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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

Loxus

Member
On paper maybe. But in practice have we ever seen a 6700xt outperform PS5? Nothing comes to mind for me.
I think PS5 is more comparable to the 6700 (Non-TX) imo.
2mKF6Eb.jpg

b862ODK.jpg
 

Mr.Phoenix

Member
I feel the same all this hype is getting me amped and I'm especially looking forward to what they're cooking for RT. While it's always exciting to look forward into the future, I personally love looking back in the past every now and then for gut checks and recalibrating expectations. I came across one of VFXVeteran post from just a year and a half ago. I know we're all speculating about PS5 Pro and nothing is certain, but what do we make of his prediction? Does anyone believe we'll be lucky for the PS6 to reach 3090 level performance lol?

That guys prediction was clearly extremist whack. Cause as its stands, the 3090 only stands to be about 15-20% more powerful than a PS5pro. A PS6 would run circles around that thing. And likely even a 4090. And that stuff he was saying about graphics without reconstruction techniques... lol. His mindset was showing its age even then. At this point, we can only hope that reconstruction gets better and better to the point its indistinguishable from native rendering. Because its not going anywhere.
 

HTK

Banned
The PS5 pro might happen for the simple fact that Sony is a hardware company first and they will make new hardware even if it doesn't make sense to do so, this is why the Q handheld is happening and they know a decent portion of there fan base will buy.

I still think its pointless to release a PS5 pro but I now realize if money can be made Sony will do it even if it doesn't make sense.
My games that can’t maintain a solid 60 or 120fps at native 4k disagree at the notion that PS5 Pro is useless.
 


I was honestly quite surprised how uninterested John was regarding PS5 Pro, especially when he was so big on the benefits of the PS4 Pro last gen, especially with the hardware boost mode that basically benefitted most games.

And it kinda annoyed me when he dropped the "It feels like the gen just started" line which is such BS considering the PS5 sold over 10 million units in its first year alone and is now at around 40 million units. The generation started when the PS5 launched in 2020 and nothing changes that.

The fact is there are many games that fail to hit their FPS targets consistently. Show me all the 120fps modes that actually are consistent, not to mention so many require such a huge reduction to resolution.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I was honestly quite surprised how uninterested John was regarding PS5 Pro, especially when he was so big on the benefits of the PS4 Pro last gen, especially with the hardware boost mode that basically benefitted most games.

And it kinda annoyed me when he dropped the "It feels like the gen just started" line which is such BS considering the PS5 sold over 10 million units in its first year alone and is now at around 40 million units. The generation started when the PS5 launched in 2020 and nothing changes that.

The fact is there are many games that fail to hit their FPS targets consistently. Show me all the 120fps modes that actually are consistent, not to mention so many require such a huge reduction to resolution.

He's talking about games being built for this gen only.
 

damidu

Member
He's talking about games being built for this gen only.
yeah and they already struggle at framerate/resolution front with current hw.

they are being wilfully obtuse about a “reason” for pro to exist, while it’s obviously targeted for people wanting more than 1080p30 for the rest of the gen.

they desperately cling to 8k bullshit for an “own” which isn’t even an official sony line.

it’s pretty weird coming from tech “enthusiasts” channel honestly.
pretty sure they would be salivating over series double x at microsoft office by now , if tables were turned
 
If the ps5 pro has a split memory pool for their OS, how much extra real estate would the memory controller take up on the die?
 
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He's talking about games being built for this gen only.

The PS5 is already struggling to maintain consistent FPS in a lot of cross gen games, so its only going to be harder for PS5 to do that with more next gen only titles.

If the base PS5 already ran most 120fps modes consistently I'd agree that Pro wouldn't be as needed, but the fact is there are so few 120fps modes the base PS5 can truly hit consistently.

Ray tracing modes is another issue base PS5 seems to struggle with.
 

saintjules

Member
I was honestly quite surprised how uninterested John was regarding PS5 Pro, especially when he was so big on the benefits of the PS4 Pro last gen, especially with the hardware boost mode that basically benefitted most games.

And it kinda annoyed me when he dropped the "It feels like the gen just started" line which is such BS considering the PS5 sold over 10 million units in its first year alone and is now at around 40 million units. The generation started when the PS5 launched in 2020 and nothing changes that.

