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Digital Foundry claims PS5 doesn't exhibit any evidence of VRS(Variable Rate Shading) from PS5 showcase.

DForce

NaughtyDog Defense Force
Didn't a Playstation engineer say it was between RDNA1 and RDNA2?


I already quoted him.


"For example, support for ray tracing is not present in any AMD GPU currently on the market. (...) The PlayStation 5 GPU is unique, it is not classifiable as RDNA 1, 2, 3 or 4."

"It is based on RDNA 2, but it has more features and, I think, one less. That message came out badly, I was tired and I shouldn't have written the things I wrote,"

Seems like he's no longer going to be relevant since he just said "but it has more features and, I think, one less."
 

Kataploom

Gold Member
Guys, did you know about that DF claims PS5 not showing any sign of VSR? I think it could be related to devs kits, but who knows... wish we had a thread to discuss it
 

DForce

NaughtyDog Defense Force
Yeah but they're idiots and don’t know anything! Listen to the GAF posters instead, who know the truth which is that those idiot Devs are somehow also geniuses and invented RDNA 3!

"For example, support for ray tracing is not present in any AMD GPU currently on the market. (...) The PlayStation 5 GPU is unique, it is not classifiable as RDNA 1, 2, 3 or 4."

"It is based on RDNA 2, but it has more features and, I think, one less. That message came out badly, I was tired and I shouldn't have written the things I wrote,"


Is he lying about it has more features, but it has one less?
 

BeardGawd

Banned
I already quoted him.




Seems like he's no longer going to be relevant since he just said "but it has more features and, I think, one less."
He said "I think 1 less". That follow up post reeks of someone damage controlling his initial statement which is still the truth. We already knew it had custom stuff Cerny talked endlessly about the SSD and cache scrubbers. It doesn't have the things they refuse to answer questions about tho. Like VRS and SFS.
 
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DForce

NaughtyDog Defense Force
He said "I think 1 less". That follow up post reeks of someone damage controlling his initial statement which is still the truth. We already knew it had custom stuff Cerny talked endlessly about the SSD and cache scrubbers. It doesn't have the things they refuse to answer questions s out tho. Like VRS and SFS.

He doesn't know for sure and that's obviously why he said "I think."

You guys longer find him reliable now that he debunks your claims.


Just stop, guys. lol.
 

DForce

NaughtyDog Defense Force
"The graphics engineer confirmed it's between RDNA 1 and 2"


*Graphics engineer clarifies his statement


"He's just damage controlling."
 

Bojanglez

The Amiga Brotherhood


and then


You're hardly a "gamer" or person who enjoys games if you think that because a new console releases that all the hundreds above suddenly cease to matter anymore.

giphy.gif


I never said they cease to matter, if you read this thread you will see that I've stated I personally am excited to play old games on my XSX when it arrives.

I will say though that it is a bit embarrassing for MS that they don't have a first party launch title that showcases the power that keeps getting talked about. So far I would argue we haven't seen any title that shows why anyone would care about the number of CUs or the RDNA2 features it has. I genuinely hope we get to the point where we do.
 

Allandor

Member
Didn't a Playstation engineer say it was between RDNA1 and RDNA2?
Both chips are custom chips and RDNA2 is just a name, nothing more. Both consoles should have RDNA2 in their base but some features might have been cut (because of patents microsoft holds) and/or sony has their custom solutions for other features.
 

DForce

NaughtyDog Defense Force
It doesn't have the things they refuse to answer questions about tho. Like VRS and SFS.


"It doesn't have those things"

Where did you get this information from?

Nowhere. You're assuming things and that is not facts. This is what's wrong with fanboys. They just flat out ignore facts.
 
I never said they cease to matter, if you read this thread you will see that I've stated I personally am excited to play old games on my XSX when it arrives.

I will say though that it is a bit embarrassing for MS that they don't have a first party launch title that showcases the power that keeps getting talked about. So far I would argue we haven't seen any title that shows why anyone would care about the number of CUs or the RDNA2 features it has. I genuinely hope we get to the point where we do.

Fair enough but they have 23 studios hard at work right now so I’m not worried in the slightest.

I’m a PC guy to who buys new GPU’s without the need for brand new games being made for it.
 
Man like, damn how someone...like even a 1 person thought that this is a good representation of the game and that they should show it. It's mindblowing. Hats of to the sound team, sure but outside of that, it's terrifying horrible.
Unless they scratch everything and redo it all, I think the final product could very well end up looking near identical.
 

M1chl

Currently Gif and Meme Champion
Unless they scratch everything and redo it all, I think the final product could very well end up looking near identical.
I do agree, but it's insane, especially if the 500m budget is real...
 

