendered.

This is how marketing works. You always describe your product in the best possible way. You don't say in-engine when you could say real-time. That would be stupid.

Again, in-engine is the new marketing word for pre-rendered.
 
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Deleted member 775630

Unconfirmed Member
Those are my shots from horizon zero dawn on my PS4 Pro, they aren't from PS5.
Oh right, now I get why I wasn't impressed. There have just been flying around so many HZD2 screens that I presumed this was one of them
 
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JeloSWE

Member
Call me a simpleton but I thought Returnal and Kena were the two best-looking games so far. Returnal appears to be a procedurally-generated roguelike, but with AAA graphics and full 3D landscapes. This blows my mind. Kena is supposed to be the token shitty launch platformer like Kameo or Knack or whatever, but I've watched the gameplay several times and I can't find fault with it yet. Aside from the fact that it doesn't look innovative or groundbreaking, everything else looks solid to me. The controls look responsive, the art direction is AAA, you can tell the artists are very self-aware as to the cuteness factor, and even the combat looks serviceable. My 7 year old daughter went wide-eyed when she watched the trailer.
Well frame-stepping through the 4K trailer showed it to be unstable 30fps, it had a lot of repeat frames, that is not good, if you really must do it 30fps then at least you NEED to have it 100% rock solid.
 

MCplayer

Member
FOR ANYONE talking about Hellbkade 2 being pre rendered because of the DF vid, well the Unreal Engine 5 demo clears all his questions, and guess what, Hellblade 2 is being developed in Unreal Engine 5.
Not saying the trailer is gameplay, maybe the walking scenes are, the rest cutscenes maybe, or yeah its all Pre-rendered but I'm definitly not expecting that big of a diference in game, lets see July
 
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Xplainin

Banned
As far as photorealism goes, Flight SIM has it in the bag. Nothing so far looks as realistic as this does. Asobo are quite the talent.
But it's not a fast moving game, so it isnt as demanding as other games are, so it can put the resources into the polys and textures.
 

Ahmady

Banned
But even real-time gameplay can be labelled as in-engine. So everything is actually in-engine. In-engine is the lowest denominator description, it can mean anything from pre-rendered cutscenes to real-time gameplay. But when they only say "in-engine" you can be sure in 99% of cases it means it's only pre-rendered.

This is how marketing works. You always describe your product in the best possible way. You don't say in-engine when you could say real-time. That would be stupid.

Again, in-engine is the new marketing word for pre-rendered.

agreed, so basically the whole PS5 event stream could be pre-rendered. :) Can't wait until finally the games releases so we can see the actual graphics.

I remember sony doing this in the past already:



Will be fun later on.
 
Well frame-stepping through the 4K trailer showed it to be unstable 30fps, it had a lot of repeat frames, that is not good, if you really must do it 30fps then at least you NEED to have it 100% rock solid.
I expect that performance issues will be ironed out by patches even more regularly than they already are on PS4, X1, and Switch.
 

Xplainin

Banned
My problem with fligh sim, is you don't technically own it from what I gather. It's two petabytes in the cloud. Not sure how MS will even manage to provide simultaneous access to two petabytes to millions of consumers at the same time.... I'd expect heavy server loads and downtime.
Yeah I am kinda wondering about how MS is going to run Flight. I have heard that there could be a monthly access fee for a professional version (with it actually being used as a flight SIM and access to the whole worlds maps and airport's), to you pay for different areas or cities.
No way MS gives you unlimited to the entire Flight Sim maps and data for a once off $60.
 
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JeloSWE

Member
Nothing too impressive really.... atm nothing beat the first time i ever set sight on soul calibur on dreamcast.... i think my jaw hit the floor for that
I still remember to this day the first footage of the game. I was like seeing the most beautiful woman in the world sitting next to you. The desire feeling was over whelming. The only other game trailers that ever came close was the T4 trailer with Jin fighting in the airport stage and T5 trailer with Paul and Raven in the wilderness stage.
 

Dory16

Banned
But even real-time gameplay can be labelled as in-engine. So everything is actually in-engine. In-engine is the lowest denominator description, it can mean anything from pre-rendered cutscenes to real-time gameplay. But when they only say "in-engine" you can be sure in 99% of cases it means it's only pre-rendered.

This is how marketing works. You always describe your product in the best possible way. You don't say in-engine when you could say real-time. That would be stupid.

Again, in-engine is the new marketing word for pre-rendered.
You're not addressing the analysis that Digital foundry has done. That's fair enough. What would also be fair would be to wait for the game play so we no longer have to speculate.
I don't expect it to be identical to the trailer but still very convincing.
 
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Kureo

Neo Member
Flight Simulator. But i can understand that some people dont call it a video game, so i'll day Hellblade II (or Porject Mara)... Everything Ninja Theory is doing in fact
 

JLMC469

Banned
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Damnnnn, Microsoft snatching raw talent :messenger_tears_of_joy:
Didn't Microsoft fuck up Tomb Raiders reputation and sales by making one of the reboot games a timed exclusive? Suppose that would have been Square Enix's doing too. But who comes begging for a property that started out as a Playstation staple with Lara Croft being a Playstation mascot back in the day. I hope Microsoft give Ninja Theory creative freedom. Their games just don't sound right under the Microsoft brand.

