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Next-Gen PS5 & XSX |OT| Console tEch threaD

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J_Gamer.exe

Member
What is the point of this thread, the consoles are due in 4 months +-, since there are dedicated threads even rumors can be discussed there with those that are interested in it.
Also I'll point something out none of you have taken notice of, the OP was inactive for 7-8 months and only bothered to login the day PS had their GDC stream.
There's no new information in OP, so basically a dead thread where everything goes, it's seldom that both sides can come together and discuss things in a way deemed fit as adult.
To that extent I'd say let them stay in the designated thread and discuss their interests (facts or rumors) to their heart's content, without the derail, without the console war(s) or personal attacks.

Theres tons more to learn, we only really know the basic framework of some specs and things announced.

Matt Hargrett said there lots of secrets and we seemingly haven't heard about them.

Lots of both sides to learn.

We have had rumour and speculation about rdna 3 features and zen 3 features.

We haven't seen the PS5 APU.

On xbox side we have no idea about xbox io real performance and things like SFS and other things mentioned, how they are going to impact that hardware. How it all compares to PS5 implementations.

Is the xbox GPU as far ahead as the numbers suggest or is the faster PS5 GPU with potentially better CU occupancy due to cache scrubbers able to close the gap? Rumour and leaks from sources and actual resolutions and framrate announces suggest so but lots more to learn.

Software etc etc...
 

Shin

Banned
Personal insult straight out of the gate? Anything still goes - is that what you’re trying to prove?
I believe you proved that yourself by the way of your response, what's the point in whining now?

Matt Hargrett said

It almost feels like he became a meme overnight, from the defensive Tweets in regards to PS5 to his "knowledge" about Lockhart.
Not sure if there's much to discuss there, even as a rumor - anyway I don't wave the scepter here and got a response from the person I directly asked.
 

SleepDoctor

Banned
There's a difference between speculation and just straight up fairytales. RDNA 3 and Zen 3 in Ps5 lol. I don't understand the point in setting yourself up for more disappointment. If any of that was true Sony would be screaming it from every rooftop they can.

Most of the hardware specs are out. Not much left to speculate on that front. Mostly the games, price, and launch lineups now.
 

B_Boss

Member
I believe you proved that yourself by the way of your response, what's the point in whining now?



It almost feels like he became a meme overnight, from the defensive Tweets in regards to PS5 to his "knowledge" about Lockhart.
Not sure if there's much to discuss there, even as a rumor - anyway I don't wave the scepter here and got a response from the person I directly asked.

I honestly believe that some might be misinterpreting Matt’s posts...
 

kensama

Member
There's a difference between speculation and just straight up fairytales. RDNA 3 and Zen 3 in Ps5 lol. I don't understand the point in setting yourself up for more disappointment. If any of that was true Sony would be screaming it from every rooftop they can.

Most of the hardware specs are out. Not much left to speculate on that front. Mostly the games, price, and launch lineups now.


But we know that Sony (and that's fact you can check) like to heavealy modify their APU, to bring some feature that we find later on APU that are not on the same genertion but a generation later of them.
On PS4 era it's occured.

That's don't give ZEN 3 or RDNA 3 APU in PS5 but RDNA2 or ZEN 2 APU with some features (Software (hardware not sure)) of ZEN 3 and RDNA 3 future GPU.
Just see how they heavily modified an SSD with pririty lane and the RAW data transfer to understand that Sonydon't take an APU and put it into a console (Same for Microsoft).
Take also the cache scrubber (i know that's not an APU part but an IO that will be helpful for GPU and nothing say to us that AMD will not take this techno for RDNA3 APU) which is not on the roadmap of RDNA 2 architecture.

Don't forget we only had on both manufacturer some of the technical info and not the complete one.
August will be Microsoft unveiling complete architecture at Hot chips and Cerny already said we will have a complete teardown for PS5 in time.
 
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Bo_Hazem

Banned
But we know that Sony (and that's fact you can check) like to heavealy modify their APU, to bring some feature that we find later on APU that are not on the same genertion but a generation later of them.
On PS4 era it's occured.

