ManaByte
Member
The 2 SOC could be 2 chiplets for one console.
Because the Saturn worked out so well.
The 2 SOC could be 2 chiplets for one console.
Split up the SOC.Because the Saturn worked out so well.
That's realistically a $800+ handheld today (ROG Ally X), that has 2 hours battery life while running those games.Sony simply needs to deliver to spec regardless of price and they can deliver a separate handheld that plays the same games as the main console at lower resolution and potentially frame rate.
You comparison is not valid. Headset is a more specific device, than a handheld.
PS6 handheld and PS6 would have similar architecture, similar button layout etc, so 90% of games would launch on both anyway.
Isn't cross-platform a norm, not exception nowadays?I really hope the whole console + handheld rumor isn't true, it's gonna suck no matter how they do it.
I would think what the would do is make something that is powerful enough for PS4 native games,then the rest can be done with remote play like PortalI really hope the whole console + handheld rumor isn't true, it's gonna suck no matter how they do it. If all games must run on both, the handheld will hold everything back. If developers are free to make their game for just one of them, then you must own both to have access to everything you might want to play. Or one might get much more support than the other.
With this logic, how does releasing games for PC market work?I think there could be a problem if Sony release a PS6 PRO afterwards though, the PS6 handheld ports may be a headache for the devs though.
PS Vita had nothing common with PS3. It wasn't like Xbox Series S+X.
FixedSucks either way.
PS6 + PS6 Pro + PS Portal 2 would be better.
That's realistically a $800+ handheld today (ROG Ally X), that has 2 hours battery life while running those games.
I don't think that is a viable handheld at all. I doubt ASUS is selling many of those things.
I don't think the $899+ will be the normal price for PS6, but if so, they've completely lost it. The series S (in concept at least) should be the target price for a console.Given how brutal the costs look like on future nodes, the Series S/X situation almost has to happen since I don't think a $899+ base console works at all.
I was thinking that Sony might actually release 3 consoles, the handheld, the "Series S" using the handheld's SoC but with higher clocks, and the actual new console. All would be in the same generation.
I would imagine Sony or any console company releasing PC ports is not catering to the fanbase specifically. There are reaching out to the market that would not buy the console anyway. They may hope to sway those players, but it's not the goal. Take an already finished game, do a port, and see what it brings in. If the cost of porting an already basically done game is low, I imagine its highly profitable if it sells mildly well. But fans should not be angry about PC ports because it's an entirely different eco-system.With this logic, how does releasing games for PC market work?
I don't think the $899+ will be the normal price for PS6, but if so, they've completely lost it. The series S (in concept at least) should be the target price for a console.
Isn't cross-platform a norm, not exception nowadays?
Including running on something as weak as switch.
I think the "handheld will bring everything down" worries are unfounded.
On the other hand, if done right, being able to switch from portable to main console as you please, while playing the same game, is a very attractive opportunity.
You'd be lucky to get a PS4 Pro powered handheld in 3 years.
There's isn't a chance you're going to have parity between the PS6 and any sort of handheld.
Steam Deck is ahead on CPU front, but 20% behind on GPU vs PS4. Switch 2 is rumored to be aiming a bit above PS4 on GPU front.Switch misses out on a lot of games exactly because it's terribly underpowered. And a handheld PS6 would be, what, PS4 power? Maybe PS4 Pro. Doubt they could make a handheld with PS5 level performance with a decent price and battery life. So they're gonna have two consoles that are basically two generations apart? That's an even worse scenario than the cross-gen stuff we've had this generation.
Steam Deck is ahead on CPU front, but 20% behind on GPU vs PS4. Switch 2 is rumored to be aiming a bit above PS4 on GPU front.
The 2 gen difference is a valid point, but let's keep this in mind:
1) PS6 will absolutely aim at 4k
2) PS6 portable could easily get away with 720p + upscaling
4k is 9 times (!!!) more pixels than 720p.
Should be doable without too much effort, I'd hope.
Especially given that CPU would be the same architecture and enough threads/cores.
Maybe. If they can get the same CPU in both (hopefully without severely bottlenecking the real PS6 with a weak CPU).
Sony's not interested in major subsidizing of their hardware. It's not 2007 anymore. Maybe a little but realistically, we are talking about a $650 handheld minimum which, again, is not viable.Maybe people don't realize this but ASUS makes zero money off of software, so there is a premium margin on the device itself... They're also not sold at a similar scale as a PlayStation handheld would be, which means reduced cost savings...