BeardGawd

Banned
Why did he mention RDNA1 at all? He could've just used custom RDNA2 but he was speaking the truth. To even suggest an engineer that was technically proficient enough to work on the next Playstation somehow didn't understand the difference between RDNA1 and 2 is just I don't even know what to say... Just use some common sense. It is what it is. PS5 will have great games. It's just not on the same level as the Series X and that's fine. I personally prefer to have the best hardware.
 

Bojanglez

The Amiga Brotherhood
Fair enough but they have 23 studios hard at work right now so I’m not worried in the slightest.

I’m a PC guy to who buys new GPU’s without the need for brand new games being made for it.
They'll get there eventually. I think it is just bad planning and studio management that they are in this position at the point they launch new hardware. With a lack of first party software at launch they probably have to lean in to the pushing the power narrative.

The studios they have will deliver, but I think most of the big games they've teased are probably 2022 games, so they'll have to hang in there relying heavily on 3rd party until then, but that doesn't really differentiate then from the competition, unless n 2 weeks we see all 3rd party games perform significantly better than the PS5 🤷‍♂️

Time will tell.
 
Why did he mention RDNA1 at all? He could've just used custom RDNA2 but he was speaking the truth. To even suggest an engineer that was technically proficient enough to work on the next Playstation somehow didn't understand the difference between RDNA1 and 2 is just I don't even know what to say... Just use some common sense. It is what it is. PS5 will have great games. It's just not on the same level as the Series X and that's fine. I personally prefer to have the best hardware.
The ps5 likely has rdna1 rdna2 and rdna3 features.

As for the xbox, it is said that it can run xbox one games without emulation fully native taking full advantage of the hardware no boost mode or emulation. That hints at the possibility it is gcn with some rdna features.
 

Jon Neu

Banned
ps5 is not full rdna 2 either is not hard to understand.

It is if you are a Sony fanboy.


Didn't a Playstation engineer say it was between RDNA1 and RDNA2?

Yes, he said the console wasn’t full RDNA 2 and was a mix between RDNA1 and 2. Literally someone who designed the console.

But obviously, Sony fans in GAF know more than him.
 
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pyrocro

Member
The ps5 likely has rdna1 rdna2 and rdna3 features.

As for the xbox, it is said that it can run xbox one games without emulation fully native taking full advantage of the hardware no boost mode or emulation. That hints at the possibility it is gcn with some rdna features.
Cerny said the same thing in the road to ps5 presentation.
the GPU is backward compatible with ps4.



so according to your logic ps5 is gcn with some rdna but the XsX is faster with more features.

just stop.
 
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Snake29

Banned
It is fun to watch SonyGAF meltdown being butthurt about PS5 not being 100% RDNA2 based. The lame defenses being put up by them is weaker than Iraqi troops putting up a fight to US during the 2003 Iraq invasion.

I’m not seeing meltdowns. What i see is xbox fans are jumping in pr talk and conclusions again, and do not understand what full RDNA 2 means for Xbox and Windows desktop GPU’s.

If you had payed attention, then would’ve seen that Cerny already talked about custom features they could added to their SoC in the presentation back then. We already knew the PS5 was not full featured desktop RDNA2, since not all features benefits for the PS5 as which is not sharing a api with another platform.

You guys, in this case, interpret words according to your own as always. For you "FULL" RDNA2 equals win...lol.
 

duhmetree

Member
It is fun to watch SonyGAF meltdown being butthurt about PS5 not being 100% RDNA2 based. The lame defenses being put up by them is weaker than Iraqi troops putting up a fight to US during the 2003 Iraq invasion.
The ironic part... It's better for Sony not being full RDNA2.

Full RDNA2 is 'generic'. As its meant to be scalable for PC/Numerous sku's and follows what Microsoft is doing. You can say the Xbox is getting a one size fits all, right off the rack..

Sony has tailored and customized RDNA2 offering meant SPECIFICALLY and only for the PS5. Sony is getting an Italian, tailor made and initialed 3 piece suit.
 
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Ps5 uses its own Geometry engine not mesh shading. This has been know for months, as has VRS.

Fidelity FX (VRS is part)


Ls4MNUX.png


Some reference users (Guerilla)

HAqROYs.png


Wrap it up, VRS is common, it was in RDNA1 but did not work correctly.

But keep going, amusing.
You cut off the rest of the fidelity FX slide. Most likely because it had the Direct X Ultimate logo there.

Now, why do you think Guerilla Games was on the list of studios using FFX?
It's because they recently converted their Decima engine to PC, and as PC doesn't use PlayStation APIs, it needed to be ported to common PC APIs including DX.
 
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i dont get this, why would sony allow AMD to do this if the biggest buyer is sony in gaming industry?

could this be just marketing bs by microsoft or is this really the truth?
 

