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Digital Foundry's Best Game Graphics of 2024 - PC/PS5/Xbox - Another Phenomenal Year!

GymWolf

Member
It suffers for having massive open zones versus Remake's linear corridor approach. Lots of low quality assets, ground textures etc spread through out the game.

Character models are incredibly well detailed, and some places look great, but that's more art trumping the sheer tech.

Basically, any place in Rebirth that is dimly lit or has golden hour lighting, looks fine. Any place that has bright lighting and exposes the assets, you see the downsides.
They are just hot and easy on the eyes, they are not "incredibly detailed" for nextgen only standards unless you never saw an actual nextgen model.
Tifa_Lockhart_Final_Fantasy_VII_Rebirth.png

15210_ff7_2.jpg



This is incredibly detailed in my book


cal.jpg

tlou-perf-review-images-1-1661906590124.png
 
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rofif

Can’t Git Gud
The game looks like shit, just like its predecessor.
I don't agree. The game impressed me more than indy even though there is much less going on graphically in dd2.
This material work and base rtgi is better than indiana plastic looking base rtgi.
SlimySnake SlimySnake posted some good gifs too. The game feels more physically based than almost anything this year.

You can look at my post again.
What about dragons dogma 2?
I think it looked incredible and the world reacted to what you were doing.
Trees can be broken, grass moves and catches fire. Dynamic time of day. Feels very tactile
my ps5 launch version shots. not even pro

QyIQd33.jpeg

vymg2uK.jpeg


oEjpwY6.jpeg


EVauoyK.jpeg

EIquney.jpeg



gjr0zMe.jpeg



m1bF6em.jpeg

6etmuIW.jpeg

Y8VDnem.jpeg
 

Gaiff

SBI’s Resident Gaslighter
I don't agree. The game impressed me more than indy even though there is much less going on graphically in dd2.
This material work and base rtgi is better than indiana plastic looking base rtgi.
SlimySnake SlimySnake posted some good gifs too. The game feels more physically based than almost anything this year.

You can look at my post again.
I played it maxed out on PC. It looks like shit.
 

T4keD0wN

Member
I don't agree. The game impressed me more than indy even though there is much less going on graphically in dd2.
This material work and base rtgi is better than indiana plastic looking base rtgi.
SlimySnake SlimySnake posted some good gifs too. The game feels more physically based than almost anything this year.

You can look at my post again.
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.

Heres some of my pics:
MtUyvo.png

LhhNG5.png

Lhhvri.png

LeMHMo.png

MtUwWm.png
 
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rofif

Can’t Git Gud
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall, but the GI is one of the few bright spots DD2 has.
I finished the game and posted screenshots. Maxed out without PT because I can't enable it.
You really think disabling CA would improve how the game look? lol it would look worse. CA is good. Makes stuff looks less raw/gamey. At least in indy.
The game looked good. But I don't think it looked that good.
it looked kinda artificial and plasticky and PT doesn't change it that much from what I am seeing. If you removed indy from that game and told me it's next far cry, I would believe you.
DD2 feels and looks more physical and natural. materials are better, vegetation is better. idk. I don't feel like describing anymore. We dont agree and thats it

At least both games look somewhat unique and dont use fucking unreal engine. Thats important
 
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T4keD0wN

Member
I finished the game and posted screenshots. Maxed out without PT because I can't enable it.
You really think disabling CA would improve how the game look? lol it would look worse. CA is good. Makes stuff looks less raw/gamey. At least in indy.
It helps with the materials imo.
The game looked good. But I don't think it looked that good.
it looked kinda artificial and plasticky and PT doesn't change it that much from what I am seeing. If you removed indy from that game and told me it's next far cry, I would believe you.
DD2 feels and looks more physical and natural. materials are better, vegetation is better. idk. I don't feel like describing anymore. We dont agree and thats it
Sorry, might be a bit late, but ive added some of my own shots that showcase the lightning to the previous post. Feel free to check them out, i think PT makes a big difference when it comes to the GI, youre right about the vegetation being a lot better.
At least both games look somewhat unique and dont use fucking unreal engine. Thats important
At least we can for sure agree on this one.
 
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rofif

Can’t Git Gud
It helps with the materials imo.

