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Microsoft / Activision Deal Approval Watch |OT| (MS/ABK close)

Do you believe the deal will be approved?


  • Total voters
    886
  • Poll closed .
Status
Not open for further replies.

Orbital2060

Member
I mean, literally the number 1 complaint about Xbox was the lack of first party games this year despite the large number of studios they have. Totally coincidentally I'm sure, a Gamepass sub still uses up months if they release games or not.
This year has been terrible for new major releases for everyone. I wouldnt judge Game Pass based on 2022 alone. And Im pretty sure Matt Booty said something in 2020 about it going to take until 2023 for XGS to start delivering on the «one AAA every 3 months». I tried to find the quote now but dont have time to sort through all of the news back to 2020.

But I totally get what youre saying and share your worries about where things might go. It just hasnt happened so far in Game Pass’ history. Covid happened too and messed up a lot of work for people.
 
Same with family back in Indiana

My nephews live fairly close to my house where I have 3 gig speeds and their only internet is via hughs net crap where it takes them all weekend to download a single patch for COD

Its just not feasible for companies to run miles of line for a couple of customers
I live just a few miles from downtown Dallas. I can clearly see all the skyscrapers from my house.

The absolute best internet available to me is a local provider that is line of sight from my house to their tower. No cable or fiber. While my local isp has gotten better the past year or so, up until last year 2mb up was all I could hope to get at any given time.
 

Menzies

Banned
Leaving the largest 3rd party publisher to remain the 4+ decades long third party publisher, does not make for "less competition."

That was easy.
Easy because that’s not a quantifiable metric, but rather an emotional and morale argument.

If you were assessing competition based on numbers and logic it’s hard to argue that this won’t bring console sales closer together, not further away. When you lose a generation 2:1, this doesn’t scream close competition to me.
 
I'm just going off of what you said.
Follow the conversation before interjecting then?
I did. Outside of people like Neil Young being mad because they signed Joe Rogan, I'm not seeing much. So you stating "It's pretty well known" isn't getting much help from Google.

"Unlike physical sales or downloads, which pay artists a fixed price per song or album sold, Spotify pays royalties based on the artist's "market share"—the number of streams for their songs as a proportion of total songs streamed on the service. Spotify distributes approximately 70% of its total revenue to rights holders, who then pay artists based on their individual agreements. Multiple artists have criticised the policy, most notably Thom Yorke and Taylor Swift, who temporarily withdrew their music from the service"


"Spotify faces particular scrutiny due to its free service tier, which allows users to listen free with advertisements between tracks. The tier has led to a variety of major album releases being delayed or withdrawn from the service"

"Spotify has also attracted media attention for several security breaches, as well as for controversial moves including a significant change to its privacy policy, "pay-for-play" practices based on receiving money from labels for putting specific songs on popular playlists, and allegedly creating "fake artists" for prominent playlist placement, which Spotify denies"


"Spotify, together with the music streaming industry in general, faces criticism from some artists and producers, claiming they are being unfairly compensated for their work as music sales decline and music streaming increases."


"The variable (and some say unsustainable)[4] nature of this compensation, has led to criticism. In a 2009 Guardian article, Helienne Lindvall wrote about why "major labels love Spotify", writing that the labels receive 18% of shares from the streaming company—something that artists themselves never actually receive. She further wrote that "On Spotify, it seems, artists are not equal. There are indie labels that, as opposed to the majors and Merlin members, receive no advance, receive no minimum per stream, and only get a 50% share of ad revenue on a pro-rata basis (which so far has amounted to next to nothing)."[5] In 2009, Swedish musician Magnus Uggla pulled his music from the service, stating that after six months he had earned "what a mediocre busker could earn in a day".[6]"

"
Norwegian newspaper Dagbladet reported in 2009 that the record label Racing Junior earned only NOK 19 (US$3.00) after their artists had been streamed over 55,100 times.[7] According to an infographic by David McCandless, an artist on Spotify would need over four million streams per month to earn the U.S. minimum monthly wage of $1,160.[8] In October 2011, U.S. independent label Projekt Records stated: "In the world I want to live in, I envision artists fairly compensated for their creations, because we (the audience) believe in the value of what artists create. The artist's passion, dedication, and expression is respected and rewarded. Spotify is NOT a service that does this. Projekt will not be part of this unprincipled concept."[9]

