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Dante's Inferno is actually really GOOD!

Nimyh

Banned
Love when these things happen.
25su5pe.jpg
 

sdornan

Member
In my opinion, Dante's Inferno fails because it doesn't take full advantage of the source material by not deviating from it enough. Yeah, you heard me.

As it is, Dante's Inferno is the epitome of the word 'mediocre'. If I was at the meeting when they conceptualized the game, I would have raised my hand and said, "Guys, the game is going to get really boring if you're in the same fire-and-brimstone, hellish environment for the entire game."

I believe it could have been a more interesting, more creative game filled with a bigger variety of set pieces and experiences if the designers had taken a more abstract approach with each of the layers/sins. I've always loved the "nine layers of Hell" concept; I think it's because of my OCPDish personality and affinity for lists. Each layer could have been its own little mini-story with its own characters and environmental look, still taking place in Hell, just stylized and with a story to represent the sin.

For example, the "lust" layer could have been a brothel-like area.
Greed, a greedy king's palace or corrupt church.
Violence, a prison.

Hell, you could have even integrated simple player choices into these stories which would later impact the final battle with Lucifer.

I know some people were offended that the game even used the classic poem as its basis, and would be even more opposed to further deviating from the source material, but I think an approach like this would have made for a much more interesting game than what we got.
 

Canova

Banned
I want to address the GAF's issue about cloning other game. I don't see anything wrong with cloning other great game. I personally would see someone's cloning NG or DMC franchise, but GOW is great game also.

For us, action game fans, games like this is too few out there. While FPS fans or RPG fans have their share and more, action game fans have to wait a couple of years for a good one. So the more developers cloning NG, DMC, or GOW the better.

Now Bayonetta's combat is similar to that of DMC, but I just can't stand for the life of me the style of the game; weird character/enemies design, broken riding levels, cluttered combat scenes with all the butterflies, kisses, flowers, stars flying around. I mean WTF?!?!?! the majority of the audience is males 17-30 yrs old and Kamiya gave us an obnoxious lady with butterflies, kisses, flowers bullshit?!?! then the game deserves its low sales number
 

JdFoX187

Banned
NEOPARADIGM said:
The vibe I get is that it's a game people actually WANT to dislike. I rented it basically just to check out the story and the cutscenes (which are fucking sweet!) and mindlessly button-mash through some "lame" game and was caught by surprise when I actually found myself saying, "wow, this is kinda cool."

7.8/10
I don't know about others, but I actually wanted to like it, and I do to an extent. But when I'm fighting enemies and I can't see them because the damn camera is too slow getting around a corner, that's irritating. Then there's the times where I've fallen into insta-death pits because I jumped wrong due to the camera not being in the proper position. Then there's the enemies that are just bitches to fight, like the female creatures that dodge around and shoot things out of their *ahem*. It had some interesting ideas, but failed to capitalize on most of them.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
I also loved Dante's Inferno. A lot of people here are going to think I'm nuts when I say I actually liked it slightly better than Bayonetta!
 
Second said:
Maybe it's just me, but I had more fun with Dante's Inferno than with Bayonetta. I would give both games a score between a 7/10 and an 8/10. DI has a better setting an overall design. That's why I'd personally score it higher than Bayonetta.

Depends on what you mean by design.

If by total package, I'd say Bayonetta.

If just individual parts I'm sure DI could win a few.
 

ZeMMiK

Member
When you are in Arena's and doing fighting stuff, this game rocks. The combat feels really good. The puzzle stuff is so frustrating that .....i have no words for it.
Bayonetta is a great game!!!
 

zoukka

Member
SquirrelNuckle said:
Wat? The battle system is what makes Bayonetta so good. How can you say it sucks? Isn't the gameplay the most important part of any game?

Yeah well the other stuff was just too much. Vehicle missions, loading times (PS3), horrible cinematics and bosses were boring though Verg... uh the other witch was fun to fight.

I just expected something unique out of Bayonetta especially when Kamiya hyped it to be different from the DMC series. Well it wasn't.


And no God of War is not faitfhful to the greek mythos. Not even near...
 
canova said:
the majority of the audience is males 17-30 yrs old and Kamiya gave us an obnoxious lady with butterflies, kisses, flowers bullshit?!?! then the game deserves its low sales number

Needs more matoor vein boobs and fetus demons amirite?

You can not like Bayonetta's design, sure. But this is some immature stuff.

And what's wrong with the angels anyway? How is it bad that they don't look generic?
 
zoukka said:
I just expected something unique out of Bayonetta especially when Kamiya hyped it to be different from the DMC series. Well it wasn't.

The only thing this was hyped as was DMC with tits and more fluent combat.

zoukka said:
And no God of War is not faitfhful to the greek mythos. Not even near...

Yeah, it's too babyish to be Greek myth. :p

Seriously though I can't see how you say GoW butchers more than DI.
 
