Not in love with the visuals unlike some, in fact kinda actively dislike them. It's a bit try-hard and cluttered for my tastes.
The "AAA production values" comments are far too often attributed to flashy-looking indies from teams who have a wealth of artistic talent over anything else. There's a lot more to top tier production than pretty visuals and fx. Not saying this will be the same, but seen far too many lipstick-on-a-pig games to not get carried away.
It's not just the egregious DoF and visual effects dialled up to 11, when you add in that horrific ADHD camera, urgh, it's not convincing me of anything other than maybe a desire to disguise what's lacking. then there's the fact that an eye-poking veneer of "exciting" can easily end up fatiguing over a 30-60 hour game. Press A for Awesome was already played out the gen before last, QTE is a big red flag of where this game sits in terms of mechanics.
What I see is a small team with a wealth of artistic/graphical talent working to their strengths, and that's fine. Good luck to them. It just doesn't look like something to get all foamy over as some people seem to be doing. My best guess is it lands in the high 60s/low 70s; some will say that'd be fine for what it is and I'd agree. Hope it actually fares far better for all those aroused by the visuals tingling their balls and those who give a shit about review aggregator totals like they actually mean anything, but not seeing it from this showing.