"
In March 2012, Patrick Carney of The Black Keys said that "Spotify isn't fair to artists",[10] and further commented that streaming services "are becoming more popular, but it still isn't at a point where you're able to replace royalties from record sales with the royalties from streams. For a band that makes a living selling music, it's not at a point where it's feasible for us."[11] Replying to Spotify board member Sean Parker's claim that Spotify would make more money for the music industry than iTunes, Carney said: "That guy has $2 billion that he made from figuring out ways to steal royalties from artists, and that's the bottom line. You can't really trust anybody like that."[10] In May 2012, British Theatre vocalist and Biffy Clyro touring guitarist Mike Vennart stated: "I'd sooner people stole my work than stream it from [Spotify]. They pay the artists virtually nothing. Literally pennies per month. Yet they make a killing. They've forced the sales way down in certain territories, which wouldn't be so bad if the bands actually got paid."[12]

"
Singer David Byrne of Talking Heads criticized streaming services such as Spotify in October 2013, writing: "If artists have to rely almost exclusively on the income from these services, they'll be out of work within a year." Byrne concluded his piece by admitting "I don't have an answer."[13] In March 2014, American funk band Vulfpeck exposed a loophole in Spotify's royalty calculation model. The band created an album titled Sleepify, which consisted solely of silence. The band asked users to stream the album on a loop while they slept to increase the amount of money earned. The album was pulled by Spotify in April 2014, citing unspecified service violation. Vulfpeck had accumulated enough streams to result in around $20,000 in royalties before the album was pulled.[14][15][16] In July 2015, Neil Young removed almost all of his music from Spotify and other streaming services, citing low sound quality as the primary reason. He stated that he did not think his fans deserved the low quality they were receiving, and said it was bad for his music.[17] Young's music later returned to Spotify and other streaming services.[18]"

"Worldwide, 30.000 musicians have joined the organization UnionOfMusicians (UMAW). UMAW organized protests in 31 cities in March 2021 and its campaign #JusticeAtSpotify is demanding a compensation of one cent per stream.[19] Moreover, they are asking for a fairer redistribution system, as smaller artists are disproportionately disadvantaged on Spotify.[19]"

"On 29 June 2021, Digital Music News released an article titled "Spotify Executive Calls Artist 'Entitled' for Requesting Payment of One Penny Per Stream". The article covers the story of a Spotify Inventor Jim Anderson, who on 14 June 2019 responded in front of a live audience to the general allegation of unfair compensation when confronted about it by Ashley Jana, a producer/singer/songwriter who happened to be recording the event.[20] Jim Anderson was described on the Sync Summit June 2019 Agenda as "The man who built out the system architecture of Spotify".[21] Ashley Jana released excerpts from his response in the form of an audio recording on YouTube on 26 November 2020.[22] Some of the comments that Jim Anderson made were the following: "So, maybe I should go down the entitlement road now? Or should I wait a few minutes?", "The problem is this. Spotify was created to solve a problem. The problem was this - piracy and music distribution. The problem was to get artists' music out there to solve a problem. The problem was not to pay people money", and "I think that Taylor Swift doesn't need .000001 cent more a stream". Following the release of the Digital Music News article, Business Insider also released their own take on the story with their article titled "Taylor Swift 'doesn't need' to earn streaming royalties according to a former Spotify boss who said the company is a distribution platform that wasn't built to pay artists money."[23] Business Insider reported that "Spotify declined Business Insider's request for comment"."

And there is more.....in the same article. Your google search skills sucks.







So on and so forth. Nothing regarding Joe Rogan.

No, the pandemic, and subsequent lock downs jump started that issue. I can agree that the market was trending that way already, so I think it's just to what degree streaming vs pandemic is to blame. Which is largely irrelevant.
Scarlett Johansson sued Disney over Black Widow Disney+ release.

WB said all their movies were going to be on HBOMax then Christopher Nolan left WB due to that decision.

Tom Cruise fought for Top Gun to have a Theatrical only relase.

David Zaslav said this:
“We’ve looked hard at the direct-to-streaming business,” Zaslav said. “And our conclusion is that expensive direct-to-streaming movies in terms of how people are consuming them on the platform, how often people go there or buy it or buy a service for it and how it gets nourished over time is no comparison to what happens when you launch a film in the theaters. And so this idea of expensive films going direct-to-streaming, we cannot find an economic case for it. We can’t find an economic value for it.”

