GymWolf
Member
If only clouds were the only problem of that ps4 looking game...Lmao at dragons dogma 2. Did they never look up at the clouds?
If only clouds were the only problem of that ps4 looking game...Lmao at dragons dogma 2. Did they never look up at the clouds?
They are just hot and easy on the eyes, they are not "incredibly detailed" for nextgen only standards unless you never saw an actual nextgen model.It suffers for having massive open zones versus Remake's linear corridor approach. Lots of low quality assets, ground textures etc spread through out the game.
Character models are incredibly well detailed, and some places look great, but that's more art trumping the sheer tech.
Basically, any place in Rebirth that is dimly lit or has golden hour lighting, looks fine. Any place that has bright lighting and exposes the assets, you see the downsides.
PS4 looking game?! Are you crazy. Dd2 looks sick. Very physically looking and behaving. Materials are fantastic. I posted screenshots beforeIf only clouds were the only problem of that ps4 looking game...
The game looks like shit, just like its predecessor.PS4 looking game?! Are you crazy. Dd2 looks sick. Very physically looking and behaving. Materials are fantastic. I posted screenshots before
I don't agree. The game impressed me more than indy even though there is much less going on graphically in dd2.The game looks like shit, just like its predecessor.
What about dragons dogma 2?
I think it looked incredible and the world reacted to what you were doing.
Trees can be broken, grass moves and catches fire. Dynamic time of day. Feels very tactile
my ps5 launch version shots. not even pro
I played it maxed out on PC. It looks like shit.I don't agree. The game impressed me more than indy even though there is much less going on graphically in dd2.
This material work and base rtgi is better than indiana plastic looking base rtgi.
SlimySnake posted some good gifs too. The game feels more physically based than almost anything this year.
You can look at my post again.
Played the thing maxed out on pc, hard disagree.PS4 looking game?! Are you crazy. Dd2 looks sick. Very physically looking and behaving. Materials are fantastic. I posted screenshots before
Is supersampling not an option ?If Metaphor had shipped with a decent or any Anti Aliasing solution, I would have replaced Persona 3 Reload with that as an honorable mention, but as it is, the game is very jagged and the IQ suffers.
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.I don't agree. The game impressed me more than indy even though there is much less going on graphically in dd2.
This material work and base rtgi is better than indiana plastic looking base rtgi.
SlimySnake posted some good gifs too. The game feels more physically based than almost anything this year.
You can look at my post again.
I finished the game and posted screenshots. Maxed out without PT because I can't enable it.Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall, but the GI is one of the few bright spots DD2 has.
It helps with the materials imo.I finished the game and posted screenshots. Maxed out without PT because I can't enable it.
You really think disabling CA would improve how the game look? lol it would look worse. CA is good. Makes stuff looks less raw/gamey. At least in indy.
Sorry, might be a bit late, but ive added some of my own shots that showcase the lightning to the previous post. Feel free to check them out, i think PT makes a big difference when it comes to the GI, youre right about the vegetation being a lot better.The game looked good. But I don't think it looked that good.
it looked kinda artificial and plasticky and PT doesn't change it that much from what I am seeing. If you removed indy from that game and told me it's next far cry, I would believe you.
DD2 feels and looks more physical and natural. materials are better, vegetation is better. idk. I don't feel like describing anymore. We dont agree and thats it
At least we can for sure agree on this one.At least both games look somewhat unique and dont use fucking unreal engine. Thats important
Yeah I saw your shots. They are nice but just looks darker than what I've played.It helps with the materials imo.
Sorry, ive added some of my own shots that showcase the lightning to the previous post. Feel free to check them out, i think PT makes a big difference when it comes to the GI.
stop trolling. It's not SHIT.I played it maxed out on PC. It looks like shit.
I think it’s an ugly game. Bland and bad art style, unimpressive technologies, mediocre character models, drab color palette, meh geometric density, foliage is blurred or shimmers, bad textures, terrain looks ugly, and more.stop trolling. It's not SHIT.
You don't have to think it looks good but objectively it's not shit looking.
if you think this is shit graphics, then you are really fun guy to be around probably...
I'm sure the sections with the torches in hand are fun.Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.
Heres some of my pics:
Maybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.
Heres some of my pics:
That’s the thing, DF isn’t an authority. Their data is valuable, but people shouldn’t just listen to them when they tell you a game looks good or bad. No matter how much they claim Veilguard is a good-looking game, I disagree.Lol, lmao even.
And these clowns are supposed to be the graphic authority?!
Indiana Jones only looks good when you're not moving.
When you are moving tho its fucking horrible. The poping/lod is absolute dogshit. Look at the vegetation/shadows changing their textures 5 times in a row.
That's minor compared to the absolutely horrendous shadow pop in on xbox
That's minor compared to the absolutely horrendous shadow pop in on xbox
I have hope for Doom: The Dark Ages looking better at least.No idea what the devs did with idtech, but I dont remember anything as bad in Doom and Doom Eternal, besides the fact that those games look better and run twice as fast without dlss or framegen. Games are just more demanding for absolutely minimal visual increase compared to previous gen games. Fucking meh.
Indiana Jones only looks good when you're not moving.
When you are moving tho its fucking horrible. The poping/lod is absolute dogshit. Look at the vegetation/shadows changing their textures 5 times in a row.