That's don't give ZEN 3 or RDNA 3 APU in PS5 but RDNA2 or ZEN 2 APU with some features (Software (hardware not sure)) of ZEN 3 and RDNA 3 future GPU.
Just see how they heavily modified an SSD with pririty lane and the RAW data transfer to understand that Sonydon't take an APU and put it into a console (Same for Microsoft).
Take also the cache scrubber (i know that's not an APU part but an IO that will be helpful for GPU and nothing say to us that AMD will not take this techno for RDNA3 APU) which is not on the roadmap of RDNA 2 architecture.

Don't forget we only had on both manufacturer some of the technical info and not the complete one.
August will be Microsoft unveiling complete architecture at Hot chips and Cerny already said we will have a complete teardown for PS5 in time.

I think Big Navi will answer it, it's probably the first GPU that will use 40+40CU stacked as AMD is ditching anything beyond 36-40CU going forward for improved yields and lower costs.
 

xacto

Member
Personal insult straight out of the gate? Anything still goes - is that what you’re trying to prove?

My post pointed our there is stuff to speculate over - the very title of this thread - that isn’t suited to an OT.

The popularity and post count of this thread despite many bannings for those who couldn’t be nice, is the best reason to say it should stay open for now.

I see you're still trying to have a decent conversation... Good luck, you will need it.
 

silent head

Member


GTA V VR ? PlayStation VR 2 Launch Title ?

4ln6JQT.gif
 
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D

Deleted member 775630

Unconfirmed Member
Why is he hacking every PS-related tweet? This is actually free advertisement for Sony, he should know better. Sony didn't even mention xbox in their campaign.
Because he's a nice guy that likes to game? Those executives are normal people don't in most cases aren't dicks. They just like to play games, and due to their position they get invited to try out new stuff. He probably really liked it, and wants to give a shout out to that studio and what they created. Not everything is a war.
 

J_Gamer.exe

Member
There's a difference between speculation and just straight up fairytales. RDNA 3 and Zen 3 in Ps5 lol. I don't understand the point in setting yourself up for more disappointment. If any of that was true Sony would be screaming it from every rooftop they can.

Most of the hardware specs are out. Not much left to speculate on that front. Mostly the games, price, and launch lineups now.

It’s not that the GPU is magaically RDNA3 but it may have feature(s) borrowed from a future architecture, as has happened before.

In fact Cerny said himself if something is useful to both worlds it can be adopted into rdna, so there may be a feature that PS5 or xbox wanted that didn’t exist as such, and is then in RDNA 3, is that RNDA 3 or is RDNA 3 like PS5/XSX.

This is a very real possibility and we have had people like red gaming tech and apparent sources say this may be the case. There could be stuff held back that AMD doesn’t want announced yet.



Red gaming tech has put his reputation on the line a bit here with him saying it’s most likely true so I think it’s worth discussing and not beyond the realms.

It’s funny, whenever people usually laugh about it and say it’s not RNDA 3 they usually completely misrepresent and / or misunderstand what’s being said and gloss over the fact it could be a feature (or features) ONLY and that similar has happened before on ps4 pro with features taken from the future architecture. But yep lets laugh it out the park.
 

mitchman

Gold Member
Good grief, it had BETTER be a parody account. Just absolutely ridiculous. So the XSX somehow has 25TF of power now? Odd that Microsoft, known for trumpeting ANY advantage or even just something they can MARKET as an advantage (they do this very well) hasn't mentioned that at all. You would think that would be a HUGE selling point. Hell, I'D be planning on getting an XSX at launch for sure if it was THAT much more powerful?

I think we're just seeing people mentally collapse as they realize the reality is that both these machines are much closer in raw power (numbers) than this current generation was and realizing that since they couldn't really see the difference THIS generation without Digital Foundry comparisons, that they'll have no hope in HELL of seeing such differences this time around, most likely. Or worse, that the most visible difference this time around may in fact turn out to be the SSD's and I/O systems of the boxes.