LcAyM37.jpg


dTsVsej.jpg



So, my statment of: Studios are trying to figure out this shit is a categoric YES. And also yes, the pandemic is irrelevant. because is about money and the machinations of how this money is distributed among all the parties.


You mean as far as MS's tweet? It's
No.
a possibility for sure, but I wouldn't categorize them as being huge.
I am talking about the implications (good-bad) of game desing when a game is designed with a subscriptions service in mind.

I agree that it wasn't the smartest comparison to make, but there is some truth to it.
There is nothing of truth in such statment. Is just (as i stated before) just a PR/Bullshit comment.

Of course, but outside of PS+ they completely let PSNow die on the vine. Which ultimately lead them to rolling it into PS+.
Talking about moving the goal post.

My comment was about how sony (the supposed blockbuster of gaming, unable to adapt to new business models) introduced PS+ before Xbox.

Futhermore they bought Gaikai showing interest or pro-activness towards streaming.

And even more, explicitly showing a plan to invest on GaaS

All this examples show a company with the oppostie quality compared to blockbuster.

It's not all about Day One Games, but it is factor. A pretty big one at that
Well, the big deal is that they don't do often or regularly. And tbh that's fine if that's the direction they want to go. But the numbers speak for themselves. If they want to compete with MS in services then Sony will absolutely have to do better.

I haven't heard this specific argument much if at all.
Because people (as i already said to you) tend to be hyperbollic and talk in a general way .

Who are all the people saying that all the day one games have to be AAA?
The same as above.

The drama and controversy isn't about AAA.
Is about AAA.

WtZXoGy.jpg


nXFlPRa.jpg



It's about subbing to a service, and getting their 1st party games day one vs subbing to a service, and getting to buy their 1st party games day one, whatever they decide to throw up there that month.
And that is the point (why don't you see that?)

Q: Who are the parties involve in this shit?
A: Microsoft and Sony.

Q: What kind of games games Sony has found the biggest success in recent years? A: AAA ones.

A+B = C

Is about AAA games (first party).


I am just going to finish with this:


If Starfield comes out with a super deluxe version in which you pay 80-90 or whatever dollars to be able to play it -lets say- 5 days early: "PAY TO PLAY EARLY"
I will be proven right.

Is this way MS will circumvent the "the day one promise"

Effectively founding a way to have a paywall to play a game, have a "macro transaction" to get access to the game.
 

DeepEnigma

Gold Member
Easy because that’s not a quantifiable metric, but rather an emotional and morale argument.

If you were assessing competition based on numbers and logic it’s hard to argue that this won’t bring console sales closer together, not further away. When you lose a generation 2:1, this doesn’t scream close competition to me.
That's all their fault though.
Obama Reaction GIF
 

NickFire

Member
And you can keep parroting your gut feel emotions and personal morality.

No one is prepared to make the claim that the already 60+ million console disparity will blow out further as result of this deal.
I think you are looking at it solely from MS potential growth perspective. While some, myself included, consider competition (in this regard) to be earning new customers with great creations. And this is not competing in my vantage point. This is using daddy's money to win a game without actually playing it.
 
Follow the conversation before interjecting then?


"Unlike physical sales or downloads, which pay artists a fixed price per song or album sold, Spotify pays royalties based on the artist's "market share"—the number of streams for their songs as a proportion of total songs streamed on the service. Spotify distributes approximately 70% of its total revenue to rights holders, who then pay artists based on their individual agreements. Multiple artists have criticised the policy, most notably Thom Yorke and Taylor Swift, who temporarily withdrew their music from the service"


"Spotify faces particular scrutiny due to its free service tier, which allows users to listen free with advertisements between tracks. The tier has led to a variety of major album releases being delayed or withdrawn from the service"

"Spotify has also attracted media attention for several security breaches, as well as for controversial moves including a significant change to its privacy policy, "pay-for-play" practices based on receiving money from labels for putting specific songs on popular playlists, and allegedly creating "fake artists" for prominent playlist placement, which Spotify denies"


"Spotify, together with the music streaming industry in general, faces criticism from some artists and producers, claiming they are being unfairly compensated for their work as music sales decline and music streaming increases."


