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[VGT] Resident Evil Village DEMO: PS5 vs Xbox Series X|S Frame Rate Comparison

skit_data

Member
Not great performance in RT mode from any console, strange that they measured different amout of game frames between the two. Probably because of the loading screen on Series vs no loading screen on PS5

fznOa0V.jpg
 

Arias05

Banned


Full game comparison.

PlatformsPS5 RT OnXbox Series X RT OnXbox Series S RT On
2Frame Amounts
3Game Frames237722434315619
4Video Frames248712487124871
5Frame Tearing Statistics
6Total Torn Frames000
7Lowest Torn Line---
8Frame Height216021602160
9Frame Time Statistics
10Mean Frame Time17.44ms17.03ms26.54ms
11Median Frame Time16.67ms16.67ms33.33ms
12Maximum Frame Time66.67ms33.33ms50ms
13Minimum Frame Time16.67ms16.67ms16.67ms
1495th Percentile Frame Time16.67ms16.67ms33.33ms
1599th Percentile Frame Time33.33ms33.33ms33.33ms
16Frame Rate Statistics
17Mean Frame Rate57.35fps58.73fps37.69fps
18Median Frame Rate59fps60fps37fps
19Maximum Frame Rate60fps60fps56fps
20Minimum Frame Rate42fps48fps27fps
215th Percentile Frame Rate51fps54fps32fps
221st Percentile Frame Rate48fps50fps30fps
23Frame Time Counts
2416.67ms22676 (95.39%)23815 (97.83%)6380 (40.85%)
2533.33ms1094 (4.6%)528 (2.17%)9226 (59.07%)
2650ms1 (0%)0 (0%)13 (0.08%)
2766.67ms1 (0%)0 (0%)

Yea XSX gets the win
 


Full game comparison.

PlatformsPS5 RT OnXbox Series X RT OnXbox Series S RT On
2Frame Amounts
3Game Frames237722434315619
4Video Frames248712487124871
5Frame Tearing Statistics
6Total Torn Frames000
7Lowest Torn Line---
8Frame Height216021602160
9Frame Time Statistics
10Mean Frame Time17.44ms17.03ms26.54ms
11Median Frame Time16.67ms16.67ms33.33ms
12Maximum Frame Time66.67ms33.33ms50ms
13Minimum Frame Time16.67ms16.67ms16.67ms
1495th Percentile Frame Time16.67ms16.67ms33.33ms
1599th Percentile Frame Time33.33ms33.33ms33.33ms
16Frame Rate Statistics
17Mean Frame Rate57.35fps58.73fps37.69fps
18Median Frame Rate59fps60fps37fps
19Maximum Frame Rate60fps60fps56fps
20Minimum Frame Rate42fps48fps27fps
215th Percentile Frame Rate51fps54fps32fps
221st Percentile Frame Rate48fps50fps30fps
23Frame Time Counts
2416.67ms22676 (95.39%)23815 (97.83%)6380 (40.85%)
2533.33ms1094 (4.6%)528 (2.17%)9226 (59.07%)
2650ms1 (0%)0 (0%)13 (0.08%)
2766.67ms1 (0%)0 (0%)


Both powerful systems are close but XSS loses a lot with RT on.
 

Mr Moose

Member
Not great performance in RT mode from any console, strange that they measured different amout of game frames between the two. Probably because of the loading screen on Series vs no loading screen on PS5

fznOa0V.jpg
One dropped more frames, though they don't quite add up, 23772 + 1096 isn't 24871
 

skit_data

Member
They are basically so close it’s hard to really applaud this “win” if the Gen is like this it will be pretty awesome for everyone.

but yes, Xbox ”wins” if we have to label one.
I’d say Hitman 3 was a win

But this one is like ”yeah i guess, but at stress points performance is not great on any one of them”, which means XSX wins right now by offering VRR.

Some were going on about that an unlocked framerate would prove XSX running way above PS5 in general and looking at the stats I’d say
”Naaah, both seem pretty stressed to me atm”. It would probably run higher, but there is not much headroom left on XSX either.
 
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quest

Not Banned from OT
They are basically so close it’s hard to really applaud this “win” if the Gen is like this it will be pretty awesome for everyone.

but yes, Xbox ”wins” if we have to label one.
I say so close it is a tie with in the margin of error unless you have a VRR tv then a win for the series x. I still don't get how Sony has not gotten that supported it is baked in forever in AMD hardware so the software side should of been trivial. They knew about it from the one x ffs.
 
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Riky

$MSFT
Managed to try the Xbox One X version today, performance mode seemed a rock solid 60fps but image quality seemed better on Series S with the same framerate with RT off. Whatever reconstruction method they use to achieve that 1440p is pretty good.
 