Really if you think about it and what you see in the world today, the mental breakdown is actually likely.

What, you're not familiar with misterxmedia? He did the same previous generation except then then Xbox One had a secret dGPU in its power supply and MS would enable it "soon". He has mental issues, best just to ignore him.
 
About closing this Thread / splitting the community and forcing them into seperate threads I wouldn't want that.
This will only spread the misinformation happening, Sony fans will make up shit and spread shit and hate in their thread about MS, MS fans will do the same about Sony fans.
Better to keep all this emotions concentrated on this spot :D
 

ZywyPL

Banned


Someone has clearly cut the guy's access to YT, someone please share him the below:








But still, I don't expect any difference at all in locked 30FPS games between the two consoles, maybe in 60FPS/unlocked modes those extra few hundred MHz will make a slight difference on XBX, but that's all.


But surely you'd agree that there are a lot of holes in the spec sheet of both - particularly regarding ACE count, ROPs, IO latency on VA, the silicon of the PS5 APU, etc, etc.

With UE5 demo being implied to be 100% ACE and 10% Fixed path GPU (with io complex) the missing specs surely leave a lot to speculate about. and Xbox haven't put forward their equivalent lineup showcase, to see a potential win for their strategy.

No I don't agree, as the current generation with no less than 4 different consoles with supposedly tons of custom hardware/solutions clearly showed, all those console customizations are such a tiny factors they barely matter in the grand scheme of things, if at all. Since the consoles moved to x86 architecture and PC-like components, I mean literally AMD desktop products, the general specs spreadsheet already gives more than enough insight/knowledge about their capabilities. Like I said in my other post, digging the topic just means someone wants to either make them look better or worse than they really are.
 

kensama

Member
I think Big Navi will answer it, it's probably the first GPU that will use 40+40CU stacked as AMD is ditching anything beyond 36-40CU going forward for improved yields and lower costs.


PS5 is not 40CU it's 36 CU


Someone has clearly cut the guy's access to YT, someone please share him the below:








But still, I don't expect any difference at all in locked 30FPS games between the two consoles, maybe in 60FPS/unlocked modes those extra few hundred MHz will make a slight difference on XBX, but that's all.




No I don't agree, as the current generation with no less than 4 different consoles with supposedly tons of custom hardware/solutions clearly showed, all those console customizations are such a tiny factors they barely matter in the grand scheme of things, if at all. Since the consoles moved to x86 architecture and PC-like components, I mean literally AMD desktop products, the general specs spreadsheet already gives more than enough insight/knowledge about their capabilities. Like I said in my other post, digging the topic just means someone wants to either make them look better or worse than they really are.


Seems you missed something.

Your video show a step of 1Ghz per CPU here we talking (Matt) with a difference of 100 Mhz
 
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ToadMan

Member
I believe you proved that yourself by the way of your response, what's the point in whining

Me whining?

You came in here after being unbanned and immediately suggested the thread should be closed because you don’t like it.

I responded why it shouldn’t be closed.

And now you just want to throw insults around because you’re unable to talk to the point you raised in the first place....
 

Bo_Hazem

Banned
Someone has clearly cut the guy's access to YT, someone please share him the below:








But still, I don't expect any difference at all in locked 30FPS games between the two consoles, maybe in 60FPS/unlocked modes those extra few hundred MHz will make a slight difference on XBX, but that's all.




No I don't agree, as the current generation with no less than 4 different consoles with supposedly tons of custom hardware/solutions clearly showed, all those console customizations are such a tiny factors they barely matter in the grand scheme of things, if at all. Since the consoles moved to x86 architecture and PC-like components, I mean literally AMD desktop products, the general specs spreadsheet already gives more than enough insight/knowledge about their capabilities. Like I said in my other post, digging the topic just means someone wants to either make them look better or worse than they really are.