Tombraider was always muliplat.

It lsunched on the Sega Saturn and Playstation
 

Dory16

Banned
When Digital Foundry says something good about the plastic box you favor, then you listen to them. If they say something good about the competition, you chase them off the forum.
Evidence of me ever chasing DF off the forum please. Feel free to check my post history. You're using me to chase their analysis off the forum. It's called projection.
 

Psykodad

Banned
agreed, so basically the whole PS5 event stream could be pre-rendered. :) Can't wait until finally the games releases so we can see the actual graphics.

I remember sony doing this in the past already:



Will be fun later on.

Taking it back to 2 gens ago? You're reaching there.
 
All this Tomb Raider exclusive talk and yet it released on the Sega Saturn before the PlayStation :messenger_smirking: The Sega Saturn did actually exist everyone.....

As for the thread, well the only next gen gameplay I've seen is Ratchet & Clank which look really impressive, especially with how chaotic it looked. From the sound of it in-engine & pre-rendered trailers are also allowed in this thread which means I've no idea seen as everything generally looks good in a trailer
 
The crowd gathered at night holding torches for the human sacrifice looks real. There are literally trailer reactions from the game awards audience on youtube where you can hear people asking if it's real although Spencer insisted it was in-engine. As a matter of fact just look at the Digital Foundry analysis of that trailer. Battaglia is doubting that current retail GPU technology can produce that type of non pre rendered graphics and we'll agree that he's seen some impressive graphics in his days coming from a PC background.


Rewatching that DF analysis puts things in perspective and shows how little even DF knew at that time. Since January of this year, so many and different rendering techniques have been unveiled answering question DF had at that time. What made them think it was pre-rendered was the lack of LODs for geometric objects, Everything seemed to feature very high details. But then we say that UE5 demo. He couldn't believe there were no LOD switching, same as in the UE5 demo. He then talked about ray traced lighting which seems to be too good to be true. But VRS makes things possible. We also don't know what new volumetric effects will be available on new engines.
 

Jigsaah

Gold Member
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Ratchet looked amazing in my opinion.
This looks so good. I never been compelled to play a Ratchet and Clank...but this...I dunno. I don't think I can pass this up.

Hell Blade 2 looks absolutely bonkers as well and Flight Simulator...Microsoft is cheating there. There's no damn way.

It's a good time to be a gamer, we are in for some real treats in the coming months and years
 
Microsoft is cheating there

With HellBlade 2 the trailer was sub 4K and 24FPs. I don't know what the final product will be like based off that.

But I'm guessing a Native 4K 30FPS But if true I'm not sure if the game will look like that trailer.

I'll wait for more footage before coming to a conclusion.
 

Jigsaah

Gold Member
With HellBlade 2 the trailer was sub 4K and 24FPs. I don't know what the final product will be like based off that.

But I'm guessing a Native 4K 30FPS But if true I'm not sure if the game will look like that trailer.

I'll wait for more footage before coming to a conclusion.
I think they know better than to release Hellblade 2 at less than 60 fps. I don't think they showed any gameplay either in the trailer. Still, graphically if that's in-engine...jesus.
 
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I think they know better than to release Hellblade 2 at less than 60 fps. I don't think they showed any gameplay either in the trailer. Still, graphically if that's in-engine...jesus.

Well if it's 60FPS don't expect the visuals to look that good since the trailer was supposed to be realtime at Sub 4K 24FPs. Even with more recent developer kits I doubt they can make the jump to Native 4K 60FPs and still maintain that level of fidelity.
 
Flight Simulator will be hard to beat because it requires an internet connection and is actually using the "power of the cloud!" to look as good as it does.

2nd has to be Horizon II, there's too little footage of Sennua II and what we have seen was sub 4k and 24fps.
 
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Jigsaah

Gold Member
Well if it's 60FPS don't expect the visuals to look that good since the trailer was supposed to be realtime at Sub 4K 24FPs. Even with more recent developer kits I doubt they can make the jump to Native 4K 60FPs and still maintain that level of fidelity.
Personally, I think they should go 1440p, 60 fps, with 4k assets. At least have an option for it. So 4k 60, with medium-high settings. 4k 30 with ultra settings, or 1440p with 4k assets and 60 fps.
 

Dory16

Banned
That's a good idea letting consumers choose the framerate that they want.
Personally, I think they should go 1440p, 60 fps, with 4k assets. At least have an option for it. So 4k 60, with medium-high settings. 4k 30 with ultra settings, or 1440p with 4k assets and 60 fps.
They already had a performance mode in the original Hellblade if I'm not mistaken so I wouldn't be surprised if several modes are offered this time around as well.
 

Jigsaah

Gold Member
They already had a performance mode in the original Hellblade if I'm not mistaken so I wouldn't be surprised if several modes are offered this time around as well.
Indeed they did. I went for the frame rate mode. It just looked the smoothest. The 4k assets mode was pretty, when standing still, but in motion it was not really great. I don't think it was native 4k either on the X.
 
I'm looking at those cinematic screens with obviously adjusted camera angels(GT) and still not impressed with GT. I mean it looks good, but no WOW factor is all i'm saying.

And are those reflections only in instant replay videos or through out the entire game? I can only imagine what the next FM looks like with a machine that has 40% more Ray Tracing capability.
 
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