Yes, I should think you'd be able to just do a PS6 release alone if you wanted toThere are rumors about home console+handheld from Sony. And concerns, that it can generally affect graphics and performance, if the same game must run on both devices.
But what if Sony let developers release some games on both SOCs, and some games only for a home console to utilize its full potential?
I think it would be a little confusing, but right decision overall.
They are literally taking a loss on hardware and have been this entire generation...Sony's not interested in major subsidizing of their hardware. It's not 2007 anymore. Maybe a little but realistically, we are talking about a $650 handheld minimum which, again, is not viable.
That's not even close to trueThey are literally taking a loss on hardware and have been this entire generation...
That's not even close to true
![]()
Sony’s $499 PS5 is no longer selling at a loss
The PS5 won’t be costly like the PS3.www.theverge.com
Considering the quote is from Sony's CFO, I take it as reliable.What do you think is a better source. This or every sony financial report?
Considering the quote is from Sony's CFO, I take it as reliable.
Full backwards compatibility would be an instant seller, for both systems. But we all know that wont happenPS6 + PS Portal 2
PS Portal 2 plays PS1-PS5 games natively at
1080p (PSSR). Has direct connect remote play with PS6 and cloud streaming only available to PS Plus Premium members.
Alright dude, it was sourced from Bloomberg, maybe they are lying, think whatever you want. I don't really care that much.A quote that isn't quoted any where else and isn't present in the transcript or video of the earnings report in which this is generally citing. Nor is it in the Q&A.
Alright dude, it was sourced from Bloomberg, maybe they are lying, think whatever you want. I don't really care that much.
Sony Group Corp. raised its fiscal-year profit forecast, betting that improving prospects for its music, movies and electronics divisions will offset slowing gaming demand as the global economy starts to emerge from Covid-19.
The Tokyo-based entertainment giant increased its full-year operating profit outlook to 980 billion yen ($8.99 billion) from 930 billion yen previously. Operating profit for the quarter ended June was 280 billion yen, higher than the average analyst expectations of 226.1 billion yen. Sony switched its accounting method from U.S. standards to IFRS starting with the June quarter.
Sony Chief Financial Officer Hiroki Totoki said that the company’s key product, the $499 PlayStation 5, was no longer selling at a loss. The $399 PS5 Digital Edition is on track to have its loss offset by other hardware sales including peripherals and the PlayStation 4, the CFO added.
Vaccine rollouts have helped some countries start returning to pre-Covid work and lifestyle habits, though uncertainty about coronavirus variants remains. Sony said it expects higher income from film and TV show productions as well as an increase in licensing fee revenues. The company also sees music streaming revenue improving and higher sales of its digital cameras giving a boost to its electronics and image-sensor units.
Sony’s shares have gained 7.7% this year after rising 39% last year.
“Better camera sales are helping offset part of the concern for image sensors being hit by the loss of revenue from smartphone handset clients,” SBI Securities analyst Yoshiharu Izumi said after the results. “The focus so far has been on the group’s entertainment assets such as games and anime, but the first-quarter result confirmed its traditional electronics hardware business remains solid.”
The video game industry was among the big beneficiaries of last year’s surge in stay-at-home entertainment triggered by the pandemic, providing a tailwind for Sony’s PlayStation division. That effect appears to be waning as Sony reported weaker software sales for the period as well as slowing subscriber additions for its PlayStation Plus service and lower revenue from third-party games. PlayStation 5 hardware sales helped push up revenue in the most recent quarter, but the high cost of producing the console weighed on profits.
PlayStation Plus subscribers declined to 46.3 million from 47.6 million in the previous quarter and monthly active users fell to 104 million from 109 million. The company is maintaining its goal of selling over 14.8 million PlayStation 5 units this fiscal year.
“Going forward, Sony will be selling every single PS5 it puts into markets in a matter of seconds. Therefore, a challenge is not generating demand, but supply,” said industry analyst Serkan Toto. “On software, Covid-19 is affecting production and so many big titles that would drive hardware sales and PlayStation network subscribers got delayed to next year.”
Sony’s Fate/Grand Order smartphone franchise, one of the highest-grossing mobile games since its release in 2015, started to lose players to local competitor Uma Musume Pretty Derby made by Cygames, a CyberAgent Inc. unit. The six-year-old FGO is the marquee title in Sony’s smartphone games business, which is focused on the domestic Japanese market.