As been mentioned before, 6.25% of that CPU (1/2 a core out of 8 cores) is used to assist the decompression process, unlike PS5's, and that's only one thing unfold. That 100Mhz is only 2.8%.
 

raul3d

Member
Someone has clearly cut the guy's access to YT, someone please share him the below:








But still, I don't expect any difference at all in locked 30FPS games between the two consoles, maybe in 60FPS/unlocked modes those extra few hundred MHz will make a slight difference on XBX, but that's all.

Deriving performance for a CPU from it's frequency only works decently well if it is the same model. He is implying that the two CPUs are not identical.
 
Woah Zen 3 stuff. Im a pass. I'll stick to Zen 2 data.

Would like to see if the PS5 has 3stacked chips. Probably likely with the low latency. IMO. They said its a quite box. So don't care about cooling. Box is quite that is enough for me.

What i want to know is how much control does the PS5 has on frame rates. I feel there's a talk in there somewhere with Cerny's talk about loading textures whilst turning in half a second.That Matt guys tweets about seconds it takes on xyz. I feel like there are features that handle frame time & frame rates not yet spilled. We got specialised geometry task. What about frames??

We have been shown games,geometry,visuals,sound. Only things left is what frame rates,cooling tear down & price.
These NDA's could be crazy we might not see any info until next GDC maybe some shit just locked period.
 
Someone has clearly cut the guy's access to YT, someone please share him the below:








But still, I don't expect any difference at all in locked 30FPS games between the two consoles, maybe in 60FPS/unlocked modes those extra few hundred MHz will make a slight difference on XBX, but that's all.




No I don't agree, as the current generation with no less than 4 different consoles with supposedly tons of custom hardware/solutions clearly showed, all those console customizations are such a tiny factors they barely matter in the grand scheme of things, if at all. Since the consoles moved to x86 architecture and PC-like components, I mean literally AMD desktop products, the general specs spreadsheet already gives more than enough insight/knowledge about their capabilities. Like I said in my other post, digging the topic just means someone wants to either make them look better or worse than they really are.


Fail

You compare the same system with the same cpu just different clock speeds on a pc vs. two different systems overall that differentiate by 160 mhz clockspeed which in this case is about 4-4,5% and we don't even know if those cpus have other differences than just clock speed.
 
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geordiemp

Member
It’s not that the GPU is magaically RDNA3 but it may have feature(s) borrowed from a future architecture, as has happened before.

In fact Cerny said himself if something is useful to both worlds it can be adopted into rdna, so there may be a feature that PS5 or xbox wanted that didn’t exist as such, and is then in RDNA 3, is that RNDA 3 or is RDNA 3 like PS5/XSX.

This is a very real possibility and we have had people like red gaming tech and apparent sources say this may be the case. There could be stuff held back that AMD doesn’t want announced yet.



Red gaming tech has put his reputation on the line a bit here with him saying it’s most likely true so I think it’s worth discussing and not beyond the realms.

It’s funny, whenever people usually laugh about it and say it’s not RNDA 3 they usually completely misrepresent and / or misunderstand what’s being said and gloss over the fact it could be a feature (or features) ONLY and that similar has happened before on ps4 pro with features taken from the future architecture. But yep lets laugh it out the park.




That tweet is over a month old, Paul said or revealed nothing really.

Cerny talks about new geometry engine.... timestamped....

culling geometry not in view early before doing calculations on them, synethesis geometry on the fly, smoothly varing levels of detal and addition of procedural detail to close up objects.

We would need to compare against XSX / RDNA2 to see whats different ....who knows, everyone is giving new stuff either the same name or different names and so its not clear ?
 
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ZywyPL

Banned
Deriving performance for a CPU from it's frequency only works decently well if it is the same model. He is implying that the two CPUs are not identical.

Does he? I understand it the other way around, that despite some clock differences the CPUs will behave more or less the same, because well, they are the same Zen2 CPUs after all.
 

ToadMan

Member
As been mentioned before, 6.25% of that CPU (1/2 a core out of 8 cores) is used to assist the decompression process, unlike PS5's, and that's only one thing unfold. That 100Mhz is only 2.8%.