Sorry, ive added some of my own shots that showcase the lightning to the previous post. Feel free to check them out, i think PT makes a big difference when it comes to the GI.
Yeah I saw your shots. They are nice but just looks darker than what I've played.
Imo PT doesn't make that huge difference. it is positive and I would've enabled it if my 3080 handled it of course but I don't think I missed out on too much.
 

rofif

Can’t Git Gud
I played it maxed out on PC. It looks like shit.
stop trolling. It's not SHIT.
You don't have to think it looks good but objectively it's not shit looking.
if you think this is shit graphics, then you are really fun guy to be around probably...
 

Gaiff

SBI’s Resident Gaslighter
stop trolling. It's not SHIT.
You don't have to think it looks good but objectively it's not shit looking.
if you think this is shit graphics, then you are really fun guy to be around probably...
I think it’s an ugly game. Bland and bad art style, unimpressive technologies, mediocre character models, drab color palette, meh geometric density, foliage is blurred or shimmers, bad textures, terrain looks ugly, and more.

Compare DD2 to FF XVI. I don't think it's close.
 
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Punished Miku

Human Rights Subscription Service
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.

Heres some of my pics:
MtUyvo.png

LhhNG5.png

Lhhvri.png

LeMHMo.png

MtUwWm.png
I'm sure the sections with the torches in hand are fun.
 

The Cockatrice

I'm retarded?
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.

Heres some of my pics:
MtUyvo.png

LhhNG5.png

Lhhvri.png

LeMHMo.png

MtUwWm.png

Indiana Jones only looks good when you're not moving.

When you are moving tho its fucking horrible. The poping/lod is absolute dogshit. Look at the vegetation/shadows changing their textures 5 times in a row.


 

Gaiff

SBI’s Resident Gaslighter
Lol, lmao even.

And these clowns are supposed to be the graphic authority?! :lollipop_squinting: :lollipop_squinting:
That’s the thing, DF isn’t an authority. Their data is valuable, but people shouldn’t just listen to them when they tell you a game looks good or bad. No matter how much they claim Veilguard is a good-looking game, I disagree.
 

The Cockatrice

I'm retarded?
That's minor compared to the absolutely horrendous shadow pop in on xbox



No idea what the devs did with idtech, but I dont remember anything as bad in Doom and Doom Eternal, besides the fact that those games look better and run twice as fast without dlss or framegen. Games are just more demanding for absolutely minimal visual increase compared to previous gen games. Fucking meh.
 
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Gaiff

SBI’s Resident Gaslighter
That's minor compared to the absolutely horrendous shadow pop in on xbox


Not just pop-in, but the shadows are extremely unstable in areas with a lot of covering. The jungle level in the beginning looks egregious. Shadows flickering all over the place. Unless you turn on full ray tracing, this doesn’t go away, even on PC. It’s like the lighting and shadows had a target render with full ray tracing and they just turned it off without checking how bad the results were. Even last-gen games don’t have such unstable shadows.

That they crowned this game as the best looking one of 2024 is just baffling to me. So many visual problems and the GI often looks like crap on Xbox. Massive difference between it and PC.
 
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Three

Gold Member
No idea what the devs did with idtech, but I dont remember anything as bad in Doom and Doom Eternal, besides the fact that those games look better and run twice as fast without dlss or framegen. Games are just more demanding for absolutely minimal visual increase compared to previous gen games. Fucking meh.
I have hope for Doom: The Dark Ages looking better at least.
 

T4keD0wN

Member
Indiana Jones only looks good when you're not moving.

When you are moving tho its fucking horrible. The poping/lod is absolute dogshit. Look at the vegetation/shadows changing their textures 5 times in a row.



Biggest flaw the game has and unfortunately an unavoidable one, but its pretty muh limited to just when youre riding a boat, at least i didnt notice it outside of that despite using sprint constantly, but it was really distracting when riding on the river.
That they crowned this game as the best looking one of 2024 is just baffling to me. So many visual problems and the GI often looks like crap on Xbox. Massive difference between it and PC.
I mean if youre going to rate graphics shouldnt you only look at what the games look like maxed out instead of games on low/medium presets? Not sure what xbox uses, but they should have separate categories for one for portable, one for home consoles, and one for PC for this very reason since the situations are so different everywhere, this way theyll crown a PC game every year, even if it looks bad elsewhere.
 

adamsapple

Or is it just one of Phil's balls in my throat?
They are just hot and easy on the eyes, they are not "incredibly detailed" for nextgen only standards unless you never saw an actual nextgen model.