The fact is there are many games that fail to hit their FPS targets consistently. Show me all the 120fps modes that actually are consistent, not to mention so many require such a huge reduction to resolution.

I mean to be fair, none of the games so far with the exception of a few titles felt next-gen in any way. So maybe that's why the "this gen just started" comment was said.

It's not even about the sales. It's about what experience we are getting from the games. Which has been a bit lackluster if I am being honest. People are buying it sure, but how many of them are satisfied currently despite that? That's why I cringe sometimes whenever I see a post/thread/comment about sales of a game or hardware. What does that even really mean in the end? I bought a PSVR2 at launch. I was hyped for like 2 weeks after I got it. Now? It's in the box for a few months now. I'm one of those who bought it, but am I 100% happy with it, playing it every day? That's stats I'd personally like to see more of. Maybe I'm one of these guys, which could be the case. I am busy these days anyway.

I do however agree with games failing to hit their FPS target. I am currently forcing myself to play FFXVI in perf mode, but the inconsistency outside of battles is off-putting. I don't feel compelled to finish it in it's current state. So yeah, as I was saying months back; if we could get games hitting 4k or even 1440p at 60fps comfortably, I'd be happy getting a Pro.
 
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I mean to be fair, none of the games so far with the exception of a few titles felt next-gen in any way. So maybe that's why the "this gen just started" comment was said.

It's not even about the sales. It's about what experience we are getting from the games. Which has been a bit lackluster if I am being honest. People are buying it sure, but how many of them are satisfied currently despite that? That's why I cringe sometimes whenever I see a post/thread/comment about sales of a game or hardware. What does that even really mean in the end? I bought a PSVR2 at launch. I was hyped for like 2 weeks after I got it. Now? It's in the box for a few months now. I'm one of those who bought it, but am I 100% happy with it, playing it every day? That's stats I'd personally like to see more of. Maybe I'm one of these guys, which could be the case. I am busy these days anyway.

I do however agree with games failing to hit their FPS target. I am currently forcing myself to play FFXVI in perf mode, but the inconsistency outside of battles is off-putting. I don't feel compelled to finish it in it's current state. So yeah, as I was saying months back; if we could get games hitting 4k or even 1440p at 60fps comfortably, I'd be happy getting a Pro.

The problem is the hardware leaps continue to get smaller and smaller making generation shifts less noticeable in games anyways.

The PS5 not crushing through all these multiplatform games in terms of performance kinda proves that. The biggest thing PS5 has brought to the table is being able to offer more 60fps modes which I think it has done pretty well at, but if multiplatform games still have issues with FPS consistently then it'll only get worse with games that specifically target next gen hardware.

We will never see a generation shift like PS2/Xbox to PS3/360 ever again.

Look at Spider-Man 2 for PS5, an exclusive title, yet that doesn't look a generation better than the previous Spider-Man games on PS4.
 
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Mr.Phoenix

Member
If the ps5 pro has a split memory pool for their OS, how much extra real estate would the memory controller take up on the die?
The thing is, the PS5 already has a split memory pool. 16GB GDDR6 and 512MB DDR4.

Making that 512MB (4Gb chip) bigger is the easiest part. They could replace that chip with a 16Gb or 32Gb chip if they wanted to and instantly give the PS5 4GB or 8GB of DDR4 RAM. The problem is in how that RAM is connected to the APU.

Currently, it's on the same PCIe x4 lane that the SSD is connected to. If you want that RAM handing anything more than background tasks, and take more of the Core OS stuff which will in turn free up GDDR6 ram on the system for more RAM-intensive apps (like games), then you have to increase the bandwidth of that pool. And right now the easiest way to do that would be to give the PS5pro APU, more PCIe lanes. Eg, increasing that channel from 4x to 16x, would allow the APU to use the full bandwidth that SDRAM chip offers. At that point, the entire OS just sits on the DDR4 module.

Right now, the PS5 has background OS tasks running off the RAM chip like its a live Linux USB drive.
I mean to be fair, none of the games so far with the exception of a few titles felt next-gen in any way. So maybe that's why the "this gen just started" comment was said.

