Hopefully this helps the Souls fans complaining about the difficulty to finish the content that gaming journalists were able to fully complete and review
So what does that mean if you’ve already gotten to 9 or so on the Scadutree? Would that mean I’ll have increased stats for the levels I’ve already gotten or will it boost my scadutree level since I’ve gotten X amount of fragments?Seems like they haven't touched the bosses themselves, but rather changed how the scadutree is balanced, making the first levels of it give you more of a buff.
So yeah, clickbait article.
Dunno, but here are the patch notes:So what does that mean if you’ve already gotten to 9 or so on the Scadutree? Would that mean I’ll have increased stats for the levels I’ve already gotten or will it boost my scadutree level since I’ve gotten X amount of fragments?
Attack and damage negation curve scaling of the Scadutree Blessing have been revised.
The calibration update can be applied by logging into the multiplayer server.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.
so you don't have to be as good as games journalists
Did they cave or not?no
big clickbait
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” Miyazaki said of Elden Ring. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”Needs more Souls hardo's complaining so they can gatekeep casual scrubs from playing the series of games only the worthy of hardo's to play. Get rek't scrubs, stay in yo lane
Seems like they haven't touched the bosses themselves, but rather changed how the scadutree is balanced, making the first levels of it give you more of a buff.
So yeah, clickbait article.
They made big changes to the base game for months. Why wouldn’t they do the same for the DLC?I'm surprised they changed anything
![]()
This good
With this and with Helldivers 2, we can now see that the effects of whining works both waysGood job whiny players! Being a whiny bitch now gives you the chance to finally say that
This was a brute-force 'emergency' balancing patch because clearly their analytics showed serious issues with boss clearing rates. Prepare for more to come.Other balance adjustments as well as bug fixes are also planned for a future patch.#
And if like most plebs entering the DLC they go for bosses rather than explore and find scadutree blessings, it'll hit just as hard as before..
![]()
This good
![]()
This good
Be funny if they added that trophy in a patch haha. Made it unobtainable for anyone who didn’t beat it pre patch.Where do I collect my "I beat the DLC before the balance patch" trophy?
I didn't expect From to make it "Easy Mode" , just minor , but positive tweak to the DLC.Shitty clickbait.
They rebalanced the Scadutree upgrades. They scale a bit higher early on and a bit lower later on, resulting in a small buff when all are collected.
![]()
![]()
The patch takes it from very hard to still very hard but a bit less so.