I just wanna say thatwill cause a lot of people to smash their controllers like Demon of Hatred did. He took me the most tries upto this point at around 10 and being a mage was trash for this fight. Had to respec and use Moonvail as a int/dex build.Fire Giant
Once you play Elden Ring come back to this thread and admit how wrong you were. This tops BB in every single dept.bloodborne already did
Once you play Elden Ring come back to this thread and admit how wrong you were. This tops BB in every single dept.
Except I'm not 'failing to win', given that I'm 50 hours in and have beaten tons of bosses already. Fighting bosses in this game feels much more of a slog.Everything you described is how I know when....brace yourself for this...that I the player am failing to win. It's not cheese, it's not an OP boss, it's you not dancing correctly with your partner
I feel like almost every other From game just had barriers where it was like, you'll get good and figure it out or never pass further. With this game there are so many opportunities/alternatives to any strategy, can't blame the game.
One is the base damage and the other number is the scaling damage. The scaling damage is how much damage is done based on your stats. Keen and quality probably are low for you because you probably have low dexterity. Look at how the ratings for the weapons change when you equip those affinities. For example if strength goes from c to b, that particular affinity makes damage scale better the higher your strength is.Can someone explain to me why weapon affinities like keen and quality actually seem to make the weapon do less damage than standard? Also under physical weapon damage, why are there two numbers? Like 95 + 33 for example?
What is that curved greatsword I see a lot of phantoms using. I may need to go find it. I think I need some stronger weapons. I keep getting my butt handed to me at the globe place. After trying that a bunch I went the other direction found an underground river full of friendly ants. Took care of them, only to find a Dragon that made me look silly.
I looked it p you are right. People seem to love that sword. Saw it creates blood loss, so I could use it.It's probably Bloodhound Fang. Dropped by Darriwil at the Forlon Hound Evergaol.
I looked it p you are right. People seem to love that sword. Saw it creates blood loss, so I could use it.
I am always afraid to use smithing stones, because who knows if I will be able to get more.
After hearing Brian Altano on IGN podcasts, perhaps he should take the lesson himself from time to time. Brap brap.
I DID IT YALL!!!!
Note: first souls, this is all I've done in the game, no level up, no horse, no exploring, no nothing. Just this.... And it still feels so good lol
One is the base damage and the other number is the scaling damage. The scaling damage is how much damage is done based on your stats. Keen and quality probably are low for you because you probably have low dexterity. Look at how the ratings for the weapons change when you equip those affinities. For example if strength goes from c to b, that particular affinity makes damage scale better the higher your strength is.
Thank you!!!Hell yea dude, great job with the rolling, super impressive.
Once you play Elden Ring come back to this thread and admit how wrong you were. This tops BB in every single dept.
I DID IT YALL!!!!
Note: first souls, this is all I've done in the game, no level up, no horse, no exploring, no nothing. Just this.... And it still feels so good lol
The first number is the base damage - the basic damage the weapon does - the second number is the scaling damage - the damage that is directly linked to one (or more) of your stat values. This is usually strength or dex but can be any stat.Can someone explain to me why weapon affinities like keen and quality actually seem to make the weapon do less damage than standard? Also under physical weapon damage, why are there two numbers? Like 95 + 33 for example?
95 is the base damage, the +33 is from the stat scaling. As for why the affinities made the weapons do less damage: Heavy, Keen, and Quality improve the stat scaling while lowering the base damage of the weapon.Can someone explain to me why weapon affinities like keen and quality actually seem to make the weapon do less damage than standard? Also under physical weapon damage, why are there two numbers? Like 95 + 33 for example?
Anyone playing on the ps4. I want to get a copy for my brother, and he has a ps4 and no internet. I just want to know how it would preform. He can get the update if he needs to.
Is that good or bad?I've seen posts here saying it runs similar to Bloodborne on PS4.
Well, that depends on you. Bloodborne ran at 30(for the most part) with frame pacing issues, but I was able to play it and beat it perfectly fine and it's in my top 5 all time. If that sounds unacceptable then I'd say wait to buy a PS4 pro or PS5.Is that good or bad?
It plays totally fine. That's the version I'm playing and zero issues so far. Only noticed one instance of slowdown and it was like an enemy doing a cartwheel in the distance, so it was more funny than anything. Have roughly 15 hours in and it's been a pure delight.Anyone playing on the ps4. I want to get a copy for my brother, and he has a ps4 and no internet. I just want to know how it would preform. He can get the update if he needs to.
who has the best tutorial/intro video for a new player never playing any of this nonsense before?
I've also been wondering this. Seems to be very random.What's up with spirit summoning being inconsistent, some times I can't pull my wolves or whatever in a boss I could do so in other tries (in others never), then more often than not I can't summon again if they die (with replenished FP), are there hidden cooldowns and rules or is it just random?