It's not even about the sales. It's about what experience we are getting from the games. Which has been a bit lackluster if I am being honest. People are buying it sure, but how many of them are satisfied currently despite that? That's why I cringe sometimes whenever I see a post/thread/comment about sales of a game or hardware. What does that even really mean in the end? I bought a PSVR2 at launch. I was hyped for like 2 weeks after I got it. Now? It's in the box for a few months now. I'm one of those who bought it, but am I 100% happy with it, playing it every day? That's stats I'd personally like to see more of. Maybe I'm one of these guys, which could be the case. I am busy these days anyway.

I do however agree with games failing to hit their FPS target. I am currently forcing myself to play FFXVI in perf mode, but the inconsistency outside of battles is off-putting. I don't feel compelled to finish it in it's current state. So yeah, as I was saying months back; if we could get games hitting 4k or even 1440p at 60fps comfortably, I'd be happy getting a Pro.
I think the entire question of if a pro console is necessary is redundant.

even if you can get 2160p@30/40fps native game and 1080p/1440p at 60fps consistently on the PS5right now, A pro console that could give you native 2160p@60fps and 1440p@120fps is still worth t and justified. I mean, it's not mandatory, and it's just a bonus, so who has the right to decide for everyone else if they should or shouldn't spend more money on slightly better hardware and how important those extra frames or higher pixels are to who?

How can any human being on this planet that can justify the existence of $1500 GPUs, maybe giving you 30% better performance than their $1000 counterparts... not see the sense or value in a $500 console giving you 100% more performance than its $400 counterpart?

When I see anyone being that blatantly obtuse... I can't help but feel it's staged and there is an agenda somewhere. I mean, there better be one, cause then at least they aren't just being stupid. I can respect agendas, a man gotta eat right? I can't respect stupidity though.
 
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Loxus

Member
The thing is, the PS5 already has a split memory pool. 16GB GDDR6 and 512MB DDR4.

Making that 512MB (4Gb chip) bigger is the easiest part. They could replace that chip with a 16Gb, 32Gb.. chip if they wanted to and instantly give the PS5 4GB or 8GB of DDR4 RAM. The problem is in how that RAM is connected to the APU.

Currently, it's on the same PCIe x4 lane that the SSD is connected to. If you want that RAM handing anything more than background tasks, and take more of the Core OS stuff which will in turn free up GDDR6 ram on the system for more RAM-intensive apps (like games), then you have to increase the bandwidth of that pool. And right now the easiest way to do that would be to give the PS5pro APU, more PCIe lanes. Eg, increasing that channel from 4x to 16x, would allow the APU to use the full bandwidth that SDRAM chip offers. At that point, the entire OS just sits on the DDR4 module.

Right now, the PS5 has background OS tasks running off the RAMchip like its a live linux USB drive.

I think the entire question of f a pro console is necessary is redundant.

even if you can get 2160p@30/40fps native game and 1080p/1440p at 60fps consistently on the PS5right now, A pro console that could give you native 2160p@60fps and 1440p@120fps is still worth t and justified. I mean, it's not mandatory, and it's just a bonus, so who has the right to decide for everyone else if they want to spend more money on slightly better hardware and how important those extra frames or higher pixels count to who?

I mean.. how can any human being on this planet that can justify the existence of $1500 GPUs, maybe giving you ie 30% better performance than their $1000 counterparts... not see the sense or value in a $500 console giving you two times the 100% more performance than its $400 counterpart?

When I see anyone being that blatantly obtuse... I can't help but feel its staged and there is an agenda somewhere. I mean, there better be one, cause then at least they aren't just being stupid. I can respect agendas, a man gotta eat right? I can't respect stupidity though.
PS5 has a unified memory architecture.
How many RAM does PS5 have?
The PS5's RAM is unified, which means it is used as system RAM and VRAM at the same time. This improves performance because data doesn't need to be copied between multiple pools of memory.

So base on this, having another pool of RAM isn't going to make sense. Best solution is to just add more GDDR6.


That 512 MB DDR4 SDRAM is for the SSD Controller, an ARM Cortex processor. That RAM is used to mainly to handle all the background tasks.