"The variable (and some say unsustainable)[4] nature of this compensation, has led to criticism. In a 2009 Guardian article, Helienne Lindvall wrote about why "major labels love Spotify", writing that the labels receive 18% of shares from the streaming company—something that artists themselves never actually receive. She further wrote that "On Spotify, it seems, artists are not equal. There are indie labels that, as opposed to the majors and Merlin members, receive no advance, receive no minimum per stream, and only get a 50% share of ad revenue on a pro-rata basis (which so far has amounted to next to nothing)."[5] In 2009, Swedish musician Magnus Uggla pulled his music from the service, stating that after six months he had earned "what a mediocre busker could earn in a day".[6]"

"
Norwegian newspaper Dagbladet reported in 2009 that the record label Racing Junior earned only NOK 19 (US$3.00) after their artists had been streamed over 55,100 times.[7] According to an infographic by David McCandless, an artist on Spotify would need over four million streams per month to earn the U.S. minimum monthly wage of $1,160.[8] In October 2011, U.S. independent label Projekt Records stated: "In the world I want to live in, I envision artists fairly compensated for their creations, because we (the audience) believe in the value of what artists create. The artist's passion, dedication, and expression is respected and rewarded. Spotify is NOT a service that does this. Projekt will not be part of this unprincipled concept."[9]

"
In March 2012, Patrick Carney of The Black Keys said that "Spotify isn't fair to artists",[10] and further commented that streaming services "are becoming more popular, but it still isn't at a point where you're able to replace royalties from record sales with the royalties from streams. For a band that makes a living selling music, it's not at a point where it's feasible for us."[11] Replying to Spotify board member Sean Parker's claim that Spotify would make more money for the music industry than iTunes, Carney said: "That guy has $2 billion that he made from figuring out ways to steal royalties from artists, and that's the bottom line. You can't really trust anybody like that."[10] In May 2012, British Theatre vocalist and Biffy Clyro touring guitarist Mike Vennart stated: "I'd sooner people stole my work than stream it from [Spotify]. They pay the artists virtually nothing. Literally pennies per month. Yet they make a killing. They've forced the sales way down in certain territories, which wouldn't be so bad if the bands actually got paid."[12]

"
Singer David Byrne of Talking Heads criticized streaming services such as Spotify in October 2013, writing: "If artists have to rely almost exclusively on the income from these services, they'll be out of work within a year." Byrne concluded his piece by admitting "I don't have an answer."[13] In March 2014, American funk band Vulfpeck exposed a loophole in Spotify's royalty calculation model. The band created an album titled Sleepify, which consisted solely of silence. The band asked users to stream the album on a loop while they slept to increase the amount of money earned. The album was pulled by Spotify in April 2014, citing unspecified service violation. Vulfpeck had accumulated enough streams to result in around $20,000 in royalties before the album was pulled.[14][15][16] In July 2015, Neil Young removed almost all of his music from Spotify and other streaming services, citing low sound quality as the primary reason. He stated that he did not think his fans deserved the low quality they were receiving, and said it was bad for his music.[17] Young's music later returned to Spotify and other streaming services.[18]"

"Worldwide, 30.000 musicians have joined the organization UnionOfMusicians (UMAW). UMAW organized protests in 31 cities in March 2021 and its campaign #JusticeAtSpotify is demanding a compensation of one cent per stream.[19] Moreover, they are asking for a fairer redistribution system, as smaller artists are disproportionately disadvantaged on Spotify.[19]"

"On 29 June 2021, Digital Music News released an article titled "Spotify Executive Calls Artist 'Entitled' for Requesting Payment of One Penny Per Stream". The article covers the story of a Spotify Inventor Jim Anderson, who on 14 June 2019 responded in front of a live audience to the general allegation of unfair compensation when confronted about it by Ashley Jana, a producer/singer/songwriter who happened to be recording the event.[20] Jim Anderson was described on the Sync Summit June 2019 Agenda as "The man who built out the system architecture of Spotify".[21] Ashley Jana released excerpts from his response in the form of an audio recording on YouTube on 26 November 2020.[22] Some of the comments that Jim Anderson made were the following: "So, maybe I should go down the entitlement road now? Or should I wait a few minutes?", "The problem is this. Spotify was created to solve a problem. The problem was this - piracy and music distribution. The problem was to get artists' music out there to solve a problem. The problem was not to pay people money", and "I think that Taylor Swift doesn't need .000001 cent more a stream". Following the release of the Digital Music News article, Business Insider also released their own take on the story with their article titled "Taylor Swift 'doesn't need' to earn streaming royalties according to a former Spotify boss who said the company is a distribution platform that wasn't built to pay artists money."[23] Business Insider reported that "Spotify declined Business Insider's request for comment"."