Hi

You can't find a cheaper device that supports raytracing period. The fact you can get that in a $300 box is impressive no matter what detractors say. If Capcom dropped the resolution to 1080p and capped framerate at 30 there would be no issue.

Doesn't mean it's performance is acceptable though which is what XSS owners need to know when they turn on RT.

Just because it's cheap doesn't mean it should be that unstable. It's a fair thing to criticize in this comparison.

Edit: You mentioned the value of the XSS. This comparison only makes the PS5 DE value look even better. For 100$ more you get double the framerate worn RT at a much higher resolution. That's pretty impressive for a 399$ box in my opinion.
 
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Md Ray

Member
I’m seriously impressed by the Checkerboard solution they’re using. Take note, other devs, this is a good CB implementation. Probably my biggest takeaway from seeing comparisons of this game.
It's a shame Capcom hasn't implemented this checkerboard solution on PC yet. We've been seeing this CB implementation on PS4/XB1 since RE7.
 

dcmk7

Banned
Hi

You can't find a cheaper device that supports raytracing period. The fact you can get that in a $300 box is impressive no matter what detractors say. If Capcom dropped the resolution to 1080p and capped framerate at 30 there would be no issue.
I mean it's a HD gaming console in 2021 that developers don't particularly like.. And now you're recommending should be capped to 30fps for a cross-gen game?? What part of that is impressive for $300?

Let's not kid ourselves, PS5DE is by far better value for money for actual next-gen gaming. More bells and whistles.
 
I mean it's a HD gaming console in 2021 that developers don't particularly like.. And now you're recommending should be capped to 30fps for a cross-gen game?? What part of that is impressive for $300?

Let's not kid ourselves, PS5DE is by far better value for money for actual next-gen gaming. More bells and whistles.

If only Sony produced more PS5 DE. It really is the best value out of the three in my opinion.
 

quest

Not Banned from OT
I mean it's a HD gaming console in 2021 that developers don't particularly like.. And now you're recommending should be capped to 30fps for a cross-gen game?? What part of that is impressive for $300?

Let's not kid ourselves, PS5DE is by far better value for money for actual next-gen gaming. More bells and whistles.
Yet I'll get my nefew a Series s because of game pass. I know his parents won't buy him games. So I get him a few gamepass cards and he is good for the year. I gave him my one x for Christmas and gamepass he loves it.
 

Nvzman

Member
It's a shame Capcom hasn't implemented this checkerboard solution on PC yet. We've been seeing this CB implementation on PS4/XB1 since RE7.
The "interlaced" option is apparently the CB option, but it looks extremely crappy at lower resolutions compared to the console versions so I'm not too sure about that?
 

yamaci17

Member
So, how logical is it to compare Series S checkerboarded RT 1440p performance to native RT 1440p performance and claiming they perform the same?
 
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The "interlaced" option is apparently the CB option, but it looks extremely crappy at lower resolutions compared to the console versions so I'm not too sure about that?

I know it looks really bad on the X1S. I really haven't seen screens of the game on the XSS so I'm not sure if it looks bad there.
 

Md Ray

Member
The "interlaced" option is apparently the CB option, but it looks extremely crappy at lower resolutions compared to the console versions so I'm not too sure about that?
No. Checkerboard and interlaced are two very different techniques but yeah the idea behind them is the same - to reduce the burden on the GPU at higher resolutions.
 

yamaci17

Member
No. Checkerboard and interlaced are two very different techniques but yeah the idea behind them is the same - to reduce the burden on the GPU at higher resolutions.
They should be the same technique in this game. Only the wording is different, probably.

If they're not, then that's indecent to force PC players to play with a worse technique. It almost seems like developers will use exquisite techs to improve image quality for consoles but will always let PC players left in the dust. That's weird
 

yamaci17

Member
Hi

You can't find a cheaper device that supports raytracing period. The fact you can get that in a $300 box is impressive no matter what detractors say. If Capcom dropped the resolution to 1080p and capped framerate at 30 there would be no issue.
So 960x1080?

It looked very bad on PC. You can't simply use checkerboarding at sucha low resolution.
 

Warnen

Don't pass gaas, it is your Destiny!
Series X ekes out another small W with the full version. Looking forward to a steam sale to pick it up. New season of Destiny starts in a few days or I would bite now.
 

Riky

$MSFT
I know it looks really bad on the X1S. I really haven't seen screens of the game on the XSS so I'm not sure if it looks bad there.

I haven't hooked up my X1S to try that version as it barely seems worthwhile but I've tried Xbox One X and Series S and the Series S clearly looks better at the locked 60fps modes, image quality is better on Series S and load times are 3-4 seconds whilst they seem like 30 seconds plus on One X.
 

Md Ray

Member
They should be the same technique in this game. Only the wording is different, probably.

