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Dragon Age Veilguard director and Queerosexual Gendermancer Corinne Busche gone from BioWare

StreetsofBeige

Gold Member
I mean what jobs do you think they could do? construction? retail? McDonalds - they would flip out in 2h. These people have wokeness as their personality it is all they know and think about, ofc they gonna try online or office jobs and since studios are bloated af with hundreds of people, they go there since they are given a chance so the company meets a quota and Blackrock is happy.
And often media/creative based since they have direct input into a product with story and art. You can’t really push political agendas working at a company selling doors and matching baseboards. But you can for a movie or game.

If the weird wokeish person doesn’t have the skills or interest directly making a product the next job is hoping a big company has some kind of DEI HR task force where the narrative is more company culture based involving quotas. Or as a last option, try to be some kind DEI consultant.
 
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Even if we ignore her personal profile, her merits and professional experience make her a poor fit for the RPG director position. People put the focus on her identity because that's the reason why she was chosen.
I hope one of the major things to come of all this firestorm (the last X years) is a return to merit based hiring as the primary focus for all. I don't care what or who you are, I care how well you perform at the function.
 

EN250

Member
I mean, they/them work is done and I'm not talking about the game, they/them fucking evaporated any goodwill Bioware had left, so they/them can now leave and join another Studio to crash and burn in a few years, hear Neughty Dog is hiring... :messenger_beaming:
 
I'm not against transgender people, personally. But damn these forced messages will never fly in media. I find this games message annoying, but I equally wouldn't want to have a game telling me THIS IS WHY TRANSGENERDERISM IS BAD. Being pressed with these type of messages are so off-putting.

I'm a pretty open minded person. But I don't want any message shoved in my face in my entertainment. It's never gonna promote society's natural acceptance of things.
 
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StreetsofBeige

Gold Member
I'm not against transgender people, personally. But damn these forced messages will never fly in media. I find this games message annoying, but I equally wouldn't want to have a game telling me THIS IS WHY TRANSGENERDERISM IS BAD. Bring pressed with these type of messages are so off-putting.
Is it that off-putting?

Having a video game, movie or TV show constantly reminding you about how great LBGTB people are. And if you dont like it, you should do push ups as retribution like the game characters?

lol
 
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chromhound

Member
Don't mind me. Just passing through
Pop Corn GIF by WWE
 

Killer8

Member
Is it that off-putting?

Having a video game, movie or TV show constantly reminding you about how great LBGTB people are. And if you dont like it, you should do push ups as retribution like the game characters?

lol

If you read some of the comments on Reddit, you get the impression that Veilguard is being seen as quite a step back for LGBT. So heavy handed is its messaging that many players have come away from it thinking that non-binary types are incredibly annoying people who behave like petulant children if they don't get their way. And the funniest thing is that the worst of the dialogue was written by one of them, so there's not even any wiggle room for the old "it doesn't actually represent us" chestnut. Sunlight is acting as the best disinfectant for wokeness.
 

AmuroChan

Member
Hopefully this is the beginning of the end to this shit. It's sad that companies have to lose tens of millions of dollars in order to see what's been obvious for years to any sane person with a functioning brain.
 

viveks86

Member
I hope one of the major things to come of all this firestorm (the last X years) is a return to merit based hiring as the primary focus for all. I don't care what or who you are, I care how well you perform at the function.
it appears that’s already happening at most big firms. Most DEI initiatives have been rolled back and deemed to be unprofitable. But will be a while before that shows in the output
 

yogaflame

Member
Infairness even if one of the developer of Indiana Jones was gay, he did not push or force any twisted gender ideology narrative in the game. If there was, its hardly noticeable. That is the problem with this twisted woke agenda, they really force and push there agenda to our throats.
 

StereoVsn

Gold Member
Infairness even if one of the developer of Indiana Jones was gay, he did not push or force any twisted gender ideology narrative in the game. If there was, its hardly noticeable. That is the problem with this twisted woke agenda, they really force and push there agenda to our throats.
Yep, that guy had the half shaved head, purple hair, and even talked about how they were going to make Indy game super inclusive and people will be surprised by all that.

And at same time he managed to keep his personal self-insertion the heck away and made a great game that could very well be a proper Indy movie. I was very surprisingly impressed. Props to the director on that.

It just shows that if you are professional you could be passionate about your “cause” and yet produce very good work that’s unrelated to that said cause. The key here being professional and that was utterly a failure by BioWare, except for their technical team.
 

StreetsofBeige

Gold Member
If you read some of the comments on Reddit, you get the impression that Veilguard is being seen as quite a step back for LGBT. So heavy handed is its messaging that many players have come away from it thinking that non-binary types are incredibly annoying people who behave like petulant children if they don't get their way. And the funniest thing is that the worst of the dialogue was written by one of them, so there's not even any wiggle room for the old "it doesn't actually represent us" chestnut. Sunlight is acting as the best disinfectant for wokeness.
And the reason really awkward loud DEI or LBQT is done in media is multifold:

1. Weird person to begin, hence the stereotype of quirky LBTG people. They cant help but bring their personal experience or dream situation to the product

And/or......