This is something we still need to find out too - what proportion of CPU capacity will be reserved for OS or other stuff (excluding decompression and so on - obviously that stuff is all custom hardware now).

At the moment there's no Information on that. For last gen it was 2 cores initially for PS4 and that dropped down to a little over 1 core to more or less to match xb1.

I'm curious what the reserved CPU capacity will be on this new gen....
 
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SleepDoctor

Banned
It’s not that the GPU is magaically RDNA3 but it may have feature(s) borrowed from a future architecture, as has happened before.

In fact Cerny said himself if something is useful to both worlds it can be adopted into rdna, so there may be a feature that PS5 or xbox wanted that didn’t exist as such, and is then in RDNA 3, is that RNDA 3 or is RDNA 3 like PS5/XSX.

This is a very real possibility and we have had people like red gaming tech and apparent sources say this may be the case. There could be stuff held back that AMD doesn’t want announced yet.



Red gaming tech has put his reputation on the line a bit here with him saying it’s most likely true so I think it’s worth discussing and not beyond the realms.

It’s funny, whenever people usually laugh about it and say it’s not RNDA 3 they usually completely misrepresent and / or misunderstand what’s being said and gloss over the fact it could be a feature (or features) ONLY and that similar has happened before on ps4 pro with features taken from the future architecture. But yep lets laugh it out the park.



RDNA 3 is not even out. It funny how tidux is a "moron" a "fake insider" etc etc, up until he says something that fits a certain narrative. This hasn't even been mentioned anymore in over 2 months and you're still using a 2 month old tweet for it.

And didn't df already say there's no vrs in the Ps5? This what you guys like to call "fud". Just like Jason saying "The ps5 has advantages they just haven't communicated yet". If they had to power advantage, we'd never even here about ssd. But guess what, ssd is the only advantage it has and its all we hear about.
 

Bo_Hazem

Banned
This is something we still need to find out too - what proportion of CPU capacity will be reserved for OS or other stuff (excluding decompression and so on - obviously that stuff is all custom hardware now).

At the moment there's no Information on that. For last gen it was 2 cores initially for PS4 and that dropped down to a little over 1 core to more or less match xb1.

I'm curious what the reserved CPU capacity will be on this new gen....

That's why I'm excited for the PS5's I/O, it's literally near a secondary Ryzen 9 3900X with its ~12-cores-equivalent I/O. The GPU scrubbers are not just meant to improve CU productivity, prevent from stalls, and potential framerates drop, but also to spare more bandwidth for other useful stuff. Sony has shown something unbeatable at the moment with unoptimized UE5 demo that isn't using compressed data and not using the intersection engines for GI so they are wastefully sleeping there.

It's better to back the numbers with real world results. Sony has spoken little and shown more so far running on real PS5 hardware.
 
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yewles1

Member
We analysed both the PS4 and PS4 Pro versions of Watch Dogs 2. Keep in mind that some weather inconsistencies may be seen in footage for the PS4 version. The base version runs at 1080p resolution and 30 frames per second, offering up some pretty good performance overall. On the PS4 Pro, the resolution is 1800p up to 4K courtesy of checkerboard rendering. While a large amount of pop-in reduction was noticed compared to the base game, it is important to note that the Pro version would at times show signs of frame drops.


My first game on PS4 Pro was 1800p. HZD as well:

"It's a bit of a quality/quantity trade-off you can make," muses de Carpentier, "[You could have] 1800p checkerboard rendering in our case at least, with more whistles and bells attached to it, so you could have more sharpness in those 1800p checkerboard pixels versus a little less sharpness in 2160p checkerboard - but you do have 2160p so you do have that little extra detail in the geometry and the textures."

I can't believe we're talking about a cross-gen launch title having to be checkerboarded to reach higher framerates. *facedesk* Oy, Ubisoft...
 

Bo_Hazem

Banned
I can't believe we're talking about a cross-gen launch title having to be checkerboarded to reach higher framerates. *facedesk* Oy, Ubisoft...