The one thing I'm trying to praise about the game, you're breaking that too lol.

The game really was technically shortchanged.
 

rofif

Can’t Git Gud
I think it’s an ugly game. Bland and bad art style, unimpressive technologies, mediocre character models, drab color palette, meh geometric density, foliage is blurred or shimmers, bad textures, terrain looks ugly, and more.

Compare DD2 to FF XVI. I don't think it's close.
You are in the minority. Nobody thinks it’s an ugly game.
 

GymWolf

Member
That’s the thing, DF isn’t an authority. Their data is valuable, but people shouldn’t just listen to them when they tell you a game looks good or bad. No matter how much they claim Veilguard is a good-looking game, I disagree.
Veilguard was a strange case for me, because it looks pleasant for lack of better words but without being graphically advanced or particularly detailed except for the hairs (that are just fifa replay hairs), maybe it was the art design of some locations...

Talking only about the locations here, the characters are pure and unadulterated dogshit with some of the worst artstyle i saw in recent years...

Slimy had the same opinion and you know how picky we are, definitely a strange case but it would not be in my top 10, maybe top 20...
 
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DirtInUrEye

Member
Does anyone know how to enable these path tracing keyboard shortcuts Alex mentioned in the video? Google seems to want to keep them top secret.
 

Panajev2001a

GAF's Pleasant Genius
Not just pop-in, but the shadows are extremely unstable in areas with a lot of covering. The jungle level in the beginning looks egregious. Shadows flickering all over the place. Unless you turn on full ray tracing, this doesn’t go away, even on PC. It’s like the lighting and shadows had a target render with full ray tracing and they just turned it off without checking how bad the results were. Even last-gen games don’t have such unstable shadows.

That they crowned this game as the best looking one of 2024 is just baffling to me. So many visual problems and the GI often looks like crap on Xbox. Massive difference between it and PC.
It does have several visual oddities, including some sketchy screens space pass / temporal artefacts in the GI solution and LOD issues. Not sure how much they will try to push it further in the PS5 Pro release (worried they may make it worse :/… in Machine Games and Id I trust :D).

They should get props for getting RTGI work at such high resolution at 60 FPS even on console with the quality of the visuals such as they are, but most of the game could have been done with a pre computer solution and probes (not sure the game NEEDED RTGI for the lighting and shadowing quality it has, but… it would have taken far far longer for the artists and it might have meant we would have gotten a smaller and less epic Indiana Jones game though or maybe no game).

Nevertheless there are many instances where either in motion or when you are admiring the environment the game looks outstanding (a lot of it might be art direction too) and as an experiences the pros far far outweigh the cons. Mind you, I am playing it on XSX with the default options.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Mind you, I am playing it on XSX with the default options.

It looks fantastic on consoles too, they even improved the RTGI quality for outdoor environments in a patch shortly after the release.

Pop-in is the only notable visual flaw I can point to, but that only seems to be relegated to the boat area, it's not notable like that in the Vatican or Giza chapters.
 

GymWolf

Member
It does have several visual oddities, including some sketchy screens space pass / temporal artefacts in the GI solution and LOD issues. Not sure how much they will try to push it further in the PS5 Pro release (worried they may make it worse :/… in Machine Games and Id I trust :D).

They should get props for getting RTGI work at such high resolution at 60 FPS even on console with the quality of the visuals such as they are, but most of the game could have been done with a pre computer solution and probes (not sure the game NEEDED RTGI for the lighting and shadowing quality it has, but… it would have taken far far longer for the artists and it might have meant we would have gotten a smaller and less epic Indiana Jones game though or maybe no game).

Nevertheless there are many instances where either in motion or when you are admiring the environment the game looks outstanding (a lot of it might be art direction too) and as an experiences the pros far far outweigh the cons. Mind you, I am playing it on XSX with the default options.
The models are also a slightly bit too cartoony for such a realistic looking game.

They look great but we surpassed great looking characters years ago.

This was on a ps4 (and they are not even the best of the best of the best)
detroit-become-human-screen-18-ps4-us-13apr18.jpg

yakuza-6-2016812104829_1.jpg
 

DirtInUrEye

Member
The character rendering and their janky, unnatural movements are the only visual downside to Indiana Jones. It's weirdly inconsistent though: characters can appear quite awful, and then in the next scene they're suddenly terrific and convincing. As it stands they're all over the place and obviously needed more time for polish.