Questioner 1Q1: [EP&S segment] Average sales prices for cameras and televisions appear to be increasing, butwhat is your view on the factors driving this? Of the factors behind such price increases, how muchis due to improved product mix, and how much is due to market supply and demand? Could youcomment on how sustainable the first-quarter price increases are on or after the second quarter, giveninventory levels in distribution channels?A1: I believe that TV prices have been impacted by both our product mix and market supply/demandfactors. While our product strategy is to focus on large screen sizes and the high-end category, sincethe first quarter, market demand for small TVs of 32 inches or less has been weak, and prices on themhave dropped. In that sense, prices have been impacted by both factors. In the case of cameras, Ibelieve that the product mix has been extremely beneficial. The market for full-size mirrorlesscameras has picked back up as vaccinations have ramped around the world, marking a break fromthe conditions we saw during the COVID-19 pandemic in FY2020. This has naturally provided uswith a strong tailwind. Current levels of market inventory of both cameras and TVs are notparticularly concerning. Looking ahead to 2H FY2021, we expect panel prices to drop, so how wedeal with that will be crucial.Q2: [I&SS segment] Where did your capacity stand at the end of the first quarter, and what was youraverage wafer input over the quarter? Could you also share your outlook for each of those datapoints in the second quarter? Lastly, if there have been any changes to your outlook for the average selling price per wafer for the second quarter onward, please let us know.A2: As of the end of the first quarter, monthly photodiode production capacity stood at roughly 135,000wafers, which, because of changes in model mix, was less than the 141,000 we quoted as our estimatelast time. We expect monthly capacity to be at 138,000 wafers at the end of the second quarter. Asfor wafer inputs, the simple monthly average for the three months of the first quarter was around137,000 wafers. Our estimate as of the end of the fourth quarter of FY2020 had been roughly 138,000wafers, so the result was basically in line with our expectations and represents full utilization. Weincreased our utilization as we had planned in preparation for shipments for new models this fiscalyear. We expect the simple monthly average for wafer input over the three months of the secondquarter to work out to around 138,000 and are anticipating operating at full utilization. I believethat the average selling price for wafers is down by around 10% compared to the first quarter of theprevious fiscal year, owing largely to a particular Chinese customer.Questioner 2Q1: [Consolidated] Looking at the revisions to your operating income forecasts in the Music, Pictures,and EP&S segments, could you give us a rough idea as to how much of each revision owes to greaterthan-expected performance in the first quarter and how much owes to upward revisions to youroutlook?A1: Our upward revision for the EP&S segment reflects the particularly strong first-quarter result.The revision to our outlook for 2H FY2021 and beyond is not large, but our forecast takes into accountrisks including the difficulty in predicting what TV demand will look like from 2H FY2021 onward,as well as what impact another wave of COVID-19 could have on production, sales, and our supplychain. The Music segment had a very strong first quarter, with streaming exhibiting strong growth.Advertising-supported streaming has struggled due to the pandemic, but now the advertising marketis recovering, and we have reflected that into our forecast to a reasonable extent. We revised ourfull-year forecast for the Pictures segment based on updated information.Q2: [Consolidated] What are your views on macroeconomic conditions, market scale, and the demandenvironment from now until the end of FY2021 in North America and China in particular?A2: I hope that the current brisk conditions continue, but it is impossible to say to what extentconditions will be affected by further waves of COVID-19. For example, around two months ago, wehad expected that theatrical releases would make a steady comeback in the Pictures segment, butnow we think that a full return to movie theatres is proving a challenge. In North America, weunderstand there is still some reluctance to taking children to the cinema to see family-friendly films. We thought the impact of COVID-19 in China was relatively limited, but judging from the recentwave of tougher regulations in China, it seems that the economy is unlikely to be China’s sole focus,so we need to monitor developments there closely.Questioner 3Q1: [Consolidated] What is your view on China’s regulation of platforms? I believe that the directimpact that you would face would be to your mobile games and to the stakes that you hold in certainplatforms. Could you tell us how your entertainment business is affected?A1: At present, we are not heavily reliant on China as a market. It accounts for a somewhat limitedportion of our sales. Issues such as censorship and restrictions on movies released in China haveexisted for some time, and all that we can do is understand the situation and take appropriate actionas quickly as possible. We are going to have to become even more attuned and responsive to suchissues. In terms of our investments, the stakes that we hold are not so sizable as to impact ourbusiness, and given the timing at which we invested, we are not at risk of sustaining very significantlosses. These are strictly capital tie-ups focused on fostering long-term partnerships, and we intendto maintain that stance on these relationships.Q2: [Consolidated] You raised your operating income forecast in the face of uncertainties. If there issome message behind that or some aspect of that upgrade on which you want us to focus, could youlet us know what that is?A2: Across our segments, there were areas where our forecasts went up and others where they wentdown. As such, the upgrade to our consolidated operating income forecast is mostly the product ofslight tweaks. We see it less as a major change and more as a natural increase stemming from theresults we achieved in the first quarter. There is no significant overarching message behind it, andwe arrived at the forecast that we have released by taking both risks and opportunities into accountas they appear to us.Questioner 4Q1: [G&NS segment] Your monthly active users (MAU) stand at 104 million. What is your take onthat number?A1: We do not see 104 million as a very strong number, but we do not expect to see it trend downwardhereafter. We have analyzed the data underlying that number for the first quarter but have beenunable to identify any particularly distinct trends and need to continue to watch the data after this month. We are keenly aware of the substantial impact of stay-at-home demand in FY2020 and notethe uptrend as compared to FY2019. The situation will continue to warrant close monitoring, andwe will also need to work to deepen engagement and bolster the value of the platform. We hope todevise and implement several initiatives this fiscal year as well.