Sony PS5 SSD
v90T1rE.jpg

2niwwKO.jpg


You can see the DDR4 PHY in the SSD Controller and not in the main chip.
c9TqNUF.jpg



1-2 Zen2 Core are used to run the OS.
Unified memory increases performance.
Why hurt performance with two RAM pools on the main chip?

Not only that, imagine the performance lost for the CPU to access the DDR4 through the SSD controller.
zPLaX8S.jpg
 
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Mr.Phoenix

Member
PS5 has a unified memory architecture.
How many RAM does PS5 have?
The PS5's RAM is unified, which means it is used as system RAM and VRAM at the same time. This improves performance because data doesn't need to be copied between multiple pools of memory.

So base on this, having another pool of RAM isn't going to make sense. Best solution is to just add more GDDR6.


That 512 MB DDR4 SDRAM is for the SSD Controller, an ARM Cortex processor. That RAM is used to mainly to handle all the background tasks.

Sony PS5 SSD
v90T1rE.jpg

2niwwKO.jpg


You can see the DDR4 PHY in the SSD Controller and not in the main chip.
c9TqNUF.jpg



1-2 Zen2 Core are used to run the OS.
Unified memory increases performance.
Why hurt performance with two RAM pools on the main chip?

Not only that, imagine the performance lost for the CPU to access the DDR4 through the SSD controller.
zPLaX8S.jpg
Thanks. I get the true breadth f the limitations now. So basically, the only way that works is if the DDR4 PHY bus is on the main chip. And what you are saying is if you are going to do that, you might as well just put on 2 more GDDR6 PHY and add two more GDDR6 chips to the APU pool.
 

Loxus

Member
Thanks. I get the true breadth f the limitations now. So basically, the only way that works is if the DDR4 PHY bus is on the main chip. And what you are saying is if you are going to do that, you might as well just put on 2 more GDDR6 PHY and add two more GDDR6 chips to the APU pool.
Exactly, like the second one which adds up to 20GB.
eh9omrP.png
 

Mr.Phoenix

Member
Exactly, like the second one which adds up to 20GB.
eh9omrP.png
I always just assumed that the APU could just access a larger pool of DDR4 over the PCIe bus. like how PC CPUs interface with their GPUs. figured that simply increasing the number of PCIe gen 4 lanes from 4 to even 8 or 12, would allow the APU still get the full SSD bandwidth but so interface directly with the DDR4 RAM if need be.

But from taking a closer look at the image you provided, the only way they can do that currently is if interfacing through the ARM chip (which would be stupid) or somehow allowing both the ARM and the APU chips to write directly to that dr4 pool of RAM.

The more I think about it, the more sense it makes to do what you are suggesting. Just add two more GGDDR6 PHY buses and make the APU have 20GB of GDDR6 at its disposal.
 
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YOU PC BRO?!

Gold Member
Such bizarre sentiment from so many in here.

There is no such thing as too much power. It’s not like the PS5 is consistent at hitting even 60fps in every game anyways. I’m all for options. If there is a market for a higher tier sku then it justifies its existence. Given how happy Sony were with PS4Pro sales then why not.

Microsoft on the other hand need to respond with something. Even if it’s simply a premium Series X with all CU activated and clocked higher due to better cooling.

Edit: The more I think about it Microsoft could have an easy win here. Series X Premium with a better cooling solution. Die shrink 5nm, full 56CU GPU clocked at ~2.2GHz or higher, slightly larger pool of ‘fast‘ RAM, higher clocked CPU and slightly faster SSD (same capacity). Such a system would likely perform + ~30% in non cpu bound scenarios. Would clock in at around ~16TFlop on pretty much the exact same die shrunk chip. Would likely fall a little behind PS5Pro but it would be close enough without any real effort. This is war, why not?
 
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Tqaulity

Member
Will be 54CUs clocked astronomically high.

Bookmark this post.
Would nice but depends on what you mean by astronomically high. Practically speaking a 54 CU RDNA part (i.e 7700XT) could be clocked at 2.5-2.6 Ghz using similar cooling as the current PS5 no problem. The max speed I can see in a console would be 3Ghz which would be plenty to get this card performing on par with a 6900 XT/RTX 3090 (or even exceeding it). Astronomically high would be anything above 3Ghz IMO and I don't see that happening at all as that would be nearly 40%+ boost to clock speed which would be excessive (but I'd love to be surprised there).
 

