SmokedMeat
Gamer™
Plasma Sword and Project Justice too? I’m in.
The thing is that these are likely arcade ports without the meaty content you enjoyed.
I am half certain all of these titles run on Naomi 2 and Atomiswave Arcade Systems. Rival Schools is Capcom System 16 (Arcade-only PS1 Pro) compatible most likely.
Yeah. You are right. All are on Naomi except for Capcom Fighting Evolution.Its almost all Naomi. Even SF Alpha 3 Upper.
Plasma Sword runs on the same hardware as Rival Schools IIRC. But it had a Dreamcast port too.
I will destroy everyone in any of these games. @ me on release
What diference are both?Why Project Justice but no Rival School 1![]()
Where is Kyo?
Project Justice is the sequel and has three man teams instead of two. It's the one played competively and since none of the major bonus content from the home releases is included it makes more sense. Considering how censorship happy Capcom is with this collection the first game probably wouldn't be worth it anyway even if they did include the visual novel mode from the first gameWhat diference are both?
What diference are both?
Some of the midnight bliss transformations have been removed from Fighting Jam, several stages across multiple games(CVS1/SFA3/Plasma Sword) are being altered as is ending artwork from Project Justice, Plasma Sword, and Power Stone. They pulled similar shit in the first collection but not to this degree.What's the censorship stuff being mentioned?
It's a great idea marred by terrible production values. I personally still enjoy playing it and think it's better than people give it credit far but it really is an ugly mess and it doesn't play nearly as tight as it should which exacerbates the cheap feeling that runs through it.Whats your opinión of Capcom Fighting Evolution
Mukuro is great to play !It's a great idea marred by terrible production values. I personally still enjoy playing it and think it's better than people give it credit far but it really is an ugly mess and it doesn't play nearly as tight as it should which exacerbates the cheap feeling that runs through it.
Yeah, a lot of characters are super fun and I really like the tweaks they made to some of the roster. The 3S strike characters got some real sauce while toning down the more stupid aspects of their original kits.Mukuro is great to play !
It's cheap. :\Whats your opinión of Capcom Fighting Evolution
Upper is kinda weird.
No CC means no infinite, but CC is an very interesting mechanic.
And they didn't add the others chars from Z3 Max or the GBA chars (Maki, Yun, Eagle...)
I wish they would release Hyper SFA 3 honestly, that game was so dope !
And why won't they just add stages from others games and let us select them WITH the associated music ?
You can do that on fightcade but ony with the character music you picked. I need "BEHIND YOU" (Birdie music) all the time
They really need to make one definitive version of their classics :
SF Alpha :
- Select which system of the game you want to play first (A3 or A3 Upper) AND allow or not the different versions of characters like in Hyper SF2
- Select CC on or off (or ideally, make a new version where CC is ON but no more infinite with a number of air hit limiter)
- All the characters from all versions (or at least all doable because resolution of specific version might be weird)
- Stage select and music are independant, and add favorites so you don't have to select it every time
- Import all stages and music from previous episodes within the series (SFA1 & 2)
- Gallery and all the things we already have in this compilation (training with hurtboxes and hitboxes)
SF3 :
- Same as Alpha but keep the 3.3 system.