Why would they do this? Why would they even rerelease an actual proper handheld?
Where is this narrative that handhelds are the next great hype coming from? Because of the steam deck? Or that MS is rumored to be trying its hand at it?
That makes it even stupider to me. Nintendo will and has always done its own thing. So should Sony.It's more about Nintendo not Microsoft or Valve.
I have wondered if this chase to make a handheld was wise. Feels a but too familiar to the Wii leading to the kinect and move.That makes it even stupider to me. Nintendo will and has always done its own thing. So should Sony.
I mean in 2023 alone PlayStation made over $25B in revenue vs $12B for Nintendo. And yet, people are clamoring for PS to shift focus from what has been its bread and butter in almost 3 decades to try and be Nintendo?
That is as stupid to me as Microsoft shifting focus from PC to chase consoles and inadvertently allowing Valve to come build a castle in its own home. Microsoft was blind to the goldmine they were already sitting on, and tried chasing something else. Now the only way they can even publish a game successfully is to release said game on a third party storefront in their own OS. Imagine that, paying a vendor 30% to sell your game in their store which happens to be staying in your mall rent-free.
Sony has tried their hand at handhelds, and we have all seen what that bifurcation of resources looks like. They should leave it alone if anything, I feel the closest thing to a handle they should make is the PS portal. Just make one that allows you to stream PS games even if you don't own a PS console.
That makes it even stupider to me. Nintendo will and has always done its own thing. So should Sony.
I mean in 2023 alone PlayStation made over $25B in revenue vs $12B for Nintendo. And yet, people are clamoring for PS to shift focus from what has been its bread and butter in almost 3 decades to try and be Nintendo?
That is as stupid to me as Microsoft shifting focus from PC to chase consoles and inadvertently allowing Valve to come build a castle in its own home. Microsoft was blind to the goldmine they were already sitting on, and tried chasing something else. Now the only way they can even publish a game successfully is to release said game on a third party storefront in their own OS. Imagine that, paying a vendor 30% to sell your game in their store which happens to be staying in your mall rent-free.
Sony has tried their hand at handhelds, and we have all seen what that bifurcation of resources looks like. They should leave it alone if anything, I feel the closest thing to a handle they should make is the PS portal. Just make one that allows you to stream PS games even if you don't own a PS console.
You were right about the one thing... doesn't mean you will always be.The PSP sold 80 million units and is one of the best selling systems of all time.
Gaming no longer requires bifurcation of resources, resolving the biggest issues for the PSP and Vita.
Not sure how many times I have to be right before you listen to me lol.
Exactly, honestly, if I were an exec... my success strategy would be to just do the opposite of whatever MS does.I have wondered if this chase to make a handheld was wise. Feels a but too familiar to the Wii leading to the kinect and move.
they want to expand their MAU. And a handheld will grow it more than pc ports currently with psn accounts attached to it.Why would they do this? Why would they even rerelease an actual proper handheld?
Where is this narrative that handhelds are the next great hype coming from? Because of the steam deck? Or that MS is rumored to be trying its hand at it?
You were right about the one thing... doesn't mean you will always be.
So how would you explain the Vita? Or we should just pretend that there wasn't another handheld that existed after the PSP?
And that theory that gaming no longer requires bifurcation of resources... based on what? Engine scaling? The Switch?