Go try fallout games on ultra, and even try them on 8K if possible, full RT. If you are impressed, then there is a problem. 2080Ti is choking with Detroit game and can't hit 60fps, but it barely looks better than PS4 Pro. Games need to be built around new hardware for better looking/gameplay, doesn't mean old shit won't need loads of computational power to show unimpressive results.
 
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Shin

Banned
Me whining?

Yes you're whining, what did you think you've been doing all along or should one consider it intentional baiting?
You are derailing the thread because you can't seem to accept rejection unless you're under yet another assumption that you're owed something.
I suggest you suck it up and leave it as is, I have no interest in you and quoted as specific person, your action(s) are rude and undermining, surely someone that was properly raised would receive these values from home?
 

MastaKiiLA

Member
Woah Zen 3 stuff. Im a pass. I'll stick to Zen 2 data.

Would like to see if the PS5 has 3stacked chips. Probably likely with the low latency. IMO. They said its a quite box. So don't care about cooling. Box is quite that is enough for me.

What i want to know is how much control does the PS5 has on frame rates. I feel there's a talk in there somewhere with Cerny's talk about loading textures whilst turning in half a second.That Matt guys tweets about seconds it takes on xyz. I feel like there are features that handle frame time & frame rates not yet spilled. We got specialised geometry task. What about frames??

We have been shown games,geometry,visuals,sound. Only things left is what frame rates,cooling tear down & price.
These NDA's could be crazy we might not see any info until next GDC maybe some shit just locked period.
Framerates should be dictated by the engine, and the complexity of scenes that need to be rendered. The end frame rate is just based on how much of the total required tasks can be completed within 1/30, 1/60, or 1/120 of a second. I don't think hardware has anything to do with it, besides allowing more to be done in any single rendered frame.
 

FranXico

Member
Does he? I understand it the other way around, that despite some clock differences the CPUs will behave more or less the same, because well, they are the same Zen2 CPUs after all.
Because people are making a disingenuous comparison between a CPU frequency with SMT and another CPU frequency without. Anything goes to maximize those deltas.
 

MastaKiiLA

Member
I wish there was more talk about how much the new consoles will benefit VR. I've only played random VR demos at kiosks, but most of them seem focused on shooting. What about an open-world VR RPG, focused on exploration? Or maybe a VR sword-fighting game ala Bushido Bladem but your counters and parries could be determined by real physics, like how fast you swung your sword, and at which angle? I'd really like to see the faster hardware unlocking new gameplay experiences, and I think VR's potential has largely been untapped.
 

Nowcry

Member
I know that, It's 40 CU with 4 deactivated CU's. 40 out of 40 CU's are flawless dies, and usually cost more and preserved for higher cards. XSX's is 56CU's die with 4CU's deactivated.





Correction 40 CU.

36 CUs dedicated to 3D Graphics, 2 CUs dedicated to I / O controller and 2 CUs dedicated to Tempest (custom CUs are not complete CUs, they have modifications to do their job better)

In short, there are 40 CUs but only 36 dedicated to graphics, the genius of PS5 is to use RDNA2CU as I / O, generating great versatility when it comes to optimizing I / O and the use of CUs.

The non-dedicated CUs can perform help tasks when they are in Stall processes when they calculate fragments, or if it is necessary to be able to use an ACE for a few cycles to improve I / O.
 

ToadMan

Member
Yes you're whining, what did you think you've been doing all along or should one consider it intentional baiting?
You are derailing the thread because you can't seem to accept rejection unless you're under yet another assumption that you're owed something.
I suggest you suck it up and leave it as is, I have no interest in you and quoted as specific person, your action(s) are rude and undermining, surely someone that was properly raised would receive these values from home?

How is it possible for someone to derail a thread you believe has no value? I mean the basis of your thread closure request was that "anything goes".

In my opinion if you make a public post, then it is there to be read, interpreted and commented upon - there wouldn't be a forum if not for that principle.