Mr.Phoenix

Member
Would nice but depends on what you mean by astronomically high. Practically speaking a 54 CU RDNA part (i.e 7700XT) could be clocked at 2.5-2.6 Ghz using similar cooling as the current PS5 no problem. The max speed I can see in a console would be 3Ghz which would be plenty to get this card performing on par with a 6900 XT/RTX 3090 (or even exceeding it). Astronomically high would be anything above 3Ghz IMO and I don't see that happening at all as that would be nearly 40%+ boost to clock speed which would be excessive (but I'd love to be surprised there).
For me, astronomically high would be anything above 2600Mhz in a console. 2400/2500Mhz seem easily doable as that is just around 10% clock increase over the 7nm GPU in the og PS5.
 

Dream-Knife

Banned
even if you can get 2160p@30/40fps native game and 1080p/1440p at 60fps consistently on the PS5right now, A pro console that could give you native 2160p@60fps and 1440p@120fps is still worth t and justified. I mean, it's not mandatory, and it's just a bonus, so who has the right to decide for everyone else if they should or shouldn't spend more money on slightly better hardware and how important those extra frames or higher pixels are to who?
Why not just have a removable APU and they just make a more powerful one every year or two?
 

SABRE220

Member
Such bizarre sentiment from so many in here.

There is no such thing as too much power. It’s not like the PS5 is consistent at hitting even 60fps in every game anyways. I’m all for options. If there is a market for a higher tier sku then it justifies its existence. Given how happy Sony were with PS4Pro sales then why not.

Microsoft on the other hand need to respond with something. Even if it’s simply a premium Series X with all CU activated and clocked higher due to better cooling.

Edit: The more I think about it Microsoft could have an easy win here. Series X Premium with a better cooling solution. Die shrink 5nm, full 56CU GPU clocked at ~2.2GHz or higher, slightly larger pool of ‘fast‘ RAM, higher clocked CPU and slightly faster SSD (same capacity). Such a system would likely perform + ~30% in non cpu bound scenarios. Would clock in at around ~16TFlop on pretty much the exact same die shrunk chip. Would likely fall a little behind PS5Pro but it would be close enough without any real effort. This is war, why not?
Its sadly the pessimism stemming from getting our expectations thoroughly shredded this gen. This gen has showcased little ambition from even sony first parties so far in terms of tech advancement/innovation and ambition so now everyone expects the bare minimum.. I mean the 72 cu rumor is treated as incredulous for some reason as if it is a outlandish upgrade when it would be just par for the course compared to even the ps4 pro which was a 2.2boost in compute and it itself was a rather conservative mid gen console compared to the one x..this gen broke people.
 
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Tqaulity

Member
Its sadly the pessimism stemming from getting our expectations thoroughly shredded this gen. This gen has showcased little ambition from even sony first parties in terms of tech advancement/innovation and ambition so now everyone expects the bare minimum.. I mean the 72 cu rumor is treated as incredulous for some reason as if it is a outlandish upgrade when it would be just par for the course compared to even the ps4 pro which was a 2.2boost in compute and it itself was a rather conservative mid gen console compared to the one x..this gen broke people.
I'd just like to point out that your comment about Sony first parties having little ambition to push tech advancement is a little bit disingenuous given that Sony has yet to release but a small handful of new "built for PS5" games to date. We really don't know how ambitious they are and what those games will look like. All we've seen so far are Demon's Souls (arguably the best looking next gen game to date), Ratchet & Clank (arguably the best looking next gen game to date along with best utilization of Fast I/O to date), AstroBot (best Dualsense utilization yet), and Returnal (technically not 1st party when it was developed it but still one of the best uses of Dualsense, Tempest 3D audio, and SSD in a game to date). Remember both Spiderman games were PS4 ports, Horizon FW was cross gen, God of War R was cross gen, GT7 was cross gen, Naughty Dog has only released remakes and remastered so far, Sucker Punch has only done an update to GOT, and MLB of course is still cross gen.

I mean, if you're judging upcoming games based on their trailers, I wouldn't as many of the games from the PS Showcase this year are still far out. But in terms of what has actually released, all 4 are some of the most ambitious "next gen" games to date.
 
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