2. Attention whoring, especially in media. Funny how in most industries, all the LBGT people seem chill and you dont notice them working at a bank or company making blenders. But work at a media company, and it's always a case of

"Hey, look at me everyone! And dont forget to follow my Twitter account! And for the game or movie I'm making, check out the gay person! Just to make sure you dont miss them, were going to make characters or plot really obvious with the most flamboyant and stereotyped gay dude or lesbian too! So even though we all say we want to blend in with everyone else as chill people, I got to make sure you all notice us. So I got to make the gay guy wear loud clothes and act like Richard Simmons. Oh, and were going include some lectures to boot. And if you dont like, I'll battle you on Twitter all day because it's obvious your fault for not liking the product!"

It's no wonder people think the LBGT community can be quirky and childish. If that's what's pushed from media, then that's what people will remember.

What the community wants is acceptance like something grounded like Brokeback Mountain, but in a lot of media they portray themselves (in product and social media) as clowns. Its really that simple.
 
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Before any of these morons came to lecture us on trans issues and how awesome they are, the Wachosky made one of the best and most influential movies in history. The postmodernist hacks and legacy media are twenty years late to the party and behave as if they were pioneers of a new renaissance.
 
Before any of these morons came to lecture us on trans issues and how awesome they are, the Wachosky made one of the best and most influential movies in history. The postmodernist hacks and legacy media are twenty years late to the party and behave as if they were pioneers of a new renaissance.
Let’s just forget the most recent Matrix
 

Firestartah

Member
pls no....
PWIPVcJ.png


I just did not want to support Veilguard as a project just so they can survive to eventually make a Mass effect game. Legit sad, as ME is my fav francize in gaming, but I have principles and I dont wanna burn my money for a potential project in 5 years so the studio can survive....It should be on them for putting us in this position...
 
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StreetsofBeige

Gold Member
pls no....
PWIPVcJ.png


I just did not want to support Veilguard as a project just so they can survive to eventually make a Mass effect game. Legit sad, as ME is my fav francize in gaming, but I have principles and I dont wanna burn my money for a potential project in 5 years so the studio can survive....It should be on them for putting us in this position...
EA said Bioware is making ME. But I think ME games are now made in Montreal. So if Edmonton is hands off from ME games, then EA doesnt need them. According to wiki, Edmonton already made lousy Anthem. So that's two bombs in a row.
 
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Firestartah

Member
EA said Bioware is making ME. But I think ME games are now made in Montreal. So if Edmonton is hands off from ME games, then EA doesnt need them. According to wiki, Edmonton already made lousy Anthem. So that's two bombs in a row.
Montreal got turned into Motive and they are working on Iron Man or Black Panther, one of those, dont remember which. The only other studio Bioware has left is Austin, they used to handle SWTOR, but they are more of a support studio. I think it's joever bros :messenger_sad_relieved:
 
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StreetsofBeige

Gold Member
Montreal got turned into Motive and they are working on Iron Man or Black Panther, one of those, dont remember which. The only other studio Bioware has left is Austin, they used to handle SWTOR, but they are more of a support studio. I think it's joever bros :messenger_sad_relieved:
So if all that is true and EA said Bioware is making ME right now, which studio do you think is doing it now? Edmonton?
 

Komatsu

Member
Nobody here knows why this individual was hired, what their career prior to this was like and what they've done in the industry. Most big companies in North America break down the traditional kantoku role we see in Japanese companies in two: a game director and a creative director. Their role as game director was to set schedules, control budgets, etc. They didn't write the cringey dialogue lines or the insufferable characters. In fact, the creative director for Dragon Age: Veilguard is a dude who has been at Bioware for 17 years.

Let's be real here: Veilguard cost upwards of 200 million dollars. If it is a garbage game (it is), it's not because individuals X, Y and Z are bad, "woke" or whatever. The leaks that emerged say that the development process was a complete mess, three different project were mashed together and apparently, to their credit, Corinne Busche's participation was key to delivering a gaming experience that was at the very least stable.

I'm just sad that Dragon Age will probably go the way of Mass Effect.
 

Firestartah

Member
So if all that is true and EA said Bioware is making ME right now, which studio do you think is doing it now? Edmonton?
Yea it would be the same people mostly, except a skeleton crew led by Mike Gamble as Game Director which stood away from Veilguard to prepare the concepts for ME4. Guy contacted previous ME art director and other older people from ME trilogy to return and work on this ME4, it is really sad if they dont get this last chance, as I think this project would turn out much better than Veilguard.
 
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simpatico

Member
EA just built them a multi story building too. Anyone looking to lease a lot of nice office space in Edmonton would be wise to wait a month or two and see what the new owners are gonna charge.
 
lol I don’t remember all these mentally challenged people in the PS4/Xbox One generation, maybe they were there but not as vocal and bold as this gen, nearly every game that comes out now has some form of their input.
 
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lol I don’t remember all these mentally challenged people in the PS4/Xbox One generation, maybe they were there but not as vocal and bold as this gen, nearly every game that comes out now has some form of their input.
Yes, there were certain powerful enablers/promoters that really kicked things in to high gear. As well as prior to that, a powerful irritant that caused mobilization and action.
 
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