00011000 said:
I think what he means is that all the areas regarding gameplay have to be up to a certain level- it must be enjoyable- but if the story is terrible, it would ruin the game.

Well there's a lot of shitty stories out there in video game land. In fact, most are.

The only type of game where stories are important are RPGs, or games like Heavy Rain.

canova said:
Now Bayonetta's combat is similar to that of DMC, but I just can't stand for the life of me the style of the game; weird character/enemies design, broken riding levels, cluttered combat scenes with all the butterflies, kisses, flowers, stars flying around. I mean WTF?!?!?! the majority of the audience is males 17-30 yrs old and Kamiya gave us an obnoxious lady with butterflies, kisses, flowers bullshit?!?! then the game deserves its low sales number

:lol So what do you want? Big mooshcoolar man with big muscles and massive koks and shagging breasty women and killing big monstars with big kitchen knife.
 

beast786

Member
SquirrelNuckle said:
Yet when 95% of the game is being spent in combat and that's considered gameplay, I would consider it the most important feature.


With that logic, your see the game 100% of the time. Hence Visual/Presentations should be the most important feature. :D
 

linsivvi

Member
sdornan said:
In my opinion, Dante's Inferno fails because it doesn't take full advantage of the source material by not deviating from it enough. Yeah, you heard me.

As it is, Dante's Inferno is the epitome of the word 'mediocre'. If I was at the meeting when they conceptualized the game, I would have raised my hand and said, "Guys, the game is going to get really boring if you're in the same fire-and-brimstone, hellish environment for the entire game."

I believe it could have been a more interesting, more creative game filled with a bigger variety of set pieces and experiences if the designers had taken a more abstract approach with each of the layers/sins. I've always loved the "nine layers of Hell" concept; I think it's because of my OCPDish personality and affinity for lists. Each layer could have been its own little mini-story with its own characters and environmental look, still taking place in Hell, just stylized and with a story to represent the sin.

For example, the "lust" layer could have been a brothel-like area.
Greed, a greedy king's palace or corrupt church.
Violence, a prison.

Hell, you could have even integrated simple player choices into these stories which would later impact the final battle with Lucifer.

I know some people were offended that the game even used the classic poem as its basis, and would be even more opposed to further deviating from the source material, but I think an approach like this would have made for a much more interesting game than what we got.

Very well said! If the game took a totally abstract approach, then the developers' imagination would be the only boundry to the game's settings. Instead we got a mediocre, soulless rip-off that's only worth playing when there's no notable release around.

I very much doubt people who genuinely took offense at the game's usage of the sourse material would be interested in the game either way. As for those who fake being offended for whatever reasons, that's an entirely separate discussion. :)
 
sdornan said:
In my opinion, Dante's Inferno fails because it doesn't take full advantage of the source material by not deviating from it enough. Yeah, you heard me.

As it is, Dante's Inferno is the epitome of the word 'mediocre'. If I was at the meeting when they conceptualized the game, I would have raised my hand and said, "Guys, the game is going to get really boring if you're in the same fire-and-brimstone, hellish environment for the entire game."

You do realize that the original book deviated more from fire and brimstone than you're saying right?
 

Massa

Member
Fimbulvetr said:
You do realize that the original book deviated more from fire and brimstone than you're saying right?

I think he's saying Dante's Inferno doesn't deviate enough from God of War. :lol

At least in my opinion that's one of the problems with the game.
 

sdornan

Member
Fimbulvetr said:
Reading the rest of your post, you would love Strange Journey's style.

Probably aren't into RPGs though.
No, I like RPG, mostly WRPGs though. I just found my DS again recently and was thinking of picking it up actually, but I quit P4 after awhile and don't know if I could stick with SJ either.
 
sdornan said:
No, I like RPG, mostly WRPGs though. I just found my DS again recently and was thinking of picking it up actually, but I quit P4 after awhile and don't know if I could stick with SJ either.

They aren't that similar.

You'd probably like it more if you were into dungeon crawlers.
 

zoukka

Member
Fimbulvetr said:
The only thing this was hyped as was DMC with tits and more fluent combat.

So you weren't there. Bayonetta defense force actually went apeshit as soon as it was compared to DMC.

REALLY now?

Ya rly. I don't understand how someone could think otherwise? It's faithful to the mythos because Kratos kills everyone? Dante's Inferno is faithful too. You spend time in hell.
 

SSM25

Member
zoukka said:
So you weren't there. Bayonetta defense force actually went apeshit as soon as it was compared to DMC.



Ya rly. I don't understand how someone could think otherwise? It's faithful to the mythos because Kratos kills everyone? Dante's Inferno is faithful too. You spend time in hell.

nevermind....
 
zoukka said:
So you weren't there. Bayonetta defense force actually went apeshit as soon as it was compared to DMC.

What? That's dumb. Why would anybody care about that comparison? It's 100% true and there's nothing wrong with it.