And there is more.....in the same article. Your google search skills sucks.







So on and so forth. Nothing regarding Joe Rogan.


Scarlett Johansson sued Disney over Black Widow Disney+ release.

WB said all their movies were going to be on HBOMax then Christopher Nolan left WB due to that decision.

Tom Cruise fought for Top Gun to have a Theatrical only relase.

David Zaslav said this:
“We’ve looked hard at the direct-to-streaming business,” Zaslav said. “And our conclusion is that expensive direct-to-streaming movies in terms of how people are consuming them on the platform, how often people go there or buy it or buy a service for it and how it gets nourished over time is no comparison to what happens when you launch a film in the theaters. And so this idea of expensive films going direct-to-streaming, we cannot find an economic case for it. We can’t find an economic value for it.”

LcAyM37.jpg


dTsVsej.jpg



So, my statment of: Studios are trying to figure out this shit is a categoric YES. And also yes, the pandemic is irrelevant. because is about money and the machinations of how this money is distributed among all the parties.



No.

I am talking about the implications (good-bad) of game desing when a game is designed with a subscriptions service in mind.


There is nothing of truth in such statment. Is just (as i stated before) just a PR/Bullshit comment.


Talking about moving the goal post.

My comment was about how sony (the supposed blockbuster of gaming, unable to adapt to new business models) introduced PS+ before Xbox.

Futhermore they bought Gaikai showing interest or pro-activness towards streaming.

And even more, explicitly showing a plan to invest on GaaS

All this examples show a company with the oppostie quality compared to blockbuster.



Because people (as i already said to you) tend to be hyperbollic and talk in a general way .


The same as above.


Is about AAA.

WtZXoGy.jpg


nXFlPRa.jpg




And that is the point (why don't you see that?)

Q: Who are the parties involve in this shit?
A: Microsoft and Sony.

Q: What kind of games games Sony has found the biggest success in recent years? A: AAA ones.

A+B = C

Is about AAA games (first party).


I am just going to finish with this:


If Starfield comes out with a super deluxe version in which you pay 80-90 or whatever dollars to be able to play it -lets say- 5 days early: "PAY TO PLAY EARLY"
I will be proven right.

Is this way MS will circumvent the "the day one promise"

Effectively founding a way to have a paywall to play a game, have a "macro transaction" to get access to the game.

Umm this is a damn good post and something that's been directly on my mind.
 
I think you are looking at it solely from MS potential growth perspective. While some, myself included, consider competition (in this regard) to be earning new customers with great creations. And this is not competing in my vantage point. This is using daddy's money to win a game without actually playing it.

They’re buying IP and the capacity to make ‘great creations’. It’s not like the existing ActiBliz library equals automatic win for MS and buys them victory.
 

Menzies

Banned
I think you are looking at it solely from MS potential growth perspective. While some, myself included, consider competition (in this regard) to be earning new customers with great creations. And this is not competing in my vantage point. This is using daddy's money to win a game without actually playing it.
We can argue what we all believe should be competition. What’s playing fair and what is ethical. Using “Daddy’s money” seems just as fair as using and abusing market position to lock down key titles in important markets.
 

NickFire

Member
They’re buying IP and the capacity to make ‘great creations’. It’s not like the existing ActiBliz library equals automatic win for MS and buys them victory.

We can argue what we all believe should be competition. What’s playing fair and what is ethical. Using “Daddy’s money” seems just as fair as using and abusing market position to lock down key titles in important markets.
Reasonable minds can disagree.

I just wish they'd get their act together and make something that draws me in, instead of trying to take things away if I won't.
 
Reasonable minds can disagree.

I just wish they'd get their act together and make something that draws me in, instead of trying to take things away if I won't.

Hopefully this acquisition results in that. I think there’s a lot of under-utilised IP particularly with Blizzard that I’d love to see MS revive in an attempt to attract more customers.
 
Reasonable minds can disagree.