I mean if youre going to rate graphics shouldnt you only look at what the games look like maxed out instead of games on low/medium presets? Not sure what xbox uses, but they should have separate categories for one for portable, one for home consoles, and one for PC for this very reason since the situations are so different everywhere, this way theyll crown a PC game every year, even if it looks bad elsewhere.That they crowned this game as the best looking one of 2024 is just baffling to me. So many visual problems and the GI often looks like crap on Xbox. Massive difference between it and PC.
They are just hot and easy on the eyes, they are not "incredibly detailed" for nextgen only standards unless you never saw an actual nextgen model.
You are in the minority. Nobody thinks it’s an ugly game.I think it’s an ugly game. Bland and bad art style, unimpressive technologies, mediocre character models, drab color palette, meh geometric density, foliage is blurred or shimmers, bad textures, terrain looks ugly, and more.
Compare DD2 to FF XVI. I don't think it's close.
Veilguard was a strange case for me, because it looks pleasant for lack of better words but without being graphically advanced or particularly detailed except for the hairs (that are just fifa replay hairs), maybe it was the art design of some locations...That’s the thing, DF isn’t an authority. Their data is valuable, but people shouldn’t just listen to them when they tell you a game looks good or bad. No matter how much they claim Veilguard is a good-looking game, I disagree.
It does have several visual oddities, including some sketchy screens space pass / temporal artefacts in the GI solution and LOD issues. Not sure how much they will try to push it further in the PS5 Pro release (worried they may make it worse :/… in Machine Games and Id I trust ).Not just pop-in, but the shadows are extremely unstable in areas with a lot of covering. The jungle level in the beginning looks egregious. Shadows flickering all over the place. Unless you turn on full ray tracing, this doesn’t go away, even on PC. It’s like the lighting and shadows had a target render with full ray tracing and they just turned it off without checking how bad the results were. Even last-gen games don’t have such unstable shadows.
That they crowned this game as the best looking one of 2024 is just baffling to me. So many visual problems and the GI often looks like crap on Xbox. Massive difference between it and PC.
Mind you, I am playing it on XSX with the default options.
The models are also a slightly bit too cartoony for such a realistic looking game.It does have several visual oddities, including some sketchy screens space pass / temporal artefacts in the GI solution and LOD issues. Not sure how much they will try to push it further in the PS5 Pro release (worried they may make it worse :/… in Machine Games and Id I trust ).
They should get props for getting RTGI work at such high resolution at 60 FPS even on console with the quality of the visuals such as they are, but most of the game could have been done with a pre computer solution and probes (not sure the game NEEDED RTGI for the lighting and shadowing quality it has, but… it would have taken far far longer for the artists and it might have meant we would have gotten a smaller and less epic Indiana Jones game though or maybe no game).
Nevertheless there are many instances where either in motion or when you are admiring the environment the game looks outstanding (a lot of it might be art direction too) and as an experiences the pros far far outweigh the cons. Mind you, I am playing it on XSX with the default options.
Pop-in and temporal / screen space GI artefacts (like in the earlier video I posted) happen quite a bit and even in The Vatican and Giza.It looks fantastic on consoles too, they even improved the RTGI quality for outdoor environments in a patch shortly after the release.
Pop-in is the only notable visual flaw I can point to, but that only seems to be relegated to the boat area, it's not notable like that in the Vatican or Giza chapters.
Eeeh… they fit in with the game overall aesthetics and overall it looks like a great Indy movie so… .The models are also a slightly bit too cartoony for such a realistic looking game.
OK I present to you the biggest category they forgot to include this year.
BOO... skin indentation technology caused by big boo... tightly worn clothing!
I don't thin either indiana or hellblade 2 got any of this.
Look closely arund the left chesticle area:
or in this close up with insane skin surface detail
On this example you see 2 indendations happenig at the same time. Insane physics around upper and under body of the main character of game Stellar blade
You can spot anatomical detail everywhere.
Pants area graphical effects
Christmas area again for everyone to compare
Possible, but i personally don't like to have detailed assets, detailed lights and then kinda cartoony characters\faces, it feels like dropping the ballEeeh… they fit in with the game overall aesthetics and overall it looks like a great Indy movie so… .
Oh, another game with "super advanced" rtgiblablabla full of crushed blacks. I will better play something less "advanced" but where I will be able to at least see somethingMaybe you should try indy maxed out with pathtracing and chromatic abberration disabled instead of basic RT before comparing them, it wipes the floor with Dragons Dogma 2, which is not a high bar if we were talking about visuals overall since , but the GI is one of the few bright spots DD2 has.
Heres some of my pics:
You know you tvs/monitors and games come with adjustable brightness/gamma, right?Oh, another game with "super advanced" rtgiblablabla full of crushed blacks. I will better play something less "advanced" but where I will be able to at least see something
You know you tvs/monitors and games come with adjustable brightness/gamma, right?
But the Zero Dawn remaster not even in the mentions but the Atlus games are there.
When are they bullshitting their audience, before or after?
Oh, another game with "super advanced" rtgiblablabla full of crushed blacks. I will better play something less "advanced" but where I will be able to at least see something
It absolutely doesn't matter, it will be same black just with different tone. This is how these algorithms literally work, if the rays can't reach something this surface is considered as full black as pixel is black by default and to change this it need a ray with color information to hit it. No ray - no information. And your monitor have nothing to do with this.You know you tvs/monitors and games come with adjustable brightness/gamma, right?
It absolutely doesn't matter, it will be same black just with different tone. This is how these algorithms literally work, if the rays can't reach something this surface is considered as full black as pixel is black by default and to change this it need a ray with color information to hit it. No ray - no information. And your monitor have nothing to do with this.