And please, ease up on the personal attacks - it's vulgar and difficult to read around.
 

ZywyPL

Banned
You gain a few extra hundred MHz by turning SMT off, which reduces that advantage.

That will depend on the games, if the devs won't need more than 8 cores/threads for their titles they will use the SMT OFF profile obviously, whereas on the PS5 all those extra threads in such case will be sitting at idle.

This is something we still need to find out too - what proportion of CPU capacity will be reserved for OS or other stuff (excluding decompression and so on - obviously that stuff is all custom hardware now).

At the moment there's no Information on that. For last gen it was 2 cores initially for PS4 and that dropped down to a little over 1 core to more or less match xb1.

I'm curious what the reserved CPU capacity will be on this new gen....

I think it'll be just a single core, bare in mind Zen2 core is about half as capable as the entire Jaguar in PS4/XB1, so I don't think the OS in next-gen consoles will need to use any more than that, if anything. So that would leave 14 threads at the devs disposal.
 
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yewles1

Member
This is something we still need to find out too - what proportion of CPU capacity will be reserved for OS or other stuff (excluding decompression and so on - obviously that stuff is all custom hardware now).

At the moment there's no Information on that. For last gen it was 2 cores initially for PS4 and that dropped down to a little over 1 core to more or less to match xb1.

I'm curious what the reserved CPU capacity will be on this new gen....
Let's hope Sony get to optimize their OS footprint better this gen.
 

Bo_Hazem

Banned
Correction 40 CU.

36 CUs dedicated to 3D Graphics, 2 CUs dedicated to I / O controller and 2 CUs dedicated to Tempest (custom CUs are not complete CUs, they have modifications to do their job better)

In short, there are 40 CUs but only 36 dedicated to graphics, the genius of PS5 is to use RDNA2CU as I / O, generating great versatility when it comes to optimizing I / O and the use of CUs.

The non-dedicated CUs can perform help tasks when they are in Stall processes when they calculate fragments, or if it is necessary to be able to use an ACE for a few cycles to improve I / O.

Now that makes so much sense, it's more BOM efficient as well. Wonderful analysis!
 
RDNA 3 is not even out. It funny how tidux is a "moron" a "fake insider" etc etc, up until he says something that fits a certain narrative. This hasn't even been mentioned anymore in over 2 months and you're still using a 2 month old tweet for it.

And didn't df already say there's no vrs in the Ps5? This what you guys like to call "fud". Just like Jason saying "The ps5 has advantages they just haven't communicated yet". If they had to power advantage, we'd never even here about ssd. But guess what, ssd is the only advantage it has and its all we hear about.

Maybe you should read what VRS is:
Variable rate shading, or coarse pixel shading, is a mechanism to enable allocation of rendering performance/power at varying rates across the rendered image. Visually, there are cases where shading rate can be reduced with little or no reduction in perceptible output quality, leading to “free” performance.

In other words if done right you can't tell if VRS is in use just by wacthing a video.
 

SleepDoctor

Banned
Maybe you should read what VRS is:
Variable rate shading, or coarse pixel shading, is a mechanism to enable allocation of rendering performance/power at varying rates across the rendered image. Visually, there are cases where shading rate can be reduced with little or no reduction in perceptible output quality, leading to “free” performance.

In other words if done right you can't tell if VRS is in use just by wacthing a video.


Maybe you should reread my post. I didn't ask "what is vrs?" I asked "didn't df say the ps5 doesn't have any?"
 

Bo_Hazem

Banned
Yes you're whining, what did you think you've been doing all along or should one consider it intentional baiting?
You are derailing the thread because you can't seem to accept rejection unless you're under yet another assumption that you're owed something.
I suggest you suck it up and leave it as is, I have no interest in you and quoted as specific person, your action(s) are rude and undermining, surely someone that was properly raised would receive these values from home?

Let's avoid dragging his family and how he's been raise to the matter, and if someone is not interested in the thread can easily go to another thread and engage in it and leave others be.

ToadMan ToadMan Let's move on anyway.
 
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