Boss Mog

Member
It is fun to watch SonyGAF meltdown being butthurt about PS5 not being 100% RDNA2 based. The lame defenses being put up by them is weaker than Iraqi troops putting up a fight to US during the 2003 Iraq invasion.
Sony specifically chose to omit certain features from the full RDNA2 spec because they wanted to use their own proprietary tech instead because they thought it would benefit them more than the generic implementation. They were probably right since first party PS5 games are the only games that actually look next gen to me so far. I say this as somebody who was a huge XBOX fan last gen with the 360.
 

DForce

NaughtyDog Defense Force
That's just speculation at this point and isn't far off "secret sauce".



We all knew that Sony’s new Playstation 5 would house AMD hardware just like Microsoft’s Xbox Series X. And with AMD’s Navi 2X in the works, there was a good chance, along with the Xbox Series X, the PS5 would include an RDNA 2 GPU. In Sony’s deep dive, today, lead system architect Mark Cerny confirmed that it will utilise the yet-unreleased architecture, but that this GPU won’t simply be a “PC part”.

After confirming that Sony’s PS5 will house “a custom AMD GPU based on their RDNA 2 technology,” Cerny added, “if you see a similar discrete GPU available as a PC card at roughly the same time as we release our console, that means our collaboration with AMD succeeded in producing technology useful in both worlds. It doesn’t mean that we at Sony simply incorporated the PC part into our console.

What he is really emphasising here, then, is that AMD has worked closely with Sony to ensure that the GPU’s feature set is specifically tailored to the PS5’s needs. Along with reduced power consumption and performance optimisation, this feature set, Cerny says, is what AMD is focusing on.

It's not speculation.
 

FranXico

Member
could this be just marketing bs by microsoft or is this really the truth?
It's marketing based on bending the truth somewhat. They are not lying. The full RDNA2 desktop feature set is not the only way to achieve performance in a dedicated device. Consoles have different constraints. But it should be obvious why MS wants their console as close to desktop as possible. In terms of API features, at least.
 

Elias

Member
In the end, this isn't going to matter. MS is basically just taking what AMD is handing out as the RDNA 2 standard, while Sony took the RDNA 2 base (yes, it's still RDNA 2, fanboys) and used their own custom versions of certain tech. We'll have to wait and see which is better, but more than likely, they will have near identical results.

Delusional, Sony hasn't said anything about an equivalent to VRS, mesh shaders, or SFS.
 
It's not speculation.

In fact, that quote is speculation on what Cerny is saying.

Not really since the GPU of the PS5 SoC is a custom RDNA2-based design. Why would you customize something if it wasn't to make it better than the generic implementation?

We have confirmation that Sony didn't wait for the full realization of RDNA2 to be completed, but MS did.

On another note: after being told for months that Series X/S aren't full RDNA2 and PS5 is, to see "generic" as the new weapon of choice is amusing.
 
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Think of this way people, The Xbox series X is a whopper, the PS5 is a impossible Whopper. It is still a whopper but it isn't real meat. The Xbox series S is a Whopper Jr lol.
 

DForce

NaughtyDog Defense Force
In fact, that quote is speculation on what Cerny is saying


AMD succeeded in producing technology useful in both worlds. It doesn’t mean that we at Sony simply incorporated the PC part into our console


It's clear what he means and they're not speculating what Cerny is trying to say. We have facts that RNDA 2 has features that are directly link to MS' features that Sony will not be using. These are the features that Sony will not have in their console.
 
It's clear what he means and they're not speculating what Cerny is trying to say. We have facts that RNDA 2 has features that are directly link to MS' features that Sony will not be using. These are the features that Sony will not have in their console.

You are still speculating, we don't know what is included or otherwise. All we can say about is VRS based on DF's observations.

Cerny, or Sony PR, could just as easily say "we are using full RDNA2 architecture except for customised features more suited to PS5 such as our own variants of VRS, mesh shaders and SFS"

In fact they've said literally nothing except "we've tailor made a great console" and, while I agree, anything more is conjecture.
 

Bluntman

Member
Oh God, the FUD again.

Microsoft call their features by their DirectX 12 name. PlayStation is obviously not using DirectX 12, so they call the same thing by a different name.

For example: Mesh Shaders (MS) and Geometry Engine (Sony).
 

Elias

Member
Oh God, the FUD again.

Microsoft call their features by their DirectX 12 name. PlayStation is obviously not using DirectX 12, so they call the same thing by a different name.

For example: Mesh Shaders (MS) and Geometry Engine (Sony).

Vrs and mesh shaders are present on vulkan, too. Has nothing to do with the direct x 12 name. And once again the geometry engine uses primitive shaders, this isn't the same thing as mesh shaders.

People, MS already has a more powerful console based on specs alone, they don't have to mislead you about features that are only on their system.
 
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