The environments on PC though and how performant they are... that's the justification for taking the top spot. Anyone who cannot see why it's impressive or doesn't understand what's so good about the path traced graphics must be fucking blind, or just really bitter.
 
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Panajev2001a

GAF's Pleasant Genius
It looks fantastic on consoles too, they even improved the RTGI quality for outdoor environments in a patch shortly after the release.

Pop-in is the only notable visual flaw I can point to, but that only seems to be relegated to the boat area, it's not notable like that in the Vatican or Giza chapters.
Pop-in and temporal / screen space GI artefacts (like in the earlier video I posted) happen quite a bit and even in The Vatican and Giza.
You also have light leakage (torches light that goes through some walls in some cases, gears puzzle in one of the jungle temples for example), collision detection issues (jumping into the shallow water the night you arrive at the rebel base for example for one of these issues).

Still, one of the games that makes you hug your console tight 🤣! 🥰
*fingers crossed for a good Dual Sense implementation and possibly some RT improvements for PS5 Pro*
 

DenchDeckard

Moderated wildly
OK I present to you the biggest category they forgot to include this year.
BOO... skin indentation technology caused by big boo... tightly worn clothing!
I don't thin either indiana or hellblade 2 got any of this.

Look closely arund the left chesticle area:
xZ0AGhj.jpeg

or in this close up with insane skin surface detail
QcyFjKb.jpeg


On this example you see 2 indendations happenig at the same time. Insane physics around upper and under body of the main character of game Stellar blade
You can spot anatomical detail everywhere.
N6GFgE8.jpeg


qahhyvb.jpeg

Pants area graphical effects
DH8nkCZ.jpeg

Christmas area again for everyone to compare
N6Xp2O8.jpeg

Absolutely no way stellar blade should be in the top 5 or ten even from those screens. It looks like a ps4 game at hi res and that's it.

I'll judge it when it comes to pc but that is not impressive to me.
 

GymWolf

Member
Eeeh… they fit in with the game overall aesthetics and overall it looks like a great Indy movie so… 🤷‍♂️.
Possible, but i personally don't like to have detailed assets, detailed lights and then kinda cartoony characters\faces, it feels like dropping the ball :lollipop_grinning_sweat:

It's not like the movies are stylized or cartoony...

Maybe it's just the best they can do, not every studio\engine is capable of doing ue5 metahuman level of characters\faces.
 
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Thief1987

Member
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.

Heres some of my pics:
MtUyvo.png

LhhNG5.png

Lhhvri.png

LeMHMo.png

MtUwWm.png
Oh, another game with "super advanced" rtgiblablabla full of crushed blacks. I will better play something less "advanced" but where I will be able to at least see something
 
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T4keD0wN

Member
Oh, another game with "super advanced" rtgiblablabla full of crushed blacks. I will better play something less "advanced" but where I will be able to at least see something
You know you tvs/monitors and games come with adjustable brightness/gamma, right?

And these are all night-time shots, but i get what you mean, ive been playing ff16 recently and ive been adjusting brightness every few hours because some areas are as bright as a sun and i straight up cant see anything at night or in "dungeons", its super annoying.
 
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Shaki12345

Member



But the Zero Dawn remaster not even in the mentions but the Atlus games are there.
When are they bullshitting their audience, before or after? "pie_tears_joy: :messenger_grinning_sweat:

Dude. It's subjective. They are talking about graphics as a whole. Not purely technology. Choose whatever you like.
 

Thief1987

Member
You know you tvs/monitors and games come with adjustable brightness/gamma, right?
It absolutely doesn't matter, it will be same black just with different tone. This is how these algorithms literally work, if the rays can't reach something this surface is considered as full black as pixel is black by default and to change this it need a ray with color information to hit it. No ray - no information. And your monitor have nothing to do with this.
 
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T4keD0wN

Member
It absolutely doesn't matter, it will be same black just with different tone. This is how these algorithms literally work, if the rays can't reach something this surface is considered as full black as pixel is black by default and to change this it need a ray with color information to hit it. No ray - no information. And your monitor have nothing to do with this.
MtUwWm.png

M1Z31q.png

M1ZeSH.png

Care to explain how a basic image viewer has magically conjured information from #000000 pixels without access to any ray information? Or does chatgpt not have access to enough information about what has happened to those black pixel in these specific images in order to formulate a response yet?
Fozzie Bear Reaction GIF
 
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