I agree with you, and, no, I'm definitely not ignoring them. Please read my posts carefully. I'm saying Sony saw this and made what they felt was the best possible recommendation for how devs should use those remaining resources, not that they were useless because of this fact. They said that there is a significant drop off in the benefit of the extra ALU resources after 14 CUs for graphics rendering, not for everything else, or not that there is no benefit, just that the benefit is not as great after that mark if you intend on using them for graphics rendering, and then they recommend using the remaining for CUs for compute.
I myself have said many times that I expect the PS4's compute advantage to be the biggest advantage that the console holds over the Xbox One time and time again, and it will make games better. People have to pay attention to what I say more often

Those resources won't go to waste, but clearly sony felt that, for the sake of balance (shit I hate using that word now lol), they would recommend a 14 and 4 split between Graphics and Compute, but that doesn't mean you can't do 16 + 2 or 17 + 1 etc etc. It just sounds like they're saying if your benefit of extra CU for graphics is so low, why waste it on that, when you can use it on awesome compute stuff? That's how I see it anyway.