If they're not, then that's indecent to force PC players to play with a worse technique. It almost seems like developers will use exquisite techs to improve image quality for consoles but will always let PC players left in the dust. That's weird
I've been seeing this exact same "interlaced" method in the PC ports since RE7, and they're not the same. I tried 4K interlaced on my PC in RE8 and it looked terrible in comparison to the console's use of CB 4K.

Yeah, I feel like they couldn't be bothered to implement techniques like this because PC players can brute force higher resolutions with more powerful hardware. 🤷‍♂️
 

yamaci17

Member
I've been seeing this exact same "interlaced" method in the PC ports since RE7, and they're not the same. I tried 4K interlaced on my PC in RE8 and it looked terrible in comparison to the console's use of CB 4K.

Yeah, I feel like they couldn't be bothered to implement techniques like this because PC players can brute force higher resolutions with more powerful hardware. 🤷‍♂️
Were they the same screen?
 
I haven't hooked up my X1S to try that version as it barely seems worthwhile but I've tried Xbox One X and Series S and the Series S clearly looks better at the locked 60fps modes, image quality is better on Series S and load times are 3-4 seconds whilst they seem like 30 seconds plus on One X.

Isn't the X1X version CB 4K?
 
Doesn't mean it's performance is acceptable though which is what XSS owners need to know when they turn on RT.

Just because it's cheap doesn't mean it should be that unstable. It's a fair thing to criticize in this comparison.

Edit: You mentioned the value of the XSS. This comparison only makes the PS5 DE value look even better. For 100$ more you get double the framerate worn RT at a much higher resolution. That's pretty impressive for a 399$ box in my opinion.
The instability rests with Capcom not the XSS. As mentioned later with raytracing off you get even better performance. As far as the the PS5 DE I respectfully disagree. My point was getting a higher performing device for LESS money or even equal not more. You can always pay more and get more. If the PS5 DE and XSS were $299 I'd completely agree with you.
 
I mean it's a HD gaming console in 2021 that developers don't particularly like.. And now you're recommending should be capped to 30fps for a cross-gen game?? What part of that is impressive for $300?

Let's not kid ourselves, PS5DE is by far better value for money for actual next-gen gaming. More bells and whistles.
A minority of devs complaining with early dev kits that don't utilize the full features of the device isn't news worthy. The 30 fps cap is with raytracing enabled without it we are already seeing 60 fps performance. You probably don't know this but raytracing is expensive performance wise. Compromises have to be made to enable it. If you say the PS5 DE at $299 is a better deal than the XSS at $299 I agree with you.
 
The instability rests with Capcom not the XSS. As mentioned later with raytracing off you get even better performance. As far as the the PS5 DE I respectfully disagree. My point was getting a higher performing device for LESS money or even equal not more. You can always pay more and get more. If the PS5 DE and XSS were $299 I'd completely agree with you.

You get a heck of a lot more for only 100$ extra. It's why value can change at different price levels. You certainly don't get such a large upgrade in performance at 100$ extra with the XSX.

Value could be just perception but I think the best value system is the PS5 DE even though it isn't the cheapest one.
 
You get a heck of a lot more for only 100$ extra. It's why value can change at different price levels. You certainly don't get such a large upgrade in performance at 100$ extra with the XSX.

Value could be just perception but I think the best value system is the PS5 DE even though it isn't the cheapest one.
Do you though? That $100 difference gives you almost a full year of Game pass which gives you access to ton of... games the thing a console is designed for. On top of that you get a ton of older titles that are enhanced to run at 60 fps and even 120fps. The $100 MORE expensive PS5 DE runs fewer games at 60 fps. I'm having a hard time finding the value in that.

The point about the XSX is funny for two reasons. 1 the XSS has more games that run at 60+fps than the X1X AND it has more games with raytracing than the X1X. 2 the XSS is the upgrade to the X1S not the X1X but despite that it still has way better performance.
 
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Do you though? That $100 difference gives you almost a full year of Game pass which gives you access to ton of... games the thing a console is designed for. On top of that you get a ton of older titles that are enhanced to run at 60 fps and even 120fps. The $100 MORE expensive PS5 DE runs fewer games at 60 fps. I'm having a hard time finding the value in that.

The point about the XSX is funny for two reasons. 1 the XSS has more games that run at 60+fps than the X1X AND it has more games with raytracing than the X1X. 2 the XSS is the upgrade to the X1S not the X1X but despite that it still has way better performance.

The issue is that you're looking at Gamepass and old games. If you want to play current gen titles then the PS5 DE is the best value due to the performance that it offers.

Well does Game Pass give access to brand new AAA games such as Resident Evil Village?


In the end, you pay 60-70 bucks for this game in both platforms.

Nope that's the main issue with Gamepass. Not every single game is available on it. For people buying RE8 they get bad RT performance on the XSS (I know it's the devs fault but it's still the experience you will get) compared to the PS5 DE which offers a good level of performance for only 100$ extra.
 
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