I just wish they'd get their act together and make something that draws me in, instead of trying to take things away if I won't.
You can't win every one over. Any title can be 'taken away'. Plenty of previous games on Xbox are no longer available and we have to accept that is part of business. As long as there are fair and reasonable alternatives we'll have to survive.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Musicians don't put their music on Spotify for free either, yet it isn't financially sustainable for them and they need alternate sources of income. It is even completely questionable if streaming TV and movie services work, because right now they are all cost cutting, raising prices, adding advertising, and churning subscribers badly.
Bro you can't literally compare those two with each other.

Microsoft are offering a great deal up front to the devs, as a musician you dump your shit on Spotify, agreeing that you get jack shit per listener.

I am on Spotify and other services myself, and you don't really have other choices if you want a chance to get listeners.

You don't get a truck load money up front like Microsoft offers the devs.
 

NickFire

Member
You can't win every one over. Any title can be 'taken away'. Plenty of previous games on Xbox are no longer available and we have to accept that is part of business. As long as there are fair and reasonable alternatives we'll have to survive.
Or we can sit back and cheer when regulators from a bunch of countries put up the stop sign. That is much more fun than pretending this transaction was par for the course.
 
Bro you can't literally compare those two with each other.

Microsoft are offering a great deal up front to the devs, as a musician you dump your shit on Spotify, agreeing that you get jack shit per listener.

I am on Spotify and other services myself, and you don't really have other choices if you want a chance to get listeners.

You don't get a truck load money up front like Microsoft offers the devs.
Yeah but you are also comparing a fairly mature streaming service in the "trying to be a sustainable business model" phase of its existence (which, btw, isn't working so well since they still don't make a profit) vs. one in the the hyper growth subsidization by the third largest company in the world phase (the truckload of money phase). We don't know what the true financial fundamentals and realities of Gamepass are yet, but I feel fairly confident suspecting the truck loads of money aren't staying forever.
 
[

Wow yeah im calling it this deal isn't going through. I'm dying to hear your take on this SenjutsuSage SenjutsuSage but please keep it concise.
You’re basing this decision on a podcast and calling senjustsu out lol? You do know they can’t out right stop it right? Even if she decided to die on that hill it’s ultimately not up to her.
 
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Three

Member
They'd have to be willing to score deals with 3rd party pubs to release games day and date on Game Pass, just like MS does.
They do and have been for a long time for specific games. Those games designed for it have often become even cheaper after some time. i.e. f2p, due to the mtx business model in them. The fact that MS still charge for some of their first party "day and date" games, like SoT (the first ever day and date first party) for example, is scandalous with all its mtxs and Plunder Pass which fits a f2p model to a tee.

innovative 'day and date' content offering and value proposition of Game Pass though.
You are grasping at straws if you think "day and date" is some kind of innovation. That's not innovative, that's just adopting a single business model for all your games and making sure you sell mtxs and add-ons in them all from the getgo. Including ones where "day and date" isn't day and date. Day and date has been done before for games on subs too before gamepass.

Just look at some of the "day and date" games on PS+, some dating back to 2015, before gamepass.

Rocket League, Fallguys, Destruction Allstars, Oddworld: soulstorm, etc. Those are examples of day and date games. Rocket league and fallguys did so well that they turned their game into a mtx business model, stopped selling the game and became completely f2p. They went cheaper than a sub instead of paying a sub + mtxs to play the game. Look at Oddworld: Soulstorm though. A single player game that's not even that high budget and the dev called it devastating to do day and date on PS+. They had hoped that day and date on PS5 would result in sales on PS4 but a delay meant PS4 sales of the game were too low and free PS5 downloads were high. Gamepass had benefits from a low install base when it came to day and date third party content. Release your AA game on gamepass, build hype/marketing and sell on other platforms without the sub. You would be hard pressed to find day and date AAA games from third parties though.

It's not that other subscription services are not "innovative" enough to do day and date, they have already done it before gamepass. It's that they do it for games it makes sense for, mainly live service, multiplayer, and GaaS. Destruction All Stars, that crappy Driveclub PS+ Edition, Kill Strain, probably Factions soon. For games like God Of War Ragnarok, high budget and no mtxs, not built/budgeted for a sub it simply doesn't make sense. Nothing innovative about day and date, your games just have to have the business model for it.
 
