I’ve been thinking about this a lot lately, especially with the way discussions seem to play out online. Have we hit a point where, if a lead character in a game or movie is a strong woman, some people in society will automatically hate it?
It feels like this negativity often comes from preconceived notions or the idea that these characters are "forced" into stories to push an agenda. But what if we took a step back and judged the product itself? Why are we so quick to critique something before it even has a chance to show us what it’s about? Maybe instead of jumping to conclusions, we need to evaluate the story, the writing, and the character development when the product is released.
This backlash isn’t exactly new, either. History has shown us that society often resists change, especially when it comes to representation. For example, think about how controversial it was when women first began to take on lead roles in action films during the 1980s and 1990s. Movies like
Alien (Ripley) and
Terminator 2 (Sarah Connor) faced criticism initially but are now considered iconic. Or when diverse casts began appearing in mainstream media—it was met with skepticism, but now it’s become essential to storytelling.
The way society is evolving, this type of pushback is bound to continue happening. It’s part of the process of adapting to change. But in
The End, strong characters—regardless of gender—will stand the test of time if the writing and storytelling are solid. Instead of criticizing something prematurely, let’s give creators the chance to tell their stories and then decide whether the work resonates.