But that's not the same as Kamiya promising it to be different from DMC.

zoukka said:
Ya rly. I don't understand how someone could think otherwise? It's faithful to the mythos because Kratos kills everyone? Dante's Inferno is faithful too. You spend time in hell.

As butchery as it is they did some things right and at least got everyone's personalities down(they're all assholes).

zoukka said:
Not to my knowledge.

Actually the book does use(and butcher a little bit) parts of Greek myth.
 

zoukka

Member
Fimbulvetr said:
But that's not the same as Kamiya promising it to be different from DMC.

Yeah well I remember him doing that. Probably let it go when it got near the release or something.

Really now I'd say Dantes Inferno, God of War and Disney's Hercules all were as faithful to their source material. DI just takes the heat because it's a clone from a console EXCLUSIVE.
 
zoukka said:
Yeah well I remember him doing that. Probably let it go when it got near the release or something.

Really now I'd say Dantes Inferno, God of War and Disney's Hercules all were as faithful to their source material. DI just takes the heat because it's a clone from a console EXCLUSIVE.

I'd actually go:

1)GoW

2)DI (the fact that there's conflict in the form of combat at all pretty much kills it already)

3)Hercules
 

Haunted

Member
zoukka said:
Really now I'd say Dantes Inferno, God of War and Disney's Hercules all were as faithful to their source material. DI just takes the heat because it's a clone from a console EXCLUSIVE.
If you really believe this, you are much much dumber than I thought.
 

-tetsuo-

Unlimited Capacity
Have we come back to the "which game fucks with its source material more" argument? They are about even in that respect.
 

zoukka

Member
Haunted said:
If you really believe this, you are much much dumber than I thought.

I'm only talking about the handling of the source material. The demo of DI wasn't anything interesting.
 

Y2Kev

TLG Fan Caretaker Est. 2009
zoukka said:
DI just takes the heat because it's a clone from a console EXCLUSIVE.
Haha yeah okay.

I think cynical individuals should be the most skeptical of this cynical product.
 

Canova

Banned
Ok I just wanna add, I just finished the game on normal. the game overall is a bit on the easy side. the middle part of the game is actually the hardest.

Really the only downside of this game is lack of weapons. As much as I love the scythe and how it has A LOT of moves, I'd like to see more weapons variety.

The bosses in this game are top notch. I can't emphasize again how smaller bosses >>>>> gigantic bosses. And this game has a few of those. Combat is more interesting with smaller bosses.

I'd give Dante's Inferno 8.5 out of 10
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
I'm looking forward to Dante's Inferno Construction Set coming out this month. You at least have to admit that hasn't been done before in a game like this.
 
Darkmakaimura said:
I'm looking forward to Dante's Inferno Construction Set coming out this month. You at least have to admit that hasn't been done before in a game like this.

As in level creation?

That does sound interesting. As much as I don't care for the game I actually hope it works out.
 
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
BEATRICE!!!

End

That's what I remember from the story of this game.
 

Returners

Member
JdFoX187 said:
Coming off beating God of War III a couple days ago, I wanted to go back and finish Dante's Inferno. I'm halfway through Greed and I just don't feel it. The camera is too damn slow, the hit detection is god awful, there's hardly any impact to the moves and Dante seems like he weights 50 pounds. There's just no weight to anything he does.

I somewhat like the story and how they've "adapted" the epic, but it's a solid 7.0 at best.

I feel the same way. After his double jump he seems to gain more "range" and glides more. That and the camera angles.

Hence the platforming blew goats for me, mistimed jumps etc.

Combat is the same old same old.

If there's one thing DI has got on God of War, I would think is variety. Riding the beasts is somewhat entertaining. Also the analogue stick QTE (specifically the ripping of demons :D)

There isn't anything new from Dante's Inferno that GoW doesn't do. Hence I enjoy it as a 20 buck game.

Why is block on L2 instead of L1? :( Coming from GoW series my reflex auto presses L1.
 

Haunted

Member
Fantasy Final said:
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
Beatrice
BEATRICE!!!

End

That's what I remember from the story of this game.
Press X to Beatrice.
 
What's annoying reading through this thread is the tendency for GAF to confuse "mediocrity" and "decent" with "shit."

There's a difference between having good taste and being a jackass killjoy.
 

Canova

Banned
Darkmakaimura said:
I'm looking forward to Dante's Inferno Construction Set coming out this month. You at least have to admit that hasn't been done before in a game like this.


yeah me too. looking forward to it now. I hope they throw us a few extra costumes.

In the level creation set, I hope we can choose bosses also. It'd be wicked to fight Death and Lucifer or 2 Deaths at the same time
 

Veelk

Banned
I don't care that it's not faithful to DC in full, but it should be noted that the levels themselves are rather faithful to the descriptions of circles of hell. In that regard, it's as faithful to the DC as God of War is to Greek Mythology. It took what it wanted from the mythos, and then did what it needed to make a fun game out of it.
 
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