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The_Mike

I cry about SonyGaf from my chair in Redmond, WA
Yeah but you are also comparing a fairly mature streaming service in the "trying to be a sustainable business model" phase of its existence (which, btw, isn't working so well since they still don't make a profit) vs. one in the the hyper growth subsidization by the third largest company in the world phase (the truckload of money phase). We don't know what the true financial fundamentals and realities of Gamepass are yet, but I feel fairly confident suspecting the truck loads of money aren't staying forever.
I still don't get the idea of where you guys thinks games are suffering on game pass.

If they did, then no developers would put their games on the service.

No one's forcing them.
 

akimbo009

Gold Member
I still don't get the idea of where you guys thinks games are suffering on game pass.

If they did, then no developers would put their games on the service.

No one's forcing them.

They aren't, they just don't like it. There are some companies who don't like it either for various reasons, but mostly because it wouldn't align with their business models or approaches. But for many others, it works great. The argument is defending businesses (and their practices), not consumers. For consumers, it's great, and you can't really argue that - so instead they argue about some potential dark future. Cause that's all there really is - FUD.
 

Thirty7ven

Banned
The way the WSJ panel host pressed on MS Acti was hilarious, his hand was clearly forced. “Stifle innovation” lmao, Khan rightfully delivered common sense by saying the obvious of the obvious, consolidation does NOT help innovation. Anybody who believes that it does is a moron.

MS comparing themselves to Netflix is clown shoes btw, they weren’t the first, the competition has competing services, and Netflix didn’t start as a trillion dollar company buying up IP and movie studios left and right.
 

ChiefDada

Member
Only a moron believes that. Consolidation gives power to the owner.

Explain, please. How does consolidation support innovation here? There are certainly situations where it can, but remember we are staying within context of this proposed merger.
 
Only a moron believes that. Consolidation gives power to the owner.

Check out Disney power currently. They own fox, marvel, star wars and disney properties. That is big market of entertainment under their belt.
And whats the outcome? CGI effects on Movies and Shows are declining because Disney is pressuring the whole CGI Industry while also holding cinemas hostage.
That sounds great!
 
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They aren't, they just don't like it. There are some companies who don't like it either for various reasons, but mostly because it wouldn't align with their business models or approaches. But for many others, it works great. The argument is defending businesses (and their practices), not consumers. For consumers, it's great, and you can't really argue that - so instead they argue about some potential dark future. Cause that's all there really is - FUD.
When a streaming company other than Netflix is able to be consistently profitable, or even profitable at all really, I will stop considering a """potential""" dark future. (Netflix themselves state they think the rest of the industry is losing a combined $10 billion a year)

Even Netflix has its issues because while profitable on an accounting basis it is still cash flow negative, meaning 1) they are spending a ridiculous amount of money on content costs and 2) if they stop growing revenue they are screwed.
 

ChiefDada

Member
“Listen to this 30 min podcast and addresses it directly, but keep it short would ya?”

Are you familiar with the term "information synthesis"? He has a tendency to veer off track and write in excess in with his posts and response. Is this news to anyone? It really wasn't meant to be a dig, but rather to encourage efficient dialogue.
 

feynoob

Banned
And whats the outcome? CGI effects on Movies and Shows are declining because Disney is pressuring the whole CGI Industry while also holding cinemas hostage.
That sounds great!
Consolidation of actors, other important entertainment business such as Visual Effect editors, and Most importantly, Cinema.

That is the power disney can have with their content.

They also have the most profitable movies under their belt. Avatar 2 would decimate the cinema with the insane profit it will generate.

Also, this is what disney owns so far.


  • ABC
  • ESPN (80% stake)
  • Touchstone Pictures
  • Marvel
  • Lucasfilm
  • A&E (50% equity holding with Hearst Corporation)
  • The History Channel (50% equity holding with Hearst Corporation)
  • Lifetime (50% equity holding with Hearst Corporation)
  • Pixar
  • Hollywood Records
  • Vice Media (10% stake)
  • Core Publishing
 

ChiefDada

Member
If I were a betting man I would bet it does go through

Guesses and all that

Yeah, we'll see. I was surprised by how strongly she was willing to strike down Microsoft's philosophy on innovation they promoted just days ago via WSJ article when asked about the agency's potential adverse impacts on innovation. There was no diplomacy or beating around the bush in her answer and I wasn't expecting that in a public setting.
 
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